TheKins
04-06-2005, 04:29 AM
In the past, most SW modding was done with a clunky program that temp-patched the EXE (somewhat "naughty" I know, but oh well). Now that we have the code and sourceports emerging, we can fiddle with the game at a far greater level, but this also unfortunately leaves old TCs like Tonight Never Ends back in the DOS generation.
I guess this is a roundabout way of asking sourceport makers if they plan to make the game more flexible to mod, even if it's just a simple config file dealy like that old patch program did (Changing levels in episodes, text, some weapon workings)
Just interested, is all.
I guess this is a roundabout way of asking sourceport makers if they plan to make the game more flexible to mod, even if it's just a simple config file dealy like that old patch program did (Changing levels in episodes, text, some weapon workings)
Just interested, is all.