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  1. EDuke32's mouse turning is subtly sluggish
  2. New LEBuild release
  3. Stuck on Lighthouse/Biglight map
  4. Mods for 32-bit
  5. monsters, multiplayer, and myconnectindex (oh my!)
  6. Please someone HELP!!!!!
  7. Post here if you still use build editor
  8. iPhone port
  9. New HUD
  10. a WG MOD.
  11. -Build Quick Questions Thread-
  12. Coop in Episode 4: Map 8 (Critical Mass)
  13. My duke nukem pistol sound edit
  14. Start map with no weapons, no inventory
  15. Mapster32 - can't raise or lower sectors
  16. Stuck on 'The Gate'
  17. Mapster and the Windows Keys
  18. How do we make other buttons aside ifhitspace work?
  19. Can a sprite operate lowtag on walls?
  20. SD Duke
  21. eduke32 crash in The Gate
  22. A graphic problem with Duke Nukem 3D HRP
  23. where can i post my new made map?
  24. Linux: Setting up Eduke32 and Wine
  25. Graphic issue with D3D HRP..
  26. 30 Days of NIGHT.
  27. mapster32 - best level editor ever
  28. Why Use 8-bit graphics? I'll tell you..
  29. Does stopallsounds command make musicFX stop too, even looping ones?
  30. how do you make translucent water?
  31. JFDuke3D messed up my computer!
  32. Model Maker?
  33. Command & Conquer TC: Source Files Release
  34. Blood TC for EDuke32
  35. Weapon pack
  36. Map for Duke3D
  37. enemies in water
  38. No Autoload Paremeters
  39. New SP map: New Duke City
  40. Eduke32 OpenAL
  41. Maya to md3 or Blender
  42. Just some thoughts
  43. Duke3D utilities on www.eduke32.com (lost address)
  44. New Graphic Card - Eduke32 doesn't work anymore
  45. Mini-Mod
  46. Problems with new EDuke32
  47. cant play dukematches
  48. Newbie question
  49. Stargate Mod
  50. Help EDuke32!!! For those who knowing con-codes
  51. Trouble playing "Xtreme!" add-on in Eduke32.
  52. How do I disable certain HRP weapons?
  53. problems
  54. dummytile problem mapster only
  55. i just stumbled on Zombies TC v1.0 is there a website for this tc
  56. How do we make a projectile that works like Freezeblast?
  57. I need help about code to make monsters die in the same sector as the sprite
  58. Day/Night cycle
  59. A very good mod
  60. Just a question about quote and sound limits.
  61. What on earth is that file that came with newer Eduke32?
  62. Question: Possible to do this? II
  63. Pigs and Brains
  64. Help please! (HRP on Vista)
  65. problems with Eduke32
  66. Keyboard turn sensitivity (Eduke32)
  67. Subway Error
  68. Eduke32 specific extensions
  69. Need help with Eduke32 on LINUX with Goodies (HRP, ETC)
  70. EARTHQUAKE MADNESS a micro-mini-mod
  71. Mapster32 Suggestions
  72. I'm just wondering about sound, is there another way to make it globally aside ..
  73. Madness Guts in the RooM!!!
  74. TC Cursed Lands
  75. Duke3D HRP Summer Pack 2008
  76. BuildScript and other Mapster32 modifications
  77. Community Map Pack 2008
  78. Lemo's Duke Engine etc.
  79. WG DM Release
  80. Does it exist a code to prevent from saving ingame?
  81. A great map FAQ
  82. New SP Map: Duke Underground
  83. Access card code, Need help.
  84. Eduke32 Keyboard Problem
  85. 2 WG DM maps
  86. Duke Plus Maps thread
  87. RailSingle TC for EDuke32!
  88. Does a high quality SP mod/map pack exist?
  89. DUKE3D v1.5 with SD_Duke and purpose of AtomicCONs.zip - no music
  90. Problem with the latest SD_Duke Mod
  91. Is there a code to move the player to another spot.
  92. User Map Videos - Complete Plays
  93. The Gate questions
  94. Best way to do friendly AIs?
  95. EDuke32: Artifical Intelligence 101
  96. New "June 1, 2008" HRP release where ?
  97. Photo effects.
  98. My boot doesn't fit :(
  99. Can I assign a Duke 3D song to an SP map?
  100. Do we even have true "screen tilting"?
  101. problem with hrp
  102. Custom map where?
  103. please tell me the name of this old mod settled in ancient Greece or Atlantis
  104. Trouble modeling for duke hrp
  105. Problems with HRP
  106. house levels
  107. Problem with SD Duke
  108. Prob with DukeDC and Life's a Beach
  109. Question About DN: WMD Mod
  110. cd games
  111. Sprite questions.
  112. Cradle to Grave -- Your Blood experience will live again!
  113. Flashing lights - deactivate...
  114. Funny trick in Duke
  115. Cursed Lands II ALPHA version
  116. Not so fast please! [eduke32 problems]
  117. Music isn't working in eduke32
  118. EDuke32 Scripting (CON coding) Part 2
  119. Looking for a TC
  120. Help duke nukem 3d port
  121. Looking for more tools etc
  122. Commercial Catastrophy -- a "looker" -inspired single player map for Duke Nukem 3d
  123. Engine Bending Effects
  124. WinBlood source code
  125. Got something to ask about build..
  126. A couple of old maps I made in 1997
  127. Dukemon? Army of Dukeness?
  128. Is there anyway to....
  129. [WIP]Hellduke TC! will make your doom become alive
  130. Duke3d campaigns
  131. Duke It Out In D.C. HRP
  132. Duke Nukem 3D Ultimate Pack [download]
  133. Duke Nukem: Total Meltdown - Can we make it? Anybody can!
  134. Hosting hard to find TC's
  135. Lameduke Stuff
  136. Combine custom map art
  137. Duke Crashing
  138. Play with mirrored maps
  139. Looking for mapping work \ joining a team
  140. What's with this wall?
  141. Which Duke3d mods can be download?
  142. Anyone give me a hand here?
  143. Question: Possible to do this? III
  144. Metal Gear Solid Mod
  145. how does animation work with skin?
  146. Mapping Project: Theatre Tragedy
  147. PSX music pack for EDuke32
  148. Project Zero: A new map by Spiker for Duke Plus 1.8
  149. E-Duke32 Latest update glitch
  150. Help me brainstorm a bit... Wondering about a nice themed episode
  151. EDuke32 hub maps
  152. Curtis Tuckfield's 1999/2000 TC
  153. RELEASE! WGSpace Episode
  154. Vacation Cove released
  155. Graphics Tearing? mapster32 related
  156. Zombie Outbreak
  157. About a fictional mod for D3D based on ROTT
  158. Wgdm7
  159. Duke 3D High Resolution mouse aming?
  160. Eduke w/ polymost?
  161. Bloom-Mod (CGShader)
  162. HRP: Lefthand models?
  163. EDuke32 thread part 3
  164. Duke Plus 1.8
  165. WadZip!
  166. Duke Nukem: Weapon of Mass Destruction 1.5
  167. Release: Clear the coast (SP map)
  168. Duke Theft Auto
  169. Quake III maps, in to Eduke32 ??
  170. Where can i download the "Christmas Project"?
  171. Dukematch: No gun dropping after death?
  172. "Too many sprites spawned" -problem
  173. eduke32 goes berserk
  174. Looking for a copy of the eduke2.0 port.
  175. translucent water problem
  176. OpenAL : How update it ?
  177. HRP sound trouble
  178. maphacks for HRP: How to apply?
  179. Need some help with sw
  180. EDuke + Dukonnector + Multiplayer monsters problem
  181. 8bpp Textures in Duke Nukem ??
  182. Problem loading The Ultimatum TC
  183. LAN for Duke Nukem 3D using eDuke32
  184. Searching For The Map: Red Rock
  185. Con File Game.con Missing EDuke32
  186. Recovering old (96-97) lost maps
  187. EDuke32/JFDuke3d overheating my GPU?
  188. Is there a code for blockable horizontal sprite to not block water?
  189. JFDuke Atomic edition
  190. What is with the Network pacs/second option in eduke?
  191. Decal Smoke in SD duke vs. HRP Decal smoke
  192. eduke32 graphical glitch
  193. Build question
  194. is there a way to see the demo recordings on the menu screen in the HRP?
  195. I'll need help to find a good animated texture for (surface of the sun)
  196. Does anyone have the original demo files?
  197. Hi!
  198. Where are the best DN 3D maps?
  199. eduke32_src_20080924 and eduke game
  200. My Duke - Guide
  201. Have you seen me? Hard to find TC/Mods Part 2
  202. Mapster Problems...
  203. DM_Goverment_Lobby Matrix (First Release!)
  204. WGDM8v3 released.
  205. Is there a code to teleport the player. Just like a SE
  206. First RCBP(Russian Community Build Project)
  207. Duke Nukem HRP results in "fuzzy" sound...
  208. mapster problems
  209. Eduke graphic glitch
  210. [Map] Deep Sea Rising v1.1 !
  211. Released: My new map Drafted
  212. Question about user maps music
  213. Hey! Hey! Teach me to write some realistic walking codes
  214. Imperium 2008 Trailer
  215. Sanek's Remastered Maps
  216. Doom Weapons mod for eDuke32
  217. "Rotated sector" anti clockwise -problem
  218. The 360 Duke's replay function?
  219. Duke 3d high res multiplayer
  220. Another Problem D:
  221. Stupid newbie mapping mistakes that destroy your maps
  222. Switching the title theme to the Duke64 one
  223. Mapster Guide
  224. Need help setting up an episode.
  225. Bunch of small Mapster32 noob questions
  226. So, I went crazy..
  227. So I installed a TC.. I found on the net
  228. Arctic Alert! - New user map by Zykov Eddy
  229. Enemy damage in CON files?
  230. How can i change custom map music?
  231. One little question
  232. What is Duke3dw?
  233. Can't Kill Those Nasty Vertices, please help. (Mapster32)
  234. HRP Problem
  235. Out of sync in multiple player cooperation mode
  236. Help with scuba gear art, please!
  237. Duke Music 3D Project!
  238. HRP not work
  239. Help to write DEF files for textures/sprites
  240. Fileplanet fileblog, nothing but praise for the HRP!
  241. EDuke32 multiplayer suggestions/improvements
  242. Nightvision/heatsensor You know about making things invisible accept when is NV is on
  243. Cstator
  244. Redrum
  245. WGRealms2
  246. Duke Nukem Again [ Eduke32 mod ]
  247. Anyone play Nukecity?
  248. EDuke32 snapshot thread
  249. Is there a code like a laser (triggers when you touch it)
  250. 7.1 Support into EDuke32?