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  1. Problem with Duke Nukem Video
  2. Episode 4 Intro Cutscene problem
  3. Mouse Inverse
  4. eDuke32 Music Patch
  5. EDuke32 CON mod
  6. Transparency problem
  7. User defined projectiles help
  8. Classic vs. Polymost
  9. Duke3d directory hangs Windows Explorer?
  10. Two maps: DQN1925 and Epsilon Beta
  11. DQN 1925 release
  12. I need a little help so I can touchup my map for release! "pics of map included"
  13. This one wasnt in the faq or help file, how do you....
  14. Soft Shadowing in Duke....
  15. Who here plays DukeMatches regularly?
  16. Rotating Sector Glitch, any suggestions?
  17. using findnearsprite to detect walls
  18. Lighting problems, is there a way around this? These pics will demonstrate what I...
  19. Launcher for Build games
  20. Is it possible to do the following with a subway?
  21. Two way cars "what as far as including additional sectors is allowable"
  22. I Need to know how to make a two way car trigger its door activators only once
  23. Questions about using zshoot
  24. Ever get in a situation where you solve one problem, only to find it craeated another
  25. Compiling JonoF Port Under DevC++?
  26. Hitscan and fake substitutes
  27. Fiddling with pre-defined weapon gamevars
  28. Yet another question.. "this one about glass"
  29. EDuke32 1.4.0 beta 2 released
  30. Fiddling with userdef in CON
  31. Question regarding source.
  32. freeduke?
  33. Bug with Laser Tripbomb and Devestator
  34. Changing statnum
  35. Maps for testing
  36. MD3 to MD2: is it possible?
  37. Please help with compiling the source code.
  38. problem with multiple projectile hits
  39. Misaligned skybox
  40. Transparency in high-res textures
  41. Here is a tough one, involving custom animation using editart
  42. Question about TC's
  43. BUILD under XP
  44. I need editart
  45. Here is a map that I made even before the one im currently finishing.
  46. Spawning underwater?
  47. Need to learn build?
  48. Harsh posting, "Im just a member, but this is what I think"
  49. Poll for modders
  50. Looking for a proper MD3 viewer
  51. How to use TC with HRP ?
  52. Horizontally splitting doors
  53. How do I make just a floor pulsate?
  54. A forum to post user maps!
  55. Eduke32 - actor shooting an actor only when it sees
  56. A Little Help.
  57. Bugs in eduke32 in Duke it Out in D.C.
  58. Spawning a skycar
  59. Lingering C-9 Sprites After Explosion ??? help
  60. Am I ok if I go past the second wall count limit??
  61. new music with HRP
  62. High-Res Pack XTR
  63. railgun frustration
  64. Compiling EDuke 2.1.1 with Open Watcom 1.2
  65. Remember The Alamo!
  66. Event_getshotrange
  67. I think I know what was making the c-9 sprites stick but....
  68. Dummy Tiles
  69. Need a new clipmask
  70. EVENT_INVENTORYLEFT problem
  71. Just show things off for inspiration...
  72. read/write gamevar
  73. Take a look at this, I have a new runway, with custom textures but no way to copy it
  74. defineprojectilevar?
  75. Determining a maps .ART depenencies?
  76. "po"
  77. help!
  78. Im having trouble making floor and ceiling textures look good in editart!
  79. Blood and Gore pack (duke3d_sd mod)
  80. WinDuke3DMenu
  81. Searching Duke Nukem 3D audio samples
  82. tickrate access in con?
  83. How do i setup the "Kill-A-Ton Collection" for jonof's port?
  84. My thoughts on EDuke
  85. Wall Angles
  86. Group file editor / length limit.
  87. Why aren't shift copied sprites displaying in game?
  88. why won't my pipebomb work?
  89. Strange error in con code
  90. To Kill a TRIPBOMB...
  91. Duke Nukem on my Smartphone?
  92. A couple of things I was wondering
  93. New version of SD_DUKE in progress...
  94. HRP Update 1.09?
  95. eduke 1.4: directsoundcreate failed
  96. H266MOD for EDuke32
  97. Resolution limit with Eduke32/HRP.
  98. How to + earthquake
  99. projectile question
  100. A Thought on 3DR Logo in the HRP
  101. Duke Nukem Unused weapon sprites
  102. EDuke32 making a second weapon to an existing number key
  103. I want to create some model but i am a dumb
  104. statnums?
  105. Level stats suggestion
  106. EDuke32 a newer "opperate" command
  107. HDP XTR sd_duke decal bug
  108. EDuke32 weapon glitch (un-modded con)
  109. Help :(
  110. hittype help please
  111. how do i insert a tag 4 for sound effects for a door.
  112. Let it glow.
  113. Please exuse my n00byness but...
  114. Hello there, need some help
  115. 2d editor features, are these included because they would save me some time?
  116. quick var question
  117. Duke3d Source
  118. Eduke32 - actors causing earthquakes
  119. getting velocity values CON
  120. New JFDuke/eDuke32 features
  121. Need assistance in skinning.
  122. Replace the opening theme?
  123. Lameduke
  124. EDuke32 + HRP + The abyss = crash
  125. How do I use editart?
  126. A Build / Mapster32 sprite rotation suggestion
  127. Atomic Edition high-res pack?
  128. Duke Nukem Zero Hour Mod....
  129. Eduke32 - actors and sectors
  130. Mapster32 (EDuke build) fullscreen problem.
  131. devastator side switching problem
  132. .anm and .art files
  133. Going online with Eduke32
  134. Disabling SD_Duke
  135. The strangest problem yet
  136. EDukeWiki vs me explaining things on the forum
  137. Deleting walls...
  138. hardcoded weapon questions
  139. Wrong graphics in HRP
  140. My Unfinished Stuff
  141. Renaming input
  142. Eduke32 - Alerting a Useractor enemy
  143. What's the situation of Duke3D with Linux?
  144. Beacons
  145. over_shoulder_on issue
  146. rotatesprite orientation
  147. rancidmeat Build 20.3 released
  148. Just noticed a few HRP glitches.....
  149. MP3 mod question??
  150. Duke HRP and game pads
  151. custom projectile problem
  152. Mapster32 problem
  153. How is this?
  154. Calling Hi-Res texture artist's
  155. switch command question
  156. Linux newbie trying to compile Eduke32
  157. Any tips on keeping Duke3D in sync online?
  158. model help
  159. 3D Models for Maps & Mods?
  160. Problems with gore
  161. HRP Freeze gun bug
  162. projectile problem/question
  163. Some new pics of my map before I move.
  164. Eduke32 - Non symmetrical 2D enemies
  165. Extracting DN3D Shootgun sound for SW riot gun
  166. Palette changing problem
  167. break question
  168. level looping problem
  169. Hi res textures in mapster 32
  170. Maphacks: Do we need additional functions?
  171. Eduke32 actors moving to possitions without facing the angle.
  172. door locked until boss dead
  173. How do you change the cstat in Mapster32?
  174. Protector drone model...
  175. Just a thanks
  176. Bink for menu
  177. Security Cameras Revamped
  178. special sector effects
  179. Strange performance problems
  180. DNWMD Mod
  181. I need to know how to have some lights go out after a short delay
  182. Yatta's MP Guide
  183. How do I spawn something from an explosion.
  184. fun with sectors in con code
  185. negative projectile damage?
  186. is the construction on this room complete?
  187. Eduke32 a very simple question involving gamevars and "ifrnd"
  188. indestructible bodies!!
  189. Eduke32 - a projectiles fastest speed
  190. EDuke32 multiplayer client.
  191. weapon animation problem
  192. Linux network with icculus port
  193. HRP website moved to duke4.net
  194. Eduke32 - save my actor from the dreaded water sectors!!!!!!
  195. Palette.dat questions
  196. I want more more blood and gore for eduke32
  197. BUILD seriously needs an undo function
  198. EBlood32 possibilities?
  199. can't stop evil duke from looking at me!
  200. Total Conversion with eduke32
  201. Hypothetically
  202. findnearactor bug?
  203. Using vars with quotes and displaying vars on screen in text form...
  204. Eduke32 - actors counting visable actors
  205. HRP wiki
  206. Will the HRP ever look like...
  207. EDuke32 documentation project?
  208. Detecting weapon reload with con code
  209. definesound errors, spritenvg
  210. Duke Engie - DirectX, OpenGL... or what ?
  211. Shoot Explosion Textur problem with HRP
  212. clipdist
  213. minigun trouble
  214. DukeCraft - Proof of Concept Release
  215. Best Player color for Dm players that use eduke32 :p
  216. I need some advice
  217. Eduke32 - blocking a realy big model
  218. Eduke32 - syncing 2 actors to one
  219. some build problems - help me!!!
  220. LameDuke Remake Problems
  221. Could anyone give me info on wally?
  222. can't shoot pipebomb
  223. Dumb question concerning .ART and Mapster32 1.0.5
  224. Is Eduke compatable with all the dn3d add ons?
  225. HRP causes D3D to run at very low frame rates.
  226. Eduke freezes
  227. EVENT_LOOKUP in multiplayer
  228. screen tilting
  229. Newbie needing some help! (with Build)
  230. what eduke32 really needs
  231. Very big eduke32 bug
  232. I can't see anything!
  233. missing file in source code
  234. hitscan z-angle, distance between actors
  235. HRP Licensing Discussion/Clarification
  236. EDuke32 Scripting (CON coding)
  237. Build tools for Linux
  238. HOW-TO: compile icculus Duke3D
  239. HRP in Mapster32
  240. DukeCTF
  241. HRP test map
  242. build help
  243. D.S Episode [HRP]
  244. I have a question about 2 way cars again
  245. Can't load fake multiplayer savegames
  246. Random Screenshots of my up-comming "Facility" map.
  247. Duke corpses in multiplayer
  248. Old Build App: "Status List Number"?
  249. bosses/monsters
  250. Duke Nukem Arena