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icculus
04-01-2005, 03:55 PM
We have Shadow running on Linux:

http://icculus.org/shadowwarrior/firstrun.jpg

Obviously, there's a ways to go, but it mostly renders correctly, the sound overall works. It's pretty crashy yet, but you can fight through most of the first level before it blows up.

I'm sure this will eventually become Windows, BeOS, Amiga, MacOS, Solaris, Dreamcast ports, if the icculus.org Duke3D port is any indication, but you're probably better off waiting for JonoF on the Windows front, if the JonoF Duke3D port is any indication. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

The source code is in Subversion (http://subversion.tigris.org/ for details on what that is), and can be grabbed here:

<a href="svn://svn.icculus.org/shadowwarrior/" target="_blank">svn://svn.icculus.org/shadowwarrior/</a>

Questions can be directed to icculus@clutteredmind.org ... I don't check these forums much anymore, so that's the more direct route to nag me. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Enjoy!

--ryan.

Parkar
04-01-2005, 03:57 PM
heh, that was pretty quick.

jbailey
04-01-2005, 04:03 PM
Man! talk about fast!...

Maren Gnawol
04-01-2005, 04:17 PM
That was a totally premature ejaculation-like release http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif , *me runs and does what the port takes to be downloaded*.

JonoF
04-01-2005, 11:24 PM
My word, you guys are fast. :-)

Jonathon

Mephisto
05-09-2005, 01:03 PM
icculus' port doesnt work well for me. it has some serious rendering issues. the build engine's test application has the same problem, so its not SW specific, but something with the engine.
also, pressing Esc in the menu doesnt work, so i often had to kill the game because i got stuck there http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif