zwieback
04-18-2005, 11:39 AM
Well, i'm trying to compile my SDL game on OSX. There is a standard Dev Package installer on libsdl.org, which installs and works quite well. But as a lot of other people, i use also some special libs in my project. (SDL_ttf, SDL_mixer, SDL_image ... ) But i have no idea how i can get those to work under os x. The devel zips are containing another zip (PBProjects.zip) which are full of source - which doesn't compile..
somwhere inside those dirs, there is a install.sh which moves the framework files to /Libary/SDL_libaryname.framework - but this doesn't actually help. I also added in the active project->linker settings the frameworks with -framework SDL_mixer and so on. But the game fails to compile. (-framework SDL_mixer not found) Sure, i also added manually the framework to the project - but this also doesn't help.
do i use the wrong zip file ? is there an installer like for the standard sdl lib? anybody got plan ?
thanks for any idea..
somwhere inside those dirs, there is a install.sh which moves the framework files to /Libary/SDL_libaryname.framework - but this doesn't actually help. I also added in the active project->linker settings the frameworks with -framework SDL_mixer and so on. But the game fails to compile. (-framework SDL_mixer not found) Sure, i also added manually the framework to the project - but this also doesn't help.
do i use the wrong zip file ? is there an installer like for the standard sdl lib? anybody got plan ?
thanks for any idea..