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  1. Duke 3D HRP error !!!
  2. Unarmed player without causing harm.
  3. How do I make a floor shine??
  4. interesting monster coding required.
  5. Voxel models problems (not bugs)
  6. Ill have some new pics soon, what are you guys up to, anything new?
  7. Eduke32 light?
  8. Mapster Inquiries For Young And Old
  9. Noobie needin' some Con helps!!!
  10. Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
  11. Wanting to give a hand on HRP...
  12. Is there an openDuke Project in the works?
  13. Confidential buttons in E1L5.
  14. Elevator Transport issue involving sector height
  15. Enemies size down when you see them
  16. SD_DUKE V. 0.9 relase
  17. suggestions
  18. Sprite affects Sector?
  19. How do I delete a GROUP of sectors?
  20. Problem creating a shortcut to eduke32
  21. Skybox Issues
  22. Insane lag
  23. SD_Duke v. 1.00 !!!
  24. Naferia's Reign: Invasion of the Dark Mistress [mod]
  25. Strange issues with on disk cache
  26. selecting multiple sectors in an alternate way, Is this example possible?
  27. Plain Blue Sky Texture?
  28. Is Dynamic Lighting possible in the Build Engine?
  29. Mac OS X version.
  30. My first Map in 8 years...
  31. Problems with sd_duke
  32. Install Starship Troopers TC for EDuke32?
  33. my question about HRP
  34. my question about HRP
  35. nested sector trouble
  36. question about voxels...
  37. eduke32 bots can only use 1 weapon?
  38. Advanced sprite trick question.
  39. Does anyone know how to port Duke 3D to PSP yet?
  40. How can I create/add my own textures?
  41. Fission Mod
  42. def file question
  43. How the hell do i fix this?
  44. Found pipebomb SOS warp in E2L11
  45. Need DMDKCONV help
  46. Adding light souce to models?
  47. My voxel model pack
  48. implementing models????
  49. Duke Nukem 3D For Ds (port)
  50. Programing language
  51. EDuke32 project presented on osgamer.org
  52. EDuke32 on Fedora Core 6
  53. Platoon TC remake beta
  54. Eduke32, will it support Mark McWane's DN3D music rearrangements
  55. bring duke3d to xbox 360 with XNA !
  56. eduke32 multiplayer crash
  57. Voyager Ultimo; Frontiers on Europa
  58. Can someone please help me with hrp!!!
  59. JF Duke dead?
  60. Duke!ZONE 2 + HRP + sd_duke
  61. Implementing alternate pallets
  62. Tears Of Blood
  63. HRP art liscense discussion
  64. Con editing faq?
  65. xduke - eduke
  66. Special Movements in Duke3D-Levels
  67. demo files in jonofs port
  68. My newest peice of work. Still a W.I.P.
  69. room-over-room bugs
  70. A little map I made from scratch
  71. eDuke32 on Vista
  72. Question about polygonal software
  73. My first map...
  74. Compiling problems with Eduke32 on Ubuntu Linux
  75. Server Browser
  76. First "actual" map
  77. Playing Eduke32/Jfduke widescreen
  78. 11 years ago...
  79. Eduke32 skyboxes
  80. Will We Ever See Surport For, Mpg, AVI, WMV?
  81. HRP pack freeaaking out!
  82. Really source code version 1.5?
  83. Game running slow..
  84. non-midi music
  85. Freeser con hack help
  86. Where I can download build old stuff
  87. Launcher , GRP Files as ZIP
  88. EVENT help.
  89. Problem with HRP
  90. Eduke32 + User.con
  91. Simulation radiation?
  92. My xbox level
  93. Interesting Screenshots from HRP
  94. Is this a good start?
  95. Duke3d HRP run very slow
  96. Working in this map..take a look ^_^
  97. glowing pigcop eyes
  98. Is it possible to..
  99. CD Covers for Duke3D 2007
  100. [WIP] The "Mansion" Project
  101. Duke Nukem 3D Modelling Project part 3
  102. Enhancing Duke's Spritely Apearance part 3
  103. User map selector
  104. Hall of Mirrors effect
  105. Duke Nukem 3DS (Nintendo DS port)
  106. Detail/glowmap texture thread
  107. a new prospect? duke nukem 3d for intel mac port.
  108. Is it an good idea to fusion different maps?
  109. wateround
  110. Some interesting maps
  111. HRP rendering issues
  112. Hey guys, I thought id give you a holler
  113. Help!!! Newer Sd_mod's Don't Work!!!
  114. Favourite textures?
  115. Palettes: How do I?
  116. hotter dm
  117. EDuke32 thread
  118. HRP makes Duke go slow.
  119. Having problems with eduke and SD_Duke
  120. adding files or editing files in the HRP .zip folders
  121. Roch1 water effect
  122. Graphic bug with the Duke High Res Pack?
  123. Rotating sprites?
  124. Vault of Death -- SP map.
  125. My xbox arena
  126. art transparenecy
  127. Mapping Questions (Earthquake + Llighting)
  128. My attempt to port a gun -- need help.
  129. More modern style controlls/movement in eduke32?
  130. An idea of mine.
  131. Blender Related - Lighting + Texture?
  132. Duke3D HRP Bandwidth Requirement
  133. Map crashes Duke
  134. Importing Texture problem
  135. Duke's waist height for teleporting...
  136. Anti-aliasing
  137. My current map: Ritt_Balloon
  138. Palette Extracting Problems
  139. eduke32 no sound on Linux
  140. AWOL Source Release
  141. Problems with eduke
  142. eDuke32 and Nvidia glow problem...
  143. Getting back into Build... question
  144. Transparent Backgrounds in Sprites?
  145. Duke 3D HRP sans enemy models?
  146. Joypad not working in EDuke!
  147. How to avoid glowing and deformation of md3 models?
  148. 2 questions
  149. F.T.C mod
  150. Quick coding question, regarding new projectiles
  151. Fonts for mods?
  152. Duke Nukem 3d On Xp
  153. The blessing for Mac users : my DukeEdit Tutorial.
  154. How to build "Build"
  155. Help! Can't get the high res textures and models...
  156. Sagging Ceiling in Duke
  157. Question about duke3d_w32.exe
  158. Replacing Duke Nukem 3D themesong
  159. A strange, low level feedback sound in HRP....
  160. How do I change the height of a group of sprites?
  161. Some hitching/stutter
  162. Figured out the over-active hitching!
  163. After some models!!
  164. Hrp wiki!!
  165. Grass example
  166. Some Modding
  167. About paralaxed floors
  168. Sprite Resizing help
  169. Increasing rocket speed
  170. Frames Per Second
  171. How was this done?
  172. yours and my monsters.def file
  173. Camera Looking Straight Down
  174. the pentagon
  175. Duke splitscreen
  176. Global Visibility Problem
  177. Importing Textures
  178. eduke32 and coop - impossible?
  179. Missing Textures - HRP
  180. Need Help With Duke it out in DC HRP!!!
  181. EDuke32 snapshot source?
  182. My new map, not done yet.
  183. Duke Nukem: Weapon of Mass Destruction 1.0 Released!
  184. Please help me!!!!
  185. Back to Build after several years.
  186. Mapster32 key config
  187. A start of a map.
  188. Placing the player start
  189. NetDuke
  190. My New Mapping Project
  191. Question about JFDuke's Tiles...
  192. Do we need advanced cutscene customization .CON\.DEF code?
  193. Weapon Model Question
  194. Duke in the Carribean: Life's a beach
  195. Convayer Belt - Texture Angle
  196. Open GL settings...
  197. Eduke32 - return of the crackly sound
  198. DukeKart
  199. Signs for Dn3D
  200. Planning on designing open-world environment, is a GTA clone possible?
  201. Outpost X
  202. A strange discovery about DN3D Framerate...
  203. How can I donwload The Queen Model?
  204. Eduke32 or JFDuke RPMs for Linux?
  205. Problem with SD_Duke...?
  206. Duke Caribbean: Life's a Beach HRP (VacaHRP)
  207. Standalone Eduke32 Mod?
  208. Absolutely pointless ROR discussion thread
  209. Making Lavas and slimes decrease enemy health...
  210. netcode
  211. Looking for highres skyboxes
  212. Quickest way to...
  213. Can someone send me the following...
  214. Accident in E4L11
  215. MapHacker - map hacking made easier
  216. DavoX's "Paradise Island" Map
  217. Mouse Problems..!
  218. EDuke32 and Duke it Out in DC
  219. Nuclear Winter on Eduke..
  220. eDuk32 and Addons
  221. Perfect Gears: Importing Vector Data To Vanilla Build
  222. Music not playing in Eduke.
  223. Title Screen
  224. Hopeless searching for "Goodies" directory to download. Help please!
  225. Launching maps with custom content.
  226. My tool for maphacks
  227. Alt Gr
  228. Problem with screen in-game
  229. eduke, jfduke, and HRP problem (using vista)
  230. Duke OSX
  231. Compiling EDuke32 w/ Open Watcom
  232. Water tile
  233. Sprites breakable -> unbreakable ???
  234. My Duke Nukem 3D HRP Trailer.
  235. Help concerning HRP
  236. How to record demo?
  237. Music trouble in HRP
  238. Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
  239. What are the sizes of the skies?
  240. Ceiling blow and enemies from the sky...
  241. duke nukem hrp with sp won't work
  242. EDuke32 widescreen mode
  243. bugs in standard Duke
  244. Duke DC user.con not loaded?
  245. Switching Config files in eduke.
  246. Arrays, data types
  247. Bloody
  248. eduke32 newbie with some problems
  249. Duke Caribbean: Another Day in Paradise Map
  250. Undead SE TC with Eduke32