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Micki!
09-29-2005, 07:18 AM
Nacho said:
Stop arguing in my thread or there will be some ass kicking.



Yes, it's going WAY off-topic... If you have to proceed, please do it in PM's http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif



This thread is about the Questions I ask.



Correction: This thread is about the questions we ask... http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

djmondy
09-29-2005, 09:00 AM
I would like to ask george and the crew a few questions:

1) How happy are you with what you've done so far?

2) How much content gets taken out on a daily/weekly/monthly basis because your not happy with the way it looks/moves/sounds etc?

3) When DNF gets released will you take a long holiday or will you start work on a whole new project? or new duke game?

4) Finally, how much fun have you had so far working on DNF despite the setbacks and restarts has it been fun for you and the crew??

Cheers http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Foppe
09-29-2005, 12:09 PM
I want to know how many times they have been pissed off after reading something from the message board.

RedSplat
09-29-2005, 12:29 PM
I think they just let things slide off them like water off a ducks back when it is negativity or stupidity, but can allow in information through their screening process if there is a kernel of truth that needs to be heard or bullshit to set straigth.
I think developing DNF developed really thick skin.. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Water12356
09-29-2005, 01:28 PM
djmondy said:
I would like to ask george and the crew a few questions:

3) When DNF gets released will you take a long holiday or will you start work on a whole new project? or new duke game?



Lets see they have been working on it for almost 10 years? I think they deserve to take a little break when its all through. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

ultra tree 85!
09-29-2005, 02:52 PM
Nacho said:
Stop arguing in my thread or there will be some ass kicking.

This thread is about the Questions I ask.



http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif Great post, Nacho!


The questions were good, let's get back on track, and maybe George will stop by and look at them.

also, i'd hate to see this thread locked, It's one of the first threads, if not the first thread, that I ever looked at when I was an anonymous user.

So, I'd guess that the jetpack drains, but I don't know for sure, of course. Not sure what my guess would be on things returning from Duke 1&2.

Bushido
09-29-2005, 04:45 PM
Wow...been a long time since I've been in this section of the forums...I told myself I wasn't going to come back until the "when it's done" tagline said something like "Summer 2006!" But here I am...


It's cool to see George talking a bit more about the game. The new bits of info get my imagination flowing but here's hoping we'll have some more official news releases...I miss this place. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Zaarin
09-29-2005, 05:57 PM
Cerberus_e said:
why not? jumping puzzles rock, they are in the roots of FPS, which come from sidescrollers full of them http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
I actually like jumping puzzles, how can you possibly dislike the one in SS2 demo? it's not hard at all.



I hate jumping in FPS-games. In 3rd-person games I don't have problems with platform jumping, only in FPS. Specially I hate when needed to jump on a moving platform in FPS-game.

As in example SS2 demo, it took me twenty or something times to get Sam land on the right spot. Most of the time the damn idiot jumped to his death.
After I've lost my mind I figured out that Sam didn't react fast enough for jump-button, it had about 1 sec delay and when he landed, it was like he had his shoes covered with oil.

Maybe I'm bad jumper, but luckily Duke will have his Jetpack. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Kalki
09-29-2005, 11:25 PM
What if you can see Duke's feet? Would that help??

Little Conqueror
09-29-2005, 11:33 PM
Kalki said:
What if you can see Duke's feet? Would that help??



Yeah, but then that brings up a problem: in every game I can remember, the character has a set standing animation, regardless of what they're standing on. The feet are always the same distance apart. If 3DR did this, then they'd have to go the extra step to make sure that if Duke is on a very thin ledge, the position of his feet reflects that.

Kalki
09-29-2005, 11:47 PM
Good point, but that's just another issue they have to consider, like climbing ladders.

Zaarin
09-30-2005, 03:53 PM
Kalki said:
What if you can see Duke's feet? Would that help??



Maybe, maybe not. You can test it, close your another eye, put sement shoes on and try to jump over hallway carpet. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

I never made it to the other side.

Visible character body is good thing, actually, it was the one thing that caught my attention in FEAR-demo.

Famous
10-02-2005, 10:04 PM
I seriously hope Hollywood and Red Light are available as deathmatch maps. If they are not included, someone needs to do them with the new engine. . .

KaiserSoze
10-03-2005, 05:12 PM
George Broussard

3DR Staff Re: Duke Nukem Forever-where are we at? [Re: KaiserSoze]
09/23/05 02:15 PM



Quote:
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KaiserSoze said: -Should Duke fans worry that Duke Nukem Forever did not get a single mention in the recent PC Gamer article "The shooters of 2006"?


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GB:
I don't think we would unveil Duke in a roundup article.


Quote:
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-The Meqon physics sale hopefully did not affect development nor is it forseen to be an issue at all?


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GB:
It should not. We've talked to them and Ageia and things seem good.


Quote:
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-Could you possible give us an idea how far along the following parts of the game are in terms of pre-alpha, alpha, beta...etc?
The enemies, non playable characters(NPCs), weapons, music/sound effects, levels and multiplayer.


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GB:
Varying stages from beta to pre-alpha.


Quote:
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-Have you decided on the format on which you'll release Duke Nukem Forever? CD and/or DVD/online delivery service?


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GB:
No. Those decisions are made very close to launch. I think it's safe to assume DNF will be cd and dvd.


Quote:
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-Do you think the interactivity you are incorporating into the game is actually slowing the development process down a bit because of the extensive nature of it?


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GB:
Sure. It's part of making the game. Doing anything for it slows us down


Quote:
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-Do you think we'll be shocked by some of the levels of interaction in the game?


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GB:
No idea. We are too close to judge things. We just hope it's fun.


Quote:
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-How important are the "small details" to you? For example, when you talk about crazy interactivity,


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GB:
I'd say very important.


Quote:
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-Have you decided on a "hype" timetable for DNF? 6 months? 1 year?


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GB:
No. We really make this up as we go along and we don't plan it. We'll simply wake up one day and realize it's time to show it.


Quote:
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-Most people think it's a safe bet we won't be hearing about DNF until after Prey's release to stores apparently in quarter 2 of next year. Any comment?


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GB:
I wish we planned that far ahead.
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copy and pasted as i think these replies from george pertain to this thread.

cladinshadows
10-04-2005, 12:42 AM
*posted in wrong thread sorry*

Codey
10-04-2005, 10:42 AM
When when we get shrunk from those shrinkray weilding alien evil doers, will we be able to battle it out with the resident cockroaches, spiders and other insect-like enemies? And can we hide INSIDE the discarded drink cans???

Probably alot of other stuff we could do while shrunk.. but it's late and I'm all out of gum!

ultra tree 85!
10-04-2005, 04:54 PM
Famous said:
I seriously hope Hollywood and Red Light are available as deathmatch maps. If they are not included, someone needs to do them with the new engine. . .



George said that Hollywood holocaust has been in DNF before, on past builds/engines, so there's a chance that it'll be put back in. He also said that they were going to be putting a few old favorite Duke 3D maps into the multiplayer of Duke Nukem Forever, but that was a while ago, so I don't know if that statement counts anymore. Hopefully they'll be back in. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

hell-angel
10-05-2005, 01:26 AM
Codey said:
When when we get shrunk from those shrinkray weilding alien evil doers, will we be able to battle it out with the resident cockroaches, spiders and other insect-like enemies? And can we hide INSIDE the discarded drink cans???

Probably alot of other stuff we could do while shrunk.. but it's late and I'm all out of gum!



Yeah, you go and hide in that can, then I definately want to kick it and watch yo go: AAAAAAAHHHHH!!!!!! I can see my home from here *splat*. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/icons/devilish.gif