- Problem with Duke Nukem Video
- Episode 4 Intro Cutscene problem
- Mouse Inverse
- eDuke32 Music Patch
- EDuke32 CON mod
- Transparency problem
- User defined projectiles help
- Classic vs. Polymost
- Duke3d directory hangs Windows Explorer?
- Two maps: DQN1925 and Epsilon Beta
- DQN 1925 release
- I need a little help so I can touchup my map for release! "pics of map included"
- This one wasnt in the faq or help file, how do you....
- Soft Shadowing in Duke....
- Who here plays DukeMatches regularly?
- Rotating Sector Glitch, any suggestions?
- using findnearsprite to detect walls
- Lighting problems, is there a way around this? These pics will demonstrate what I...
- Launcher for Build games
- Is it possible to do the following with a subway?
- Two way cars "what as far as including additional sectors is allowable"
- I Need to know how to make a two way car trigger its door activators only once
- Questions about using zshoot
- Ever get in a situation where you solve one problem, only to find it craeated another
- Compiling JonoF Port Under DevC++?
- Hitscan and fake substitutes
- Fiddling with pre-defined weapon gamevars
- Yet another question.. "this one about glass"
- EDuke32 1.4.0 beta 2 released
- Fiddling with userdef in CON
- Question regarding source.
- freeduke?
- Bug with Laser Tripbomb and Devestator
- Changing statnum
- Maps for testing
- MD3 to MD2: is it possible?
- Please help with compiling the source code.
- problem with multiple projectile hits
- Misaligned skybox
- Transparency in high-res textures
- Here is a tough one, involving custom animation using editart
- Question about TC's
- BUILD under XP
- I need editart
- Here is a map that I made even before the one im currently finishing.
- Spawning underwater?
- Need to learn build?
- Harsh posting, "Im just a member, but this is what I think"
- Poll for modders
- Looking for a proper MD3 viewer
- How to use TC with HRP ?
- Horizontally splitting doors
- How do I make just a floor pulsate?
- A forum to post user maps!
- Eduke32 - actor shooting an actor only when it sees
- A Little Help.
- Bugs in eduke32 in Duke it Out in D.C.
- Spawning a skycar
- Lingering C-9 Sprites After Explosion ??? help
- Am I ok if I go past the second wall count limit??
- new music with HRP
- High-Res Pack XTR
- railgun frustration
- Compiling EDuke 2.1.1 with Open Watcom 1.2
- Remember The Alamo!
- Event_getshotrange
- I think I know what was making the c-9 sprites stick but....
- Dummy Tiles
- Need a new clipmask
- EVENT_INVENTORYLEFT problem
- Just show things off for inspiration...
- read/write gamevar
- Take a look at this, I have a new runway, with custom textures but no way to copy it
- defineprojectilevar?
- Determining a maps .ART depenencies?
- "po"
- help!
- Im having trouble making floor and ceiling textures look good in editart!
- Blood and Gore pack (duke3d_sd mod)
- WinDuke3DMenu
- Searching Duke Nukem 3D audio samples
- tickrate access in con?
- How do i setup the "Kill-A-Ton Collection" for jonof's port?
- My thoughts on EDuke
- Wall Angles
- Group file editor / length limit.
- Why aren't shift copied sprites displaying in game?
- why won't my pipebomb work?
- Strange error in con code
- To Kill a TRIPBOMB...
- Duke Nukem on my Smartphone?
- A couple of things I was wondering
- New version of SD_DUKE in progress...
- HRP Update 1.09?
- eduke 1.4: directsoundcreate failed
- H266MOD for EDuke32
- Resolution limit with Eduke32/HRP.
- How to + earthquake
- projectile question
- A Thought on 3DR Logo in the HRP
- Duke Nukem Unused weapon sprites
- EDuke32 making a second weapon to an existing number key
- I want to create some model but i am a dumb
- statnums?
- Level stats suggestion
- EDuke32 a newer "opperate" command
- HDP XTR sd_duke decal bug
- EDuke32 weapon glitch (un-modded con)
- Help :(
- hittype help please
- how do i insert a tag 4 for sound effects for a door.
- Let it glow.
- Please exuse my n00byness but...
- Hello there, need some help
- 2d editor features, are these included because they would save me some time?
- quick var question
- Duke3d Source
- Eduke32 - actors causing earthquakes
- getting velocity values CON
- New JFDuke/eDuke32 features
- Need assistance in skinning.
- Replace the opening theme?
- Lameduke
- EDuke32 + HRP + The abyss = crash
- How do I use editart?
- A Build / Mapster32 sprite rotation suggestion
- Atomic Edition high-res pack?
- Duke Nukem Zero Hour Mod....
- Eduke32 - actors and sectors
- Mapster32 (EDuke build) fullscreen problem.
- devastator side switching problem
- .anm and .art files
- Going online with Eduke32
- Disabling SD_Duke
- The strangest problem yet
- EDukeWiki vs me explaining things on the forum
- Deleting walls...
- hardcoded weapon questions
- Wrong graphics in HRP
- My Unfinished Stuff
- Renaming input
- Eduke32 - Alerting a Useractor enemy
- What's the situation of Duke3D with Linux?
- Beacons
- over_shoulder_on issue
- rotatesprite orientation
- rancidmeat Build 20.3 released
- Just noticed a few HRP glitches.....
- MP3 mod question??
- Duke HRP and game pads
- custom projectile problem
- Mapster32 problem
- How is this?
- Calling Hi-Res texture artist's
- switch command question
- Linux newbie trying to compile Eduke32
- Any tips on keeping Duke3D in sync online?
- model help
- 3D Models for Maps & Mods?
- Problems with gore
- HRP Freeze gun bug
- projectile problem/question
- Some new pics of my map before I move.
- Eduke32 - Non symmetrical 2D enemies
- Extracting DN3D Shootgun sound for SW riot gun
- Palette changing problem
- break question
- level looping problem
- Hi res textures in mapster 32
- Maphacks: Do we need additional functions?
- Eduke32 actors moving to possitions without facing the angle.
- door locked until boss dead
- How do you change the cstat in Mapster32?
- Protector drone model...
- Just a thanks
- Bink for menu
- Security Cameras Revamped
- special sector effects
- Strange performance problems
- DNWMD Mod
- I need to know how to have some lights go out after a short delay
- Yatta's MP Guide
- How do I spawn something from an explosion.
- fun with sectors in con code
- negative projectile damage?
- is the construction on this room complete?
- Eduke32 a very simple question involving gamevars and "ifrnd"
- indestructible bodies!!
- Eduke32 - a projectiles fastest speed
- EDuke32 multiplayer client.
- weapon animation problem
- Linux network with icculus port
- HRP website moved to duke4.net
- Eduke32 - save my actor from the dreaded water sectors!!!!!!
- Palette.dat questions
- I want more more blood and gore for eduke32
- BUILD seriously needs an undo function
- EBlood32 possibilities?
- can't stop evil duke from looking at me!
- Total Conversion with eduke32
- Hypothetically
- findnearactor bug?
- Using vars with quotes and displaying vars on screen in text form...
- Eduke32 - actors counting visable actors
- HRP wiki
- Will the HRP ever look like...
- EDuke32 documentation project?
- Detecting weapon reload with con code
- definesound errors, spritenvg
- Duke Engie - DirectX, OpenGL... or what ?
- Shoot Explosion Textur problem with HRP
- clipdist
- minigun trouble
- DukeCraft - Proof of Concept Release
- Best Player color for Dm players that use eduke32 :p
- I need some advice
- Eduke32 - blocking a realy big model
- Eduke32 - syncing 2 actors to one
- some build problems - help me!!!
- LameDuke Remake Problems
- Could anyone give me info on wally?
- can't shoot pipebomb
- Dumb question concerning .ART and Mapster32 1.0.5
- Is Eduke compatable with all the dn3d add ons?
- HRP causes D3D to run at very low frame rates.
- Eduke freezes
- EVENT_LOOKUP in multiplayer
- screen tilting
- Newbie needing some help! (with Build)
- what eduke32 really needs
- Very big eduke32 bug
- I can't see anything!
- missing file in source code
- hitscan z-angle, distance between actors
- HRP Licensing Discussion/Clarification
- EDuke32 Scripting (CON coding)
- Build tools for Linux
- HOW-TO: compile icculus Duke3D
- HRP in Mapster32
- DukeCTF
- HRP test map
- build help
- D.S Episode [HRP]
- I have a question about 2 way cars again
- Can't load fake multiplayer savegames
- Random Screenshots of my up-comming "Facility" map.
- Duke corpses in multiplayer
- Old Build App: "Status List Number"?
- bosses/monsters
- Duke Nukem Arena