View Full Version : Newbie: About lighting again
mellevelence
02-16-2002, 01:57 PM
I have made the light sector and put a se in there,gave it the correct lotag and hitag and it works perfectly. But my question is:
I want the sector to ligth up. For example, if the entire room was blacked out I want to be able to see the whole sector blinking not just the floor and ceiling of the sector. How do I do this?
NutWrench
02-16-2002, 02:19 PM
I'm not sure what you mean by the 'whole sector.'
If your blinking sector is against a wall, then the wall should blink on and off, too. If the sector is in the middle of the room, only the floor and ceiling will blink.
If your room has more than 1 sector, you'll need to put an SE4 into every sector that you want to blink.
The only other variation on the SE4 I know of is to make the sector itself bright and darken the shade of the SE4 itself. This results in a blinky light that is "on" most of the time and flickers "off" occasionally. (More like a real damaged light IMO)
mellevelence
02-16-2002, 02:39 PM
What I am talking about is like a spotlight. Or imagine a completely dark room and then someone turns on a flashlight and you see it in the distance. You can see the actual light rays.
Kef Nukem
02-16-2002, 04:29 PM
Umm if you mean like you have one light against the wall which turns on and off whole the time you can just use the cycling effect and split the sectors in like 6 and change the cycler's tag in every sector like this:
|----------------------------
| / | |
|-| C1 |C2 |
|-| S1 |S2 |
| \ | |
|----------------------------
Pic above:
|-|
|-| = The Lights
C1 = Cycler 1 .. give it like a lo-tag of 100
C2 = Cycler 2 .. give it like a lo-tag of 150 so it lightens a bit later then sector 1. (if you split more sectors and have like 100 behind eachother you shouldn't give the cycler +50 (lo-tag) by every upcoming cycle effector but something like 100..110..120.. etc. You should find out yourself what fits the best with it.
S1 = Sector 1
S2 = Sector 2
Etc..
I hope this is what you mean because it took me a while typing it :-)
Megazoid.com
02-17-2002, 12:35 AM
Kef Nukem welcome back. Major kudous points attained images/icons/grin.gif
mellevelence
02-17-2002, 01:41 AM
Originally posted by Kef Nukem:
Umm if you mean like you have one light against the wall which turns on and off whole the time you can just use the cycling effect and split the sectors in like 6 and change the cycler's tag in every sector like this:
|----------------------------
| / | |
|-| C1 |C2 |
|-| S1 |S2 |
| \ | |
|----------------------------
Pic above:
|-|
|-| = The Lights
C1 = Cycler 1 .. give it like a lo-tag of 100
C2 = Cycler 2 .. give it like a lo-tag of 150 so it lightens a bit later then sector 1. (if you split more sectors and have like 100 behind eachother you shouldn't give the cycler +50 (lo-tag) by every upcoming cycle effector but something like 100..110..120.. etc. You should find out yourself what fits the best with it.
S1 = Sector 1
S2 = Sector 2
Etc..
I hope this is what you mean because it took me a while typing it :-)<font size="2" face="Verdana, Arial">The way I want to use this effect is not in a hall way. The lights are not on a wall. The ligths are on the ceiling and the floor. I will try it that way, but since I cant make a sector in between the ceiling and the floor I don't think it will work.
Kef Nukem
02-17-2002, 06:33 AM
Ahh now I get you. You want the light to get darker when it gets higher. So like the sample I did but then twisted 45 degrees? Well nope.. that's not possible.. but.. you can put the "spotlight" sprite under or above your lamp/light and then put a cycler effect in it.. it might look like you want it to look but I don't know.. just try it.
cyborg
02-17-2002, 11:58 AM
Can you not describe what you want clearly? Where is the source and orientation of light and what is the general architechture of the room?
Roger
02-18-2002, 12:16 AM
Originally posted by cyborg:
Can you not describe what you want clearly? Where is the source and orientation of light and what is the general architechture of the room?<font size="2" face="Verdana, Arial">What he said.
mellevelence
02-19-2002, 12:22 AM
I took Kefs advise and used to spotlight to get the effect I wanted. Thanks Kef.
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