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alejandro
12-01-2001, 03:53 PM
In the duke3d registered levels there are some walls with hitag of "1", and these walls don't seem to have any action, switch or anything (for example at the pool table in e1l2 or the big door at e2l5). I would like to know why is used that hitag.

Bye

[ 12-01-2001: Message edited by: alejandro ]

Roger
12-01-2001, 09:14 PM
I think this is used to make certain walls resistant to lighting effects and bullet holes.

alejandro
12-02-2001, 09:07 AM
I've tried that and seems to be correct.

Thanx!

Kef Nukem
12-02-2001, 09:32 AM
I told you alejandro! images/icons/grin.gif

alejandro
12-02-2001, 10:40 AM
You didn't say the bullet holes thing images/icons/wink.gif images/icons/grin.gif

Kef Nukem
12-02-2001, 10:41 AM
Treu but that's because I quickly wrote you that message images/icons/tongue.gif

* kef gets back to build .. *

martyd
12-10-2001, 10:13 AM
I have used this technique to get rid of that annoying thing about walking into the back of a mirror when the sector overlaps a player sector. It seems the game can keep track of which sectors are connected for play by the tags on the walls. Check out the space level (e2l?) that has the 4way hallway at the start and the pottyroom with the big mirror you walk behind. I think I've seen this used for other things also (usually special effects). I hope this helps. images/icons/wink.gif

mpd_verysoft@juno.com