Ras
05-11-2005, 02:57 AM
I'd like to zip up all of the DukeDC files and the Duke Caribbean files into their own zip files so they aren't cluttering up my directory and I can simply launch them with the /g command.
I was actually successful with DukeDC, but I do have one minor issue. I wanted to take the included user.con out of the zip and have it in my directory as dukedc.con, which I would then run with /xdukedc.con. That way, I could presumably have another user.con file without interferring with the dukedc file. Thing is, when I try to run it this way, I get a crash saying the con file is too large, or something. When I leave it as user.con and leave it in the zip, it runs fine.
Caribbean is a different matter. When you take the files out of the original .ssi archive, most of them have the extensions backwards. In other words, vacation.grp is listed as vacation.prg. All of the con files are listed as .noc. So, I simply took these files, reversed the extensions where necessary, and zipped them up. I am getting a warning that game.con is corrupt and I should revert to internals if I want to proceed. Now, Caribbean comes with a program called Carib.exe that renames conflicting files and then reverses the extensions, and it undoes all of this when you exit. It runs fine when I let it do that. So, what's the difference? Figuring carib.exe was altering the files in some other way, I made a second copy of my Duke3D directory, ran carib.exe, and intentionally shut down the program through the task manager so it couldn't undo itself. I then zipped up the vacation files and again put that zip into my regular Duke folder, but I'm still getting the "game.con is corrupt." Any ideas, or have I made this too complicated to follow?
I was actually successful with DukeDC, but I do have one minor issue. I wanted to take the included user.con out of the zip and have it in my directory as dukedc.con, which I would then run with /xdukedc.con. That way, I could presumably have another user.con file without interferring with the dukedc file. Thing is, when I try to run it this way, I get a crash saying the con file is too large, or something. When I leave it as user.con and leave it in the zip, it runs fine.
Caribbean is a different matter. When you take the files out of the original .ssi archive, most of them have the extensions backwards. In other words, vacation.grp is listed as vacation.prg. All of the con files are listed as .noc. So, I simply took these files, reversed the extensions where necessary, and zipped them up. I am getting a warning that game.con is corrupt and I should revert to internals if I want to proceed. Now, Caribbean comes with a program called Carib.exe that renames conflicting files and then reverses the extensions, and it undoes all of this when you exit. It runs fine when I let it do that. So, what's the difference? Figuring carib.exe was altering the files in some other way, I made a second copy of my Duke3D directory, ran carib.exe, and intentionally shut down the program through the task manager so it couldn't undo itself. I then zipped up the vacation files and again put that zip into my regular Duke folder, but I'm still getting the "game.con is corrupt." Any ideas, or have I made this too complicated to follow?