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mellevelence
02-17-2002, 02:13 AM
I can't play in my level. When the level starts out, the screen gets all jumbled with weird colors and lines.
Note: I have already copied the files. I have built a couple of rooms to my level already.

Sometime a get strange numbers and words arcoss mixed in with the crazy colored lines. I also cannot get into one of the rooms. It acts like a door to nowhere, with the smeared texture and the white mouse trail color in. All the sectors are connected and nothing is masked or paralaxed. ?????

mellevelence
02-17-2002, 02:16 AM
Originally posted by mellevelence:
I can't play in my level. When the level starts out, the screen gets all jumbled with weird colors and lines.
Note: I have already copied the files. I have built a couple of rooms to my level already.

Sometime a get strange numbers and words arcoss mixed in with the crazy colored lines. I also cannot get into one of the rooms. It acts like a door to nowhere, with the smeared texture and the white mouse trail color in. All the sectors are connected and nothing is masked or paralaxed. ?????<font size="2" face="Verdana, Arial">When I go into build the texture gets all smeared and then it crashes.

mellevelence
02-17-2002, 02:20 AM
Originally posted by mellevelence:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by mellevelence:
I can't play in my level. When the level starts out, the screen gets all jumbled with weird colors and lines.
Note: I have already copied the files. I have built a couple of rooms to my level already.

Sometime a get strange numbers and words arcoss mixed in with the crazy colored lines. I also cannot get into one of the rooms. It acts like a door to nowhere, with the smeared texture and the white mouse trail color in. All the sectors are connected and nothing is masked or paralaxed. ?????<font size="2" face="Verdana, Arial">When I go into build the texture gets all smeared and then it crashes.</font><hr /></blockquote><font size="2" face="Verdana, Arial">Everything was working fine until I connected the 2 rooms together and now I can't get it to work, even after I disconnected them.

Kef Nukem
02-17-2002, 06:31 AM
Either your BUILD settings are wrong... or you have made a huge sector and pressed "[" or "]" like 30000 times on it (or well.. pressing it till it cant get further)..or maybe.. you have put the starting point on the wrong place. It's hard to tell from this point and your discriptions.

Guest
02-17-2002, 01:44 PM
Make a new leval images/icons/smile.gif

mellevelence
02-17-2002, 03:53 PM
I can only get into one of my sectors. If I connect it to the rest of the level it messes up. The doorway is all messed up. It does not even look close to the room it is connected to. When I get closer to it the texture in the doorway smears and if I use the mouse croshair it paints it white. I have no slopes in the level so therefore I did not press the "[" or "]". If someone this partial level does anyone think they can try to fix it?

Guest
02-17-2002, 03:57 PM
Why dont you ditch that leval graemlins/mryuck.gif because two rooms dont seem worth this. Just build a new leval graemlins/hhg.gif

mellevelence
02-17-2002, 05:23 PM
Originally posted by 65535:
Why dont you ditch that leval graemlins/mryuck.gif because two rooms dont seem worth this. Just build a new leval graemlins/hhg.gif <font size="2" face="Verdana, Arial">I probably will. All that work and then this happens. Took me about 2 weeks to build 3 rooms!!!! The rooms were very cool and neat too!!!

StevenRoy
02-18-2002, 03:14 AM
Originally posted by mellevelence:
All that work and then this happens. Took me about 2 weeks to build 3 rooms!!!! The rooms were very cool and neat too!!!<font size="2" face="Verdana, Arial">It definitely sounds like something in Build messed up the level. There are certainly a lot of things that can go wrong in a level. For example, every line in the level needs to have a pointer to its sector and to the next line in the sector, and, if it's a two-sided line, it also needs a pointer to the sector on the other side and to the line on the other "side" of itself. If any one of those pointers gets set to an invalid value for any reason, you've got a messed up map.

It may be possible to repair it, though. I don't think that Build allows users to set these "values" manually, but someone who knows enough about the map format may be able to fix the problem manually using a hex viewer or some other specialized utility. (I think I might be able to do that. I'd like to try.)

Ding Bat
02-18-2002, 03:26 AM
Mail it to me, i'll see what i can do to figure out your problem.

mellevelence
02-18-2002, 11:43 PM
Originally posted by cyborg:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">It may be possible to repair it, though. I don't think that Build allows users to set these "values" manually, but someone who knows enough about the map format may be able to fix the problem manually using a hex viewer or some other specialized utility.<font size="2" face="Verdana, Arial">Or you could just use CTRL+CR to get build to check the pointers.[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Arial">What does the s CR stand for?

cyborg
02-19-2002, 12:58 AM
It may be possible to repair it, though. I don't think that Build allows users to set these "values" manually, but someone who knows enough about the map format may be able to fix the problem manually using a hex viewer or some other specialized utility.[/QB]<font size="2" face="Verdana, Arial">Or you could just use CTRL+CR to get build to check the pointers.

Ding Bat
02-19-2002, 02:03 AM
Mellev.......i looked at your map.
The smaller of the 2 areas is unsalvageable. I don't know how you did it, but there are actually 20 sectors and checking each sector, the numbered sectors are only '0' and '1', they should be '0' thru '19'.

I could be wrong, but it looks as though you started that area with the small center sector and then made the main outer sector.

This does not work! you have to start sectors from the outside (your main sector), then add sector on the inside.

Hope this hellps you in the future.

What does the s CR stand for?

<font size="2" face="Verdana, Arial">=carriage return.

[ 02-19-2002, 02:05 AM: Message edited by: Ding Bat ]