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Yatta
03-01-2005, 07:39 PM
http://recalltohell.d3files.com/rth_eng/images/screens/shot8.htm

http://recalltohell.d3files.com/rth_eng/images/screens/shot10.htm

Jebus.

http://recalltohell.d3files.com/rth_eng/screenshots.htm

Thanks to Roger and Mblackwell for bringing this up.

Edit: Oh, and http://recalltohell.d3files.com/rth_eng/images/screens/model1.htm

Sayantan
03-01-2005, 07:46 PM
I can't believe they really fixed the low-res skybox. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

ZuljinRaynor
03-01-2005, 08:02 PM
And thus we see the power of the Doom 3 engine.

Nacho
03-01-2005, 09:40 PM
Indeedd andd damnn iss itt awesomeness!

DudeMiester
03-01-2005, 10:18 PM
heh, there's a better one then that:

http://www.doom3world.org/phpbb2/viewtopic.php?t=9044

High-end only map, lol, no doubt! There is some seriously sick stuff in their WIP forum. Look up "unnamed" by urgund. I suppose I should mention that both these authors, who coincedentially both have unnammed maps, are both profession game developers. lol! However there's a lot of other cool stuff too.

TerminX
03-02-2005, 01:23 AM
Please stop saying "lol" several times in every post you make. Thank you.

On topic, the screenshots are nice.

Asmodeusz
03-02-2005, 01:48 AM
DudeMiester said:
heh, there's a better one then that:

http://www.doom3world.org/phpbb2/viewtopic.php?t=9044





Uh, how can you tell this one is better? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

Mark Lewis
03-02-2005, 01:56 AM
agreed on both counts, but the games still too damn dark.

DudeMiester
03-02-2005, 02:09 AM
TerminX said:
Please stop saying "lol" several times in every post you make. Thank you.

On topic, the screenshots are nice.



lol

Iggy
03-02-2005, 12:29 PM
Good Lord, that's some excellent work. It would almost make me wish I bought Doom 3. (And a pc worth running it in the first place)


DudeMiester said:

TerminX said:
Please stop saying "lol" several times in every post you make. Thank you.

On topic, the screenshots are nice.



lol



Do you want him to get angry?

Sayantan
03-02-2005, 12:40 PM
DudeMiester said:
Look up "unnamed" by urgund.



If I'm not wrong, that guy's working on Deadly Retributions ............. right?

DudeMiester
03-02-2005, 08:30 PM
Yeah.

www.deadlyretribution.com (http://www.deadlyretribution.com) in case anyone wants to look.

Mountain Man
03-02-2005, 08:56 PM
ZuljinRaynor said:
And thus we see the power of the Doom 3 engine.


Meh.

Roger
03-02-2005, 09:00 PM
Mountain Man said:

ZuljinRaynor said:
And thus we see the power of the Doom 3 engine.


Meh.



/me goes back to truce thread

Mountain Man
03-02-2005, 09:41 PM
What? I don't think the screens look all that good. I'm just not a big fan of the look of the Doom 3 engine. That's all. No biggie.

DrafT
03-02-2005, 10:31 PM
Put down your Source engine's glasses...

Quake2's engine has been around for a long time and aged like wine before the next generation came. Doom3's engine hasn't reveal all its possibilities... True horror game could become a great option after all the studios passes over WW2.

This mod looks great and I look foward to see what mod makers can make with it!

OFF TOPIC : Do we know if id is building its next game on Doom3's engine or if JC is starting over again?

Mblackwell
03-03-2005, 03:48 AM
Mountain Man said:
What? I don't think the screens look all that good. I'm just not a big fan of the look of the Doom 3 engine. That's all. No biggie.



Yes because for instance this (http://recalltohell.d3files.com/rth_eng/images/screens/shot4.jpg) image looks horrendous, and not at all nice a near movie quality environment.

Not at all.

I don't get people, it's not that the ENGINE is dark, or filled with pipes, they made the LEVELS that way. And this appears as if it will go along a similar vein as Doom 3 in terms of general environment, but much more expansive, which, given the theme of the mod, and the overall story, this (to me) seems like a GOOD thing.

Then again, maybe I'm just an idiot.

Mountain Man
03-03-2005, 06:25 AM
DrafT said:
Put down your Source engine's glasses...


I never mentioned the Source engine.


Doom3's engine hasn't reveal all its possibilities...


You could say of that of any newly released engine.




Mblackwell said:
Yes because for instance this (http://recalltohell.d3files.com/rth_eng/images/screens/shot4.jpg) image looks horrendous, and not at all nice a near movie quality environment.


Like I said, it looks O.K. I'm sorry, but I really don't think it looks all that great, but that's just my opinion.


I don't get people, it's not that the ENGINE is dark, or filled with pipes...


I'm not referring to any of that. It's the lighting. It's very harsh and unnatural. That is an identifiable characteristic of the Doom 3 engine, and it's one I don't particularly care for.

Marty
03-03-2005, 06:54 AM
i really like the effort these guys are putting into it. the head sculpture, wow, now thats devotion to a mod http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif
if only the hell on earth guys didnt quit

Drazula
03-03-2005, 08:15 AM
Roger said:

Mountain Man said:

ZuljinRaynor said:
And thus we see the power of the Doom 3 engine.


Meh.



/me goes back to truce thread


LOL! Owned and beaten with a bag of oranges! Hypocrisy at its worst.


Mountain Man said:
What? I don't think the screens look all that good. I'm just not a big fan of the look of the Doom 3 engine. That's all. No biggie.


If it is no biggie then why say it? Why not let mod makers, who truly create for the love of the game, have their time in the sun?

As has been shown ad nauseam, it is not the engine, but what people are building with it that creates the look. As Doom 3 fans, I would expect mod makers to stick close to Doom 3 designs. As mod makers, they will reuse a great deal of content from the original game. It's a mod, not a TC.

Go reread the truce thread... it should really say "Truce when MM feels like it." http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif

BOT: The mod looks great. It looks like they are using the original imp model from the Apple/GF3 demo. Cool!

FireFly
03-03-2005, 08:48 AM
He was just expressing an opinion. These screens don't really appeal to me either.

Mountain Man
03-03-2005, 10:03 AM
Drazula said:
If it is no biggie then why say it?


I occasionally feel compelled to express my opinion. I understand it's a trait shared by most humans, but I could be mistaken.


As has been shown ad nauseam, it is not the engine, but what people are building with it that creates the look.


Like I said, it's the lighting that bugs me. Doom 3's lighting system is quite independent of the content. Everything I've seen created with the Doom 3 engine, including multiple mods and the upcoming Quake 4, have that same, dull, artificial look that I don't much care for.

The Doom 3 engine is a technical marvel, this I will not dispute; however, it definitely has some artistic limitations, especially when it comes to simulating light. Carmack himself has acknowledged these weaknesses (from an article highlighting some of Carmack's comments during QuakeCon 2004):

"[T]here's only a simple specular highlight system in place -- that's the part of the engine that renders light hitting a surface. DOOM 3's basic system looks great on surfaces that are dull or plastic, but it's not good at rendering high-gloss surfaces such as polished, shining steel."

"Sometimes a particular surface of a model will hit the light just right so that you end up with some completely white pixels. This is a problem you'd see in the new engine if the lights were brighter, but in a game like DOOM 3 it's pretty well hidden. This is the kind of thing Carmack looks to fix as he moves the DOOM 3 engine forward."

"One problem is that [the stencil shadows don't] look right on gently curving surfaces, such as round pipes or character models. The art team got around this by setting most creatures and characters so that they weren't self-shadowing or casting shadows on each other -- assuming you put the shotgun away long enough to look, you might notice areas where two imps are walking next to a light and although they cast shadows on the floor, they don't cast shadows on each other. This limitation also means that artists can't really do dramatic close-ups that have really cool lighting." (Link (http://pc.gamespy.com/pc/doom-3/539049p1.html))

So it seems the primary reason everybody is mimicking the Doom 3 "look" is because the Doom 3 engine is best suited for rendering a certain type of environment.


Go reread the truce thread... it should really say "Truce when MM feels like it."


Tell me, are you reacting to the content of my posts or my screen name?

Drazula
03-03-2005, 12:18 PM
Mountain Man said:
Like I said, it's the lighting that bugs me. Doom 3's lighting system is quite independent of the content. Everything I've seen created with the Doom 3 engine, including multiple mods and the upcoming Quake 4, have that same, dull, artificial look that I don't much care for.


So you expect a mod to change the Doom 3 lighting model. Or are you going to post "Meh" in every Doom 3 mod topic? http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



Go reread the truce thread... it should really say "Truce when MM feels like it."


Tell me, are you reacting to the content of my posts or my screen name?


LOL! You have no credibility with me. I reacted to Roger's reply to your post.

Mountain Man
03-03-2005, 12:22 PM
Drazula said:

Mountain Man said:
Like I said, it's the lighting that bugs me. Doom 3's lighting system is quite independent of the content. Everything I've seen created with the Doom 3 engine, including multiple mods and the upcoming Quake 4, have that same, dull, artificial look that I don't much care for.


So you expect a mod to change the Doom 3 lighting model.


You know, this is the closest you've ever come to admitting that I actually have a valid point, but hey, I'll take it! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Drazula
03-03-2005, 12:32 PM
Not at all. I don't accept your premise. I am only trying to find out what the Doom 3 lighting model has to do with a topic on a Doom 3 mod. Answer the question or let us get back to discussing the mod.

This is a topic for modders to get their accolades, not a time for you to showcase your private agenda. If you want to discuss the Doom 3 lighting, start another topic.

Cerberus_e
03-03-2005, 12:48 PM
of course the doom 3 engine has limitations.
but doom 3's lightning system is a lot better than source's.
a lot of objects like little trees don't have shadows.
yes yes you haven't mentioned source but everyone knows you prefer source a lot above doom 3.

FireFly
03-03-2005, 12:53 PM
This is a topic for modders to get their accolades, not a time for you to showcase your private agenda. If you want to discuss the Doom 3 lighting, start another topic.


Ah, but the shots could be better if the modders switched to another engine.

/Remembers mysteryperfecta's topic.

Orochi Avlis
03-03-2005, 12:58 PM
FireFly said:

This is a topic for modders to get their accolades, not a time for you to showcase your private agenda. If you want to discuss the Doom 3 lighting, start another topic.


Ah, but the shots could be better if the modders switched to another engine.

/Remembers mysteryperfecta's topic.


Oh God, let's not head back into the same old discussion......

FireFly
03-03-2005, 01:00 PM
The horse calls...

Beelze
03-03-2005, 01:31 PM
Draz is avoiding the subject by saying it doesn't belong here. He tells MM to start another thread, but if MM does so, then Draz will say MM is being a hypocrite (because of the truce thread).

Drazula
03-03-2005, 01:42 PM
FireFly said:
Ah, but the shots could be better if the modders switched to another engine.


That's naive. The mod couldn't be done without Doom 3 since much of the work they are using is already in Doom 3. This is a mod, not a total conversion.


Angel of a Down said:
Draz is avoiding the subject by saying it doesn't belong here.


http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif Pay attention. I asked the first question. Of course it never got answered.

FireFly
03-03-2005, 02:06 PM
Drazula said:
That's naive. The mod couldn't be done without Doom 3 since much of the work they are using is already in Doom 3. This is a mod, not a total conversion.


It could be a TC though. Much of the stuff is completely new.

I'd be interested to see what would happen if a Source mod posted pictures showing some particularly nasty vertex shadow bugs.

/devils advocate

Mountain Man
03-03-2005, 02:19 PM
Drazula said:
I don't accept your premise.


What premise is that? That I'm personally not fond of the look of the Doom 3 engine?


I am only trying to find out what the Doom 3 lighting model has to do with a topic on a Doom 3 mod.


I initially responded to a very specific comment: "And thus we see the power of the Doom 3 engine." I responded with an editorial "Meh." When pressed for specifics, I pointed out Doom 3's lighting system as my chief complaint. Now while the Doom 3 engine is capable of some impressive visuals (objectively speaking; my dislike of Doom 3's lighting is admittedly subjective), the screens in question don't really show us anything that hasn't been done before and done better.

More to the point, if those screenshots represent "the power of the Doom 3 engine" then I stand by my original comment. I sense that on some level you actually agree with me but are loathe to admit it.

Beelze
03-03-2005, 03:21 PM
Drazula said:

Angel of a Down said:
Draz is avoiding the subject by saying it doesn't belong here.


Bla.


Whatever.


Drazula said:
I am only trying to find out what the Doom 3 lighting model has to do with a topic on a Doom 3 mod. This is a topic for modders to get their accolades, not a time for you to showcase your private agenda. If you want to discuss the Doom 3 lighting, start another topic.

John
03-04-2005, 01:00 AM
Plastic sucks. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

0marTheZealot
03-04-2005, 09:39 AM
Here it comes again



DOOM3 HAS SHITTY TEXTURES

Thriller
03-04-2005, 12:14 PM
Doom3 engine rocks. Still waiting for a some gigantic daylight city map needing a 4gzh / nextgen GPU ... Cant imagine how good it would look on the Doom3 engine.

Nacho
03-04-2005, 12:26 PM
Picturee reall lifee butt peoplee havee minii conee headss.

John
03-04-2005, 03:52 PM
Thriller said:
Doom3 engine rocks. Still waiting for a some gigantic daylight city map needing a 4gzh / nextgen GPU ... Cant imagine how good it would look on the Doom3 engine.



Is the D3 engine even capable of having city levels?

seregrail7
03-04-2005, 04:13 PM
Yeah, it's just the hardware isn't available at the moment. Quake 4 will be the gmae to show us the power of the Doom 3 engine.

Cerberus_e
03-04-2005, 04:18 PM
John said:

Thriller said:
Doom3 engine rocks. Still waiting for a some gigantic daylight city map needing a 4gzh / nextgen GPU ... Cant imagine how good it would look on the Doom3 engine.



Is the D3 engine even capable of having city levels?



of course! Doom 3 engine is next-gen, and our hardware is not http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

laffer
03-04-2005, 05:53 PM
As cool as Doom 3 is, sometimes I wish they would have released it later on when better hardware is released. I'd love to have better textures and stuff like that.

Piano Man
03-04-2005, 06:28 PM
It's supposed to be dark... This is Mars remember - They're anoter 75,000,000 km away from the sun than us.

John
03-04-2005, 06:52 PM
Pffft.

It's easier for them to make it on Mars than on Earth. Mars doesnt have that much detail. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

ZuljinRaynor
03-04-2005, 09:24 PM
laffer said:
As cool as Doom 3 is, sometimes I wish they would have released it later on when better hardware is released. I'd love to have better textures and stuff like that.



They wanted an engine that evolves and... Carmack is working on another engine... due 2010.

Sayantan
03-04-2005, 10:48 PM
ZuljinRaynor said:
They wanted an engine that evolves and... Carmack is working on another engine... due 2010.



Yeah ...... I'm really looking forward to that one. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Cerberus_e
03-05-2005, 05:46 AM
John said:
Pffft.

It's easier for them to make it on Mars than on Earth. Mars doesnt have that much detail. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



if your statement is no joke, then learn thinking logically:
DOOM was on mars why would doom 3 need to be on earth http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
and the Mars surface is a lot detailled

someguy2435
03-05-2005, 09:03 AM
is it wrong that I clicked this topic because of the title, regardless of where it was?

oh, nice screens by the way http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif

Roger
03-05-2005, 09:32 AM
Cerberus_e said:

John said:
Pffft.

It's easier for them to make it on Mars than on Earth. Mars doesnt have that much detail. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



if your statement is no joke, then learn thinking logically:
DOOM was on mars why would doom 3 need to be on earth http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
and the Mars surface is a lot detailled



Actually, Doom was on the two moons of Mars, then Hell.

Micki!
03-05-2005, 09:57 AM
Roger said:

Cerberus_e said:

John said:
Pffft.

It's easier for them to make it on Mars than on Earth. Mars doesnt have that much detail. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



if your statement is no joke, then learn thinking logically:
DOOM was on mars why would doom 3 need to be on earth http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
and the Mars surface is a lot detailled



Actually, Doom was on the two moons of Mars, then Hell.



Those moons are named 'Phobos' and 'Deimos' http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
[The skin of an Alien Is also called an "Exoskeleton"]

Cerberus_e
03-05-2005, 10:00 AM
Micki! said:

Roger said:

Cerberus_e said:

John said:
Pffft.

It's easier for them to make it on Mars than on Earth. Mars doesnt have that much detail. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



if your statement is no joke, then learn thinking logically:
DOOM was on mars why would doom 3 need to be on earth http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
and the Mars surface is a lot detailled



Actually, Doom was on the two moons of Mars, then Hell.



Those moons are named 'Phobos' and 'Deimos' http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
[The skin of an Alien Is also called an "Exoskeleton"]


I know I know http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Roger
03-05-2005, 10:01 AM
Micki! said:
Those moons are named 'Phobos' and 'Deimos' http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif




I couldn't think of them when I wrote that post. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif Thanks.

Thriller
03-05-2005, 11:55 AM
Nacho said:
Picturee reall lifee butt peoplee havee minii conee headss.

^ U funny. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif




John said:
Is the D3 engine even capable of having city levels?


No its not. However, to circumvent that you can just build a huge forest, with giant flat/squared mountains in it.

Then when your done, you quickly replace the stone textures with doors/walls/windows, and make everything look like a city. Spread the map all over the internet, before the engine has time to notice.

Mblackwell
03-05-2005, 01:09 PM
Mountain Man said:

Drazula said:
If it is no biggie then why say it?


I occasionally feel compelled to express my opinion. I understand it's a trait shared by most humans, but I could be mistaken.


As has been shown ad nauseam, it is not the engine, but what people are building with it that creates the look.


Like I said, it's the lighting that bugs me. Doom 3's lighting system is quite independent of the content. Everything I've seen created with the Doom 3 engine, including multiple mods and the upcoming Quake 4, have that same, dull, artificial look that I don't much care for.

The Doom 3 engine is a technical marvel, this I will not dispute; however, it definitely has some artistic limitations, especially when it comes to simulating light. Carmack himself has acknowledged these weaknesses (from an article highlighting some of Carmack's comments during QuakeCon 2004):

"[T]here's only a simple specular highlight system in place -- that's the part of the engine that renders light hitting a surface. DOOM 3's basic system looks great on surfaces that are dull or plastic, but it's not good at rendering high-gloss surfaces such as polished, shining steel."

"Sometimes a particular surface of a model will hit the light just right so that you end up with some completely white pixels. This is a problem you'd see in the new engine if the lights were brighter, but in a game like DOOM 3 it's pretty well hidden. This is the kind of thing Carmack looks to fix as he moves the DOOM 3 engine forward."

"One problem is that [the stencil shadows don't] look right on gently curving surfaces, such as round pipes or character models. The art team got around this by setting most creatures and characters so that they weren't self-shadowing or casting shadows on each other -- assuming you put the shotgun away long enough to look, you might notice areas where two imps are walking next to a light and although they cast shadows on the floor, they don't cast shadows on each other. This limitation also means that artists can't really do dramatic close-ups that have really cool lighting." (Link (http://pc.gamespy.com/pc/doom-3/539049p1.html))

So it seems the primary reason everybody is mimicking the Doom 3 "look" is because the Doom 3 engine is best suited for rendering a certain type of environment.


Go reread the truce thread... it should really say "Truce when MM feels like it."


Tell me, are you reacting to the content of my posts or my screen name?



I love how you post an article trying to rag on Doom 3, when the article itself has this lovely quote:



This is the kind of thing Carmack looks to fix as he moves the DOOM 3 engine forward.




Also:

http://img.photobucket.com/albums/v243/goliathvt/d3cdit-tb402.jpg
OMG! Harsh and Unnatural!

http://img.photobucket.com/albums/v243/goliathvt/d3cdit-tb422.jpg
OMG There too!

No, no wait, that's ambient lighting. Oh well.

Anyways, as I said, the engine isn't dark or otherwise, it's what people choose to do with it, and yes it is VERY easy to make things dark in Doom 3, but as it also turns out, with a bit of extra work you can make nicely lit areas, and (because of the fact that the engine has a unified lighting system which is all dynamic) this allows you to realistically change things as you go. The sun can move behind the clouds, change position in the sky, set, and cast everything into night, the moon can glow and street lights will turn on. The effect will be immediately convincing, correct, and requires minimal effort.

Edit: I just noticed someone said Doom 3 can't do city levels. Well there ya go, there's a city level right there. The first shot is from the subway, and the second is from outside of a building. Most of the buildings in the map may be entered, and there's many things to do such as play games at the arcade, or go to the park, etc. It's all still WIP, but eh.

Sayantan
03-05-2005, 01:27 PM
Yeah. I sometimes feel that the source engine would never be able to pull that much of polygons per scene .................. at least at this age of time.

Edit: BTW I just thought of telling you guys that I'm now a gonna-be member of "Recall to Hell" http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif
My work would be level texturing, 3d asset modeling and loads of UVW Unwrapping. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
*satan waits for their site to be updated*

Mblackwell
03-05-2005, 04:44 PM
Most of the buildings in HL2 are around 12 polygons, textured to look good from a distance. Most of the buildings in the city map there are brushwork.

It's really nice I think.

FireFly
03-05-2005, 05:01 PM
and (because of the fact that the engine has a unified lighting system which is all dynamic) this allows you to realistically change things as you go.


Unification is a false idol. Just because something is mathematically 'clean' doesn't mean it's a good solution. Doom 3 pays for it's consistency with significantly reduced lighting detail.

The Unreal 3 engine combines all the shadowing techniques and looks a lot better for it.

Mountain Man
03-05-2005, 06:53 PM
Mblackwell said:
I love how you post an article trying to rag on Doom 3, when the article itself has this lovely quote:

This is the kind of thing Carmack looks to fix as he moves the DOOM 3 engine forward.




Actually, that quote supports my point. There are things that need to be fixed. There you have it in black and white, or, uh, white and grey.

Anyway, I didn't post the article to "rag" on Doom 3 (you'll notice that I even called Doom 3 a "technical marvel"). I posted it because there are certain people who refuse to acknowledge that the Doom 3 engine has flaws and limitations. Makes it a little hard to argue the point when Carmack himself points out the engine's deficiencies!

TerminX
03-05-2005, 07:21 PM
Mountain Man said:
I posted it because there are certain people who refuse to acknowledge that the Doom 3 engine has flaws and limitations.


Just like you refuse to acknowledge all the problems a certain other engine based on Q1 has, right?

Kristian Joensen
03-05-2005, 07:24 PM
FireFly said:
The Unreal 3 engine combines all the shadowing techniques and looks a lot better for it.



Actually, it is the Unreal Engine 3, not the Unreal 3 Engine.

Unreal 3 isn't in development currently.

DudeMiester
03-05-2005, 09:29 PM
TerminX said:

Mountain Man said:
I posted it because there are certain people who refuse to acknowledge that the Doom 3 engine has flaws and limitations.


Just like you refuse to acknowledge all the problems a certain other engine based on Q1 has, right?



Honestly, even I don't like Source, but that Quake 1 arguement is so utterly invalid and wrong I can't believe I bother replying to it. Heck even Unreal Engine 3 is based partly on Unreal Engine 1, likewise Doom 3 is based partly on Quake 1. You do realise that Carmack initally developed Doom 3's engine by modified Quake 3? Seriously, just give that stupid arguement a rest.

Nacho
03-05-2005, 09:41 PM
Whyy doo wee caree? ITss ann enginee...itt doess whatt itss madee too doo.

Sir Lemonhead
03-05-2005, 10:07 PM
DudeMiester said:

TerminX said:

Mountain Man said:
I posted it because there are certain people who refuse to acknowledge that the Doom 3 engine has flaws and limitations.


Just like you refuse to acknowledge all the problems a certain other engine based on Q1 has, right?



Honestly, even I don't like Source, but that Quake 1 arguement is so utterly invalid and wrong I can't believe I bother replying to it. Heck even Unreal Engine 3 is based partly on Unreal Engine 1, likewise Doom 3 is based partly on Quake 1. You do realise that Carmack initally developed Doom 3's engine by modified Quake 3? Seriously, just give that stupid arguement a rest.



But i'm sure both ID and Epic fixed the obvious problem with the original engines with each new version? I could be wrong, but I think all the graphical glitches from Quake/Quake 2 were fixed by Quake 3?

DudeMiester
03-05-2005, 10:11 PM
They do their best,
but it's nothing perfect of course
to that many can attest.
Ok, maybe a magic horse

Mountain Man
03-05-2005, 10:42 PM
TerminX said:
Just like you refuse to acknowledge all the problems a certain other engine based on Q1 has, right?


You mean the Source engine? I've readily acknowledged that the Source engine has flaws (shadows are an obvious one). Doesn't make it a bad engine any more than Doom 3's flaws make it a bad engine.

Oh, I'm sorry. Did I just take the wind out of your sails? http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif

TerminX
03-06-2005, 04:05 AM
Mountain Man said:
Oh, I'm sorry. Did I just take the wind out of your sails? http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif


No, not really. Anyone who pays attention already knows what a hypocrite you are. Nice try, though.

FireFly
03-06-2005, 05:10 AM
Kristian Joensen said:

FireFly said:
The Unreal 3 engine combines all the shadowing techniques and looks a lot better for it.



Actually, it is the Unreal Engine 3, not the Unreal 3 Engine.



That's what I meant.

Merlijn
03-06-2005, 08:29 AM
Wow those shots look amazing! I especially love the second one, great architecture. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


I'm not referring to any of that. It's the lighting. It's very harsh and unnatural. That is an identifiable characteristic of the Doom 3 engine, and it's one I don't particularly care for.



I'm not going to attack your opinion, but I actually think the opposite. Seeing the dynamic shadows of Doom3 in action still amazes me. Besides that, it gives the environment and characters much more depht, which makes it more alive and realistic (to me).

Mountain Man
03-06-2005, 01:11 PM
TerminX said:

Mountain Man said:
Oh, I'm sorry. Did I just take the wind out of your sails? http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif


No, not really. Anyone who pays attention already knows what a hypocrite you are. Nice try, though.


Ah, the ad hominem fallacy. Nicely played.

Roger
03-06-2005, 01:18 PM
Mountain Man said:

TerminX said:

Mountain Man said:
Oh, I'm sorry. Did I just take the wind out of your sails? http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif


No, not really. Anyone who pays attention already knows what a hypocrite you are. Nice try, though.


Ah, the ad hominem fallacy. Nicely played.



MM, why do you still toss wood to the fire you so bluntly stated you wanted quelled? It boggles the mind. You stated once that I was one of the bigger "fanboys" who needed to stop "trolling" the HL[2]-related forum and threads. Well, I have, but why is it that you feel you can continue? Reminds me of my life. So many demand respect from me but it's an unspoken law that I'm not supposed to ask for any in return.

You have your chance to redeem youself now. Forfeit the trollage and honor thy thread.

Mountain Man
03-06-2005, 04:23 PM
Well, I guess I should have known better than to post mild criticism of the Doom 3 engine in a thread with the word "orgasm" in its subject line. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Roger
03-06-2005, 04:40 PM
Stop sniveling out of it, MM. You said for yourself you have a hard time keeping with your own truce concept, but now you act like you're within your own rules. Point out where you changed, please, because I haven't seen it.

Mountain Man
03-06-2005, 10:05 PM
Roger said:
Stop sniveling out of it, MM.


Lighten up, dude. It's called "self-effacing humor". I was attempting to defuse the thread with a mirthful comment made at my own expense (hence the http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif; it was meant to indicate the jocular nature of my comments).

By the way, part of the point of the "truce" was to encourage people to stop taking everything so damn seriously.

John
03-07-2005, 12:45 AM
Mountain Man said:

By the way, part of the point of the "truce" was to encourage people to stop taking everything so damn seriously.



And to have a "truce" http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif

Cerberus_e
03-07-2005, 05:51 AM
Mountain Man said:
By the way, part of the point of the "truce" was to encourage people to stop taking everything so damn seriously.



oh, now I get it, you don't like doom 3 that much and HL2 is superb, but we shouldn't take you seriously

Mountain Man
03-07-2005, 08:01 AM
Cerberus_e said:
oh, now I get it, you don't like doom 3 that much and HL2 is superb, but we shouldn't take you seriously


Yeah, something like that. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

(And honestly, I like Doom 3. It's easily one of the better games released in 2004. No, it's not perfect, but Doom 3 is certainly deserving of praise.)

Drazula
03-07-2005, 08:56 AM
I've listened to your drivel enough. Tell me, what engine has a better lighting model than Doom 3?

Source, with it's 1999 Quake 2 enhanced Kingpin lighting? Cry-Engine? The only thing I've seen come close is Chronicles of Riddick.

Please let me brace for the laughter.

Here is a reminder of CRAPPY lighting (look where the light is and look where the shadows are cast), along with crappy clipping.

Sayantan
03-07-2005, 08:59 AM
Drazula said:
Here is a reminder of CRAPPY lighting, along with crappy clipping.



Good one ............. OWNED ! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Merlijn
03-07-2005, 10:11 AM
I've listened to your drivel enough.



No need to get hostile. http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif There's enough threads being wasted by flamewars allready...

Mountain Man
03-07-2005, 11:24 AM
Drazula said:
Here is a reminder of CRAPPY lighting (look where the light is and look where the shadows are cast), along with crappy clipping.


Why are you bringing the Source engine into this? Not only is this the Doom 3 forum, it has nothing to do with the topic at hand. Besides, you're confusing lighting with shadowing. I happen to prefer the Source engine's lighting model, but Doom 3 obviously has the better shadows.

As for clipping, yes, the Source engine (or at least Half-Life 2) does exhibit minor clipping. I've never seen the strider error, but I have seen on rare occasion the tip of a gun poking through a door. Obviously the bounding box doesn't take the weapon model into account.

But this all off-topic. I only answered Drazula's criticisms of the Source engine to show that I can be objective, but the last thing we need is another tired "Source vs. Doom 3" debate even if some are intent on dragging this thread kicking and screaming down that road. I have no desire to watch that dog chase his tail yet again, and I imagine others will support me on that point. My initial involvement in this thread was to simply question whether or not the screenshots in the opening post actually represented "the power of the Doom 3 engine" as one poster claimed, and if they did whether or not they were worth getting excited over.

In my defense, all my posts in this thread have been polite, sincere, and studiously on-topic (except where I was forced to defend myself against personal attacks). I encourage others to objectively read through the posts here and ask yourselves who is really responsible for derailing the thread.

FireFly
03-07-2005, 11:58 AM
Drazula said:
Please let me brace for the laughter.

Here is a reminder of CRAPPY lighting (look where the light is and look where the shadows are cast), along with crappy clipping.


This is a topic for modders to get their accolades, not a time for you to showcase your private agenda. If you want to discuss the Source lighting, start another topic.

I will say that the problem is with shadow maps in general, and not with Source's particular implimentation. Also, whether you prefer reduced lighting detail or less shadow consistency is a subjective matter. But I think cryENGINE provides the best balance for the current generation as does Unreal Engine 3 for the next generation.

And as far as I'm concerned stencil shadows are just another hack. Even Carmack is going to be using shadow buffers for his next engine.

Drazula
03-07-2005, 01:34 PM
Why are you bringing the Source engine into this?


Not just Source. A bunch of engines, all with different lighting models. I listed them worst to best.


Not only is this the Doom 3 forum, it has nothing to do with the topic at hand. Besides, you're confusing lighting with shadowing. I happen to prefer the Source engine's lighting model, but Doom 3 obviously has the better shadows.


Credibility lost. The shadowing and lighting in Doom 3 are one and the same. That is the whole point of the dynamic lighting. Source has to split static lighting and dynamic shadows into separate pieces, which are oblivious to the other. That makes for crappy lighting.

If you prefer it, I strongly recommend you play Kingpin, since it uses the same lighting. Be warned, it is a game with five year old technology, but so is Source.


This is a topic for modders to get their accolades, not a time for you to showcase your private agenda. If you want to discuss the Source lighting, start another topic.


Touche! I preferred a new topic. That's why I stopped posting here. But the claims in this topic border on fantasy and needed to be addressed. Some people like to hear themselves talk, whether they have something to say or not.


But I think cryENGINE provides the best balance for the current generation as does Unreal Engine 3 for the next generation.


Yes, if you are going to prefer last gen tech, at least select the engine that does it the best. (Bullet holes ROCK!).


And as far as I'm concerned stencil shadows are just another hack.


Yep, but it is reliant on what is available in the hardware. Shadow buffers are hogs, and would have killed any low end system. And shadow maps are crap.


Even Carmack is going to be using shadow buffers for his next engine.


Sure, by then hardware mainstream will be able to handle them.

Let's take one more look. This time we will compare what an amateur team can do with Doom 3, compared to the "masters" (snicker) of the Source engine. Hehe, one of them looks like a kiddy game. If that doesn't spell the difference in lighting, shadowing, level geometry and level design, perhaps side-scroller graphics are really for you.

Mountain Man
03-07-2005, 01:47 PM
Repeating myself here: "...the last thing we need is another tired 'Source vs. Doom 3' debate even if some are intent on dragging this thread kicking and screaming down that road. I have no desire to watch that dog chase his tail yet again, and I imagine others will support me on that point."

I'm done with this thread. I'll just leave this parting shot:

http://img116.exs.cx/img116/2617/hl2_trainstation.th.jpg (http://img116.exs.cx/my.php?loc=img116&image=hl2_trainstation.jpg)

FireFly
03-07-2005, 01:56 PM
Yes, if you are going to prefer last gen tech, at least select the engine that does it the best


That's the thing, how is the cryENGINE last gen tech? It supports both lightmaps and per pixel stencil shadowing.

And this makes the question of subjectivity more appreciable. With lightmaps you can have high lighting detail, with stencil shadows you can have consistent dynamic shadowing. Far Cry combines the best of both worlds. The only cost is a little lost consistency. It's same thing with HL2, just to a much greater degree.

And you've got various post process effects like HDR which Doom 3 simply can't do.

ZuljinRaynor
03-07-2005, 02:14 PM
Mountain Man said:
Repeating myself here: "...the last thing we need is another tired 'Source vs. Doom 3' debate even if some are intent on dragging this thread kicking and screaming down that road. I have no desire to watch that dog chase his tail yet again, and I imagine others will support me on that point."

I'm done with this thread. I'll just leave this parting shot:




It looks pretty bad. :P

Mountain Man
03-07-2005, 02:21 PM
ZuljinRaynor said:
It looks pretty bad. :P


I suppose turnabout is fairplay! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Jokke_r
03-07-2005, 02:24 PM
that doom3 mods shots of level are just filled with prefabs.

Cerberus_e
03-07-2005, 02:24 PM
Mountain Man said:

I'm done with this thread. I'll just leave this parting shot:





could be that I'm wrong, but that looks pre-scripted to me (in other words, the level designer has scripted it instead of letting the engine render the lightning in that room, just like you have to adjust "shade" in build for lightning in duke3d)
I'm not a level designer so I can't control if what I'm telling is right, but the reason why I suspect this:

- the room was used in a binkvideo called "source_hdr02.exe" to show "the power of source" at E3.
- it's the only room where you can see literally "lines of light", that's the biggest reason why I suspect this is scripted, or else every room would have that.

But I want to add it didn't bother me while playing HL2 and I never saw lightning errors in the middle of the game.
the slowdowns in Doom 3 did bother me though, but that's just my gfx card.

is a Geforce Fx 5200 supposed to be better than Geforce 3? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif because in the presentation of Geforce 3, John Carmack came in and revealed what he does with the graphics card for his next game (which he didn't name at that moment, no one knew it was Doom 3, it was the first glimpse at Doom 3 in 2001, you can download it at fileshack)

Mountain Man
03-07-2005, 02:46 PM
Dang it! I know I said I was done, but it's hard to resist posting when someone is being so darn reasonable!


Cerberus_e said:
...the reason why I suspect this:

- the room was used in a binkvideo called "source_hdr02.exe" to show "the power of source" at E3.


Actually, that's an in-game shot from one of my play sessions (rendered on a Geforce FX 5700 no less!).


- it's the only room where you can see literally "lines of light", that's the biggest reason why I suspect this is scripted, or else every room would have that.


There are several other places in the game where this style of lighting is used when appropriate, but you're right in saying that it's "designed" to a certain extent.

However, it's also worth pointing out that the Source engine has the lowest hardware requirements of the currently released "next-gen" engines. Valve deliberately limited some of their graphics techniques in Half-Life 2 in order to keep the hardware specs as modest as possible. I'm looking forward to the upcoming "ATI Levels" that Valve is currently working on which are being designed exclusive for high-end systems. That's when we'll really see the power of Source!

But now I'm guilty of taking the thread off-topic. We now return you to your regularly scheduled Doom 3 discussion.

DudeMiester
03-07-2005, 03:03 PM
I know Valve let their game have sub-par graphics because they wanted everyone with a Voodoo 3 or better to be able to play. However, that's the problem right there. Video games are a progressive medium, meaning that they are constantly advancing. Valve was just being a stick in the mud, wasting everyone's time with a backwards minded engine.

However, I do agree Doom 3 would have been better with some kind of lightmapping. Of course, not the simplistic type used in HL2, but rather using per vertex SH at least. Anyways, of the engine currently out, to me the CryEngine is the most advanced. However, CryTech was bought by EA, which means there a giant POS. Thankfully, the Reality Engine and Unreal Engine 3 are coming to fill the gap.

Cerberus_e
03-07-2005, 03:18 PM
Mountain Man said:

Cerberus_e said:
...the reason why I suspect this:

- the room was used in a binkvideo called "source_hdr02.exe" to show "the power of source" at E3.


Actually, that's an in-game shot from one of my play sessions (rendered on a Geforce FX 5700 no less!).




I know, but that room was also showed at E3. download the source video from 3dgamers if you want, source_hdr02.exe


Mountain Man said:
However, it's also worth pointing out that the Source engine has the lowest hardware requirements of the currently released "next-gen" engines. Valve deliberately limited some of their graphics techniques in Half-Life 2 in order to keep the hardware specs as modest as possible. I'm looking forward to the upcoming "ATI Levels" that Valve is currently working on which are being designed exclusive for high-end systems. That's when we'll really see the power of Source!
.



I hope the ati levels will be compatible on my card http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
they should be, but maybe on low setting, my card is a tiny little bit weaker than yours. so we will have the same problem, if it will be a problem.
do you consider source a next-gen engine? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
and source isn't really optimized performance-wise, they just made the graphics look worse.
for example: DX8 instead if 9 for me. while painkiller, far cry (is that DX9?), etc... runs smooth with DX9 on my FX5200.
smoother than DX8 HL2!!
in other words: far cry and painkiller (both games have better graphics) runs smoother than HL2 http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
but then again, we shouldn't take you seriously http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif (you said yourself)

Drazula
03-07-2005, 03:21 PM
the last thing we need is another tired 'Source vs. Doom 3' debate


When you say "I don't like something" it is because you prefer something else. I was just illustrating exactly the crap you prefer.


that doom3 mods shots of level are just filled with prefabs.


Wow! An amateur team can build a better looking level with just prefabs. Of course that's NOT the point. Lighting, shadows and level geometry have nothing to do with whether they used prefabs or not.


I'll just leave this parting shot:


Ahhh, Kingpin. Whatta great game.


That's the thing, how is the cryENGINE last gen tech? It supports both lightmaps and per pixel stencil shadowing.


Only in lighting and shadowing. As you said, it is a consistency issue. But Cry-Engine balanced it marvelously well.


It's same thing with HL2, just to a much greater degree.


You sir, have a flare for understatement.


I'm done with this thread.


Bye bye. Oooops. You posted twice since then. Next time bring some waffles.


However, it's also worth pointing out that the Source engine has the lowest hardware requirements of the currently released "next-gen" engines.


It is on par with other Quake 2 derivatives.


However, CryTech was bought by EA, which means there a giant POS.


Damn. That sucks!

TerminX
03-07-2005, 05:25 PM
What evil lurks in the hearts of men? Only THE SHADOW (http://img170.exs.cx/my.php?loc=img170&image=d1canals01a00003hn.jpg) knows!

Roger
03-07-2005, 05:34 PM
Drazula said:

I'm done with this thread.


Bye bye. Oooops. You posted twice since then. Next time bring some waffles.



John Kerry's already relieved him, don't ya know? http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

http://img85.exs.cx/img85/8639/716492eggo1cg.th.jpg (http://img85.exs.cx/my.php?loc=img85&image=716492eggo1cg.jpg)

Sayantan
03-07-2005, 06:55 PM
..:::ON-TOPIC:::..

I'm now officially a member of the Recall To Hell team. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif \o/\o/\o/ http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
Though dont expect my name to be there in the main web page. IMO Web pages dont get updated that often.
Anyways you can see THIS (http://manhunter2k5.cybton.com/RTH/wbb2/thread.php?threadid=263&sid=) thread which belongs to the official forum for that mod. You can check my updated rank over there.
But I also told them I'm gonna start working on their mod after I finish my Street Fighter textures. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Roger
03-07-2005, 08:24 PM
Sayantan said:
I'm now officially a member of the Recall To Hell team. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif \o/\o/\o/ http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif



Good job. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Make some killer shit for us. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

Mountain Man
03-07-2005, 08:30 PM
Roger said:
John Kerry's already relieved him, don't ya know? http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif


Damn, that's low. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif

Now come on, guys, don't take cheap shots and think I'm not going to respond just because I said I was leaving the thread.

And for the record, I'm one of Dubya's boys!

Justin
03-07-2005, 10:10 PM
Roger said:
http://img85.exs.cx/img85/8639/716492eggo1cg.th.jpg (http://img85.exs.cx/my.php?loc=img85&image=716492eggo1cg.jpg)



hay what an original and timely joke

SpaceCow
03-07-2005, 10:15 PM
Mblackwell said:Also:

OMG! Harsh and Unnatural!

OMG There too!



Yes it is harsh and un-natural, please note that the daytime outdoor scene looks extremely washed out because the ambient lighting had to be cranked up real high to get the shadowy parts to display at all. This is BAD for anything that isn't doing the exactly same thing as Doom3 is doing. John Carmack has admitted (I think in an interview) a while ago when D3 first came out that this was a clear stylistic choice.

Also, Doom 3 could never run environments the size an detail of the half life 2 (ie the buggy and airboat levels) ones because it wasn't designed for large view distances and uses various features (especially the complexity of it's lighting with the shadow volumes) that would slow your system to a crawl if used on such a large scale. HL2 cut back on the real time shadows, and didn't slap every possible map on every material and (in coalition with an engine designed for large outdoor areas in mind, as opposed to carmacks code which isn't really about that at all) as such manages to run on a wider range of systems and offer the ability to render a wider range of environments effectively with lots of gameplay and action going on.

It's pretty obvious that Carmack doesn't bother to code engines for anything but the game he is currently developing - very ironic considering how often his engines are liscenced. But that side of his business is dropping off now, because people like Epic and Valve provide engines that are much more versatile and really, can do everything that id's stuff can do visually speaking. Source and Unreal have all the features of Doom 3, but in HL2 and UT2k4 they're not used because of performance concerns - they leave pushing the envelope to carmack, because that's what he wants to do, he wants to make games that are like benchmark software. Everyone else is focusing on making games that are fun, pushing the envelope gameplay wise, and technologically accessible http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

DudeMiester
03-08-2005, 04:05 AM
Actually shadowmapping is perfectly usuable in huge environments, the only potential problem is excessive usage of fill rate. However, this is no more a problem with huge scenes then it is with small scenes. That's because the fill rate usage scales with the screen resolution, not the scene size.

Of course, there was recently a paper on Z-pass stencil shadows (Doom 3 uses Z-fail) that solves basically all of the previous problems with them. This form of shadows is much less fillrate and CPU intensive. Then again shadowmapping is far far from free either. Depending on the situation it can use a lot more fill rate then stencil shadows (e.g. high res shadow cube-map for a point light, you have to render the entire scene at a high resolution 6 times). It's just with shadowmapping the fill rate used can be more precisely controlled. So for a huge scene you can use a really low-res shadowmap. Then again with stencil shadows you can also just use a lower poly LOD. So it works both ways.

Roger
03-08-2005, 05:39 AM
Justin said:

Roger said:
http://img85.exs.cx/img85/8639/716492eggo1cg.th.jpg (http://img85.exs.cx/my.php?loc=img85&image=716492eggo1cg.jpg)



hay what an original and timely joke



Hey, what made you leave the elitism to visit the "craphole"? http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Sayantan
03-08-2005, 05:44 AM
Roger said:
Good job. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Make some killer shit for us. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif



Hey thanx for the comment http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif. I'll surely make your room full of yellow and orange of those. http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif

Drazula
03-08-2005, 07:56 AM
Sayantan said:
..:::ON-TOPIC:::..

I'm now officially a member of the Recall To Hell team. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif \o/\o/\o/ http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif


http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif Congratulations. Now go scare the hell outta us! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


TerminX said:
What evil lurks in the hearts of men? Only THE SHADOW (http://img170.exs.cx/my.php?loc=img170&image=d1canals01a00003hn.jpg) knows!


Hehe. It's even funnier on the ceilings when you can track your enemies.

Come to think of it, "THE SHADOW" game would be pretty good. All the Source rendering errors could be considered features! Who wants to make a mod! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Vexed
03-08-2005, 10:19 AM
Jebus.

http://recalltohell.d3files.com/rth_eng/screenshots.htm



Seriously, if you told me these were shots from Doom3 I would probably believe you (I've played the entire game too).

You can take that anyway you want. To me it means: been there done that, let's see something else.

Speaking of been there done that...


Here is a reminder of CRAPPY lighting (look where the light is and look where the shadows are cast), along with crappy clipping.



Awww, ain't it cute? The one is the "De" to the other's "Ja vu" http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
Seriously, why weren't any of us invited to the wedding? Or did I miss something? http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif


Touche! I preferred a new topic. That's why I stopped posting here. But the claims in this topic border on fantasy and needed to be addressed. Some people like to hear themselves talk, whether they have something to say or not.


ctrl+c/ctrl+v ? http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif

Anyway, feature list sounds nice. I doubt I could swallow another all base enviroment though. Unless it's less dry than Doom3's, then it could stand a chance.

Mountain Man
03-08-2005, 10:20 AM
http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Vexed
03-08-2005, 10:21 AM
You know that De ja vu thing I was talking about? .... yeah.

Cerberus_e
03-08-2005, 11:47 AM
Mountain Man said:
http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



are you sure there is no light source after the player more to the left? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Drazula
03-08-2005, 11:58 AM
Mountain Man said:
http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif


I thought this was a Doom 3 topic?

The flaw doesn't even occur with dynamic lighting Cry-Engine, like it does in Source. So the error never occurs on NPCs. Can you track enemies with that Far-Cry flaw like you can in the Source engine? Didn't think so. In Far-Cry, it is cosmetic, in HL2 it breaks gameplay. It is also not ALL OVER THE PLACE like it is in Source. http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif

KTHANXBYE.


Cerberus_e said:
are you sure there is no light source after the player more to the left? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif


He wouldn't know. He has never actually seen the error in Far-Cry.

Kristian Joensen
03-08-2005, 02:20 PM
DudeMiester said:
However, CryTech was bought by EA, which means there a giant POS.



Actually I think they weren't bought, but they have some kind fo cooperation with EA.

DudeMiester
03-08-2005, 04:47 PM
Ok so they're corperate whores, whatever I still can't stand it.

prowler45
03-08-2005, 07:38 PM
Mountain Man said:

And for the record, I'm one of Dubya's boys!



Damn Right!

Sayantan
03-08-2005, 11:31 PM
Drazula said:
http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif Congratulations. Now go scare the hell outta us! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



You can count on me. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
*Strange things are going to happen here soon. You just wait and watch* http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

The Recall To Hell team presents two new screenshots.

http://recalltohell.d3files.com/rth_ger/images/screens/shot11.jpg

http://recalltohell.d3files.com/rth_ger/images/screens/shot13.jpg

So stick that thumb into your mouth and ENJOY ! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Also post comments and suggestions on our mod in our Reca|| To He|| Forum (http://manhunter2k5.cybton.com/RTH/wbb2/index.php?sid=)

laffer
03-09-2005, 01:25 AM
I hope this stuff will support single player as well! Those screenshots look GREAT!!

Sayantan
03-09-2005, 02:56 AM
laffer said:
I hope this stuff will support single player as well! Those screenshots look GREAT!!



There's no question of single player. Its a Single Player mod already http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif. Instead we'll be making the Multiplayer maps out of the single player maps. Also I might be interested to tell you that this is NOT a single player map pack. Its going to have modifications in all aspects. We already got 2 types of coders, some are working hard to make new and interesting AI's and some other are messing around with the whole system. Dont expect too much change but yeah, you'll feel the difference which I'm sure of. <table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler"> Too little are there on the website.We hate spoilers. http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif </td></tr></table>

Roger
03-09-2005, 05:54 AM
Damn nice. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Drazula
03-09-2005, 07:28 AM
Sayantan said:
The Recall To Hell team presents two new screenshots.


I'm scared already! It oozes atmosphere. Great work.

Merlijn
03-09-2005, 09:48 AM
I really like the upper one, we never got to see the crew quarters in Doom3 and this one looks very well designed.

Second shot has again some great architecture. Looks neat. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Keep up the good work! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Cerberus_e
03-09-2005, 12:45 PM
isn't that second picture too big, I already run Doom 3 at 20 fps in corridors http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
14 fps in rooms
9 fps in small rooms with machinery http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
for example the one with the machine where you are supposed to insert the soulcube (with locker 666 containing an imp)

Drazula
03-09-2005, 04:16 PM
Time to scrap your 386...

Sayantan
03-16-2005, 11:07 PM
Ok here's the demon everybody was tempted by Id to kill and it was shown in the E3. But for some unknown reason they didn't get it in the game. The RTH team is re-creating this wonderfull character and are quite on the right track. Though right now we are open for suggestions as of how this character should walk, attack, act, or maybe take a nap. The 3DR forumers who is interested to see the recreation of this wonderfull demon is requested to post their suggestion about it in the Official Reca|| To He|| Forum (http://manhunter2k5.cybton.com/RTH/wbb2/thread.php?threadid=42&sid=) . BTW in case you are thinking ..... you dont need to register to post. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

------ Satan
RTH Team.

http://recalltohell.d3files.com/rth_eng/images/blauhornchen.jpg

Drazula
03-17-2005, 10:24 AM
That is the original imp from the Apple/Geforce 3 demo. I'd like to see that in your mod.

Sayantan
03-29-2005, 09:11 PM
We're really sorry for the dissapointment. But we have to do what should have been done earlier. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Full Details (http://recalltohell.d3files.com/rth_eng/news.htm)

Also if you dont know. I have quit my job in the Street Fighter mod for MP2 too. So many bad thing's hapening. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif :'(

Roger
03-29-2005, 09:12 PM
If this isn't an April Fool's gag, can I question the competence?

Duoae
03-30-2005, 03:26 AM
It's a couple of days early. If it is then that makes them idiots.

Vexed
03-30-2005, 04:08 AM
This is so blantantly obvious http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif, if it's not a joke I'll uninstall Doom3 immediately.

Sayantan
03-30-2005, 04:44 AM
http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif This might be worth checking (http://manhunter2k5.cybton.com/RTH/wbb2/thread.php?threadid=383&sid=) http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif

Enragiated
03-30-2005, 05:12 AM
HAHAH, these guys fooled you good

http://recalltohell.d3files.com/filebase/general/nintendo_ds.jpg

John
03-30-2005, 05:37 AM
I dunno, if this isn't a joke then I believe they are wasting their time completely.

The guy on the forums is comparing this new game on the DS to the original Doom on the pc. http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif Wow, such innovation.

And you can TOUCH! http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif Oooooh!


http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif Who ever said that original innovative gaming ideas had to include us "touching" a screen? It's so gimmicky to me.

Drazula
03-30-2005, 09:32 AM
You guys are funny. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Vexed
03-30-2005, 12:27 PM
Enragiated said:
HAHAH, these guys fooled you good



Fooled who good? Sayantan? I believe he's on the mod's development team. So he's playing along with the joke.

Sayantan
03-30-2005, 01:59 PM
You guys might be interested if I put the spotlight on the features we're gonna use. Here are some quotes from the official forums:-
This one is by "Satan"(ie, me):


Optimization issues

--------------------------------------------------------------------------------
I was asked by a few people about how are we going to make these awesome models to work on such a system. To avoid saying the same words again and again, I decided to post it here directly.
High Polygonal model and shader issues
We already have a bunch of kick-a$$ pro-quality high-polygonal modelers. We won't be making any low poly models. After making ultra-realistic procedural shaders in propreitory 3d packages, we'll even animate them in there. Then we'll get a properly lit render of each animation into specific sequences. Then these rendered sequences of these high poly models will be used as sprites for entities. Problem solved.
Level design
Quite much like what used to be in the Original Doom. Only difference is that you'll indeed be able to see up(like in some later games). Also we promise higher resolution textures than that were used in the original Doom. No bump maps or specular maps will be used though. Thats for sure.
Lighting Issues
A new method of 2d lighting is currently been developed by our programmers. Its not like ...... the moment the monster stands under the light it'll be suddenly visible. The effect of the light will have a nice fall-off which though being 2d and looking like a linear gradient gives a realistic visual effect.
I'm still unsure about how we are going to light up the levels. We are still concepting how to resolve this issue.
I hope RTH fans will still be able to play and enjoy this game as they were expecting it to be enjoyed on PC.

--------- Satan.




Here's a quote from Manhunter, the forum hoster, modeler:


How we get it on the DS:

We bought a Nintendo DS "module Reader/Writer"
You put in the Game module (master module for the presswork for example) and you can write datas on it.
We got 50 empty modules with this extra "DS Developer Computer" how I call it.
Nintendo gave us a few introductions how we can code the things.
I tried a bit and I got a small touchscreen tryout to work.
I just added some small pics of different monsters, just for my own usage, 2 pictures of any monster (full view normal screen, zoomed view touchscreen)
I left the cursor in my tryout, because i just wanted to test the touchscreen.... i added some sounds and zones on the "Touch -image"
so i have a pic of the hellknight and if you touch his head he plays a different sound than touching his leg...
Just a small tryout of myself

Naturaly we have to reduce the polycount than doom3 allows it on the computer.
But we think shock moments will shock like on the PC original.
The NDS has a very good grafic for this small handheld.

we got the 3D exporter of Nintendo and the NDS Compiler to compile the files and load them on a module.

It's not very hard to make, just a bit like making the mod, we could use the engine nintendo used in "Mario 64 DS" but i think we will modify it a lot...




I hope you probably can understand our expectations from this project ahead.

Cerberus_e
03-30-2005, 02:29 PM
why not for the Atari 2600?
you should make a movie where you can see you plugging the catridge into the device, and then the logo appears. "because we were only able to put the doom 3 logo on it, not enough space"

Duoae
03-30-2005, 03:28 PM
Just one question - if it is real - how the hell are you funding this? Development kits are very expensive....

Actually, make that two questions.

And how in Hell's bells did you get permission from iD to produce such a game? Or are you actually not setting it in the "Doom" universe.....

John
03-31-2005, 09:49 PM
Another question ;

Why the hell not on the PSP? It would look much better and, yeah.

I really hope you arent comparing this to Doom 1.

[edit] Oh, and Metroid Prime looks like crap.

Sayantan
03-31-2005, 10:56 PM
Fun's over. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
Bah ...........

*Satan goes back to work for RTH PC*

Mblackwell
04-02-2005, 04:41 AM
John said:
[edit] Oh, and Metroid Prime looks like crap.



Yeah if you are a blind retarded monkey smoking crack.

Wait... nevermind...

lonestar
04-04-2005, 11:13 AM
this is the first time that i'm taking a look into this thread. "wow" was my reaction when i saw those pics. really professional. can't wait.

when can we expect the first playable version of this mod?

Sayantan
06-22-2005, 01:35 PM
The Recall To Hell team presents three new media shots.

http://recalltohell.d3files.com/images/screens/concept11.jpg

http://recalltohell.d3files.com/images/screens/concept12.jpg

http://recalltohell.d3files.com/images/screens/model10.jpg

This is what our mod-leader "Legion_X" has to say about the update:-


Once again it's time to give a little peak at our creative ideas. One of our first weapons is going to be the PTMI-Nailgun, which is already here as a draft for you to marvel at. You will be able to literally nail your enemies with it. As for example the Genetic Mining Workers, which you can see on the second concept. However, a final design has not yet been set, we are discussing...
Finally there is an untextured model of our monorail in profile for you to check out. It is gliding along on its rail with high speed by making use of magnetic power.


Of course we are also still mapping ahead dilligently. Our Artist Junkguy has created a couple of nice ice and water shaders, which will make you feel a really chilly atmosphere on those planets farther out there. Furthermore our leadmapper Elusive is mapping hard on our giant underwater base and our Artist division is currently working on the textures of our known models, as for example the Blauhoernchen und the Spider Mastermind.



Stay tuned and ENJOY ! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Also post comments and suggestions on our mod in our Reca|| To He|| Forum (http://manhunter2k5.cybton.com/RTH/wbb2/index.php?sid=) or maybe take a look at our Reca|| To He|| Website (http://recalltohell.d3files.com/).

Cerberus_e
06-22-2005, 01:48 PM
that enemy looks awesome

Sayantan
06-23-2005, 06:24 AM
I left RTH. It just hapenned really fast and I didn't get much time to think. A n00b team member insulted me being an indian. I couldn't stand it and did just the thing what I had to. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Maybe if they do anymore update, you'd have to find it yourself from now on. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Orochi Avlis
06-23-2005, 06:46 AM
Sayantan said:
I left RTH. It just hapenned really fast and I didn't get much time to think. A n00b team member insulted me being an indian. I couldn't stand it and did just the thing what I had to. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif


He should have left, not you.

Sayantan
06-23-2005, 07:25 AM
Orochi Avlis said:
He should have left, not you.



But the team wasn't ready to make him leave either. So I did the favour by backing out. It just can't go on like that, forever.

avatar_58
06-23-2005, 08:30 AM
Sayantan said:
I left RTH. It just hapenned really fast and I didn't get much time to think. A n00b team member insulted me being an indian. I couldn't stand it and did just the thing what I had to. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Maybe if they do anymore update, you'd have to find it yourself from now on. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



Sorry to hear that, if the other members don't have a problem with your situation then I think your better off leaving. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif What kind of an idiot is a racist in this day and age? http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif

Sayantan
06-23-2005, 08:35 AM
Well, Legion_X did tell me not to leave, but I thought it's a prestige issue since they are not taking any steps against these racism comments. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif

avatar_58
06-23-2005, 08:38 AM
Sayantan said:
Well, Legion_X did tell me not to leave, but I thought it's a prestige issue since they are not taking any steps against these racism comments. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif



Perhaps your leaving will make them think of it. I mean, do they really want an asshat in their group who spouts racist remarks?

Cerberus_e
06-23-2005, 09:09 AM
I agree, you shouldn't have left.
everywhere here you come, you'll have friends and enemies

Orochi Avlis
06-23-2005, 10:10 AM
People here (3DR forums) hate you for who you are, not what nationality or creed you belong too. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

MentalSentinel
06-23-2005, 11:22 AM
Sayantan said:
I left RTH. It just hapenned really fast and I didn't get much time to think. A n00b team member insulted me being an indian. I couldn't stand it and did just the thing what I had to. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Maybe if they do anymore update, you'd have to find it yourself from now on. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



I don't trust messages like that from you anymore. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif

Sayantan
06-23-2005, 11:47 AM
MentalSentinel said:
I don't trust messages like that from you anymore. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif



..... you don't have to Meister. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Anyways just thought to tell you that it didn't bother me a bit. Indeed it is one of the best Doom3 mod. But well, nothing's better than my MP2. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif

kylemf88
06-23-2005, 01:41 PM
But well, nothing's better than my MP2.




Now give me a hell yeah! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Sayantan
06-23-2005, 10:51 PM
kylemf88 said:

But well, nothing's better than my MP2.




Now give me a hell yeah! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Oh Hell Yeah. http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif

Edit: But I'll also start a RE-type Doom3 mini mod. And no futuristic stuff ....... all believable and present day environment. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Drazula
06-25-2005, 01:26 PM
Sayantan said:
Well, Legion_X did tell me not to leave, but I thought it's a prestige issue since they are not taking any steps against these racism comments. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif


If it is that important to you, then you should not have left, you should have made a stand. Leaving allows them to sweep it under the rug.

"What are you willing to do?" You have to ask yourself that.

Obviously the statements made towards you are more important than you working on the mod. So what is the difference if you leave or get thrown out? Take a stand. Don't ask or recommend that someone should be let go, demand it. You should have given Legion-X the opportunity to be great, or fail miserably. Had he done the right thing, the team would have become a LOT closer. If Legion_X does not react as a leader and take steps to rectify the situation, then he is just as much at fault as the butt-munch making the remarks, maybe more. He would deserve to have the whole mod crumble down around him.

Anyone can be a leader when everything is going smoothly. It is making the tough decisions that make great leaders.

On two occasions in forums, I was put in a situation where my family was insulted. In the first situation, a holier-than- thou moderator sat on his hands and did nothing. At that point, it became more important for me to make a statement than be part of that forum. And I did, throwing the entire forum into chaos, forcing the moderator to do his job. Both myself and the person insulting me got banned. (To this day, that moderator thinks he does a good job. http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif ) In the second situation, a young, relatively new moderator took the time to contact me about the situation and let me know he was handling it. I did not have to do a damn thing for the moderator to take control of the situation. Clearly, he is a great leader. I will always be grateful. Of course, now I expect great things from him. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

All I'm saying is give people a chance to do the right thing. Confrontation is not something that most people like. Sometimes you have to give them a nudge to force them to make a decision. Then everything will be out in the open and you will know where everyone stands. And you may find out, you've been working with a great leader. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Sayantan
06-25-2005, 10:10 PM
@ Draz:

As always, nice post there man. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Among the 2 stories you just said, my case is more or less like the 1st one. Firstly I resigned coz this guy was insulting my country, race etc. Secondly, Legion dismissed both me and that guy afterwards for making unnecessary discussions in the hyper-active community. Too bad he should have noticed carefully that all the offensive posts were coming from "this" guy's side, while I was just defending myself. I resigned quite before coz Legion was taking too much time thinking over this matter and the matter went over the edge by that time.

But anyways, I trust my capabilities and truthfullness. I agree RTH is one of the best mod for the D3 scene. But I have to do what I have to do. Secondly I got some more extra time to work on my D3edit skills. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Cerberus_e
06-26-2005, 06:07 AM
but now you left, you gave yourself "won" for that guy, he's happy he won now.

Drazula
06-26-2005, 08:49 AM
Secondly, Legion dismissed both me and that guy afterwards for making unnecessary discussions in the hyper-active community.


The act of a coward, afraid to do what is right.


Too bad he should have noticed carefully that all the offensive posts were coming from "this" guy's side, while I was just defending myself.


http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif Superficial leadership is no leadership.


I resigned quite before coz Legion was taking too much time thinking over this matter and the matter went over the edge by that time.


If you are at peace that you did the right thing then I support your decision 100%.

You always have a home and friends here that will stand by you. Just say the word, and we will rain down on that forum demanding answers, loudly threaten to boycott the mod or spread the word about the incident. We may argue and debate amongst ourselves, but when the outside world threatens us, the 3DR forum family stands together! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Cerberus_e
06-26-2005, 09:03 AM
yeah, that legion X can pay attention, or the whole Drazula's army will attack him http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Sayantan
06-26-2005, 12:53 PM
Drazula said:
If you are at peace that you did the right thing then I support your decision 100%.

You always have a home and friends here that will stand by you. Just say the word, and we will rain down on that forum demanding answers, loudly threaten to boycott the mod or spread the word about the incident. We may argue and debate amongst ourselves, but when the outside world threatens us, the 3DR forum family stands together! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif




Cerberus_e said:
yeah, that legion X can pay attention, or the whole Drazula's army will attack him http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



OMFG http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif ....... my heart is full of joy. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif

Now that I've the support from you guys I even more don't care about RTH anymore. I'll stick with my own Doom3 project. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Actually I recieved a mail from Legion this morning saying that "we really felt sorry to take the decisions, etc, etc. We plan to take you back in our team and this time without that guy (name witheld)". But I somehow felt inscure to continue working with RTH. And a more important thing is that after that incident I became even more self-standing. Technically thinking:-

1. I know Q3radiant.
2. I know Very Basic D3Edit.
3. I can do professional quality technical 3d modeling.
4. I can do crappy organic 3d modeling.
5. I can do both somewhat quality organic and technical textures.
6. I can do professional quality unwrapping.
7. I can do professional quality rigging.
8. Above all I have lots of other technical know-whats and know-hows gathered from different sectors of the 3drealms forum and some other articles; which none of the members in the team has.

So I really think I can start off my very own mini project. I might take some help from some members here and might make it a 3dr forum special mod. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

...... or maybe as an "A Drazula's Army Production". http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif

Kristian Joensen
06-26-2005, 05:58 PM
Drazula, what did you do to Legion X ?

Drazula
06-26-2005, 06:48 PM
I made him an offer he couldn't refuse. http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

DudeMiester
06-26-2005, 09:50 PM
Drazula said:
If you are at peace that you did the right thing then I support your decision 100%.

You always have a home and friends here that will stand by you. Just say the word, and we will rain down on that forum demanding answers, loudly threaten to boycott the mod or spread the word about the incident. We may argue and debate amongst ourselves, but when the outside world threatens us, the 3DR forum family stands together! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Damn straight, I'll ***** that bitch up! Have you ever heard of Troll Hunters? They internet groups of people who hunt scum like this down, so you can find out where he lives, his phone number, etc... Although, they mostly do this for stolen goods and to scammers. Also, if you can get his IP and do a whois, you can contact his ISP and hopefully shut down his internet or at least scare him. Almost all ISPs have clauses in their agreements, that lets them shut you down if you are abusive/racist. You'll need to be able to prove the comments though, people to back you up will help.

Gryph
06-27-2005, 12:28 AM
What an *****. I take offense as well because I, too, am Indian. http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif

I'll not be downloading that mod for allowing such a thing to happen.

Sayantan
06-27-2005, 02:42 AM
Cool down guys. No need to become so aggresive for me. After all we are a slight bit more grown up than those guys. Your feelings for me made me proud already http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif.

Actually that guy was kicked out as well. No need to take any action against him coz he said in his last post in the forum something like ........ "I'm sorry satan I couldn't get my painkillers nearby and got drunk to compensate it and I did that post at that moment". What a retard ..... LOL


Gryph said:
What an *****. I take offense as well because I, too, am Indian. http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif



I meant I'm a south asian indian. Umm ...... are you talking about American Indian? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif ...... sorry but I thought you might be misunderstood. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Edit:- UPDATE INFO:

That retard was a concept artist in the team. I recently heard from an insider that he PM'ed Legion saying that he has copyrighted all the ideas and concepts he has made for RTH. Now it's confirmed that beside being a retard he's also a hard-core bi+ch http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif. Currently the team is looking for loopholes to demand that all parts of the ideas isn't his personal. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Cerberus_e
06-27-2005, 05:43 AM
could he copyright everything that the whole RTH team made then?

Sayantan
06-27-2005, 05:51 AM
Cerberus_e said:
could he copyright everything that the whole RTH team made then?



Impossible. Besides; in that case, we would kill him in the most violent manner the game dev sceneraio has ever witnessed. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Blade Nightflame
06-27-2005, 06:24 AM
Sayantan said:

Cerberus_e said:
could he copyright everything that the whole RTH team made then?



Impossible. Besides; in that case, we would kill him in the most violent manner the game dev sceneraio has ever witnessed. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



Which is? >_>?

Sayantan
06-27-2005, 06:50 AM
Blade Nightflame said:
Which is? >_>?



Maybe something which we dream to see being featured in DNF. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

Gryph
06-27-2005, 08:02 PM
Sayantan said:

Gryph said:
What an *****. I take offense as well because I, too, am Indian. http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif



I meant I'm a south asian indian. Umm ...... are you talking about American Indian? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif ...... sorry but I thought you might be misunderstood. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif:


No mistake. I may not live in India but I am 100% Indian. I even went to St. Joseph's College in Nainital for 3 years. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

But back on topic, that's a really shitty thing he did with the supposed copyright.

Malgon
06-29-2005, 11:18 AM
Sorry to hear that you left when you did nothing wrong. Sounds like from your later posts you aren't as worried about it as the when you first left. I will await the mod, but be saddened that they are no longer receiving your input. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

@ Draz you made some good points, since you've had to deal with similar shit like this before. Good work, for helping to stand up for Sayantan. Nice to know some people give a shit around here. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Off the record, this guy should get f*cked up for immature bullshit like that. http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif

Edit: The guy sounds like a real f*cken jerk. Trying to claim all the stuff as his shit. I guess a dickhead is really born everyday.

Well thats my two cents.

Sayantan
06-29-2005, 01:57 PM
Heh ........... I wonder how the team is dealing with his matter right at this moment. It must have been a nightmare for all of them. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Cerberus_e
06-30-2005, 05:18 AM
Sayantan said:
Heh ........... I wonder how the team is dealing with his matter right at this moment. It must have been a nightmare for all of them. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



you have took the work you did for RTH with you right?
you don't give them things they don't deserve...

I mean, I wouldn't let them take profit of me

Sayantan
06-30-2005, 05:44 AM
Cerberus_e said:
you have took the work you did for RTH with you right?
you don't give them things they don't deserve...

I mean, I wouldn't let them take profit of me



Don't know. Don't Care. That's all I know. Speaking of any art asset if it's with them, I have my own ego and would never calculate what I did for them. If I'm a true artist, I can make them once more. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

seregrail7
07-03-2005, 02:00 PM
I'm sure anything by Sayantan used will be credited for.

Back to Recall to Hell, more new screens. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Here! (http://recalltohell.d3files.com/news.htm)

Drazula
07-03-2005, 05:29 PM
Meh! After what happened to Sayatan, I've lost interest in this mod.

Hey Sayatan, let's do our own mod. We'll call it, "Rescued from Hell". In it we have to free the 'Sacred Spirit' from Hell's minions, who can close the gateway to hell permanently. But the spirit is linked to "the Beast" so we cannot let the space marines that have "Returned to Hell" harm the beast before we break the link. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

We'll kick ass on both marines and hellspawns. And we'll have some first class AI to back it up! LET'S DO IT! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Sayantan
07-03-2005, 10:16 PM
Drazula said:
Meh! After what happened to Sayatan, I've lost interest in this mod.

Hey Sayatan, let's do our own mod. We'll call it, "Rescued from Hell". In it we have to free the 'Sacred Spirit' from Hell's minions, who can close the gateway to hell permanently. But the spirit is linked to "the Beast" so we cannot let the space marines that have "Returned to Hell" harm the beast before we break the link. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

We'll kick ass on both marines and hellspawns. And we'll have some first class AI to back it up! LET'S DO IT! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif





Damn http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif ............. I really would have. But I really clamped my mind on this Present-generation-scenerio based Zombie mod already. I've even started working on it. I thought of something more like the RE type disastrous scenerio and no sci-fi or hellish stuff. I'm just sick of hearing from people of the metal corridors they complain about D3. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

In that case ...... Would you accompany me? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

I'm really intersted to work with an experienced person like you. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Cerberus_e
07-04-2005, 05:49 AM
Sayantan said:
I'm just sick of hearing from people of the metal corridors they complain about D3. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



huh? I love them, very atmospheric, in contrary to some empty rooms in another certain game

Beelze
07-04-2005, 06:18 AM
Cerberus_e said:

Sayantan said:
I'm just sick of hearing from people of the metal corridors they complain about D3. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



huh? I love--


We know, dude, we know. You don't have to try and defend Doom 3 at every point by feeding us your opinions.

Cerberus_e
07-04-2005, 06:35 AM
Beelze said:

Cerberus_e said:

Sayantan said:
I'm just sick of hearing from people of the metal corridors they complain about D3. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



huh? I love--


We know, dude, we know. You don't have to try and defend Doom 3 at every point by feeding us your opinions.



we know you don't want my opinion, I <as talking to Sayantan.
and btw, you always defend HL2, so I don't see what I'm doing wrong that you don't do wrong

Descent
07-04-2005, 07:18 AM
Okay, let's just say everyone has their own opinions against different stuff, so no need to start an uber-small ww3! http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif

Cerberus_e
07-04-2005, 07:41 AM
I already asked beelze to end this war in some HL2 deathmatch, apparently he doesn't want http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

first he said something about a monumental ping, and now he ignores it http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Beelze
07-04-2005, 03:16 PM
Cerberus_e said:

Beelze said:

Cerberus_e said:

Sayantan said:
I'm just sick of hearing from people of the metal corridors they complain about D3. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif



huh? I love--


We know, dude, we know. You don't have to try and defend Doom 3 at every point by feeding us your opinions.



we know you don't want my opinion, I <as talking to Sayantan.
and btw, you always defend HL2, so I don't see what I'm doing wrong that you don't do wrong


Did I defend it in the post you quoted?


Cerberus_e said:
I already asked beelze to end this war in some HL2 deathmatch, apparently he doesn't want http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

first he said something about a monumental ping, and now he ignores it http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


I'm not ignoring it. I still have a monumental ping. It's virtually unplayable for me. Tried to fix it for awhile, but I just gave up. I'm a single-player guy anyway.

Drazula
07-04-2005, 05:58 PM
Sayantan said:
In that case ...... Would you accompany me? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

I'm really intersted to work with an experienced person like you. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


I'm at your command! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Sayantan
07-04-2005, 08:51 PM
Drazula said:

Sayantan said:
In that case ...... Would you accompany me? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

I'm really intersted to work with an experienced person like you. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


I'm at your command! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif

Ronald McDonald
07-11-2005, 01:13 PM
There's nothing wrong with the engine, just the artists.
The ignorant staff of Id http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif with JC on the throne of ignorance http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif

Sayantan
07-16-2005, 11:05 PM
I'm sorry guys (http://manhunter2k5.cybton.com/RTH/wbb2/thread.php?threadid=684&sid=) , but my portfolio comes first.

Also check this. (http://satanworx.sitesfree.com/helmet.htm)

Cerberus_e
07-17-2005, 07:51 AM
I thought you left them?

Kristian Joensen
07-17-2005, 08:01 AM
Ronald McDonald said:
There's nothing wrong with the engine, just the artists.
The ignorant staff of Id http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif with JC on the throne of ignorance http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif



What John Carmack isn't a artist, how can you balme him fo