View Full Version : Official F.E.A.R. Discussion thread.
Orochi Avlis
01-15-2006, 06:44 PM
I think people want to lots of different enemies for the sake of having it.
Sure it brings variety, but doesn't mean it automatically makes the combats fun.
avatar_58
01-15-2006, 07:01 PM
Orochi Avlis said:
I think people want to lots of different enemies for the sake of having it.
Sure it brings variety, but doesn't mean it automatically makes the combats fun.
Mind you, we probably play very oddly due to our little melee-only fights during the beta http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif I still prefer to kick instead of shoot if its at all possible.
Damien_Azreal
01-15-2006, 07:09 PM
avatar_58 said:
Orochi Avlis said:
I think people want to lots of different enemies for the sake of having it.
Sure it brings variety, but doesn't mean it automatically makes the combats fun.
Mind you, we probably play very oddly due to our little melee-only fights during the beta http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif I still prefer to kick instead of shoot if its at all possible.
Yeah, I use melee a lot. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif It was good to get used to it in the beta before the game.
And mixing up the fights with melee and guns makes it a lot more varied.
Sometime when we all have time we should get together, just us again, and do another melee round on the docks.
Big truck. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
avatar_58
01-15-2006, 07:13 PM
Damien_Azreal said:
Sometime when we all have time we should get together, just us again, and do another melee round on the docks.
Big truck. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif its a deal.
Damien_Azreal
01-15-2006, 07:15 PM
http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif
I love that big f*cking truck! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
DavoX
01-16-2006, 06:31 AM
I liked fear and i finished it twice, but i didnt like the level of detail, most rooms look so empty http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif, but i guess if the levels where more detailed noone would get nice framerates.
Neptune
01-17-2006, 03:49 PM
Just bought it. Sweet game so far. Wish you could kill your allies, though. BUt, at least, it has GIBS, a thing we've been missing in the last few Blockbuster FPS's.
I really like the game! its like the msot scary PC gam ei've ever played...the giant bullets in the was ahve i never seen before that was impressive...the slowmotion was awesome and the weapons..you maybe walk a little slow..although its a really good game! the player physics are also really nice/impressve...but i still like Half life 2 best http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Micki!
01-24-2006, 03:20 PM
Yesterday, i found the game (one single copy left) for a RIDICULUSLY LOW PRICE!!!
250 DKK... compared to otehr stores, where it costs 380 DKK...
Unfortunately, it was sold, when i waited for a friend, and we ran through the city, to check if it was any lower anywhere else (so we both could get a copy, since there only was one anyways)
Well, crap..! At least we reserved 2 copy's which should arrive at thier store this week (same low price of course)... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Now, i can't even play the game on my shitty system... (i even dount i can install it well) but reading the manual, and experiencing the awesome-ness at my Friends PC, can keep me busy long enough...
(Hmmm... Fresh printed Game-manual... Love the smell...) http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
seregrail7
02-06-2006, 01:57 PM
New patch tomorrow. (http://www.shacknews.com/onearticle.x/40671)
Punkbuster added, along with 3 new mp maps!
Orochi Avlis
02-06-2006, 03:36 PM
seregrail7 said:
New patch tomorrow. (http://www.shacknews.com/onearticle.x/40671)
Punkbuster added, along with 3 new mp maps!
I've been waiting for this patch for quite some time.
Damien_Azreal
02-07-2006, 07:13 PM
The patch isn't coming today. It's been confirmed by VUG that the patch is coming, but not today.
Orochi Avlis
02-07-2006, 07:25 PM
I take it no word on when.
Damien_Azreal
02-07-2006, 07:34 PM
Didn't say, just said it would be soon.
ZuljinRaynor
02-11-2006, 08:03 PM
http://www.gram.pl/news.asp?id=1250
While I was looking for a patch for Polish Morrowind, I found this news story. Basically first the articles goes on how PC is getting RE4 and those console hits and now that it's Xbox 360 time to get PC hits.
It seems more like a speculation by these guys. They say how they think the FEAR and the Condemned engines are similar and does that mean FEAR is coming to Xbox 360.
Some comment translations:
"Ciekawe jaka grafika by byla http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif" - I wonder what the graphics are going to be like http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
"Fajnie. Taka swietna gra powinna byc; na wszystkich platformach." - Cool. Such a good game should be on all platforms.
"Grafika bedzie pewnie lepsza niz; na PC, ale sterowanie padem w grach FPP nie nalez;y do najprzyjemniejszych :-/" - The graphics will be definitely better than on PC, but controls on a game pad in FPP (First Person Perspective) games doesn't belong to the nicest (? - sorry I'm blanking out here).
My translations are getting a bit soggy.
Ktos moze mi tutaj da troche pomocy?
Edit: Fixed letters that won't show up.
This is just speculation on the website's part based on EGM's gossip.
Damien_Azreal
02-11-2006, 08:45 PM
Condemned uses the same engine as FEAR, yes. But as of yet Monolith has no plans of bringing FEAR to the 360, they are happy with it being PC only.
But in time who knows, but if there is a port it won't be done by Lith themselves. They aren't big fans of ports of their games.
ZuljinRaynor
02-14-2006, 07:52 PM
http://www.gamespot.com/news/show_blog_entry.php?topic_id=24321280
Now Gamespot covers the story but they believe it to be likely. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
Damien_Azreal
02-14-2006, 07:56 PM
I don't know... but the FEAR forums are completely bogged with Xbox 360 fanboys complaining because they don't have FEAR. http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
Who knows.
Orochi Avlis
02-14-2006, 08:00 PM
Damien_Azreal said:
I don't know... but the FEAR forums are completely bogged with Xbox 360 fanboys complaining because they don't have FEAR. http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
Who knows.
Reminds me of something I saw today.
A complete PSP fanboy was bitching on how there was a Resident Evil DS but no RE PSP.
And kept on going on saying how it would be better etc etc.
Damien_Azreal
02-16-2006, 12:57 PM
The new patch is now available.
http://www.3dgamers.com/games/fear/downloads/
I downloading it from filfront myself, it's about 256MB.
Duoae
02-16-2006, 01:40 PM
Cool, anything about what it fixes etc?
Damien_Azreal
02-16-2006, 02:24 PM
Here's a complete list of fixes.
Version 1.03
------------
Global:
* Fixed typo in description of HUD fade speed on Game Options screen.
* Fixed crash associated with patch not overwriting default.archcfg file.
* Fixed crash associated with aborting game load from the GameSpy lobby.
* Fixed issue with weapon perturb not being calculated correctly
when held at extreme vertical angles.
Multiplayer:
* CD Key is now hidden when entered in the Multiplayer Client options.
* Fixed Server crash associated with clients using bad strings.
* Fixed random client crash in listen server games with more than
eight players.
* Fixed issue with F.E.A.R. background disappearing on "Find Servers"
screen.
* Fixed typo description of Defend Base Radius option on the CTF
Host Options menu.
* Fixed occasional client crash immediately after joining a remote server.
* Fixed client crash associated with stopping the GameSpy Server Browser.
* Removed restriction on presale content for normal customers.
* Users can now vote for map selection, next round, and next map.
* The Dedicated Server column of the server browser screen has been
removed. The Platform column now shows three different icons: hosted
servers, dedicated Win32 servers, and dedicated Linux servers.
* An additional graphic and sound will play when you are hit with a
headshot.
* Option added to allow NavMarkers to fade out as they get farther from
the center of the screen. The key this is bound to can be set with the
"Toggle Markers" option in the Status section of Configure Controls.
* Added Punkbuster Support.
Server:
* Fixed bad string output for messages typed into the console from a
dedicated server operator.
* Added Japanese character support to FearServer.exe.
* Editing server options with scmd will now update info on remote clients.
* Fixed issue with launching a new listen server after disconnecting from
a server running custom maps.
* Fixed issue with the –archcfg command line option not being recognized
when running a dedicated or listen server with a mod .archcfg file.
* Added a new command line option, -userdirectory <path>, to set the user
directory to the specified path, instead of the default path of
\Documents and Settings\All Users\Shared Documents\Monolith Productions\FEAR.
Please refer to the serverreadme.txt file for more information on this
option.
* The -optionsfile command line argument will now recognize a full
path to the server options file, making it possible to reference an
options file outside of the user directory. Please note that the full
file name must be specified, including the extension (e.g. ".txt").
* The -mpcustomizations command line argument will now recognize a
full path to the customizations file, making it possible to reference a
customizations file outside of the user directory.
* The server multiplayer scoring log file now resides in the user directory
rather than the executable directory.
* The server multiplayer scoring log now provides the unique ID of each
player and the objective points scored by each player.
* Fixed issue with the Linux dedicated server failing to start if the
multiplayer scoring log was enabled.
TerminX
02-16-2006, 02:38 PM
Damien_Azreal said:
* Removed restriction on presale content for normal customers.
That's the only part I don't like. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Would be nice if us presale guys could get an another couple of exclusive skins or models now.. something from closer to the end of the game would be cool, like maybe those red visor clones or the ATC security dudes.
Cerberus_e
02-16-2006, 02:42 PM
What content is it that non-presale versions lack?
TerminX
02-16-2006, 02:47 PM
Cerberus_e said:
What content is it that non-presale versions lack?
It's stuff for multiplayer; a couple of player models and five of those arm badges.
Damien_Azreal
02-16-2006, 03:03 PM
TerminX said:
Damien_Azreal said:
* Removed restriction on presale content for normal customers.
That's the only part I don't like. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Would be nice if us presale guys could get an another couple of exclusive skins or models now.. something from closer to the end of the game would be cool, like maybe those red visor clones or the ATC security dudes.
That would be pretty cool. I loved the enemy clones a the end with the white skull faces.
ZuljinRaynor
02-16-2006, 04:00 PM
I can now use the Pre-Sale stuff? YES! Now I might play FEAR online.
Orochi Avlis
02-16-2006, 10:06 PM
Well, the goddamn Securom issue is back.
I was using one that the actual company released and wasn't supported by VU.
Sigh.......
Orochi Avlis
02-17-2006, 06:13 AM
Wasn't there suppose to be 3 news maps with this patch?
If there was, could anybody tell me the names, besides Dead Wood?
Damien_Azreal
02-17-2006, 08:49 AM
I haven't looked, but I can.
avatar_58
02-17-2006, 01:25 PM
Damien_Azreal said:
* Removed restriction on presale content for normal customers.
Hey...thats no fair. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif How else are we going to show regular customers we are better than them? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Damien_Azreal
02-17-2006, 02:51 PM
avatar_58 said:
Damien_Azreal said:
* Removed restriction on presale content for normal customers.
Hey...thats no fair. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif How else are we going to show regular customers we are better than them? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
I know man... that's it. I want to run around online as Paxton Fettle or the adult Alma. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
avatar_58
02-17-2006, 03:07 PM
Damien_Azreal said:
I know man... that's it. I want to run around online as Paxton Fettle or the adult Alma. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Now that would be funny http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
I'm waiting to install this patch, as I prefer to play FEAR minus the DVD and no "fix" has been released yet. What? I'm not doing anything illegal...I just don't like inserting the DVD every single time I play. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
I believe I should be allowed to considering how much I paid.
Damien_Azreal
02-17-2006, 03:20 PM
I don't think I've taken the DVD out since I've installed it. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif With two drives I just leave FEAR in one, and use the other for all my other games.
Since FEAR is one of my only DVD games.
Orochi Avlis
02-17-2006, 04:20 PM
Orochi Avlis said:
Wasn't there suppose to be 3 news maps with this patch?
If there was, could anybody tell me the names, besides Dead Wood?
Damien_Azreal
02-17-2006, 04:37 PM
I looked and all I saw was Dead Wood. The listing at 3dgamers.com say that the patch adds 3 new maps.
Need to check around I guess.
Orochi Avlis
02-17-2006, 05:54 PM
The two other maps are CTFs.
They are called Speedkill and Streets.
Micki!
02-17-2006, 06:25 PM
I wanna play this game..! http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
(still stuck with my old PC) http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif
Damien_Azreal
02-17-2006, 07:06 PM
I thought they would be in the CTF list, but I never looked. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Tang Lung
02-19-2006, 06:16 AM
What the hell??
I got about half way through the game yesterday, went to play it this morning, and now all my saves are gone! It won't even let me click on load game (it's all greyed out).
Cerberus_e
02-19-2006, 06:51 AM
Click on profiles and see if you are on the correct one.
Orochi Avlis
02-19-2006, 09:15 PM
I found a through explaination of the story, courtesy of shadowmaster2552 on GameFAQs.
-------------------
7.1 Icarus & Origin
-------------------
In the early 70s, Armacham Techonlogy Corporation began looking into genetic
manipulation and enhancement to create the perfect super soldier. The project
was codenamed Icarus, and sought to create a genetically superior soldier. At
the same time, another project was developed under Harlan Wade to create a
psychic soldier, capable of issuing commands and orders to other soldiers via
psychic communication. Both of the projects were soon merged and developed
together by Harlan Wade and other members of the Armacham research staff.
Chosen as the host for the project was Harlan Wade's own daughter, Alma. Alma
had shown extreme sensitivity to the thoughts of others, most especially the
negative emotions that emanated from others. She was also chosen because Wade
did not think that genetics alone were enough to guarantee psychic ability. To
ensure the offspring was psychically capable, it must gestate inside the womb
of another powerful psychic. Thus at age 8, Alma became a part of Project
Origin.
-----------
7.2 Perseus
-----------
Perseus is the codename for the Department of Defense project to create a
psychic commander that can control cloned super soldiers from a safe location,
thus allowing for unprecedented coordination of forces and resulting in an
almost unstoppable military force. Armacham won the DoD contract to develop
the Perseus project, and it was incorporated into their already existing
Origin project. With DoD financing, Armacham began developing their first
prototype for the Perseus Project. At the age of 14, the first prototype was
implanted in Alma, and at the age of 15, she gave birth to the first prototype,
the antagonist of the story. The first prototype, though psychically active,
did not possess the requisite psychic strength to control an army of soldiers.
Soon after the first prototype was born, the second prototype was implanted.
The second prototype, named Paxton Fettel, proved to be far superior in psychic
ability to the first, and was chosen to lead Origin. The first was returned to
the original course of the Icarus project, and was developed into the most
capable soldier possible, due to genetic breeding and extensive training. The
second prototype's psychic abilities were honed to the utmost peak of psychic
control, such that he could control hundreds of soldiers at once. The Perseus
project was promptly deemed a success.
-----------------------------------------
7.3 The Synchronicity Event and The Vault
-----------------------------------------
After being chosen for the Origin project, it was decided that Alma be stored
somewhere so that no outside events, physical or psychic, could affect the
development of the prototypes. She was stored in a secret facility deep under
the ground, bought from the Department of Defense by Armacham in the 50s. The
facility housed a top secret chamber known as the vault, in which Armacham
stored Alma in a chemically induced coma. Though she showed no visible signs
of life or activity, her psychic abilities were still undiminished. When
Fettel was only 7, Alma linked telepathically with him, in what the Armacham
research staff referred to as a synchronicity event. Alma controlled Fettel
telepathically and becam extremely violent, killing several Armacham employees
before being subdued. After the synchronicity event, Armacham shut down the
Perseus project for fear that Alma's violence might reach through Fettel to
the mindless clone soldiers he controlled. The situation remained static for
years, until Genevieve Aristide attempted to reopen the Vault, for reasons
unknown. The intrusion awakened Alma, and she became violent, killing all the
people sent down to the Vault. With Alma awakened again, she was once more
able to link telepathically with Fettel.
-------------------------
7.4 The Armacham Incident
-------------------------
Shortly after the re-opening of the Vault, Alma was able to release Fettel from
his containment cell at an Armacham facility. Fettel soon linked to the clone
soldiers that had been created as part of the Perseus project and proceeded to
begin with the mission that Alma had given him: to kill everyone who had taken
part in the Origin project. The first victim was Chuck Haebeger, one of the
scientists who had done the ground-breaking research on the Icarus project.
Fettel tortured him for information about who else had been a part of Origin,
and where they could be found. This prompted Fettel to attack the South River
Wastewater Treatment Plant, where another of the Origin scientists, Bill Moody,
was attempting to cover up some of the collateral damage, namely the pollution
in the water caused by the Armacham facility where the Vault was located. Once
Moody was taken care of, Fettel and his troops moved on the main Armacham HQ,
where they easily over-powered the ATC Security and began to systematically
eliminate each and every Armacham employee who was unlucky enough to be at work
that day. Their main target however was Harlan Wade, the progenitor of Origin,
and the focus of Alma's immense hatred. Fettel sought to glean from Wade the
information pertaining to the location of the Vault so that he could set Alma
free. Wade escaped however, and proceeded to the Armacham facility where the
Vault was held with the intention of shutting it down permanently. Fettel was
able to extract the information from Alice Wade instead, who had been captured
during the hostile take over of Armacham headquarters. Fettel quickly moved to
take control of the secret Armacham facility where the Vault is located, which
is part of an industrial compound containing a secret military base, purchased
from the government in the 50s. Fettel made it into the Vault, but was killed
by the first prototype of the Origin project before he could free Alma. Harlan
Wade was killed by Alma before he could shut down the facility, and the first
prototype resorted to detonating the reactor core, resulting in a massive chain
reaction that destroyed the Vault and leveled much of the surrounding area.
After the credits roll, it is revealed that the entirety of the Armacham
incident was set in motion by Genevieve Aristide with the purpose of testing
the first prototype of the Origin project, the F.E.A.R. operative who single-
handedly defeated Fettel and his personal army.
Tang Lung
02-20-2006, 04:17 AM
Okay, I started a new game and then quickloaded and it took me to my original game. Wierd.
The game is incredible though. I love it when you shoot them in the leg with the shotty and they do a front flip. I was down a dark corridor and did this accidentaly, and he did the flip with his gun still going off. Even on the low settings im playing it on it looked awesome.
seregrail7
02-21-2006, 02:33 PM
New F.E.A.R, sort of... (http://www.shacknews.com/onearticle.x/40900)
ZuljinRaynor
02-21-2006, 02:42 PM
http://www.gamespot.com/news/6144629.html
FEAR 2 minus the FEAR. :/ Yeah, here is another article on the FEAR sequel stuff.
Cerberus_e
02-21-2006, 03:09 PM
And why is it that Vivendi doesn't allow Monolith to make another game, and why doesn't Monolith own the rights? They're already big enough of a company to be able to take care of it himself.
ZuljinRaynor
02-21-2006, 03:11 PM
Monolith has the rights to everything but the name, that's how I understand it.
avatar_58
02-21-2006, 03:27 PM
Cerberus_e said:
And why is it that Vivendi doesn't allow Monolith to make another game, and why doesn't Monolith own the rights? They're already big enough of a company to be able to take care of it himself.
Maybe Monolith wants to seperate from that company. Maybe they want to try a publishing deal with someone else, or publish the game themselves.
ZuljinRaynor
02-21-2006, 05:19 PM
Monolith wants better packaging!
avatar_58
02-21-2006, 05:20 PM
ZuljinRaynor said:
Monolith wants better packaging!
F*ck yeah!! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
I mean, yes a new standard of entertainment packaging would be ever so lovely. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
Tang Lung
02-21-2006, 06:23 PM
I just finished it this second. I found my new favorite ending of a game ever. The hairs on the back of my neck were standing it was so intense!
10/10 game!
Damien_Azreal
03-19-2006, 11:17 AM
Okay, the newest issue of PC Gamer (I've been meaning to post this for a few weeks) has a great run down of the plot in FEAR.
It's about a three page article, but it's got pretty much everything covered for those out there that didn't get it.
Also, FEAR music is up for download at fileplanet.com. It's supposed to be meant for download and use in mods... but f*ck that.
The music is just so damn awesome I had to download it.
It's about 450MB... but worth it. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Micki!
03-19-2006, 11:43 AM
450Mb..?!
Crap...
Oh well, i'll get it anyways... http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif When i get my new PC that is... http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Damien_Azreal
03-19-2006, 11:52 AM
Actualy, I just looked it's 484.43MB. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
EDIT: But damn is it worth it.
I've been sitting here listening to the opening song, several other really creepy songs.
Plus it has various voice recordings of Alma. I've listened to her laugh, scream, cry and whisper "Get Up." http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif I know what I'm listening to on Halloween next year. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Micki!
03-19-2006, 01:09 PM
But aren't those sounds/tracks already on the Disc somewhere..? I mean, since it's part of the game..? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif
Damien_Azreal
03-19-2006, 01:44 PM
Micki! said:
But aren't those sounds/tracks already on the Disc somewhere..? I mean, since it's part of the game..? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif
Yeah, on the disc... somewhere. But I'm lazy.
So I would rather download a ten minute download than hunt around a DVD, then need the right program to extract the info.
This was easier for me... like I said, I'm lazy. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Micki!
03-19-2006, 03:31 PM
It's just because, i have a limitation for my internet connection...
When a certain amount of MB has been used within a month, the internet can't be used... And will refill when the next month begins...
So downloading big files, will take a big part of that limitation, and may prevent me from using the internet when me and my brother use too much... http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
Anyways, i guess you have it already, so, how many soundtracks, and music tracks are there exactly..? just curious... It might be worth the download (in my case) if it has enough to give... http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Damien_Azreal
03-19-2006, 03:32 PM
Twenty songs, and about twenty different voice recordings of Alma laughing, screaming and whispering.
Micki!
03-19-2006, 03:43 PM
There's non of those scary "Shock" sounds..?! I loved those in AVP2... http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
Ah well, Alma is scary/enjoying enough... http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif (don't take this wrong please http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif)
Orochi Avlis
04-10-2006, 11:30 PM
I just released something:
After we find Moody eaten and the level ends, we see a flashback where we hear Fettel say "I've tried to forget...".
And after reading PCG's article on the story, it hit me that Fettel was sending the memories of Moody to the main character. That's why we hear his voice (Fettel) and not Moody's. He is just relaying what he saw.
Because if you look closely at the end of the flashback, the guy in the corner with his back to the wall is Moody.
Water12356
04-12-2006, 06:30 PM
Can anyone predict when there will be a price drop for F.E.A.R.? I Really want this game, im sick of the demo, but I dont have any freakin money!!!
Cerberus_e
04-12-2006, 06:42 PM
Can anyone predict when there will be a price drop for F.E.A.R.? I Really want this game, im sick of the demo, but I dont have any freakin money!!!
Maybe when the expansion is released (according to the very first source it's scheduled for the end of the year :D)
And it's impossible to NOT have 50 euros. I have a lot of 50 euros :D
You could even try a weekend job :)
TerminX
04-12-2006, 06:47 PM
Can anyone predict when there will be a price drop for F.E.A.R.? I Really want this game, im sick of the demo, but I dont have any freakin money!!!
Mblackwell picked it up at Wal-Mart for around $30 or something. Doesn't seem too expensive to me. I think the game was worth the $60 or whatever it cost after tax for me to pre-order the director's cut from the local EB.
Damien_Azreal
04-12-2006, 07:02 PM
Mblackwell picked it up at Wal-Mart for around $30 or something. Doesn't seem too expensive to me. I think the game was worth the $60 or whatever it cost after tax for me to pre-order the director's cut from the local EB.
Qouted because it is true.
FEAR is more than worth it's retail price. And, like TX said, at Wal-Mart it's onl y like 30 for the regular edition.
YicklePigeon
04-12-2006, 08:49 PM
Here in the UK, only the Director's Edition is available...and it's £14.99 at most retailers (at the time of typing, xe.com makes that $26.26 (rounded to the nearest cent)).
=)
Regards,
Yickle.
Water12356
04-12-2006, 10:29 PM
Its 40 at the walmart near my campus. Damn country walmart not updating their prices..
Mblackwell
04-12-2006, 11:29 PM
It was 42 after tax, and the Director's Cut would still have barely skimmed 50 bucks.
Tang Lung
04-13-2006, 05:29 AM
Got it for 15 quid at GAME, worth every single penny and more.
I need a break from WOW, so I downloaded the demo. Again, it's another FPS, and the story looks interesting. Then again, I already have FPS games, so what is going to convince me to buy this?
Cerberus_e
04-15-2006, 01:55 PM
Because it's better than most other FPS games? :) And because you have another then, of which you don't know what's ahead yet, since you never completed it.
It has very advanced AI that will keep challenge you through the whole game.
Heh. I couldn't even make it past the first level of the game on easy. How am I supposed to finish the game? :)
Cerberus_e
04-15-2006, 02:16 PM
The first level? Do you have the full game?
I thought you were playing the demo :)
Or do you mean first level of the demo? There is only one level.
Don't forget there are medkits, you have to acitvate them manually. Walking over them is not enough.
Damien_Azreal
04-15-2006, 02:19 PM
And slowmo is your friend. ;)
Cerberus_e
04-15-2006, 04:45 PM
Not mine :mryuck:
Decker
04-15-2006, 05:02 PM
I guess Mesh does F.E.A.R. (http://www.mackandmesh.com/videos.php) has already been discussed here? I know it's old'ish, but damn it's funny!
Damien_Azreal
04-15-2006, 05:35 PM
Yep, they released the first video a long ass time ago. Like early december last year... and nothing of a part two yet.
Still, the Mesh deos Doom 3 are the best.
Not mine
Well, it depends on your playstyle a lot. Slowmo would make the game a lot easier for him if he's having trouble with the game.
He wouldn't like my playstyle. Use slowmo only with the shotgun or dual pistols. Use melee more than anything else. :D
Cerberus_e
04-15-2006, 06:14 PM
I don't like slowmotion because it makes the game too easy :D
avatar_58
04-15-2006, 07:22 PM
I don't like slowmotion because it makes the game too easy :D
Not really, it just makes it really fun. Its not like you can do it non-stop. Slow-mo+melee is what makes the SP really fun.
Cerberus_e
04-15-2006, 07:43 PM
No, I think the slowmotion is nowhere near fun. I've never liked slowmotion in any game :)
It makes the combat less "true".
Damien_Azreal
04-15-2006, 09:18 PM
"Less true?"
In a sci-fi horror game? You're worried about it being true? What?
Orochi Avlis
04-15-2006, 09:19 PM
I just released something:
After we find Moody eaten and the level ends, we see a flashback where we hear Fettel say "I've tried to forget...".
And after reading PCG's article on the story, it hit me that Fettel was sending the memories of Moody to the main character. That's why we hear his voice (Fettel) and not Moody's. He is just relaying what he saw.
Because if you look closely at the end of the flashback, the guy in the corner with his back to the wall is Moody.
I meant Chuck Habregger (or however his last name was spelt) not Moody.
I got them mixed up.
big fat lazy
04-15-2006, 10:06 PM
"Less true?"
In a sci-fi horror game? You're worried about it being true? What?
He doesn't want anything unrealistic while he's fighting clones and spirit things. :)
Water12356
04-16-2006, 01:06 AM
Not really, it just makes it really fun. Its not like you can do it non-stop. Slow-mo+melee is what makes the SP really fun.
Oh god yes!! Slomo roundhouse kicks rock! (Waits for chuck norris comment...)
Damien_Azreal
04-16-2006, 08:07 AM
He doesn't want anything unrealistic while he's fighting clones and spirit things. :)
Ahhh... realistic fighting in unrealistic circumstances. ;)
Cerberus_e
04-16-2006, 09:40 AM
Something like that, but not quite like it.
I don't dislike unrealistic elements in combat (like unrealistic hitpoints, insane running speed, ...), but I dislike tools that help you in the combat.
I hate slowmotion, I hate the soulcube, ...
If you think really hard there are exceptions (eg: heat vision or something similar), it's hard to define what I like and what not, where the barrier is.
Damien_Azreal
04-16-2006, 10:08 AM
Well, if you rely on Slowmo as a crutch because the game is to hard then it can become annoying. But to use it in cool fights to get some really badass fire fights or melee attacks going.
That's what I use it for.
I can beat FEAR without using it at all, but I still use it for fun. That's what games are for... I enjoy unrealistic elements. Same reason I enjoy Bullet Time in Max Payne and Double Haste in Painkiller.
To me, it adds to the game a lot fun wise.
Cerberus_e
04-16-2006, 10:13 AM
I enjoy unrealistic elements to, but not slowmotion :)
I tolerated it in Max Payne though, probably because it was the first time I ever played a slowmotion game.
big fat lazy
04-16-2006, 10:58 AM
I tolerated it in Max Payne though, probably because it was the first time I ever played a slowmotion game.
Probably because it was the only thing that made the game fun and unique?
Travis
04-16-2006, 09:53 PM
Melee in this game gets my adrenalin running like nothing else.
I don't think any game has given me that same rush.
I don't actually use melee often, but I'm trying to use it more on my second play through.
Malgon
04-17-2006, 01:27 AM
When an occasion arises to use a melee attack (which doesn't happen often imo), it makes it much more satisfying when taking out enemies, rather than just shameless plugging away. Hit slow-mo and catch the enemies unaware with a melee attack, and it's just pure bliss. Combat was one thing that felt tight in this game, imo of course. ;)
Damien_Azreal
04-17-2006, 02:47 PM
I've found several times to use melee and use it effectivly. I can almost go through the second level with melee only, there are a few times I have to shoot.
But makes for great stealth gameplay, picking the enemies off one by one.
I got used to relying on melee a lot in the Beta, so when it came to the retail I was right in my element. :cool:
For shits and giggles, what three weapons do you tend to use more often? For me it's just like this...
1. Dual Pistols
2. Shotgun
3. SMG
Makes me happy. :D
Cerberus_e
04-17-2006, 03:16 PM
Anything that fires like a machinegun :)
Nailgun, and two different machineguns.
I use the shotgun when they're out of ammo, and I also keep at least one heavy weapon (plasma, or rocket, or that other weird powerful weapon)
Any weapon that mow teh heads down is good. :tinyted:
big fat lazy
04-17-2006, 04:20 PM
In SP I use shotgun and nailgun the most often, and in MP I alternate between pistols, shotgun, smg, and nailgun.
Cerberus_e
04-18-2006, 05:33 AM
Why would anyone want to use pistols?
Damien_Azreal
04-18-2006, 06:32 AM
The dual pistols work great, two to three shots and the baddies go down. :cool:
Plus they are a lot more accurate than some of the machin guns. And, it's just cool to go in John Woo style with dual pistols blazing. :D
Travis
04-18-2006, 07:40 AM
Why would anyone want to use pistols?
Because they're effective and cool?
Cerberus_e
04-18-2006, 11:51 AM
But in multiplayer aren't you better off using POWERFUL guns? :)
big fat lazy
04-18-2006, 01:05 PM
Better than using the assault rifle that everyone and their cousin uses.
Damien_Azreal
04-18-2006, 01:54 PM
Cerb, I don't use the dual pistols in DM. I usualy stick with the assault rifle, sometimes shotgun.
Orochi Avlis
04-18-2006, 09:02 PM
I just found out something interesting.
The AI in F.E.A.R. can open doors.
I was playing through the level where we find Iain Hives "interrogated", and as I was walking along I heard a group of soldiers approaching. I went the other way . As I was near the door, I heard one of them say "Threat sighted!". So I quickly entered, closed the door and continued.
I started firing on some soldiers ahead of me, when I backed off for cover. But I kept getting hit. I turned around and I found that a soldier had snuck up behind me and tried to kill me. I turned around and jump kicked him.
Wondering where he came from, I went to check on the door. It was opened.
I guess the AI doesn't want to open doors during firefights or when we are aware of them due to self persevation.
Micki!
04-19-2006, 10:15 AM
^^
Cool...
I haven't noticed that before...
Mostly they just jump through a nearby window, because there's almost always a window near the doors...
SyntaxN
04-19-2006, 11:26 AM
I read something interesting in another forum that bugs me :confused:
He wrote that a developer explained that their AI is in fact very limited, all the AI´s are very limited in terms of movement options. The maps are just designed to give the AI exactly what they can use :confused:
Can someone explain that or prove it to be wrong?
Cerberus_e
04-19-2006, 11:39 AM
Doors opening is nothing new, I know one portion of the game where a soldier is very likely to open the door each time you play through that part.
It's the part also used as the first part of the demo (the first fighting part once you get out of the sewer)
Travis
04-21-2006, 06:58 AM
I swear that in a part of the office levels, a soldier used a keyboard as cover (like picking it up and using it as a shield before I shot it out of his hands). Maybe I was hallucinating or something.
Malgon
04-23-2006, 08:13 AM
I used the shotgun most of the time for all the up close and personal combat, and any automatic for medium to long distances. I tended to save dual pistols for "special occasions" like reliving matrix fantasies. :cool:
Coolest thing I did with DP was run into a room with slow-mo activated and nail 4 guys, and managed to just ran out of slow-mo right when the last guy hit the floor in a bloody heap. And I'm positive I didn't get hit once. It was sweet. :)
ZuljinRaynor
04-26-2006, 10:47 PM
I'm running FEAR on my new PC maxed out at 1024X768, with no Soft Shadows. :D
But I can't download the new 1.03 patch or when I do download it, it tells me some I/O error that the installation my be corrupt. What the hell?
Mblackwell
04-27-2006, 02:58 AM
I finally beat FEAR. Some of the last stuff was slightly frustrating but simple enough to not be TOO frustrating, but the ending was cool.
My problem with FEAR is that I get what amount to random loading pauses/stuttering. This is even after massive defragging, pagefile increases, adding RAM, optimizing my bios/motherboard, and upgrading my video card. It's the only game it really does it in, and at this point there's no explaination. I've messed with settings soooo much. *sigh*
ZuljinRaynor
04-27-2006, 09:59 AM
I can't run any of the patches.
I can't patch to 1.01. Can't patch to 1.02 and 1.03.
All the installers give an error. :(
ZuljinRaynor
04-27-2006, 10:01 AM
Well, I got the file off of Xfire and it worked. Screw you Fileplanet, AusGamers, Gamershell, and 3ddownloads.
I'm going to play the game from the beginning. :D
Cerberus_e
04-27-2006, 01:53 PM
I finally beat FEAR. Some of the last stuff was slightly frustrating but simple enough to not be TOO frustrating, but the ending was cool.
My problem with FEAR is that I get what amount to random loading pauses/stuttering. This is even after massive defragging, pagefile increases, adding RAM, optimizing my bios/motherboard, and upgrading my video card. It's the only game it really does it in, and at this point there's no explaination. I've messed with settings soooo much. *sigh*
Same problem.
Mblackwell
04-27-2006, 02:05 PM
Same problem.
It's so aggrevating, I wish there was a console in the game so I could see how it was handling memory/cache. It could be as simple as the game not properly detecting resources... *sigh*
Damien_Azreal
04-27-2006, 02:36 PM
http://www.3dgamers.com/news/more/1096484625/
New patch, takes FEAR to 1.4.
I started playing this again.. I really do like the game but just hate the movement. It feels jerky when it's not really and yeah I turned down bobbing but it just doesn't feel right.
Anyway I'm sure I'll get used to it. Really love the gunfights in it but the environment is pretty sub-par.. except for of course when you see stuff like this:
http://dump.theleafyisle.com/gameshots/fear/Screenshot029.jpg
and this:
http://dump.theleafyisle.com/gameshots/fear/Screenshot032.jpg
Wow.
Also love how the water actually reacts to everything.
TerminX
04-27-2006, 03:47 PM
Here's a better link to the patches: ftp://ftp.sierra.com/pub/sierra/fear/updates/
avatar_58
04-27-2006, 03:53 PM
ADM - it feels like that due to the full body movement for one thing. Your fps view moves as your third person model does. I hated it at first, but after playing FEAR for so long and then Condemned....I prefer it to the racecar-no body views of old.
Damien_Azreal
04-27-2006, 04:01 PM
Thanks for the link TX, I was just bored and browsing looking for interesteing demos and such. :D
ZuljinRaynor
04-28-2006, 02:35 PM
Anyway I'm sure I'll get used to it. Really love the gunfights in it but the environment is pretty sub-par..
Yeah, real world offices and buildings are pretty sub-par. :p
Damien_Azreal
04-28-2006, 02:46 PM
That's the main reason that both FEAR and Condemned get ragged on for their graphics. The games both look amazing, but people tear them down. Because they look realistic, people tend to become bored with reality and when it's rendered like FEAR does it it doesn't look impressive because we see it day to day.
EDIT: Also, just found out how much I love my PC and GPU. :D For shits and giggles I turned texture detail to max and tried it with 2xAA still on. It still ran great. :eek: I'm a happy little boy.
Cerberus_e
04-28-2006, 02:48 PM
I disagree (in reply to the posts above D_a, since he posted when I was replying), FEAR has some of the most immersive environments I've ever seen. The stencil shadows, sound, and great level design help a lot too to make them interesting.
avatar_58
04-28-2006, 02:49 PM
FEAR maybe, but Condemned? I didn't find the environments boring at all....they were creepy and some were actually very cool looking (the department store and abandoned house)
I read that in a review before getting the game, and I'm glad I didn't take it to heart.
Damien_Azreal
04-28-2006, 04:10 PM
I loved the levels in both games . :love: Dark, creepy and full of detail. They felt more alive than a lot of levels in other games.
It's just that they look realistic and like places we've been or seen in real life, so people tend to take them for granted.
And I've passed the game :D
http://dump.theleafyisle.com/gameshots/fear/
All my screenshots that I took.. be waned massive spoilers in there. So if you want to play the game then I suggest don't look at the later shots.
Now as for the game.. I really enjoyed it. This was the second time I tried playing it but the first time I just didn't like it and quit less then a quarter of the way through.
Now I decided to push through it and I really liked it. The story was a bit confusing (can someone summarise it all for me?). Some of the environments and effects that were in there were truly amazing.
I took some screenshots of most of the stuff I really liked.
Can't wait for the sequels to come out, hopefully we hear more about those at E3.
Oh yeah.. it took me 3 nights to pass it all, so it wasn't really that long. I think the length is the perfect length for a FPS, I wouldn't like it much if it went on any longer. It would get stale in my opinion.
Mblackwell
04-29-2006, 01:50 PM
ADM:
What I got from it was this: Basically Alma had two children in matter of fact, you and Paxton, you being the first, Paxton being your brother. You were bred to be a super soldier, and Paxton to be a controller. They seal everything up, but as Alma's anger builds her power grows and eventually she links with Paxton to get revenge.
When Paxton eats people he gains their memories, which allows both him and Alma to learn more. It seems that she is trying to kill you, but she doesn't try as hard as she could... she's still figuring everything out. And by the end it finally hits.... you're her son: "And she wants her baby back!"
See, that's all she wanted, a bit of revenge and to get her children back.
Someone correct me if I'm wrong ;).
MB:
So why does she try kill you at the end? Does she want to take you into the spirit world with her? Also if Paxton and Alma can control minds why can't you? Is slow motion the only ability he has?
Another thing, how come he can survive so much.. like the nuke at the end?
Mblackwell
04-29-2006, 02:12 PM
ADM:
I think it's part of your genetic engineering (if you remember they talk about engineering the baby). You're specifically supposed to be an invincible soldier I suppose, and if they made you telepathic you'd be unstoppable by anyone.
Why she tries to kill you, perhaps it was to take you to the spirit world with her. After that scene where you find out you were born from her though she says "I know who you are" and then you never see or hear from her again until the helecopter.
As for surviving the nuke, I think that's just part of your awesomeness ;).
My real question about the game is why they give you a reflex booster right before the end stuff: when you never ever use slowmo again.
Cerberus_e
04-29-2006, 02:14 PM
ADM, all those questions have been answered in the previous pages, by Orochi Avlis, Damien_Azreal, or FireFly. Or was it in that other FEAR thread?
You might want to look there for a detailled summary.
MB:
Hmm good point. I think the story wasn't as fully fledged as I would have liked. I mean they don't even say why she's trying to kill you and she even still tries to kill you AFTER you find out you were her son and Paxton's brother.
See Paxton didn't try to kill you at all. He just sat there as you put the bullet in his head and yet Alma, your own mother, tries to kill you for some weird reason.
Now another thing.. if she's just trying to bring you into the spirit world then why wasn't she the one who killed Paxton.. I mean Paxton led you to the Vault and you were in the vault and yet Paxton was still alive. He wasn't needed anymore.
Or did she know that you would kill Paxton as well?
Also why did Wade (can't remember his first name.. Howard?) release Alma? Because he felt sorry for her? That was his daughter right? I mean he knew what would happen if he released her. In fact he said that it was right that
the monster would always turn on the creator.
Why would he jeopardize the whole state of the world and his daughter (remember that he doesn't know she was killed by Paxton) by releasing Alma? It really doesn't make sense, especially from all the hassle he was giving that lady in the first place.. the one that Mapes guy was working for.
Mblackwell
04-29-2006, 02:29 PM
ADM:
Maybe he eventually felt sorry for all she'd gone through, and those fatherly instincts kicked in. Maybe he thought she would settle down, or maybe he was counting on her being destructive.
I didn't quite know what to think when I saw Paxton just sitting there over Alice's body. He just sits there and you smack him in the head or fire off a shot and that's it. It seems a bit anticlimactic.
Maybe she used Paxton to bring you there. Maybe you're her favorite!!!
MB:
Yeah it was quite a bit anticlimactic.. it seems that he wanted to be killed. Maybe the link between Alma and him was broken now that Paxton had brought you there and that all that was left was death.
Okay looked through the thread and found what you were talking about Cerb:
http://forums.3drealms.com/vb/showpost.php?p=252942&postcount=1292
(fixed the spoiler tags in the post as well)
Helps explain some stuff abit better.
Damien_Azreal
04-29-2006, 02:39 PM
ADM,
Alma is already dead. Having died several years ago, Paxton and you are her children. Paxton, your brother, has always had a "link" to Alma mentally. You have not.
For some unknown reason you can see into Alma's mind, but she can't use you in the same way she can Paxton.
She tries to kill you at the end. The way I took it is she wanted her children back. "They took my baby... give him back to me." And later she screams, "Give me back my baby!" She wants her children back, even in death. So to get her babies back she is willing to kill them so she has them with her in death.
Or at least that's how I took it. :D
DA:
Yeah I understand that but it's just abit weird how she tries to kill you and not Paxton.
Also just rewatched the ending now and yeah I didn't know it had that sound clip at the end of the credits. So it was all a test eh? Goes to show you how powerful the main character is.
Can't believe that they would be willing to lose all those lives just to test it out
Mblackwell
04-29-2006, 03:14 PM
ADM:
But if the test succeeds it also simultaniously gives them a massive cleanup job on all their old problems.
MB:
Yeah sure but it also attracts A LOT of attention to the business. You'd need to have a damn good PR guy :p
Cerberus_e
04-29-2006, 03:37 PM
This story has something magical so I always forget it :D Normally I never forget much of games. I can remember the storyline, dialog, and could even map out some levels on paper. But with this game, no matter how much forum-posts I re-read of the storyline, I keep forgetting it :D
Probably because I don't got all pieces of the puzzle filled in while I was playing.
ZuljinRaynor
04-29-2006, 08:13 PM
Well, one of the PCGamer Issues had spoilers, and they were just what I expected.
Alma wants to kill you and not Paxton because you kill Paxton. Paxton was bait to bring you to her so all three of you would be reunited.
Damien_Azreal
04-29-2006, 08:25 PM
Yep, she knew you would take care of Paxton... then she could kill youy. And you would all be together again. I'm willing to bet if you didn't finish Paxton... Alma would have sooner or later.
ZuljinRaynor
04-29-2006, 08:54 PM
"We're a happy family... with 9mm bullet holes in our heads and blown up brains." :p
Damien_Azreal
04-29-2006, 10:26 PM
Pretty much. ;)
Maximum
04-30-2006, 01:09 AM
Holy crap... after reading through this thread... FEAR is more awesome then it was :woot: I never thought of ANY of this... I guess I was really spaced during the game. I gotta play through it again... darn ;) (After reading what yall were talking about. ADM and MB) And that second to last pic, with Alma, always gives me chills ADM, 137 i believe it was. :D
Yeah that was awesome :D Looking at the pic still scares me :p
I would actually like to play through the game again.. might pic up some more stuff. It is a very good story, if only very cryptic :D
ZuljinRaynor
04-30-2006, 02:24 AM
That's what makes it awesome. Those that don't care for story can easily ignore it; those that want it, they gotta put the clues together,
Travis
04-30-2006, 07:24 AM
I'm playing through it a second time and the story is much easier to understand, all the little phone messages and stuff make complete sense.
Damien_Azreal
04-30-2006, 08:09 AM
Started a new game last night, this thread inspired to me to. It'll be my fourth time through. :D
ZuljinRaynor
04-30-2006, 11:05 AM
Is there a way to play FEAR windowed?
ZuljinRaynor
05-04-2006, 02:00 PM
http://www.gamespot.com/pc/action/fear/news.html?sid=6148966
:/ New Single-player content? If we don't get it... that fscking sucks.
Damien_Azreal
05-04-2006, 03:21 PM
They probably feel the need to add new content to it to bring Xbox fans attention to the game.
I don't care if we get it or not, we go tthe game first. And IMO we got it on a better platform. :D
avatar_58
05-04-2006, 03:38 PM
And IMO we got it on a better platform. :D
I think our multiplayer matches proved that. ;) Although I still think it would be funny if they let both platforms play each other, but I guess that will never happen.
ZuljinRaynor
05-04-2006, 03:43 PM
Yeah, cause the PC owners would own the 360 users since Auto-aim would have to be disable for fair-fights. XD
Orochi Avlis
05-05-2006, 01:29 PM
Extraction Point (http://pc.ign.com/articles/705/705249p1.html) confirmed.
:woot:
Maximum
05-05-2006, 01:32 PM
YEAH!!!! :woot: More crap my pants moments instore :D
avatar_58
05-05-2006, 01:33 PM
Extraction Point (http://pc.ign.com/articles/705/705249p1.html) confirmed.
:woot:
What the hell? VUgames and Timegate are making an expansion with little Monolith help, at the same time Monolith is working on a full length sequel under a new name?
Monolith has announced it is creating its own full-length follow-ups to the first game, albeit under a different title.
Alll.....righty then. :doh:
Orochi Avlis
05-05-2006, 01:39 PM
Maybe the expansion plays off into the sequel.
Well the game shared the same name as the team, maybe in the sequel we aren't part of the group anymore. Or maybe they dissovle.
Now that's some nice things.
avatar_58
05-05-2006, 01:43 PM
Maybe the expansion plays off into the sequel.
Well the game shared the same name as the team, maybe in the sequel we aren't part of the group anymore. Or maybe they dissovle.
I'm more worried that this expansion is mostly developed by a third party. I hope they don't loose the whole horror feel of FEAR. A desecrated city should be easy to use for scaring people ;)
I'm curious whether or not Monolith's sequel will have anything to do with this expansion. It almost seems to me like Monolith and VU had differing opinions on where to take the game and decided to part ways.
Damien_Azreal
05-05-2006, 02:25 PM
:woot: And again, f*cking :woot: :p
I'm very stocked about this, new game to go into my sig! I don't remember the reason for the split, but Lith had it's reasons. And I'm not sure it had anythign to do with the actual story or future of the game.
Monolith is very protective of it's games, I bet they are working closely with Timegate to make sure the expansion flows into the sequal they are working on.
I was hoping at the end of FEAR we would be able to run around the city after that explosion. And now... we get to! :D I'm a happy little sombitch.
Orochi Avlis
05-05-2006, 02:36 PM
I want more nightmare sequences like the end of the game.
Damien_Azreal
05-05-2006, 02:37 PM
Now that Alma's free... I'm sure we'll get a whole lot more than just nightmares. ;)
Orochi Avlis
05-05-2006, 02:41 PM
I would like to see more of Fettel and Jankowski.
But I know it won't happen because Fettel was responsible for the ghastly Jankowski appearences. Maybe Alma might make Fettel appear in a dream sequence.
Damien_Azreal
05-05-2006, 02:59 PM
Well, it's still a good possibility that Alma still wants her sons back. She has one... so chance has it she's still after you.
I'm willing to bet she;ll use ghost like appearences of Fettle to get to you, don't know about Jankowski though. His bit might be competely done.
But there is still Jan, she's still tagging along.
God there are so many different things they could do with the story... I'm so damn curious and excited. :D
dark_angel
05-05-2006, 03:44 PM
Now that F.E.A.R. has an expansion announced, where's Quake4 bloody one?:p
Parkar
05-05-2006, 03:58 PM
http://www.gamespot.com/pc/action/fear/news.html?sid=6148966
:/ New Single-player content? If we don't get it... that fscking sucks.
Same things happens when games get ported to PC from time to time as well. Nothing to get all worked up about. Developers just tends to add a bit extra to ports done a few months after the original game to up the value of it. In some sense I guess it's a case of not being able to both keep and eat the cake (getting it first and get the extra).
Orochi Avlis
05-05-2006, 04:24 PM
With Fable, didn't they add 33% more content?
avatar_58
05-05-2006, 04:30 PM
With Fable, didn't they add 33% more content?
Which they then re-released on the consoles.
Travis
05-05-2006, 11:42 PM
I'm very excited for the expansion, FEAR was the best game I've played in a long, long time, and the ending was such a cliffhanger...
Or...a helicopterhanger?
ShadeEX
05-06-2006, 08:26 AM
wow... i need to serch more on google... :doh:
nice to know there will be more Fear...
:woot: :woot:
Awesome! I'll definitely be getting this.. sucks though that Monolith isn't making it.
ShadeEX
05-06-2006, 08:44 AM
Awesome! I'll definitely be getting this.. sucks though that Monolith isn't making it.
yeah i agree on both parts..
StratonAce
05-06-2006, 09:41 AM
That's okay, ADM, it will be amazing, I assure you. ;)
That's okay, ADM, it will be amazing, I assure you. ;)
So THAT'S the game you're working on!? Kickass.
I totally forgot you work at Timegate. Hook me up with a free copy ok? ;) Oh and you've been slack with your emails.. we need to catch up.
dark_angel
05-06-2006, 10:25 AM
Well, I will be more interested in what Monolith is doing, definitely something creepier!;)
Cerberus_e
05-06-2006, 10:30 AM
Kickass.
No, it sucks, you've said it yourself :D ;) Funny.
No, it sucks, you've said it yourself :D ;) Funny.
Well yeah a team I had no idea of working on a game I love isn't too good, but now that I know (and remember) that Strat is working there gives me tons of confidence.
He's amazing and so I have no doubt this game will kick all sorts of ass now.
Strat: Now I remember you telling me you're working on something that I would really love, had no idea what you were talking about then heh.
Cerberus_e
05-06-2006, 10:34 AM
What is his past line-up?
He was a Max Payne modder.. made the great mod Katana with Maddieman (previous mod here at the forums.. moderated the Max Payne forums). This is his first job in the gaming industry, but if you've played Katana and see the kickass level design and cinematics there you would understand.
Cerberus_e
05-06-2006, 10:39 AM
Well, if a mod got him in the industry it has to be good:)
Well, if a mod got him in the industry it has to be good:)
He did some Unreal work as well but didn't release any as far as I know.. I'm sure Strat can tell the whole history here ;)
ShadeEX
05-06-2006, 10:53 AM
That's okay, ADM, it will be amazing, I assure you. ;)
Wow...
man ive always loved the katana mod...
ao again i agree with ADM..
Damien_Azreal
05-07-2006, 10:50 AM
That's okay, ADM, it will be amazing, I assure you. ;)
Your working on FEAR's expansion? :eek: You lucky son of a bi.... :D
I'm an so damn excited for this, I understand people being unhappy that Lith isn't doing it themselves. But they're working on FEAR's sequal.
This way they can focus almost completely on teh sequal, while overseeing the expansion. I doubt Lith is just letting Timegate do whatever thet want with the title.
I would be willing to bet they are watching over their development in the same way 3DRealms is overseeing HH's with PREY.
Straton, how kick ass will the footage shown at E3 be? :D
Cerberus_e
05-07-2006, 11:37 AM
Kickass enough to make you jealous while you "wait slowly until the videos went around a bit before you download the HD version from Gamer's hell" :D
Damien_Azreal
05-07-2006, 11:39 AM
Yep, but the wait is wroth it. :) Why loook at a small, grainy video... when I can wait a bit more and download the nice clear crisp one.
And compared to last year at E3 when I was still on dial up... waiting this year won't be a problem.
StratonAce
05-07-2006, 05:24 PM
Your working on FEAR's expansion? :eek: You lucky son of a bi.... :D
I'm an so damn excited for this, I understand people being unhappy that Lith isn't doing it themselves. But they're working on FEAR's sequal.
This way they can focus almost completely on teh sequal, while overseeing the expansion. I doubt Lith is just letting Timegate do whatever thet want with the title.
I would be willing to bet they are watching over their development in the same way 3DRealms is overseeing HH's with PREY.
Straton, how kick ass will the footage shown at E3 be? :D
Damien, I think you'll like the trailer a lot. Although honestly, we've got a lot more and better stuff in the game than will be in the trailer. Not to say the trailer won't be great. I certainly think it is, it's just that we've done a lot more "cool" content since it was decided what would be shown at E3, quite some time ago.
I don't think there's too much I can really tell you without getting into trouble.
ZuljinRaynor
05-08-2006, 04:04 PM
VG E3
"F.E.A.R. 360 The best shooter of 2005 comes to the Xbox 360 with brand new single player and multiplayer content. F.E.A.R. is a paranormal action thriller presented entirely in first person. It is an unprecedented adrenaline rush of close quarters combat seamlessly melded with the spine-tingling, shocking intensity of the unknown. Developed by Day One Studios. Expected Release: Q4 2006; Platform: Xbox 360"
Motherfscker... can't Monolith do something to get the new content to us? The 360 in no way deserves more FEAR. They deserve if anything just vanilla FEAR.
"F.E.A.R. Extraction Point (Expansion Pack) In the expansion pack for the critically acclaimed F.E.A.R. Extraction Point kicks off where the original title ended – with a bang. The First Encounter Assault Recon Team (F.E.A.R.) returns to battle the now free Alma and her deadly minions across a desolated city. Developed by TimeGate Studios. Expected Release: Oct. 2006; Platform: PC"
Why not directly by Monolith but some 3rd party is doing it with Monolith just looking over them. I don't think this'll work out well, but it can become like CoD: UO and own.
Damien_Azreal
05-08-2006, 04:22 PM
The new single player content might turn out to be nothing more than a few new weapons or different types of clone soldiers.
In either way, FEAR is completely awesome. To go back and add to the original could make it worse. We get an expansion... that's more than enough for me.
Cerberus_e
05-08-2006, 04:32 PM
I agree, the Xbox 360 can keep their extra content, because it's to the expense of some of FEAR's gameplay mechanisms they will miss on. And we'll get an expansion pack. I hope for Dr.Kill it comes to the Xbox 360 as well :D
I'm not interessed in the new content, not even if they're actual levels, since they can never be as complex as on the PC gameplay-wise
Damien_Azreal
05-08-2006, 05:01 PM
Most of the time when they add new levels to a game like FEAR it throws something off. With the story being setup the way it is, it would be strange to put a new level or something totaly new into it.
With Riddick they added a new level into the middle of the game for PC, but it wasn't much. And the story wasn't as strong in Riddick as it is in FEAR.
And Extraction Point will most likely come to the 360, but probably months later.
ZuljinRaynor
05-08-2006, 05:20 PM
I hate multiplatform.
Damien_Azreal
05-08-2006, 05:29 PM
Well, Extraction Point is being made for PC now. It'll most likely get ported later, they aren't making it a multiplatform right now.
Thread getting too big.
Discussion continued here:
http://forums.3drealms.com/vb/showthread.php?t=17422
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