View Full Version : Problem with Earthquake
mellevelence
02-01-2002, 08:28 PM
Ok, I made the room look as though the earthquake had already happened. Put the SE and MasterSwitch sprite in the sectors and gave both a lotag of 2. Mostly raised the ground up with no slopes for the earthquake. Used some slopes. Placed a touchplate with lotag of 2 also. The only part of the earthquake that works is the slopes. The room looks like the aftermath before the earthquake. I tryed lowering the SE and MasterSwitch Sprites to the regular hieght but it still did not work.
Bruce Hamilton
02-02-2002, 02:26 PM
If I remember correctly, you want to make the room look like it would look before the quake first, then create your sloping sectors. Put your master switch and sector effector at floor level, then angle your slopes a maximum of two clicks. I don't think simply raising the ground works.
Mblackwell
02-02-2002, 08:15 PM
Sounds like he did everything right, did you make sure that the SE's were IN the ground (read: at the height you want the ground to be BEFORE the earthquake).
Roger
02-03-2002, 03:05 PM
If you want the floor to just rise w/o slopes, use the lo- marked "Floor Rise" when you hit f6 in 2d mode.
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