View Full Version : the wallwalk fan thread
Cerberus_e
04-23-2005, 02:28 PM
well, wallwalk fans, gather here http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
do you know what would be cool?
I'll give some ideas, for each of these ideas, presume that you can't fall off wallwalks, so you can't walk over the border, some sort of invisible wall prevents you to walk off borders.
cool shoot-sequence:
a big cave-room with an irregular wallwalk curving in all directions, I mean loops and going through holes upside-down and then coming back in the room through another hole and corkscrews and in-line twists everywhere, oriented in every direction.
you get the point, a room with one, long, twisted path with lots of flying enemies spawning in the air, and some walking enemies on the wallwalk-track, and when dodging incoming projectiles and running away from the melee weapons of the walking enemies that walk on the wallwalks you are disoriented due the twisted track...
a cool puzzle: also a big room, but with wallwalks that split every now and then in more directions (again, the way is twisted and full of loops/corkscrews/inline-twists/...), so it becomes a real 4-dimensional labyrinth.
in each of the 8 corners of the room are security camera's (4 corners on the floor and 4 corners on the ceiling), and you have a portable device in your inventory that when you aim at a security camera with your device, and you hit "shoot" on your mouse, your view changes to that of the security camera (you can't move while watching through the view of a security camera, until you deactivate the device, then you can walk again, or you can aim at a different security camera).
the cameras are aimed at the center of the room and the Field of View (FOV) of the cameras cover the whole room (without turning around of course like in duke 3d, so they are static)
that way you can use the view of the security cameras to follow the track and that way determine what way to choose when encountering split-ups.
or a ball-shaped room that is 100% covered by wallwalks, then you and the enemies can walk 360° in every direction.
after release, someone could make a railshooter-mod.
which exists solely of rooms of my first idea, with the exception that there are no enemies on the track, and you auto-move over the track, so you can't move, only aim and shoot. then you have a 4-dimensional railshooter http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
what do you think of my ideas?
anyone has other cool ideas?
Roger
04-23-2005, 02:30 PM
Wallwalking would be an awesome gimmick for a DM map. Walking on everything would be awesome.
RedSplat
04-23-2005, 02:50 PM
Yeah, i bet it will give me a headache or atleast motion sickness.
I can't imagine my brain handling a fast DM game where you can walk walls and ceilings. It's insane.
Jokke_r
04-23-2005, 02:58 PM
i think it would be cooler if there were wallwalks which you could jump off, for instance if you are upside down and you jump you would fall down (maybe turning mid air to land on youf feet)
This would be cool in a room filled with these walkways interloping and going over eachother, run and jump flip over and land on another walkway above/underneath/beside you. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
megarust
04-23-2005, 02:59 PM
RedSplat said:
Yeah, i bet it will give me a headache or atleast motion sickness.
I can't imagine my brain handling a fast DM game where you can walk walls and ceilings. It's insane.
That's the first thing I thought of when I heard it would have wallwalking. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif I'm hoping I take it well, because sometimes that stuff makes me feel sick.
Vexed
04-23-2005, 03:06 PM
Has anyone ever played any of the Alien vs Predator FPS games?
Talos
04-23-2005, 03:19 PM
Vexed said:
Has anyone ever played any of the Alien vs Predator FPS games?
`
true...or this one crazy Sin MP Map?
Cerberus_e
04-23-2005, 03:30 PM
what has it do do with this thread? AvP?
and I don't think you will become motion sick because you handle the controls.
I felt a little bit of motion sickness on pk: booh's rollercoaster in looney park, when looking 90° down (0° being looking straight before you), through that grate.
I think it will be cool to have a view 135° turned sideways (0° being standing straight, like normal, 180° being standing upside-down, so 135° = 75% upside-down)
how would the engine handle that if you jump or fall off? :s I mean the landing while turned 135° to the left or right
FireFly
04-23-2005, 04:00 PM
Vexed said:
Has anyone ever played any of the Alien vs Predator FPS games?
Yes. Wall walking was fun, but to be effective in multiplayer you had to walk walk most of the time, which took some of the enjoyment away.
I get the feeling the system in Prey will feel a lot more weird.
X-Vector
04-23-2005, 04:14 PM
I think Prey should have a cameo appearance by Lionel Richie.
St. Toxic
04-23-2005, 04:21 PM
Would be cool jumping and landing on the ceiling, jumping upwards between walls in a narrow path etc. Wonder how the players look in mp when doing this.
EDIT: I for one do not approve of pop's limited wallwalk. It required cheating for me to fully appretiate unlimited wallwalking, and even then it was hardly satisfactory.
Cerberus_e
04-23-2005, 04:21 PM
in prince of persia you can wallwalk too, so prince of persia is now automatically classified as "good" by the whole wallwalk fanclub in this thread
JackpotDen
04-23-2005, 04:38 PM
*Block button*, *Forward*, *Secondary weapon button*
^_^
Micki!
04-23-2005, 04:40 PM
I LOVE to walk on walls in AVP2... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
But i think this kind of wall walking is slightly different... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
(Karate..?! http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif)
vivftp
04-23-2005, 04:43 PM
Hmm, an interesting multiplay could be one GIANT spherical room where you're on the interior and can walk anywhere... there'd be all sorts of buildings and whatnot to take cover in... but you could concievably shoot someone on the other side of the sphere.. that might be fun http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Gryph
04-23-2005, 04:55 PM
"Imagine the gameplay ramifications of being able to" walk on all the walls in a multiplayer level. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
Vexed
04-23-2005, 05:07 PM
what has it do do with this thread? AvP?
I guess you haven't played it then? AvP has wall walking. Some people on this forum were wondering what wall walking would be like. I'd say AvP is a ballpark, to a certain extend.
I think Prey should have a cameo appearance by Lionel Richie.
Or, perhaps Fred Astaire.
The Cacodemon
04-23-2005, 05:17 PM
what does any of this stuff have to do with Prey?
Gryph
04-23-2005, 05:19 PM
The Cacodemon said:
what does any of this stuff have to do with Prey?
Prey will feature a wall walk thing.
Rellik66
04-23-2005, 05:19 PM
Ras said:
I think Prey should have a cameo appearance by Lionel Richie.
Or, perhaps Fred Astaire.
Or Micheal Jackson....
Oh wait, that's moonwalking, my bad http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif
The Cacodemon
04-23-2005, 05:19 PM
GryphonKlaw said:
The Cacodemon said:
what does any of this stuff have to do with Prey?
Prey will feature a wall walk thing.
what is that?
Rellik66
04-23-2005, 05:23 PM
The Cacodemon said:
GryphonKlaw said:
The Cacodemon said:
what does any of this stuff have to do with Prey?
Prey will feature a wall walk thing.
what is that?
To the best of my knowlege, there are walkway paths that contain their own gravity field in a room to allow you to walk up or along a wall or even on a ceiling
The Cacodemon
04-23-2005, 05:24 PM
hasn't that been done in some other game before? it sounds familiar
Gryph
04-23-2005, 05:24 PM
The Cacodemon said:
GryphonKlaw said:
The Cacodemon said:
what does any of this stuff have to do with Prey?
Prey will feature a wall walk thing.
what is that?
According the the PC Gamer spread, instead of ladders it will have these walkways on which you can walk on walls.
Micki!
04-23-2005, 05:25 PM
The Cacodemon said:
hasn't that been done in some other game before? it sounds familiar
It surely has, but not in many First person shooters though... (except AVP 1-2)
The Cacodemon
04-23-2005, 05:26 PM
According the the PC Gamer spread, instead of ladders it will have these walkways on which you can walk on walls.
oh.. that must be in the pc gamer files - i missed them. i guess i'll have to wait for it to come to the stands..
FireFly
04-23-2005, 05:27 PM
GryphonKlaw said:
"Imagine the gameplay ramifications of being able to" walk on all the walls in a multiplayer level. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
That reminds me, we don't know anything about multiplayer. Dynamic portals? Vehicles? Spirit walking?
Killerpain
04-23-2005, 06:10 PM
vivftp said:
Hmm, an interesting multiplay could be one GIANT spherical room where you're on the interior and can walk anywhere... there'd be all sorts of buildings and whatnot to take cover in... but you could concievably shoot someone on the other side of the sphere.. that might be fun http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
There was a room like that in Serious Sam (TFE or TSE, I don't remember which). There were many rooms with 'strange' gravity in the Serious Sam games.
Rellik66
04-23-2005, 06:13 PM
Micki! said:
The Cacodemon said:
hasn't that been done in some other game before? it sounds familiar
It surely has, but not in many First person shooters though... (except AVP 1-2)
True, but these days it isn't so much about if it has been done before, but rather how good the implementaion is compared to other games. (the same could be said about portals)
Micki!
04-23-2005, 06:19 PM
Rellik66 said:
Micki! said:
The Cacodemon said:
hasn't that been done in some other game before? it sounds familiar
It surely has, but not in many First person shooters though... (except AVP 1-2)
True, but these days it isn't so much about if it has been done before, but rather how good the implementaion is compared to other games. (the same could be said about portals)
True...
I hope it'll be a usefull feature in prey...
Roger
04-23-2005, 08:10 PM
Micki! said:
I LOVE to walk on walls in AVP2... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
But i think this kind of wall walking is slightly different... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
(Karate..?! http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif)
I think Prey's idea of wall-walking is a shift in the character's feel of gravity.
Micki!
04-24-2005, 05:06 AM
Roger said:
Micki! said:
I LOVE to walk on walls in AVP2... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
But i think this kind of wall walking is slightly different... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
(Karate..?! http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif)
I think Prey's idea of wall-walking is a shift in the character's feel of gravity.
That would be easyer with some kind of 'bullet-time' effect though... but this hasn't been confirmed yet... right..?!
St. Toxic
04-24-2005, 07:25 AM
SS: Second Encounter had a huge cylindrical room, in which you could walk anywhere. It wasn't half bad imo, but the character would twitch and clip from time to time. It also had a narrow corridor leading downwards in a half circle, with twisted gravity. At some points, jumping would make you fall upwards through the corridor, and land on the outside. Cool, but a bit to gimmicky.
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.