PDA

View Full Version : The Bebop Mod


Thif
05-12-2005, 11:44 PM
Well, it's been a while since i've posted any info on the Cowboy Bebop mod we've been working on for like the past year.

And I have some good news and some bad news.

The bad: We will no longer be developing the Bebop mod for Max Payne.

The Good: We've switched it to the UT2004 engine and will be able to put nearly everything we couldn't put in it while in Max Payne (the Swordfish, net gun, Bloody Eye Mode).

Thank you all for all your support in the past and for helping us find answers for most of our modding questions. If any of you are still interested in the mod we'll probably be putting up a website/forum soon so i'll post the link here and you guys can check it out there. I may also release the last "build" we had of our level and such for Max Payne just so you guys can see it and probably laugh at us, we'll see.

Thanks and So Long for All the Fish! http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif

cassa
05-13-2005, 07:35 AM
Oh well, Will all your work go to waste or is most of it transferrable?
I say release what you've got, it might still be fun http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Thif
05-13-2005, 11:26 AM
All our character and weapon models are transferrable, the level is not...but that's OK, i can probabl rebuild what i've already made in a few weeks. Give afew days and i'll see if i can't put together an MPM for you guys.

cassa
05-14-2005, 04:30 AM
YAY! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif