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prowler45
02-21-2005, 10:06 PM
Hey,

What are your opinions on the ravenholm level? I thought it was really good. It freaks the hell out of me though. I haven't felt that way since doom 3.

torso boy
02-21-2005, 10:15 PM
We don't go to ravenholm http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif

prowler45
02-21-2005, 10:22 PM
And I'd say there was a damn good reason Eli didn't want Alex to send Gordon there...which she did anyway.

- "That's the old passage to Ravenholm. We don't go there anymore."

I have to say that Father Gregory is the man!

Nacho
02-21-2005, 10:47 PM
I like how there is one part of town where you arn't supposed to go but if you do you can look at the scenery then father gregory tells you that you're on the wrong side of town.

Mountain Man
02-21-2005, 11:42 PM
This is a terrific level. It's the first level after you get the gravity gun, and Valve gives you plenty of opportunities to put your new toy to use! Launching a car engine at a zombie's head never gets old! Then there are the very cool physics-based traps making this a very fun and interactive level.

The Ravenholm level also introduces us to Father Grigori, one of the game's most enigmatic personalities. He is one of those wonderful one-off characters that oozes "Cool!" and Valve played him to the hilt. It's fun to catch glimpses of him as you progress through the town before finally meeting him face to face. I loved fighting with him at my side of as we blasted our way through the graveyard, and I was sad to have to leave him behind.

Ravenhold is easily one of the best chapters in the whole game. I would love to see some sort of expansion pack featuring Father Grigori during the events that led to Ravenholm becoming a town of headcrabs and zombies.

prowler45
02-21-2005, 11:59 PM
Mountain Man said:
This is a terrific level. It's the first level after you get the gravity gun, and Valve gives you plenty of opportunities to put your new toy to use! Launching a car engine at a zombie's head never gets old! Then there are the very cool physics-based traps making this a very fun and interactive level.

The Ravenholm level also introduces us to Father Grigori, one of the game's most enigmatic personalities. He is one of those wonderful one-off characters that oozes "Cool!" and Valve played him to the hilt. It's fun to catch glimpses of him as you progress through the town before finally meeting him face to face. I loved fighting with him at my side of as we blasted our way through the graveyard, and I was sad to have to leave him behind.

Ravenhold is easily one of the best chapters in the whole game. I would love to see some sort of expansion pack featuring Father Grigori during the events that led to Ravenholm becoming a town of headcrabs and zombies.



I second that 100%! I wonder why he did stay behind and take on his "congragation." If there is an expansion it would be awesome if Gordon had to return to ravenholm and Grigori returns to aid you, and explains what happened!

*Valve are you listening to these brilliamt ideas?* http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

0marTheZealot
02-22-2005, 12:24 AM
I liked it but it felt like it dragged towards the end and fighting zombies gets boring http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Roger
02-22-2005, 02:21 AM
Mountain Man said:
Then there are the very cool physics-based traps making this a very fun and interactive level.



I'm going to hold Valve to that level. They cut half the things from that level that were promised in the video. I wanted to drop a dumpster on some Combine, dammit!

Mountain Man
02-22-2005, 09:33 AM
prowler45 said:
If there is an expansion it would be awesome if Gordon had to return to ravenholm and Grigori returns to aid you, and explains what happened!


Actually, I want an expansion where we actually play as the good Father during the headcrab invasion.


*Valve are you listening to these brilliamt ideas?* http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif


http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif

Beelze
02-22-2005, 09:49 AM
I agree with MM.

/me awaits certain forumers to jump in and say that Ravenholm wasn't good at all, horror-wise... and claim that Doom 3 scared the shit out of them because it had monsters coming through walls.

prowler45
02-22-2005, 10:19 AM
Mountain Man said:

prowler45 said:
If there is an expansion it would be awesome if Gordon had to return to ravenholm and Grigori returns to aid you, and explains what happened!


Actually, I want an expansion where we actually play as the good Father during the headcrab invasion.


*Valve are you listening to these brilliamt ideas?* http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif


http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif



Why not do both? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

In terms of Doom 3 angel of Death, I think Ravenholm is as scary if not scarier than some of the Doom 3 levels. I think one of the main reasons is that, even though it is totally fake with a head crab invasion, I think it is more realistic and we can relate to it better because it's a normal little town on earth that was taken over and not a base on mars from the future. So for me, the fact that it is more realistic is why I think it's so scary.

laffer
02-22-2005, 12:48 PM
I didn't care all that much for Ravenholm. I felt it was a detour from the main story, I just wanted to get through it as fast as possible. That may be my fault, though, as I didn't try to enjoy it, I just wanted to get out of there.

Mountain Man
02-22-2005, 12:51 PM
Ravenholm's horror is also more psychological. "Horror" in Doom 3 amounted to little more than spawning a monster behind you without warning. Ravenholm took the opposite approach by often showing you what was coming then quickly hiding it again leaving you anxious about when you would actually meet the particular horror that had just been revealed. The introduction of the fast zombies leaping from building to building in the distance while emitting their bloodcurding howl is one notable example. And nothing beats the tension of your rooftop stand-off as you hear the "clank clank clank" of a zombie climbing the down-spout.

dark_angel
02-22-2005, 01:58 PM
laffer said:
I didn't care all that much for Ravenholm. I felt it was a detour from the main story, I just wanted to get through it as fast as possible. That may be my fault, though, as I didn't try to enjoy it, I just wanted to get out of there.



Ravenholm was definitely out of place. It seems to me like it was an afterthought rather than a natural progression of the game. It didn't make any sense the way it was and was the only part of the game, save the short tunnel part, where you have the "terror" aspect of a game.

I also think that, on it's own Ravenholm was well done with one exception...it wasn't really scary. I mean...you did have to be on more guard than most of the rest of the game but to me it was missing some of that nervous feeling that a game like Doom3 had.

But I must admit it, I liked Ravenholm a lot. What I hated was that damned mine level just after it
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Kev_Boy
02-22-2005, 02:53 PM
I also really liked Ravenholm, not mainly because it was well put together, but because I just didn't expect it!

I thought this game was going to be all sunshine, weapons and bloodbows... but Ravenholm went for the fear factor.

You can see they didn't go for it originally because I saw a movie a couple of years ago which had a level that's now in Ravenholm where you just fought guards in daylight.

Cerberus_e
02-22-2005, 04:47 PM
it looks beautiful (outside, not inside! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif ), but it isn't scary at all.
Doom 3 was more scary, one of the reasons is enemies that break through the walls.

haha, I knew when I saw "12 replies", Beelze just HAD to have posted already, and I knew it would have something to do with me, direct or indirect

seriously, ravenholm lacks "surprises".

prowler45
02-22-2005, 05:09 PM
Mountain Man said:
Ravenholm's horror is also more psychological. "Horror" in Doom 3 amounted to little more than spawning a monster behind you without warning. Ravenholm took the opposite approach by often showing you what was coming then quickly hiding it again leaving you anxious about when you would actually meet the particular horror that had just been revealed. The introduction of the fast zombies leaping from building to building in the distance while emitting their bloodcurding howl is one notable example. And nothing beats the tension of your rooftop stand-off as you hear the "clank clank clank" of a zombie climbing the down-spout.



That would be my point exactly. It was more psychological and less physical horror. Doom 3 not only had the suprise and spawning elements of horror, but all that demonic imagery to screw with your mind. Ravenholm, for me anyway, hit more home with the psychological aspect because it is something that I can relate to. I personally found it just as scary as many of the Doom 3 levels. Excluding Hell and a few other levels of course. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Duoae
02-22-2005, 05:45 PM
I didn't find either games scary. I found Doom3 to be more shocking than HL2 (jumpy-outy shocking) and i don't think that ravenholm is particularly psychologically scary at all. Since scaredness is inherently a psychologial condition all states of scaredness are psychological.

To put it short. Ravenholm didn't mess with my mind in the way that thrillers do and therefore wasn't scary. (Same applies to Doom 3) In fact i found myself just "going through the motions" of finishing the level and by extension the game. My favourite part of the game was the assault on the suppressor gun facility with Barney and Co.

That was classic gameplay.

Damien_Azreal
02-22-2005, 07:34 PM
Ravenholm was my favorite part of the game. I find myslef reloading it more than any other level. It had so much to it I just wanted it to go on and on.

I've played Ravenholm so many times I've picked it apart, found tons of places from the Traptown video. I just wish all the traps from that video would've been left in.


I also think I liked Ravenholm so much because I didn't love "Water Hazard" and the buggy level after it. I felt that the driving parts went on for to long, I also would've liked more choice. Like I can drive this way and probably be quicker and safer, or I can walk this way... take much longer and more fighting.

Beelze
02-23-2005, 08:26 AM
Cerberus_e said:
haha, I knew when I saw "12 replies", Beelze just HAD to have posted already, and I knew it would have something to do with me, direct or indirect


And I was amazed you hadn't dropped in before me! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

As for your sentiments...

What scared me in Doom 3 wasn't the moment when enemies crashed through the walls, teleported in behind or crawled out from some hidden location, etc. What I was scared of were the moments in-between those events. I was afraid that this and that would happen. The anticipation gave greater fear than the actual encounter with the enemies. Once the enemy was out I was relieved, and any fear I might've felt before that was over.

Ravenholm had the same kind of anticipation (during the more horror-induced parts of the level), but with less actual scares (it had the occasional hidden headcrab and a few of "uh-oh" encounters with the fast headcrab zombies).

wonderpants
02-23-2005, 10:12 AM
It was ok but nothing memorable. What did strike me as odd though was how it was night time when you entered the mines from Ravenholm. Five minutes later when you ascend at the railroad track its suddenly broad daylight.

KillerByte
02-23-2005, 10:32 AM
Ravenholm was one of my favourite parts of the game. In fact it was part of the game which took me quite a while to complete!

I think they got the atmosphere just right. Not too scary, but at the same time it had things which were placed too make you jump.

Mountain Man
02-23-2005, 11:26 AM
wonderpants said:
What did strike me as odd though was how it was night time when you entered the mines from Ravenholm. Five minutes later when you ascend at the railroad track its suddenly broad daylight.


Like with most games, time is compressed in Half-Life 2.

When you arrive at the train-station, it is early morning, probably around 8 or 9 AM. You spend most of the morning outrunning the Metro-cops, and by the time you reach the mudskipper, it is probably around noon. You spend the better part of the afternoon navigating the water ways to Black Mesa East which you reach at dusk. You spend several hours game time at Black Mesa East, and by the time you reach Ravenholm, it is early evening, perhaps 7 or 8 PM. You spend all night making your way through Ravenholm, and when you enter the mines I'm guessing it is around 5 or 6 in the morning. You exit the mines several hours later after the sun has risen.

So while the transition from night to day may seem a bit jarring, there is definitely a logical flow to the passage of time in Half-Life 2.

Cerberus_e
02-23-2005, 02:32 PM
Angel of a Down said:

Cerberus_e said:
haha, I knew when I saw "12 replies", Beelze just HAD to have posted already, and I knew it would have something to do with me, direct or indirect


And I was amazed you hadn't dropped in before me! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

As for your sentiments...

What scared me in Doom 3 wasn't the moment when enemies crashed through the walls, teleported in behind or crawled out from some hidden location, etc. What I was scared of were the moments in-between those events. I was afraid that this and that would happen. The anticipation gave greater fear than the actual encounter with the enemies. Once the enemy was out I was relieved, and any fear I might've felt before that was over.

Ravenholm had the same kind of anticipation (during the more horror-induced parts of the level), but with less actual scares (it had the occasional hidden headcrab and a few of "uh-oh" encounters with the fast headcrab zombies).



that's exactly what I mean.
In doom 3, there are pipes, cloves next to the pathway, etc...
that way enemies can come from everywhere.
I'm not afraid when enemies appeared (at maximum just a surprise that made me jump), but I was afraid that such thing COULD happen.
In HL2 this never happens, thay way I wasn't afraid.

do you know what would make ravenholm perfect?
if they didn't cut all traps. there are only 2 cool left: fire and cars. and one average: spinning blades.
it was so fun to drop a car on the zombies http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
attached is artwork by Valve for original Ravenholm traps.

edit: ok, not attached, here it is:
http://www.rootshell.be/~cerberus/RAVENtraps.JPG

Beelze
02-23-2005, 05:31 PM
Cerberus_e said:

Angel of a Down said:

Cerberus_e said:
haha, I knew when I saw "12 replies", Beelze just HAD to have posted already, and I knew it would have something to do with me, direct or indirect


And I was amazed you hadn't dropped in before me! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

As for your sentiments...

What scared me in Doom 3 wasn't the moment when enemies crashed through the walls, teleported in behind or crawled out from some hidden location, etc. What I was scared of were the moments in-between those events. I was afraid that this and that would happen. The anticipation gave greater fear than the actual encounter with the enemies. Once the enemy was out I was relieved, and any fear I might've felt before that was over.

Ravenholm had the same kind of anticipation (during the more horror-induced parts of the level), but with less actual scares (it had the occasional hidden headcrab and a few of "uh-oh" encounters with the fast headcrab zombies).



that's exactly what I mean.
In doom 3, there are pipes, cloves next to the pathway, etc...
that way enemies can come from everywhere.
I'm not afraid when enemies appeared (at maximum just a surprise that made me jump), but I was afraid that such thing COULD happen.
In HL2 this never happens, thay way I wasn't afraid.



But it could've happen, and since you don't know such things beforehand, Ravenholm should've worked for you. Well, too bad you somehow couldn't appreciate it.

prowler45
02-23-2005, 07:20 PM
I don't know. For me Ravenholm worked great for fright and atmosphere. Maybe it's me. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

I'd say it's one of my favorite levels from any game. Don't know what my all time favorite would be. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

wonderpants
02-23-2005, 08:31 PM
Mountain Man said:

wonderpants said:
What did strike me as odd though was how it was night time when you entered the mines from Ravenholm. Five minutes later when you ascend at the railroad track its suddenly broad daylight.


Like with most games, time is compressed in Half-Life 2.

When you arrive at the train-station, it is early morning, probably around 8 or 9 AM. You spend most of the morning outrunning the Metro-cops, and by the time you reach the mudskipper, it is probably around noon. You spend the better part of the afternoon navigating the water ways to Black Mesa East which you reach at dusk. You spend several hours game time at Black Mesa East, and by the time you reach Ravenholm, it is early evening, perhaps 7 or 8 PM. You spend all night making your way through Ravenholm, and when you enter the mines I'm guessing it is around 5 or 6 in the morning. You exit the mines several hours later after the sun has risen.

So while the transition from night to day may seem a bit jarring, there is definitely a logical flow to the passage of time in Half-Life 2.



Sure, but as you say, when you start the airboat sequence it is day light, and it becomes increasingly dark as you make your way toward black mesa east, and then when you leave black mesa east for Ravenholm its night time. The fact that it took the entire airboat sequence to go from day to night, but only a short trekk through the mines to go from night to day just isn't consistant. Still this is only a minor issue. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Mark Lewis
02-23-2005, 09:28 PM
HL2 was filmed in REAL TIME!

Cerberus_e
02-24-2005, 06:29 AM
Angel of a Down said:

Cerberus_e said:

Angel of a Down said:

Cerberus_e said:
haha, I knew when I saw "12 replies", Beelze just HAD to have posted already, and I knew it would have something to do with me, direct or indirect


And I was amazed you hadn't dropped in before me! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

As for your sentiments...

What scared me in Doom 3 wasn't the moment when enemies crashed through the walls, teleported in behind or crawled out from some hidden location, etc. What I was scared of were the moments in-between those events. I was afraid that this and that would happen. The anticipation gave greater fear than the actual encounter with the enemies. Once the enemy was out I was relieved, and any fear I might've felt before that was over.

Ravenholm had the same kind of anticipation (during the more horror-induced parts of the level), but with less actual scares (it had the occasional hidden headcrab and a few of "uh-oh" encounters with the fast headcrab zombies).



that's exactly what I mean.
In doom 3, there are pipes, cloves next to the pathway, etc...
that way enemies can come from everywhere.
I'm not afraid when enemies appeared (at maximum just a surprise that made me jump), but I was afraid that such thing COULD happen.
In HL2 this never happens, thay way I wasn't afraid.



But it could've happen, and since you don't know such things beforehand, Ravenholm should've worked for you. Well, too bad you somehow couldn't appreciate it.



it's probably because the environment (= walls, ceilings, floors, ...) is so constant.
and even if an enemy breaked through a wall, he would first need to walk to you, and they are very slow.

probably my explanation is not accurate. it's difficult to explain how come scaryness wasn't in my mind. it's even difficult to know myself.

prowler45
02-25-2005, 10:38 PM
That is true. To each his own. I think they threw in this level to be A. unexpected, and B. have a section of the game focusing solely on Xen monsters in our world. The only other part that really has anything to do with xen monsters is the ant loin part and that is annoying as hell!

Cerberus_e
02-26-2005, 06:26 AM
ant lions are from Xen?
I thought they were from earth http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

and I thought the coast was fun http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif scary as hell http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif because it had enemies breaking through the floor!! http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Damien_Azreal
02-28-2005, 07:20 PM
Ant Lions are aliens, but as far as I knew they aren't from Xen. They're from a different planet.

prowler45
03-01-2005, 07:45 AM
Really? I thought they were like the head crabs? Xen wildlife that got trapped in the teleporters and came to earth. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

Damien_Azreal
03-01-2005, 11:43 PM
Like I said, as far as I know.

Simon Charles
03-04-2005, 12:11 PM
I got mixed feelings about Ravenholm. Definately not my favourite part of the game, despite that level's amazing strengths. It did its main job right, which is spooking the bejesus out of me. And there's something about booby traps and slicing zombies with a well shot sawblade that just never gets old. From beginning to end, the level is a great gravgun bloodfest. It's fun.

And Father Gregory was an extremely pleasant character. After being alone for a long while with the odds against you, having him fighting at your side really felt like you'd suddently been "saved" by this crazy yet lovable guy. As a character, he works as well as the others. It's fun to imagine how he got stuck there a long time ago and slowly went mad, so much as seeing zombies as his 'congregation'. I was truly sad when we parted.

The monsters are downright chilling, more than Doom 3's IMO. The new black headcrabs really put you on the edge since one hit brings down your health to 1%. The hunched zombie with 3 of the suckers feeding off his back is the most horrifying monster I've seen in a game. And the fast jumpers are just nerve wrecking as they climb up the gutters.

However, for me, the level DID feel out of place. It felt more like a sidestory than a natural continuation of the game. That's probably due to the fact that there are no combine soldiers anywhere, or any trace of technology. There's absolutely nothing from the world you've been exposed to so far. Just a few soldiers to act as a 'reminder' would have helped a lot.

Plus it can become a hassle after a while since ammo is scarce. At one point, no matter how much I enjoy killing zombies, part of me just wants to be done with the whole damn thing.

I'm on my second pass in HL2 right now and I finished Ravenholm yesturday evening. IMO, it's one of the rare levels that suffer from being heavily scripted. Because once you know exactly how to avoid the zombies and where your next ladder is, the whole thing suddently stop being so scary. You can then just "get it over with" to go back to blasting hightech stuff.

The water boat and Ravenholm are not as good as the rest IMO. But after that, it's pure gold. Contrary to others, I absolutely love the dune buggy/beach levels. I just love running combine soldiers over! And the antlions are so cool to fight!

<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler">Hey, did anyone notice the antlion bug when you're first introduced to them? When you arrive to the dying guy, don't listen to his friend and step in the sand : you'll trigger the antlions. After everyone's dead, use your gravgun on the bodies. As you know, the gravgun doesn't work on organic materials but one of the antlion models was "flagged wrong" or something because you can grab it and toss it around. It's the only body in the game you can move around with your gravgun... until the last level, of course!</td></tr></table>

Mountain Man
03-04-2005, 12:33 PM
Simon Charles said:
As a character, he works as well as the others. It's fun to imagine how he got stuck there a long time ago and slowly went mad, so much as seeing zombies as his 'congregation'.


Yes, the guy is borderline insane, but "Father Gregory" isn't just a name, it's a bona fide title. He was a priest in the area, and the zombies are former members of his congregation. For whatever reason, he felt compelled to stick around and look after his "flock" after the headcrab invasion. Listen to the things he says as he kills them. One of the lines is "I knew your true face!" There are other little revealing clues throughout the level.

Simon Charles
03-04-2005, 04:01 PM
Mountain Man said:

Simon Charles said:
As a character, he works as well as the others. It's fun to imagine how he got stuck there a long time ago and slowly went mad, so much as seeing zombies as his 'congregation'.


Yes, the guy is borderline insane, but "Father Gregory" isn't just a name, it's a bona fide title. He was a priest in the area, and the zombies are former members of his congregation. For whatever reason, he felt compelled to stick around and look after his "flock" after the headcrab invasion. Listen to the things he says as he kills them. One of the lines is "I knew your true face!" There are other little revealing clues throughout the level.



The best is when he blasts one and says "I think no less of you!" As if even in his madness, the guy still had managed to retain that humanity that makes someone care for others. Even zombies must be saved!

Love the guy.

laffer
03-04-2005, 06:48 PM
He looks a lot (!) like one of my uncles http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

prowler45
03-06-2005, 10:20 PM
Interesting spoiler charles. I never noticed that and I just finished that section of the game.

I agree with your remarks on the black spider headcrab zombie. When you see like 4 of them feeding on him...that freaks me the F**k out of me!

I love Ravenholm and think it's scary, but nothing compares in my book to Doom 3's hell level!

Cerberus_e
03-07-2005, 07:03 AM
prowler45 said:
I love Ravenholm and think it's scary, but nothing compares in my book to Doom 3's hell level!



yes, the visuals from the hell level bring no feelings up inside me. (just a bit of rocks with lava, the only cool part is the first area, before you enter the blue souls teleport, which you also see in the ending cinematic, and with those 2 Cerberuses http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif)
but the audio from Hell is really terrifying http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

visually, ravenholm is more entertaining, but didn't really scare me as Hell did.

Merlijn
03-07-2005, 11:44 AM
but the audio from Hell is really terrifying



Bingo. For me the scariest thing of Doom3 weren't the enemy encounters (alltough some of them ARE scary) but the atmosphere. Especially hell is very intense - all the moaning, whispering and other creepy sounds... they just got to me. Especially the PDA you find in that spooky foggy dungeon - the guy that got cut off from his team and is being stalked by hellknights. For some reason hearing his audio log where he's too scared to speak properly struck a nerve.

In that way I think most Doom3 levels have more psychological horror then Ravenholm.


Mountain Man said:
And nothing beats the tension of your rooftop stand-off as you hear the "clank clank clank" of a zombie climbing the down-spout.



..or the cries of cherubs echoing trough the hallways long before meeting them http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

prowler45
03-07-2005, 04:50 PM
Merlijn said:

but the audio from Hell is really terrifying



Bingo. For me the scariest thing of Doom3 weren't the enemy encounters (alltough some of them ARE scary) but the atmosphere. Especially hell is very intense - all the moaning, whispering and other creepy sounds... they just got to me. Especially the PDA you find in that spooky foggy dungeon - the guy that got cut off from his team and is being stalked by hellknights. For some reason hearing his audio log where he's too scared to speak properly struck a nerve.

In that way I think most Doom3 levels have more psychological horror then Ravenholm.


Mountain Man said:
And nothing beats the tension of your rooftop stand-off as you hear the "clank clank clank" of a zombie climbing the down-spout.



..or the cries of cherubs echoing trough the hallways long before meeting them http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Both of you guys hit the nail on the head. Doom 3's ambient noise is what gets you. I'm on my second time through Doom 3 and I got to the communications level. In one hallway you hear the sound of hell. The memories of my first time through hell scared me! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

I also agree with mountain man's statement too. I hated when they kept climbing up after you!

And on thing I must say to this:
or the cries of cherubs echoing trough the hallways long before meeting them

I HATE THOSE DAMN THINGS!!!!!Of all the enemies in Doom 3 those damn cherubs freak me out and annoy me the most!!

Marty
03-07-2005, 11:26 PM
gravity gun + circular saw + zombies = pwn

Zwille
03-08-2005, 06:51 AM
Marty said:
gravity gun + circular saw + several zombies in a row = pwn



Fixed.

Orochi Avlis
03-08-2005, 11:58 AM
gravity gun + paint cans + zombies = pwn

Zwille
03-08-2005, 05:12 PM
Orochi Avlis said:
gravity gun + paint cans + zombies = pwn



If you're into bukkake, sure.

Simon Charles
03-08-2005, 06:44 PM
Grav gun + meat hooks + zombies = fun. But I'm still glad I'm in the dunebuggy levels now.

Marty
03-08-2005, 06:50 PM
hovercraft>buggy

Simon Charles
03-08-2005, 08:15 PM
Marty said:
hovercraft>buggy



No.

Marty
03-09-2005, 12:01 AM
yes.
water>sand

lonestar
03-09-2005, 06:37 AM
Marty said:
hovercraft>buggy



i agree. but you can squash opponents so nicely with the buggy.. hehe

Simon Charles
03-09-2005, 07:11 PM
Marty said:
yes.
water>sand



Speed > water

Oh well, let's agree to disagree. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif I like the dunebuggy levels better and that's it.

Marty
03-09-2005, 07:57 PM
after i was enjoying the hoverboat levels so much, i expected the buggy levels to be even better. but once i got up to them, i was a little disappointed.

thats all really

Warmaster129
03-09-2005, 08:06 PM
Marty said:
after i was enjoying the hoverboat levels so much, i expected the buggy levels to be even better. but once i got up to them, i was a little disappointed.

thats all really

Agreed. The hoverboat levels were amazingly good, but the buggy wasn't quite as fun.

Simon Charles
03-09-2005, 08:23 PM
Funny, it was the opposite for me. After the water levels, I was glad to be on the dunebuggy. Much better ride.

Warmaster129
03-09-2005, 09:09 PM
Simon Charles said:
Funny, it was the opposite for me. After the water levels, I was glad to be on the dunebuggy. Much better ride.

Actually, I like the dunebuggy more than the airboat, but I found the airboat levels much more fun. To each his own I guess.

KillerByte
03-10-2005, 11:58 AM
Yet, neither the Dune Buggy or the Hovercraft were in Ravenholm. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

NutWrench
03-10-2005, 12:55 PM
The only thing that disappointed me about Half Life 2 was that there wasn't more Black Mesa type stuff. It would have been cool to return there. Any number of excuses could have been given ("we need to retrieve some subatomic transdimensional thingamajigger and Black Mesa is the only place that still has one.") It would have been like exploring a haunted house. Lights don't work. Stuff is broken, malfunctioning and dangerous and who knows what creatures could still be lurking there.

The Opposing Force mod did this and it was really cool to see parts of Black Mesa that you couldn't get to in the original game.

Jeff
03-10-2005, 12:58 PM
prowler45 said:
It freaks the hell out of me though.




Yeah, but it's an irrational fear. You hear a chill in your headphones or whatever, and you get spooked. It's not real. Half Life 2 or any other game is created on a computer, and the effects (visual or audio) are re-created using your sound or graphics card. That's what you've got to tell yourself. They are just sounds coming from your sound card. The spooky monsters are rendered using your GPU. Relax man.

Mountain Man
03-10-2005, 01:19 PM
Why do I get the impression that you're an aweful bore to watch movies with?

Cerberus_e
03-10-2005, 03:41 PM
jeffbthomson said:

prowler45 said:
It freaks the hell out of me though.




Yeah, but it's an irrational fear. You hear a chill in your headphones or whatever, and you get spooked. It's not real. Half Life 2 or any other game is created on a computer, and the effects (visual or audio) are re-created using your sound or graphics card. That's what you've got to tell yourself. They are just sounds coming from your sound card. The spooky monsters are rendered using your GPU. Relax man.



thanks for spoiling my fear, if I don't enjoy Resurrection of Evil I'm going to torture you in ways I learned from the torture thread http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif

Jeff
03-10-2005, 05:00 PM
Yeah, in virutal space. I won't even shed an ounce of real blood.

Simon Charles
03-10-2005, 06:50 PM
Mountain Man said:
Why do I get the impression that you're an aweful bore to watch movies with?



Rofl.

Tip
03-20-2005, 04:08 PM
Mountain Man said:

jeffbthomson said:

prowler45 said:
It freaks the hell out of me though.




Yeah, but it's an irrational fear. You hear a chill in your headphones or whatever, and you get spooked. It's not real. Half Life 2 or any other game is created on a computer, and the effects (visual or audio) are re-created using your sound or graphics card. That's what you've got to tell yourself. They are just sounds coming from your sound card. The spooky monsters are rendered using your GPU. Relax man.


Why do I get the impression that you're an aweful bore to watch movies with?



LOL

Back when Titanic came out a friend of mine went to see it with a group of chicks. At the end of the movie all the girls were crying and he said, "Aw, cmon, don't cry. Its just a movie, none of that really happened."


Anyways, Ravenholm was great. I really felt that the level designers understood exactly where I was going to be looking and what I was going to be thinking at any given moment and that they used that to scare me most effectively.
Hmmm, I need to replay Ravenholm.

Merlijn
03-21-2005, 07:05 AM
jeffbthomson said:

prowler45 said:
It freaks the hell out of me though.




Yeah, but it's an irrational fear. You hear a chill in your headphones or whatever, and you get spooked. It's not real. Half Life 2 or any other game is created on a computer, and the effects (visual or audio) are re-created using your sound or graphics card. That's what you've got to tell yourself.



Yes, but... being scared or on the edge of your seat is fun. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif I can tell myself "this isn't real, it's just a game" but that spoils the whole experience. Only if I start fearing there's a headcrab under my bed or that nasty dog next door is a pinky demon I might need to get my head checked. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Solefald
03-21-2005, 08:16 AM
Ravenholm could've been alot scarier, but I agree it was freaky in parts, especially those dog like creatures. I guess it was a comfortable scary, not too much, but enough to at least make you feel uneasy.

Cerberus_e
03-21-2005, 03:25 PM
dog like creatures?
wrong game man! this is not Doom 3

ReidV
03-21-2005, 04:46 PM
(Second time typing this. Dang it, I hate accidentally hitting the Esc key after I finish writing something!)

I just have to say...

Sometime during the middle of the level, one of the big multi-crab fellows came up behind me and let out his long drawn-out moan. This suprised the crap out of me, and, needless to say, ticked me off. I made short work of the crabs he threw at me and then slowly killed him with a small plastic basket.

Now that was satisfying! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

prowler45
03-21-2005, 05:19 PM
A small basket? ROFL! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Ahhh....the gravity gun! Lets hope RoE's Ionized Plasma Levitator is as fun!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Damien_Azreal
03-21-2005, 07:56 PM
prowler45 said:
A small basket? ROFL! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Ahhh....the gravity gun! Lets hope RoE's Ionized Plasma Levitator is as fun!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Well with RoE's Ionized Levitator we can pick up Cherubs, trites and toss them around. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif I can't wait to pick up a cherub and slam it against the nearest wall. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Solefald
03-22-2005, 04:40 AM
Cerberus_e said:
dog like creatures?
wrong game man! this is not Doom 3



I meant the Fast Zombie creatures, they move like dogs so thats where I got my description.

Beelze
03-22-2005, 09:08 AM
I'd say their movement resembles that of an ape as well.

Water12356
03-22-2005, 01:06 PM
Marty said:
yes.
water>sand



\o/


PS. Ravenholm kicks ass.

prowler45
03-22-2005, 10:33 PM
Damien_Azreal said:

prowler45 said:
A small basket? ROFL! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Ahhh....the gravity gun! Lets hope RoE's Ionized Plasma Levitator is as fun!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Well with RoE's Ionized Levitator we can pick up Cherubs, trites and toss them around. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif I can't wait to pick up a cherub and slam it against the nearest wall. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Me niether. I HATE CHERUBS AND TRITES!!! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Fun time!