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Guest
02-17-2002, 04:06 PM
Just want to know what edits you have done fore the CON files

I`ve:
Made the boss4 have boss4s instead of newbeast`s
Made a trooper fire shrinker with p18
expander p12
kick p15
shotgun p16
and others
I`ve done the same for most of the enimies.
I`ve also made that pigtank thing that dosen`t work in build work.
And lots of others too

I figured Game.con out images/icons/grin.gif images/icons/grin.gif

Bruce Hamilton
02-17-2002, 04:58 PM
Originally posted by 65535:
I figured Game.con out images/icons/grin.gif images/icons/grin.gif <font size="2" face="Verdana, Arial">Making an enemy fire a different weapon doesn't mean you "figured game.con out", just about anybody can do that. images/icons/grin.gif

Mblackwell
02-17-2002, 10:11 PM
Heh, I've done a fully working chainsaw, weapon reloads, dynamic fully particle bloodpools, bleeding walls, 3rd person camera controls, water ripples, particle rain, and a host of other things that are either fairly normal or can't be mentioned at this time.

Mblackwell
02-18-2002, 05:56 PM
No, actually all of that is Eduke 2.0, even the chainsaw... not to dispute that he probably hasn't heard of Eduke at ALL.

cyborg
02-18-2002, 06:00 PM
Weapon reloads in 2.0 are just crappy pauses and a chainsaw weapon wouldn't really fit well into any of the current slots - I suppose you could get away with the freezer as a replacement.

cyborg
02-19-2002, 12:50 AM
But you're doing that with an unrealeased source code modification he almost certainly has no idea of.

Mblackwell
02-20-2002, 01:14 AM
You can use .kickback_pic to track the frame and then lower the weapon's position.

Also, I did say the chainsaw was FULLY WORKING. As in you walk around with it out, and running idle, and when you hit Fire, you lower the thing and rev it up... unlimited ammo too, just like in Doom.

I'll tell you what I did over ICQ next time I see you on, not here tho. It's so simple you'll smack youself.

cyborg
02-22-2002, 12:36 AM
Originally posted by Mblackwell:
You can use .kickback_pic to track the frame and then lower the weapon's position.<font size="2" face="Verdana, Arial">I know but it's still crappy.

I'll tell you what I did over ICQ next time I see you on, not here tho. It's so simple you'll smack youself.<font size="2" face="Verdana, Arial">I would animate the idle frame by using the anim setting from Editart - which is why I meantioned the freezer as it has convenient tile spacings for doing this (whereas most other weapons would be inconvenient).

Mblackwell
02-22-2002, 10:21 AM
Naw, it's much more clever than all that.