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  1. Need quick Build help
  2. EDuke Source
  3. Forcesphere?
  4. Where'd everyone go?
  5. Making an episode?
  6. Problem with build
  7. 'Blood' question
  8. More downloads online at RTCM
  9. Inserting picture
  10. Build
  11. Help in installing the duke 3d error throw
  12. eDuke help
  13. question
  14. Transparent textures and DukeRes
  15. MapMake?
  16. The splashscreen
  17. All the "blanked" places for sprites?
  18. Sprite react to shot function
  19. Moving Sectors for Turrets/Tanks etc
  20. My Duke Nukem 3D levels released!
  21. Mapster and Blood?
  22. editart problem
  23. Build on XP
  24. NukeButton problems for Exiting Level
  25. Anybody designing any levels or episodes of Las Vegas?
  26. Fun tricks with elevator effects!
  27. BUILD in XP?
  28. patch art files
  29. Mines?
  30. Get Duke talking?
  31. Arena-Style Levels
  32. names.h
  33. What´s texture 1870-1876?
  34. Brainstormer's Corner
  35. Lotag 210?
  36. Duke build problem
  37. Suicide bombers
  38. Take away the players weapons at start
  39. Question about one-way sprites
  40. Your advice on level ideas (SW)
  41. Unfinished Maps!
  42. Joe3DR: In house shade table tool?
  43. Changelevel In EDuke2.1 multiplayer
  44. How do I change the direction of the hil
  45. How do I crush this bug in my map?
  46. How do I change the music in my level?
  47. Multi level buiding?
  48. builds
  49. EDuke 2.1 Help
  50. Shadow Warrior Build HELP!
  51. the other build games, blood, etc
  52. Death Sector
  53. Help !! some Keyboard keys don,t work in Build
  54. Anybody know how to fix Squishing ceilings?
  55. Jono F's Build Engine Port
  56. How to configure Build
  57. Impossible Architecture?
  58. JonoF's build, high-res textures?
  59. Clear water
  60. JonoF's Port: User Art (tiles014.art) not working
  61. Something weird in Build
  62. Change floor tile when a switch is throwen
  63. Got problem & a question
  64. MAP to WAD convertor
  65. build for mac os?
  66. New aliens items and babes
  67. My many map problems.
  68. How Did They Do That?
  69. Help w/ Con Editing.
  70. Need help.
  71. Movement speed of Duke in EDuke
  72. A con file question
  73. Door opens room lights up Question
  74. Weird ceiling problem. (Build)
  75. Crashes in original Build
  76. Jonof's Build is corrupting my map
  77. Making Portholes
  78. Looking for a Map...
  79. JonoF's build question
  80. Jono-F FAQ
  81. What's the best Build help resource for me?
  82. new maps
  83. Did you know how Teir Drops works?
  84. The NightStrike startup project
  85. Build Controls Help
  86. new to build
  87. JonoF's Build Port Window Problem
  88. Favourite Mapper(s) of All Time
  89. Build help.. need help.
  90. footsteps?
  91. conhacking problem: 5sided object !!?
  92. Here's a Hype for ya!
  93. Free Level Tester
  94. Train problem
  95. Build Problem..
  96. Best maps?
  97. I have a question
  98. Shadow color
  99. Decay - An eDuke32 Total Conversion
  100. Invisible Walls.
  101. Locked wall graphics
  102. Has anybody done this?
  103. I want the No.1 Duke Website with full support....
  104. Elevator teleports
  105. Map Hacks
  106. Making a floor texture scroll...
  107. Elevator going up and down automaticly... how?
  108. Custom breaking glass
  109. Leave a weapon sprite up in the air...
  110. Where can I get new landscape textures?
  111. ToDo list
  112. hl style spray painting
  113. How did he do that!!!
  114. Train and sliding doors
  115. Changing palette
  116. Hi-Res textures in Mapster32
  117. Sound Stuff
  118. Transparency/Opacity
  119. Patch for JFDuke - Sound+Music in Linux
  120. How to
  121. Glitchfree train building!
  122. Batch Sprite Changing
  123. Multiplayer Spawn Points
  124. eDuke32 question.
  125. Map Information Gathering
  126. Respawning Troopers
  127. locators and game closes?
  128. Solve this mystery...
  129. Build and the max limits
  130. Slower Subway
  131. bug in eduke32 and jonof port
  132. What about build, it's defective
  133. Duke Nukem 3D: High resolution pack released
  134. Elevator transport not working for me...
  135. General Building Preparations and Methods
  136. How 2 change 1st-view-some-guns 2 full 3d models?
  137. How 2 convert some levels 2 UT Engine based games?
  138. How to make the sliding door open with delay ?
  139. Finished map notices?
  140. Really Cool Duke3D Animation Production Vids
  141. Slopes
  142. Viewing Blood maps in build
  143. Lameduke map format issues
  144. EDuke32 1.2.1 and Mapster32 1.0.1! (updated)
  145. modeller/s working with LemoDuke
  146. The power of the Build engine -- map included.
  147. JFDuke3D voxel problems
  148. Duke WIP
  149. Can't get two-way train to work...
  150. Can't get anything working in XP
  151. Clipmove question
  152. Anyway around this bug?
  153. My second map: suggestions please!
  154. Are any of yall playing duke online ?
  155. Build and Questions
  156. Need textures to edit map
  157. It's possible but not done...
  158. JonoF interview
  159. Pallette problems...
  160. Is is possible to use combo switches to...
  161. JFDuke Demos
  162. MiniGW for use with Duke 3D
  163. Mouselooking
  164. Compiling Duke3D source
  165. Maps with best lighting?
  166. Now i can't run all my addons.
  167. HRP mirrors?
  168. New Version of High Resolution Pack released!
  169. IDEA: convert D3D levels into true BSP trees...
  170. Want to play an .mp3 instead of MIDI. How?
  171. This... is nuts! (Jonof Bug)
  172. Is is safe to...
  173. Best way to run Duke Nukem 3d on Windows XP?
  174. Can't start jfDuke any more
  175. High res tools?
  176. Build suggestion.
  177. JFDuke improvements
  178. Sprites rightnow gone in a minute
  179. Polymost Engine Fog
  180. QUERY: Cli/Srv Duke3D cross-port compatible
  181. Somebody is violating OUR copyright for a change!
  182. Eduke-32 Sound Question
  183. JFDuke Enemy counting
  184. Graphics
  185. Duke nukem beyond?
  186. HELP: inner workings of src code
  187. bringing over shadow warrior engine features
  188. Forum Graphic?
  189. Need testers using 1.3d grp file
  190. polymost's brightness
  191. The new light version
  192. Anyone got some help for me?
  193. sprite hi-lo tag
  194. Weird glitch hud models
  195. Random idea I had (with mockup picture)
  196. Blood and Gore pack
  197. Build Editor Suggestion
  198. High-Res Patch + Build (A Question about Scale).
  199. In addition to Blood & Gore enhancements...
  200. HRP LIGHT BUG!!!?
  201. JF multiplayer bug
  202. Updated linux sound patch for JFDuke
  203. Skybox Problem
  204. Floor mirrors - Do I need to say anything else
  205. A Simple Request
  206. Build
  207. Highres Duke Caribbean?
  208. Two textures on the same wall
  209. Shotgun sounds
  210. delete splitted sectors
  211. Question...
  212. Eduke32 - making a gun
  213. masked wall
  214. Can someone help me???
  215. EDuke32 Enhanced Ammo Help.
  216. JFDuke3D port crashing to desktop
  217. Other ideas for "Revitalization"
  218. Can't run BUILD for Shadow Warrior
  219. My first SW map. WIP
  220. any tutrial websites for build?
  221. I return from JDoom and have questions!
  222. Eduk32 - A second weapon on the same number?
  223. My first ever 3D model
  224. Weird JonoF bug
  225. EDuke32 Fatal Signal
  226. New ToDo list.
  227. Eduke32 Questions the three - Question the first
  228. Aim to miss - autoaim interfearence
  229. 64 bits linux ?
  230. Rules for creating textures?
  231. I can't do this one build effect in polymost, why?
  232. What's wrong with this code?
  233. Attacking a non active enemy actor
  234. Editart... rrrr
  235. Are there any 3d duke nukem models ?
  236. JFDuke3D update 2005-05-31
  237. Eduke32 - actors engine code tricks
  238. EDuke32 1.2.3, Mapster32 1.0.3
  239. Ultra Low Resolution Pack
  240. Using 3D Studio MAX for MD2/MD3 models?
  241. Re: Blender MD3 Export Problems
  242. Duke 3d for Linux
  243. Duke3D Sprite Furniture
  244. Have I pushed build and Duke to the limits?
  245. What is happening?
  246. Betta support for bigger sectors?
  247. What build can do that Mapsters can't
  248. Glitch?
  249. Illusion of zooming
  250. Gamma/brightness/contrast settings when playing in