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View Full Version : Rise of the Triad Source Code


  1. Rise of the Source Code!
  2. Source File Descriptions
  3. Compiler?
  4. Sprite help
  5. Source code layout
  6. ROTT models (wip)
  7. Type of port.
  8. Most ambitious project?
  9. Linux ROTT
  10. What do you think....
  11. ROTT alpha?
  12. Mac ROTT
  13. Win32 ROTT
  14. sound problems
  15. just curious
  16. Distribution of new ports
  17. Demo syncing
  18. Level editors
  19. What do you want in a port?
  20. Linux/Windows/OSX ROTT 1.0 release
  21. It compiled, but it sure doesn't run - Linux
  22. Compile error?
  23. Sound effects
  24. TiMidity++ Music
  25. ROTT Wish List
  26. Window size
  27. Request: hi res build.
  28. Talk, talk, talk - let's Comm-Bat™!
  29. 640x480 patch
  30. Window mode?
  31. ROTT for dreamcast!
  32. Floppy installer in XP
  33. ROTT question for Joe3DR
  34. ROTT for SonyEricsson P800?
  35. Anybody home?
  36. ROTT on Xbox
  37. ROTT needs to go GBA
  38. ROTT ports and custom levels
  39. ROTT for Dreamcast- Split screen?
  40. Rise of the Triad for Irix
  41. Some issues under OS X
  42. ROTT on Gameboy Advance?
  43. Problems with icculus port in Linux
  44. Saving shatters all windows...
  45. Music crashes under OS X: testers wanted!
  46. Game hangs after killing boss, fixed
  47. Precaching on Big endian machines?
  48. When??
  49. Mouselook
  50. Linux full screen modes?
  51. Add on levels?
  52. New Rott cd availability
  53. 'Orphan' touchplates bug fix
  54. GP32 Handheld port of ROTT in progress
  55. ROTT for the GP32 RELEASED!
  56. Birgers/JB's WinRott Port
  57. masked objects
  58. ROTT can use DirectX MIDI
  59. source code projects
  60. What about a ROTT-to-Build converter...
  61. Downloadable version question
  62. Would 3DR Release extra actor stuff?
  63. Uploading Rott Source code project
  64. How do I get ROTT to install under winXP
  65. Save Game fix?
  66. OS X binaries back online
  67. Is anyone doing stuff with the source??
  68. Newline in AddMessage() causes crash
  69. official page RotT for GP32
  70. Static objects and ETOUCH
  71. Anybody need my help with a project?
  72. ROTT Code in ASM
  73. I need help with VDMSound!
  74. Graphics
  75. Windows XP to 98 - Original Rott?
  76. Some questions about Winrott
  77. WinROTT savegame problems
  78. What's up?
  79. Full support Rott art editor?
  80. ROTT on PSP
  81. Need a port for ROTT!!!
  82. ROTT Online
  83. Legallity question and ALPHA test
  84. WinRott troubles
  85. Dopefish Deluder
  86. ROTT Port for the Nintendo DS?
  87. New ROTT forum
  88. customized enemies
  89. rise of the triad original specs (BETA)
  90. ROTT High resolution pack
  91. icculus's source wont compile
  92. High quality music for ROTT!!!!!!!!
  93. ROTT success on linux/ppc
  94. Mouse work work in LAN game
  95. Birgers WinRott for Pelles C
  96. Birgers WinRott v2.24 for Pelles-C
  97. Birgers/JB's WinRott Port Thread Part 2
  98. Increase the brightness?
  99. ROTT - The Hires texturing begins.
  100. Need help with ROTT MUltiplayer in Source Code Versions through Linux and Windows
  101. Issues installing
  102. ROTT Editing forum.
  103. savegame editting
  104. ROTT Restore Game bug
  105. wolf2rott conversion tool
  106. Birger's Rott3Dmapeditor beta version released!