View Full Version : Shadow Warrior Re-texturing Project
Kennedy
06-13-2007, 06:26 AM
ok tried the button but
http://home.arcor.de/punksk8er/button.gif .. it definately needs a turn
don't know if i can change it in the def... but if you have to change the model .. could you please also change the size of the middle button to the size of my texture .. i tried sticking to the original proportions and i think your middle part of the button is a bit too big.
btw did a small revision of the two buttons ...
Do the highres SW DEF files support ANGADD? That may be able to fix the orientation on the padlock and button.
The button model itself though may be more dificult to change as it allready has the animations added
Luigi
06-13-2007, 06:28 AM
You need maphacks to fix those orientation issues.
Parkar
06-13-2007, 09:04 AM
You need maphacks to fix those orientation issues.
No, in the case of wall aligned sprites fixing the model is the way to go. Adding map hacks to fix a problem in the model is not the way to go. Especial in the case of user maps. People should generally not need to make map hacks for new maps.
Luigi
06-13-2007, 09:26 AM
But for example the padlock is fine on the first map of the shareware episode. So for the padlock you need maphacks. Don't know about the button though.
heebijeebi
06-13-2007, 10:20 AM
so after 69 new textures and 15 fixed/revised i decided to release a new version:
i haven't inlcuded the models for the two switches because they don't work porperly yet ...
SW HRP 06-13-07 (http://htown.java-pur.de/SW_HRP-06-13-07.rar)
Changes (http://htown.java-pur.de/changes.txt)
Luigi
06-13-2007, 11:09 AM
Try this padlock model it works fine, not like the version in the hrp
heebijeebi
06-13-2007, 11:14 AM
Try this padlock model it works fine, not like the version in the hrp
thank you! it will be in the next pack ..
Psykomanius
06-13-2007, 12:08 PM
YEEEES !!!
The Re-texturing Project running again :woot:
Thanks heebijeebi :D
Besli
06-13-2007, 04:22 PM
Superb Textures!
Here is a sign that should be remade:
heebijeebi
06-14-2007, 07:23 AM
sth. like this ??
http://home.arcor.de/punksk8er/4950.png
Luigi
06-14-2007, 09:45 AM
The sign itself is good, but the fish looks nothing like the original. I think the Koi should be modeled first and then used for finishing the texture, or you could use this picture(it was made by Papou008):
http://forums.3drealms.com/vb/attachment.php?attachmentid=4000&d=1133647205
Also here are some updated defs. I changed the size of the wooden barels, so they look closer to the original now, and added credits to the models.
heebijeebi
06-14-2007, 10:38 AM
The sign itself is good, but the fish looks nothing like the original. I think the Koi should be modeled first and then used for finishing the texture, or you could use this picture(it was made by Papou008):
http://forums.3drealms.com/vb/attachment.php?attachmentid=4000&d=1133647205
Also here are some updated defs. I changed the size of the wooden barels, so they look closer to the original now, and added credits to the models.
yes when there is a model it is easier to make the sign .. its hard to find a koi looking like ones on the original sign ...
Besli
06-14-2007, 01:26 PM
The sign is good now, but I agree the Koi could be better!
I just wanted to tell you that this sign needed to be remade, since there are a lot of wooden signs that are allready remade. And I think they should have the same style.
hitman71
06-15-2007, 12:12 PM
excellent work from all contributors. really great to see some good advances again. makes me wanna play all the way thru the game again now.
i wanted to ask, did that last full hrp include the duke pack that luigi posted ? Are the duke textures really the same as the shadow ones ??
heebijeebi
06-15-2007, 12:29 PM
excellent work from all contributors. really great to see some good advances again. makes me wanna play all the way thru the game again now.
i wanted to ask, did that last full hrp include the duke pack that luigi posted ? Are the duke textures really the same as the shadow ones ??
yes the duke textures posted by luigi are included.. they look like the originals ...
heebijeebi
06-17-2007, 07:18 AM
two new textures:
http://home.arcor.de/punksk8er/0256.png
http://home.arcor.de/punksk8er/4870.png
hitman71
06-17-2007, 03:34 PM
Man, you replacing my bricks tile with one that looks like it was lightly brushed with black paint ? 0256 was originally by me, and updated recently by someone else. After playing SW again with the latest pack i thought the bricks were spot on. Now you changing them again ??
I'm not angry, i don't care, but from looking at your version, it seems very different. Did you test it ingame ?
What does everyone else think of it ?
0815Jack
06-17-2007, 04:05 PM
hmmm at the moment i have no compare..
but i find i very hard to track down every new title in the levels...
isnt is possible to create a map like zoo.map from duke nukem? with all monsters, pickups etc....and maybe the most used titles?
Mr.Fibbles
06-17-2007, 04:10 PM
[deja vu]I usually make a map for testing purposes. Experimenting with tricks in Build and testing out models and textures. I recommend that you and any other contributor does the same.
I mostly only put in the things I have made or are working on. It is good to have a guinea pig level/scene[/deja vu]
heebijeebi
06-17-2007, 06:04 PM
Man, you replacing my bricks tile with one that looks like it was lightly brushed with black paint ? 0256 was originally by me, and updated recently by someone else. After playing SW again with the latest pack i thought the bricks were spot on. Now you changing them again ??
I'm not angry, i don't care, but from looking at your version, it seems very different. Did you test it ingame ?
What does everyone else think of it ?
to compare:
http://home.arcor.de/punksk8er/0256.bmp
http://home.arcor.de/punksk8er/4870.bmp
0815Jack
06-18-2007, 03:32 AM
[deja vu]I usually make a map for testing purposes. Experimenting with tricks in Build and testing out models and textures. I recommend that you and any other contributor does the same.
I mostly only put in the things I have made or are working on. It is good to have a guinea pig level/scene[/deja vu]
you remember correctly.....i have modified the zoo.map to my needs :)
Besli
06-18-2007, 01:20 PM
Yes, the new one looks closer to the original than the old one!
I made it more colorful, sharper and darker, I think that looks better ingame.
http://img505.imageshack.us/img505/572/0256sb7.th.png (http://img505.imageshack.us/my.php?image=0256sb7.png)
heebijeebi
06-18-2007, 01:37 PM
Yes, the new one looks closer to the original than the old one!
I made it more colorful, sharper and darker, I think that looks better ingame.
http://img505.imageshack.us/img505/572/0256sb7.th.png (http://img505.imageshack.us/my.php?image=0256sb7.png)
yes looks better thanx ...
Besli
06-18-2007, 05:27 PM
yes looks better thanx ...
No, I have to thank you for the texture! ;)
About the Koi sign:
I think it would look most like the original if we could use the original Koi sprite.
But I don't think that 3D Realms will allow us to use the original sprite. :(
heebijeebi
06-19-2007, 11:00 AM
new sign:
http://home.arcor.de/punksk8er/5067.png
hitman71
06-20-2007, 04:48 PM
Seems to me that the one you posted to compare to is actually not mine, so i guess it must have been altered at some point and i never noticed. Anyway, i'm happy to go with it... I just think its great that so much is going on with the whole pack at this time.
Keep it up everyone.
skitey
06-21-2007, 11:59 AM
tried myself with this "koi-sign"
http://pix.nofrag.com/de/4e/5d7410c1457224020b2c8c96c2d7t.jpg (http://pix.nofrag.com/de/4e/5d7410c1457224020b2c8c96c2d7.html)
used some posted "ressources" for that, ..dont kill me ^_-
cant get the detail higher...damn kois XD
heebijeebi
06-21-2007, 02:35 PM
tried myself with this "koi-sign"
http://pix.nofrag.com/de/4e/5d7410c1457224020b2c8c96c2d7t.jpg (http://pix.nofrag.com/de/4e/5d7410c1457224020b2c8c96c2d7.html)
used some posted "ressources" for that, ..dont kill me ^_-
cant get the detail higher...damn kois XD
i think you used the original koi from the game but we aren't allowed to use original art (the koi) !!
skitey
06-21-2007, 02:41 PM
i think you used the original koi from the game but we aren't allowed to use original art (the koi) !!
hmm, not really the "original art" from the game...
The sign itself is good, but the fish looks nothing like the original. I think the Koi should be modeled first and then used for finishing the texture, or you could use this picture(it was made by Papou008):
http://forums.3drealms.com/vb/attachment.php?attachmentid=4000&d=1133647205
Also here are some updated defs. I changed the size of the wooden barels, so they look closer to the original now, and added credits to the models.
from this link^^
...but ok, throw it away XD
Mr.Fibbles
06-21-2007, 02:48 PM
Did he ever release that koi model? if not, why not?
As long as you aren't using rips from the art files, you are OK; for the most part. There has to be better way to get the koi so they look better.
WarHammer
06-23-2007, 04:44 PM
I made 0256 a year and half ago, yet it keeps getting remade. I put a ton of work into making sure it tiled smoothly and matched the original.
http://www.members.cox.net/megadeus/0256.jpg
WarHammer
06-24-2007, 05:52 AM
Here's some things I've been working on.
Updated all red signs to be closer to the original shade:
4978_19.png (http://www.members.cox.net/vector0/4978_19.png) - 5036_19.png (http://www.members.cox.net/vector0/5036_19.png) - 5037_19.png (http://www.members.cox.net/vector0/5037_19.png) - 5046_19.png (http://www.members.cox.net/vector0/5046_19.png) - 5047_19.png (http://www.members.cox.net/vector0/5047_19.png) - 5058_19.png (http://www.members.cox.net/vector0/5058_19.png) - 5045_19.png (http://www.members.cox.net/vector0/5045_19.png)
Altered 1809 (nuke) skin to be closer to the original colors: 1809_nuke.png (http://www.members.cox.net/vector0/1809_nuke.png)
0451-2 Blue Brews sign (I thought it should look more like a neon tube sign): 0451.png (http://www.members.cox.net/vector0/0451.png) - 0452.png (http://www.members.cox.net/vector0/0452.png)
0063 metal ladder: 0063.png (http://www.members.cox.net/vector0/0063.png)
3338 subway map: 3338.png (http://www.members.cox.net/vector0/3338.png)
hitman71
06-24-2007, 06:33 AM
very nice !!!
hitman71
06-24-2007, 06:37 AM
Oh, btw, warhammer. Your bricks tile was the one i edited. The reason was that when tiled you ended up with huge long bricks. I copy and pasted the mortar joins around a bit and made sure it tiled nice too, and i think it a lot better. However, the bricks looked smaller than the originals and much redder so someone remade it yet again. The third incarnation was very good i think but now we are on the 4th or 5th generation of it ;) I'm sure we'll all be settled on a nice version of it soon enough :)
0815Jack
06-24-2007, 08:37 AM
very nice works warhammer :)
btw... i am trying to do the paintings (0024, 0034, 0270, 0271, 0274 - 0278, 0284,0285) but i cant find any hint of their origin. are these famous ones ?
does anybody know something about them?
Besli
06-25-2007, 01:01 PM
WOW, great work!
The Zilla flag could also need a bit more work!
What do you use to open the SW-GRP, and look at the original textures?
I have the GRP-Viewer (Duke Version), but it doesn't show the SW textures correct. And I never found a download link for the SW Version of it.
heebijeebi
06-26-2007, 01:41 AM
WOW, great work!
The Zilla flag could also need a bit more work!
What do you use to open the SW-GRP, and look at the original textures?
I have the GRP-Viewer (Duke Version), but it doesn't show the SW textures correct. And I never found a download link for the SW Version of it.
i use the latest grp-viewer.... you have to extract the pallette.dat out of the sw.grp first and than restart the viewer ...
Roma Loom
06-26-2007, 02:46 AM
Strange... the latest GRPV should use the pallette located in grp file itself (if no external pal-file found).. at least it works that way at my end... I've never heavily tested it though...
Besli
06-26-2007, 05:38 AM
DV is not Duke Version, it's Developer Version :doh:
Okay, learned something again! ;)
Roma Loom: I used v1.1b first, but now I've downloaded v1.1c and it works fine!
http://img524.imageshack.us/img524/2462/0693barrelhn0.th.png (http://img524.imageshack.us/my.php?image=0693barrelhn0.png) http://img443.imageshack.us/img443/870/0712barrelug2.th.png (http://img443.imageshack.us/my.php?image=0712barrelug2.png) http://img510.imageshack.us/img510/5681/0713barrelga4.th.png (http://img510.imageshack.us/my.php?image=0713barrelga4.png)
Tea Monster
06-26-2007, 08:32 PM
Wow, that looks cool. The only thing I would say is that the lettering looks like decals. They should pick up some of the texture of the wooden planks. Also there should be dark lines up and down where the planks are.
Great wood texture!
Besli
06-27-2007, 04:28 AM
Wow, that looks cool. The only thing I would say is that the lettering looks like decals. They should pick up some of the texture of the wooden planks. Also there should be dark lines up and down where the planks are.
Great wood texture!
It's a texture from a custom model from HL, don't worry it's not illegal to use!
The text was supposed to look like that, because it was painted onto the barrel. ;)
http://img300.imageshack.us/img300/3190/0712barreljh8.th.png (http://img300.imageshack.us/my.php?image=0712barreljh8.png) http://img95.imageshack.us/img95/2092/0713barrelnd4.th.png (http://img95.imageshack.us/my.php?image=0713barrelnd4.png)
heebijeebi
06-27-2007, 01:53 PM
looks realy good ...but maybe you could try to let it look a bit more like the original. anyway its a great improvement ;)
did anyone make high res enemies? or did i miss that post...
and i too vote for more high res anime!!!! GIVE ME THE SOFT CORE HENTAI!!!
*ahem* i have problems.
skitey
07-04-2007, 11:20 AM
did anyone make high res enemies? or did i miss that post...
nah, not really...
the enemies don't get re-TEXTURED, they get re-MODELED
check this thread:
http://forums.3drealms.com/vb/showpost.php?p=144789&postcount=37
actually there is only this uncomplete ninja (no new model for "killed by sword")
and the tnt coolie guy
i really really hope, that there will be some guys who make new,fresh "stuff" for us ^_-
ProAsm
07-22-2007, 03:52 PM
Just a request here, the texture 2816 is no where near dark enough as with some LCD displays you cannot see the difference between the 2816 and 2817 in the menu.
In Swp 3.8.7 I have added one in the Swp.grp file to correct this but the main one in the hrp needs adjusting.
I reduced the gamma to 60%
abacus
08-17-2007, 02:32 PM
Hi There
I had to reinstall windows and in the process deleted my Sw folder, now ,after installing the original disk then the SWHRP on thop of it , still cannot run it. I don't see sw.exe in SWHRP posted on Proasm.Can you tell me where i can get the whole package?
Thanks:doh:
heebijeebi
08-17-2007, 02:56 PM
Hi There
I had to reinstall windows and in the process deleted my Sw folder, now ,after installing the original disk then the SWHRP on thop of it , still cannot run it. I don't see sw.exe in SWHRP posted on Proasm.Can you tell me where i can get the whole package?
Thanks:doh:
you need proasms swp.exe:
http://www.proasm.com/files/sw/Swp39_1.zip
;)
heebijeebi
08-18-2007, 02:40 AM
i started to re-do some textures:
http://home.arcor.de/punksk8er/2762.png
http://home.arcor.de/punksk8er/2763.png
http://home.arcor.de/punksk8er/2765.png
there are still two missing that have the same style...
ProAsm
08-19-2007, 01:33 AM
Great stuff ;)
abacus
08-21-2007, 12:47 PM
you need proasms swp.exe:
http://www.proasm.com/files/sw/Swp39_1.zip
;)
Thanks,Ia m almost sure there was a modified sw.exe that went with the HRP version
Blendercon
11-21-2008, 03:54 PM
10103
This is a test I would like your comments to continue (do not remark on the quality of the image, because I repeat, this is a test)
Thanks ;)
ProAsm
11-23-2008, 02:14 PM
I think try and not use jpg as it leaves a distortion around the edging.
Rather save as a png, or reduce the compression on a jpg.
Otherwise looks nice ;)
Hendricks266
11-23-2008, 08:33 PM
It looks like graffiti.
Another Duke Fan
11-24-2008, 04:53 PM
10103
This is a test I would like your comments to continue (do not remark on the quality of the image, because I repeat, this is a test)
Thanks ;)
Wait, is this a test?
Blendercon
11-30-2008, 04:39 AM
It looks like graffiti.
Exactly!
Wait, is this a test?
Yes, finally, a test ... I mean, I present an idea, and if it is good and you like it, I rebuilt the image own, adding your recommendations.
Kennedy
12-06-2008, 08:10 AM
Mock up for tile 3380, the wire mesh. Really more of a basis for somebody else's future work.
Blendercon
12-08-2008, 09:46 AM
Awesome!
Tea Monster
12-31-2008, 10:51 AM
@ Blendercon - The text at the bottom needs more definition. With the font and transparency that you have used, its difficult to read what it says.
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