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  1. problem with hrp
  2. JFDuke3D and DukeDC - Start Parameters
  3. EDuke32 fire glitch?
  4. Auto-loading main game .GRP from command line?
  5. Easy texture alignment?
  6. New to the forum and a bit overwhelmed,,,
  7. HRP and eduke help
  8. Man im rusty.....
  9. how to multiplayer
  10. Rotating Sector Trouble
  11. Animating still textures
  12. Playing mods online
  13. My Multiplayer Hrp
  14. Are the bosses and water upgraded yet?
  15. How do you do bloom?
  16. Is Duke a "true widescreen"?
  17. Trouble editing art
  18. What about the LameDuke beta?
  19. Look at this
  20. Noob help with Duke3d HRP
  21. cansee/canseespr Problems
  22. Could someone animate this?
  23. Random Game Generator V1.20
  24. JDuke Discussion Thread
  25. How can I edit tiles15.art, tiles16.art...?
  26. How much can the Bulid engine take?
  27. My new map!
  28. An ambitious question to the people making the HD textures
  29. Need help doesnt launch game
  30. Vent Texture Troubles
  31. Can we get the monsters to stop moving?
  32. Limit players jump height problem
  33. My new map
  34. What happened to the Sound quality?
  35. HRP on Vista
  36. Music won't play
  37. DN-QUEST - A series of DN3D maps
  38. Plans For HRP Light
  39. "can't make a sector out there" message in mapster32
  40. can i play Lameduke with Jfduke of Eduke?
  41. once only lightswitch and other unique problems
  42. How do I open Caribbean in Build/Mapster32?
  43. Turret Editing.
  44. HRP = Huge Slowdown?
  45. Bug vent-out
  46. Problems With Music
  47. Platoon And JFDuke
  48. Weapon Flags
  49. Need Duke Palette
  50. Title pic and 3DR pallettes
  51. WGCityDM 2 Released
  52. Overrun tc
  53. Duke 3d Atomic on linux
  54. Another WG DM level.
  55. Selecting sectors...
  56. To the Eduke group
  57. ma Duke Nukem enemies fanart
  58. WG DM "6" Released
  59. The Search for the lost TC: Suburbs Demo
  60. Duke HRP + SD_Duke Mod
  61. More Interactive/RPGish Total Conversions
  62. Look at my awsome HRP screen shot
  63. HRP - 3D Realms Logo Guide
  64. Who ever use that window glitch thing in their maps before?
  65. Running "Group" (.grp) files
  66. Who likes Duke nukem
  67. to the creators of eduke
  68. Remade music to be included?
  69. Polymost issue with EDuke32 and Duke3DW
  70. Where do I Download the HRP?
  71. New WG DM level (Secrets map)
  72. JFDuke3D and Vista
  73. Total Conversion: Sky of Divinity
  74. art files, con files , map files and eduke
  75. About this forum
  76. Suggestion for SD_Duke
  77. High Quality Sound Pack
  78. For Eduke
  79. My mod idea.
  80. Super AI Project
  81. Shadows of Armageddon?
  82. So i'm starting this mod..
  83. Making a sprite glow / flash slowly?
  84. legal restrictions for using the Build Engine?
  85. New multiplayer version of duke HRP I made.
  86. High Res Textures for a TC?
  87. eDuke problem =/
  88. how to import MD3's ?
  89. art files from other games..
  90. Help!with HRP please!
  91. Multiple maps linked together?
  92. Eduke32 : crash caused by bad CON files
  93. Your top 5 favorite duke nukem maps
  94. Evil People TC...anybody?
  95. Getting "The Gate" to work fully
  96. sizeat?
  97. Redneck Rampage/Blood retexturing
  98. WGRealms 2 update.
  99. Duke HRP n00b question
  100. New drivers messing with Duke sounds?
  101. I want to help develop HRP to a new level.
  102. I want to help develop HRP to a new level.
  103. spacesuit thingy
  104. Screen Resolution
  105. con animation tutorial?
  106. New Textures
  107. installing new HRP
  108. Duke user maps
  109. sw/blood like jibs?
  110. I'm looking for something
  111. User Level Uploads ?
  112. Who made the new weapon models? Milkshape help.
  113. Who made the new weapon models? Milkshape help.
  114. Two questions
  115. New Duke Nukem 3D HRP Trailer 2007
  116. Hey check this out.
  117. Rancid Meat and Dukester X
  118. Fog?
  119. My Sewerside level
  120. update tiles to map?
  121. some con help (enemies)
  122. Duke Nukem High Quality Sound Pack Release.
  123. Submarine/ship and bunker themed maps
  124. Vista sound glitching
  125. Enemy weapon editing
  126. Star Wars (Yes, It's about Duke)
  127. High Resolution Pack discussion thread.
  128. Post a few picture of your moderate to hardest sprite work
  129. Can I do this with cons? (quake 3 arena enviroment)
  130. Zombie Crisis
  131. New dukematch mini-mod + Emacs major mode for cons
  132. Duke Plus
  133. Eduke32 with the HRP
  134. Art editing and palette
  135. I need 2 things
  136. Quick question about multiplayer
  137. I'm New, And Interested
  138. Wonderful Christmas Time userlevel
  139. How can i create a new Pallete?
  140. Duke Nukem 3D : AWOL HUMMER?
  141. desperately need help on level Lost Lagoon of Duke Caribbean
  142. Duke Mods
  143. Bugster?
  144. A build sound question.
  145. Help debugging a kextract utility?
  146. questions
  147. Reloading dem gunz.
  148. Duke3D Mods that should be moved to DNF?
  149. this is why i don't have patience for build mapping..
  150. DEFAULTVISIBILITY code
  151. How to run addons on eDuke32
  152. New space episode by Piterplus jr. (Piterplus E.Z) - in development.
  153. DukeMatch/SinglePlayer only effects?
  154. EDuke32
  155. Do you like it?
  156. Duke Nukem 3D Music Project
  157. Red/Blue 3D Graphics Mode
  158. Moonbase Accident episode by Piterplus EZ - release!
  159. Duke Nukem Army v2.0
  160. texture moving with convayor
  161. making blood textures
  162. Md3 def script
  163. CON questions...
  164. Multiple textures on single md3
  165. Digital Score From SC-55?
  166. ugh.. mapster help (skies)
  167. Roch Help
  168. The Laser Site, possible to reactivate?
  169. S.W.E.AT Unit idea
  170. Need Permission to Release HRP for Duke 64
  171. Sprites in Build editor numbered in rows
  172. Duke Nukem 3d HRP for Penthouse add-on
  173. need some help in BUILD
  174. HRP for Mac
  175. Orbital Oblivion: Missing maps
  176. Trouble with saving...
  177. eDuke32 and DN3D Lifes a Beach
  178. Duke it out in D.C. as '5th Episode' problem
  179. JFCBP2 released!
  180. How do I play duke3d network games with JonoF's duke3d port?
  181. A New Idea
  182. Moonbase Accident episode. Fresh start.
  183. Sound Engine
  184. Multiplayer with Eduke32
  185. shareware licencing
  186. Lighting polymost
  187. High Resolution Pack. Step by step
  188. Annoying glitch in HRP: stretched stuff?!
  189. DOS compiling
  190. why do the textures do this?
  191. Ambient sound (wind) is distorted.
  192. eduke32 and cd
  193. Problem with Elevator transport, Touchplate and Activator
  194. Modified Lunar Skybox
  195. Skyboxes
  196. Can you activate multi-colored lighting in other Build games?
  197. create a sword weapon
  198. build help again
  199. Help develop my user map
  200. Old mod?
  201. changing graphics
  202. polyleast?
  203. Cannot make HRP in 3d.
  204. trying to copy shadow warrior ep 1 lv1
  205. Two-Way Crushers
  206. Corruption - New Episode For Duke Nukem 3D!
  207. Can we get the Duke Nukem 3D music?
  208. my lighting system for Duke 3D
  209. Having Problems getting a mod/tc/episode/the HRP to work? This is your thread.
  210. Repent - A Pray your Prayers 2000 usermap
  211. Duke NUkem Title Screen Editing
  212. Frozen monsters for the HRP(to be or not to be?)
  213. Dukebots and DOS Duke3D 1.3
  214. Palmaps
  215. How to Play Duke3D Online: A Quick Tutorial
  216. Last Reaction and Water Bases TC
  217. eDuke TCs?
  218. The Christmas Project 1.01 Patch
  219. Limited door movement ?
  220. weapons whore
  221. Problems with the HRP Music Pack
  222. Is there a proper widescreen hack yet?
  223. Nightvision to Pal 0?
  224. Look what they did O_o
  225. Mouse aiming, can't turn left/right and look up/down at the same time
  226. eDuke32 problem
  227. Definitions Problems?
  228. New SP map by Piterplus EZ (jr) - "A.dream"
  229. Something i thought of (Please read if you are Hunter_Rus)
  230. eduke glitchs with windows vista...
  231. New Duke Vehicles
  232. If I may ask. . .
  233. Eduke32 hates me!
  234. A problem testing custom levels
  235. WGCity2 in progress
  236. EDuke32 thread part 2
  237. Duke Nukem 3D Modelling Project part 4
  238. Some Duke Nukem tracks
  239. textures problem
  240. Fly Duke's Skycar
  241. Is it possible to make duke play mov. avi etc instead of ANM?
  242. Is it possible to make ANM clip work for E5?
  243. The Railyard: For Zombie Crisis
  244. ANM limits, is it possible to extend current limitation?
  245. Btw im at the time i'll need the code about warping to other episode (read for more)
  246. The Repository forums are back!
  247. Shameless mentioning of new Duke Nukem 3d level
  248. XXX-pack on NightFright's page
  249. Zombie Crisis 2 & Coding in a custom HUD
  250. The Quirk series !