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Spooger
05-21-2005, 04:35 AM
Now that most of us have seen portals, and even a few examples of how they can be used, I just have to wonder this: will players be presented with a choice?

Portals seem like they provide the perfect oppertunity to become 'lost' - something that might actually be interesting, and even exciting. Of course, you'll always end up in the same place which would be the end of the level, but inbetween that, it would be pretty thrilling to occasionally have a choice of two portals. That's, two ways to experience a level, but with great level designers and a lot of imagination could provide the player with almost interconnecting possibilities. Imagine seeing another path as you walk around, only to realize that theres another path (above you, or to your site - wherever, Prey has so many possibilities when it comes to routes and area maximization) which upon a next playthrough you realize you never reached because of your decision earlier on.

I realize this isn't exactly practical. It's not practical for developers to, in essense, create environments, enemies, and extensions of their world that some gamers may never see or experience. On the other hand, Prey's utilization of gravity, environment, and gameplay modes makes this a feature that would be hard to overlook!

The E3 demo for Prey showed us linear progression at its best. There were puzzles, there were intense fights, beautiful graphics, and new ways to experience a FPS overall. Now what if - just what if - when 2 monsters portaled in, both of their portals stayed, and led to different sections of crossing paths? The developers might be in tears when they finally finished such complex design, but I don't think a gamer could ever be happier to see it implemented (at least once) in a level.

Cerberus_e
05-21-2005, 05:14 AM
if the game is linear, you wouldn't feel disoriented, because you're ALWAYS on the right track.
so I hope the game is like far cry with sometimes a choice which way to follow.
I also wonder what happens if you manage to go into a portal used by an enemy to spawn through.
will you be stuck in that room? because the portal closes immediately.
it would also be cool if you had portals staying longer open, and more than 1 monster comes out of it.
for example you have a long corridor, at the end a big portal opens and 2 little and 1 big monster comes slowly out of it, then it closes.

Spooger
05-21-2005, 05:20 AM
Hmm, I wasn't being clear enough when I was talking about getting 'lost' in Prey. Certainly, if the game is linear, then you're never truly lost. It may give the feeling as though you're going deeper and deeper down the rabbit hole - but that's where you're supposed to be. What I was proposing with multiple paths was to simply increase that feeling of being 'lost.' Whenever you have a choice in a game, there's always the question of 'which one', and that in addition with the portals already seen can enhance that feeling of going deeper and deeper into unknown territory.

I don't really mean to imply non-linear gameplay as most know it. Deus Ex can be considered non-linear; what I'm talking about with Prey is just giving the player a few choices here and there. Nothing that will affect the outcome of the game, your character interactions or story development, just a little variety for the second time you play the game (or, hell, turn around and go the other way if you don't like the way one looks http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif)

Boinky
05-21-2005, 12:53 PM
When I first read this I thought you were talking about the way portals were explained in the original prey.. I believe they said something like you could make your own portals in the original.. I wonder if the concept carried over. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif Like I said in the Trailer thread. I hate linear gameplay, and to see a game that looks so great be so linear. Well it'll really dissapoint me.. Can add hours to gameplay just exploring areas.

Cerberus_e
05-21-2005, 04:06 PM
I'm sure I heard/read somewhere there is a portal gun in prey, just like in 1998

vivftp
05-21-2005, 04:09 PM
Cerberus_e said:
I'm sure I heard/read somewhere there is a portal gun in prey, just like in 1998



Of all the media/info I've seen thus far, I haven't seen any mention of a portal gun in the current incarnation of Prey. But considering how well implemented the current portal tech appears to be, it wouldn't surprise me if there actually was one

Cerberus_e
05-21-2005, 04:48 PM
could also be in one of the reviews

Ronald McDonald
05-21-2005, 04:51 PM
No, some guy on these forums who went to the e3 said that. Maybe he misinterpreted something from the gameplay presentation he saw.