View Full Version : Teleport effect lotag
Silencer
06-02-2001, 01:36 PM
Just a simple question; what's the lotag that a teleporter's destination SE can be given that doesn't allow you to teleport back through? Like a one-way teleport.
I have done it before in maps, but I've just forgotten what the number is.
Duckman
06-02-2001, 01:50 PM
23.
Silencer
06-02-2001, 02:00 PM
Thanks!
Guest
06-04-2001, 04:21 AM
Or you could push the SE down into the floor.
Kef Nukem
06-14-2001, 05:04 AM
Yeah, but then when you save your work, Build will sometime RAISE the sprite to the ground again, so problably you have to do it twice, but it'll work smilies/images/icons/grin.gif
Bruce Hamilton
06-14-2001, 06:35 AM
Time to edit your sig, Kef... Dukeworld is gone. smilies/images/icons/smile.gif
cyborg
06-14-2001, 11:59 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kef Nukem:
Yeah, but then when you save your work, Build will sometime RAISE the sprite to the ground again, so problably you have to do it twice, but it'll work smilies/images/icons/grin.gif<HR></BLOCKQUOTE>
Build will automatically place a sprite in valid space if it is moved. It is not 'sometimes' - this is consistant.
cyborg
06-15-2001, 05:04 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kef Nukem:
Can I never make a TYPO goddamnit.<HR></BLOCKQUOTE>
You clearly misunderstood the emphasis.
Kef Nukem
06-16-2001, 12:44 AM
Can I never make a TYPO goddamnit.
And yeah I'll change my profile when I have the power to click on that word smilies/images/icons/grin.gif
Kef Nukem
06-16-2001, 12:51 AM
Should be fixed now :>
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