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View Full Version : Duke Nukem 3D Modifications


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  1. Hud Animation Help
  2. [EDuke32] SIGSEGV error
  3. FPSexpress Using assets from Duke3d HRP
  4. MD3 Exporter for 3ds Max 2009
  5. Eduke32 cineover bug still present.
  6. EDuke32 on Ubuntu
  7. [EDuke32] tile 355 intermittant bug?
  8. Dukonnector and the user_profiles_enabled file
  9. Heretic Duke Nukem 3D level
  10. EDuke32 and HRP Problems
  11. EDF: SWAT - New tactical operations concept.
  12. Deceptively simple sprite editing question!
  13. [EDuke32] The need for Zrepeat, or similar - Rectangle shaped blocking
  14. Infestation in Time - fresh new TC.
  15. [EDuke32] Model Frames + .ART Animation
  16. [Mapster32] Linux problems.
  17. [EDuke32] HUD Display Code
  18. [HRP] Model Sources
  19. OGG and Mods in eDuke32
  20. The Gate
  21. [Mapster32] Annoying texture related bug.
  22. OpenGL problem
  23. Lag on Nuclear Showdown
  24. I need help Duke3D HRP Vista
  25. Serious texture bug in Mapster32! (OK, so it's a feature :p)
  26. [Mapster32] Two Suggestions
  27. Lag in multiplay
  28. .CON Editing
  29. Full widescreen support?
  30. Bringing my TC to the table.
  31. Can a weapon mod be used with a TC in Duke3D?
  32. I'm trying to network 2 eduke programs locally....
  33. Duke Gets Drunk in "Happy Hangover"...
  34. eDuke32 - disable log?
  35. What is wrong with my Game and User.con files?
  36. [EDuke32] .art file suggestion?
  37. Any code to make wall and ceilling panning(moving) like you can do to floors?
  38. The ConFix Project
  39. Get the*number of sectors
  40. Using more than three keys....
  41. Help! My water broke!!
  42. Window FX and Mapster.
  43. Any mods for this game?
  44. Problems with custom lock.
  45. How do you use custom textures?
  46. eDeuk32 PNG Icons?
  47. removing the hud?