View Full Version : Impossible physics/geometry
JackpotDen
05-22-2005, 07:20 AM
How are you going to do this? Give examples please
vivftp
05-22-2005, 07:23 AM
Things like rooms/structures with an interior larger than their exterior.
Watch the shaky cam vid for some examples on how they'll be implementing physics
JackpotDen
05-22-2005, 07:24 AM
vivftp said:
Things like rooms/structures with an interior larger than their exterior.
Watch the shaky cam vid for some examples on how they'll be implementing physics
yes, but how exactly?
Cerberus_e
05-22-2005, 08:01 AM
what do you mean? how? just programming http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Parkar
05-22-2005, 08:03 AM
By using portals perhaps? All portals are not "visible" with that glowing edge, they can be used to seamlessly connect geometry making a level that would be physical impossible in the real world. Exactly what "kinds" of imposible gemoetry I guess you'll have to wait until you play the game to find out.
Cerberus_e
05-22-2005, 08:04 AM
vivftp said:
Things like rooms/structures with an interior larger than their exterior.
wow I didn't know that, sounds really evil to confuse players that way http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Eclipse
05-22-2005, 12:20 PM
vivftp said:
Things like rooms/structures with an interior larger than their exterior
I am awaiting the first TARDIS appearance http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
There was a cool thing in that Room demo Peter Molyneux was showing recently, and I wonder if Prey could do something like it. There was a chest on a table, and inside the chest was this minature room. The camera went inside the chest, and the room was full size. I don't know if there would be a reason to have something like that in Prey, but I'm curious if it is possible.
Cerberus_e
05-22-2005, 02:54 PM
possible yes, but implemented is something else.
SyntaxN
05-22-2005, 02:56 PM
There was a cool thing in that Room demo Peter Molyneux was showing recently
I heared that Molyneux showed something interesting, do you have a link for a video or so http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
vivftp
05-22-2005, 03:07 PM
Ras said:
There was a cool thing in that Room demo Peter Molyneux was showing recently, and I wonder if Prey could do something like it. There was a chest on a table, and inside the chest was this minature room. The camera went inside the chest, and the room was full size. I don't know if there would be a reason to have something like that in Prey, but I'm curious if it is possible.
Yeah, more than possible with portals. And the fact that they're so seamless (the ones you can see) makes it even better http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Cerberus_e
05-22-2005, 03:11 PM
so there are invisible portals too? I hope they don't become frustrating.
I heared that Molyneux showed something interesting, do you have a link for a video or so
This is the thread:
http://forums.3drealms.com/ubbthreads/sh...p;page=3#845095 (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Number=845095&an=0&page=3#845095)
And this is the actual page with the video:
http://www.pqhp.com/cmp/gdctv/
You're going to want the bottom video, and you need to skip to about 50 minutes in. I think the first link has information about exactly where the Room stuff is.
You need to register to see the video, but www.********.com (http://www.********.com) has logins that should work.
torso boy
05-22-2005, 03:22 PM
SyntaxN said:
There was a cool thing in that Room demo Peter Molyneux was showing recently
I heared that Molyneux showed something interesting, do you have a link for a video or so http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I posted it a while ago (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Board=othergames&Number=845095&Searchpage=1&Main=845095&Words=+torso+boy&topic=&Search=true#Post845095)
(Now there are a few more videos there too.)
Edit- http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif
Kristian Joensen
05-22-2005, 03:34 PM
Cerberus_e said:
so there are invisible portals too? I hope they don't become frustrating.
Yes there will be invisible portals. I think it was Chris Rhinehart who said something about alking somewhere and all of the sudden when you turn around you see a whole other area then the one you came from originaly, all this without noticing anything until then.
Roger
05-22-2005, 03:41 PM
That would be dastardly. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif
Kristian Joensen
05-22-2005, 03:43 PM
What is dastardly ?
Roger
05-22-2005, 03:46 PM
Kristian Joensen said:
What is dastardly ?
Tricky, evil. Just think you're walking through a field of bunnies then in a blink of your eyes you're in a dungeon surrounded by hordes of flesh-eating demons. "Dastardly" really is a good pick.
FireFly
05-22-2005, 03:47 PM
http://dictionary.reference.com/search?q=dastardly
Kristian Joensen
05-22-2005, 03:52 PM
Roger said:
Kristian Joensen said:
What is dastardly ?
Tricky, evil. Just think you're walking through a field of bunnies then in a blink of your eyes you're in a dungeon surrounded by hordes of flesh-eating demons. "Dastardly" really is a good pick.
Okay then you are definetly correct. Also that is a really cool effect.
SyntaxN
05-22-2005, 03:56 PM
Thx @Ras, I will watch it when I´ve more time..... http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
The Portal Tech from the videos should be real I think, so what´s Prey´s tech? Just a mixture of bsp tree and portal tech or what....
JackpotDen
05-22-2005, 05:30 PM
The chest thing made sense.
The chest is about man sized, but when you drop into it, you go through a portal, which is a part of a huge room.
Spooger
05-22-2005, 05:52 PM
Molyneux showed off a really neat trick that I think would be cool to see in Prey. He placed an object (I can't remember what it was) into a small portal, and then it arrived in a bigger portal, but the object had grown in size.
Imagine, then, walking down a hall in prey, and seeing a small creature that runs and jumps into a small portal only to pop out of a big portal and to have grown 10 times its original size.
They probably won't do it, but if you ever want to make someone feel unsure of their environment (and the creatures you're fighting) that's an awesome way to do it.
Kristian Joensen
05-22-2005, 05:53 PM
Well Prey can have different physical attributes and laws of physics in different ends of a portal.
Scott Miller
05-22-2005, 06:17 PM
We haven't revealed a LOT of the tricks we have planned for portals. We can get REALLY devious with them, and we'll probably have a lot of fun with them in the MP maps, where we can ignore the game's fiction and just go for all-out crazy stuff.
We had a Tardis room working in the original Prey, and we can do the same trick in the current game. We'll have several "mind****" rooms in the game like this, that can't be built in true 3D space.
Roger
05-22-2005, 06:18 PM
Spooger said:
Imagine, then, walking down a hall in prey, and seeing a small creature that runs and jumps into a small portal only to pop out of a big portal and to have grown 10 times its original size.
They probably won't do it, but if you ever want to make someone feel unsure of their environment (and the creatures you're fighting) that's an awesome way to do it.
Yet another innovative idea. Use it! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Kristian Joensen
05-22-2005, 06:29 PM
Spooger said:
Imagine, then, walking down a hall in prey, and seeing a small creature that runs and jumps into a small portal only to pop out of a big portal and to have grown 10 times its original size.
What if those portals where invisible ?
Spooger
05-22-2005, 06:31 PM
Kristian Joensen said:
Spooger said:
Imagine, then, walking down a hall in prey, and seeing a small creature that runs and jumps into a small portal only to pop out of a big portal and to have grown 10 times its original size.
What if those portals where invisible ?
Then I suppose the effect would be an immediate growth right in front of your eyes.
Kristian Joensen
05-22-2005, 06:35 PM
Yes ofcourse, I was suggesting that as an idea.
pjohnsonjr
05-22-2005, 06:35 PM
If those growth portals are in MP maps, I will avoid portals, because I'm not going to be the lameass who is 10x his size and everyone can take pot shots at him because he's like Andre The Giant to a toddler. Though if there are ones where you can shrink 10x your size, I will jump through, because I'd be like Speedy Gonzales, hard to hit and fast to boot.
It will be interesting indeed if this 'growth horomone portals' are in MP, I can see some interesting DeathMatches... or should I say PreyMatch... or PreyForDeathMatch... http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Either way I'm excited!
Roger
05-22-2005, 06:36 PM
Kristian Joensen said:
Yes ofcourse, I was suggesting that as an idea.
If that's the case, then they might as well just not even bother with using portals for it and just make it get bigger.
Kristian Joensen
05-22-2005, 06:37 PM
In 1998 they called it MultiPrey gaming.
pjohnsonjr
05-22-2005, 06:53 PM
Sounds good to me http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
vivftp
05-22-2005, 06:53 PM
pjohnsonjr said:
If those growth portals are in MP maps, I will avoid portals, because I'm not going to be the lameass who is 10x his size and everyone can take pot shots at him because he's like Andre The Giant to a toddler. Though if there are ones where you can shrink 10x your size, I will jump through, because I'd be like Speedy Gonzales, hard to hit and fast to boot.
It will be interesting indeed if this 'growth horomone portals' are in MP, I can see some interesting DeathMatches... or should I say PreyMatch... or PreyForDeathMatch... http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Either way I'm excited!
lol, don't get ahead of yourself. First you have to see if they're even using that particular feature in Prey http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
NutWrench
05-22-2005, 07:04 PM
You can do subtle effects with portals, too. In Unreal, warpzones can have multiple destinations that you can trigger in-game.
So, you could have a player walk down a coridoor from area A to area B. The portal is hidden in the coridoor and it links the two areas in a way that looks seamless. Once the player reaches area B, you could change the portals destination. So when the player walks back to what he thinks is area A, he suddenly finds himself in a totally different area (C). And that's just with static portals. I can only begin to imagine what you can do with Preys portals. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
pjohnsonjr
05-22-2005, 07:11 PM
I'm not, but Portals add a dimension to the game... Reguardless of what extra it is capable of. Even with minimal properties, Prey's features could quite possibly become a multiplayer classic, along side the Single Player jaunt. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Spooger
05-22-2005, 07:54 PM
pjohnsonjr said:
If those growth portals are in MP maps, I will avoid portals, because I'm not going to be the lameass who is 10x his size and everyone can take pot shots at him because he's like Andre The Giant to a toddler. Though if there are ones where you can shrink 10x your size, I will jump through, because I'd be like Speedy Gonzales, hard to hit and fast to boot.
It will be interesting indeed if this 'growth horomone portals' are in MP, I can see some interesting DeathMatches... or should I say PreyMatch... or PreyForDeathMatch... http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Either way I'm excited!
Well, I could imagine an interesting portal multiplayer match where - as your character grows by jumping into increasingly larger portals, your health also rises. Eventually the game won't be all out deathmatch anymore; it'll be about everyone putting their differences aside to destroy the giant who's pulverising everyone.
Of course, a team deathmatch could also be a battle of the giants http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
pjohnsonjr
05-22-2005, 08:01 PM
There's tons of interesting possibilities that can spawn from portals. (get it: spawning from a portal, haha ok maybe I'm the only one who thought that was funny http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif)
with this potential I forsee some interesting and memorable matches, no matter what the portals do.
Roger
05-22-2005, 08:43 PM
I hope 3DR and HH are taking this thread and several others into consideration when it comes to implementing features. We've got some good ideas flowing here.
pjohnsonjr
05-22-2005, 08:54 PM
It'd be kinda cool to see a Portal that you jump through and it can activate/deactivate cloaking, but in order to attack you must compromise your cloaking until the gun is fired and stopped....
There's so much you can do with portals, they're like the Transporters of Star Trek, but with much more power potential.
Roger said:
I hope 3DR and HH are taking this thread and several others into consideration when it comes to implementing features. We've got some good ideas flowing here.
Well, Scott posted earlier on to demonstrate that they are indeed reading and they also know what they are doing.
NutWrench
05-22-2005, 09:30 PM
Roger said:
I hope 3DR and HH are taking this thread and several others into consideration when it comes to implementing features. We've got some good ideas flowing here.
It looks like they've got some great ideas, already. If you watch the Prey video, there's one scene where you are looking at a portal on a wall which is showing a top-down view of another area. When the player jumped through the portal, his orientation changed automatically.
Scott Miller said:
We haven't revealed a LOT of the tricks we have planned for portals. We can get REALLY devious with them, and we'll probably have a lot of fun with them in the MP maps, where we can ignore the game's fiction and just go for all-out crazy stuff.
We had a Tardis room working in the original Prey, and we can do the same trick in the current game. We'll have several "mind****" rooms in the game like this, that can't be built in true 3D space.
This keeps me satisfied http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Gryph
05-22-2005, 10:46 PM
I can't wait for the mind**** rooms. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Soilwork
05-22-2005, 11:22 PM
I wonder if Prey is using Meqon?
even the impossible is possible with Meqon.
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
pjohnsonjr
05-22-2005, 11:30 PM
Here's an idea for a mind**** room... The hallway like in Willy Wonka and the Chocolate Factory where it goes from normal size to a shrunken size...
Or like what was said before, you are in a normal living room and as you go down the hallway everything just magically grows and grows, and then you turn around its huge, but if you keep going (the same direction you just came from) it gets smaller again. That would indeed be cool.
DudeMiester
05-23-2005, 12:14 AM
pjohnsonjr said:
Here's an idea for a mind**** room... The hallway like in Willy Wonka and the Chocolate Factory where it goes from normal size to a shrunken size...
That's just messing with perspective and art, portals are not needed.
pjohnsonjr
05-23-2005, 12:18 AM
I know, I'm just offering realms in which you can create a mind**** room for portals.
3DProgrammer
05-23-2005, 12:52 AM
Scott Miller said:
We'll have several "mind****" rooms in the game like this, that can't be built in true 3D space.
I don’t want to be annoying or anything, but I would like to make a little note. Even with all the portal tricks everything still is 3D. Sure you won’t see all the weird things in real life, but 3D just define three dimensions to work on. So take for example the old Prey engine (the one that William Scarboro wrote), even on those wicked scenes, all still remains 3D. It’s just that with all the math applied to the geometry it makes it behave as if it wasn’t, but the truth is that in the end it’s all 3D geometry.
But yeah, I understand why you say that because in fact, all ends up in a 2D display so I might as well say that all goes back to 2D but it wouldn’t be a clever idea to point the discussion in that direction. I just wanted to say that because I hated what Paul Schuytema said that the original Prey engine was actually a “4D engine” which wasn’t the case, in fact if you looked at the representation of a 2x2x2x2 hypercube (4D cube) in a 3D projection it would look like this:
http://stevehollasch.com/thesis/images/fig45a.gif
Cerberus_e
05-23-2005, 05:29 AM
NutWrench said:
Roger said:
I hope 3DR and HH are taking this thread and several others into consideration when it comes to implementing features. We've got some good ideas flowing here.
It looks like they've got some great ideas, already. If you watch the Prey video, there's one scene where you are looking at a portal on a wall which is showing a top-down view of another area. When the player jumped through the portal, his orientation changed automatically.
no, it stayed the same, the portal was on a floor.
he used a wallwalk to walk on the wall, to the floor (where the portal was), the other side of the portal is on the ceiling.
so gravity isn't changed.
Vexed
05-23-2005, 05:49 AM
3DProgrammer said:
It’s just that with all the math applied to the geometry it makes it behave as if it wasn’t, but the truth is that in the end it’s all 3D geometry.
Are you sure that is what Scott ment? I was thinking more along the lines of a room with in a room even though that room isn't physically there. Which you could only pull off using portals? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif
Cerberus_e
05-23-2005, 06:05 AM
3DProgrammer said:
in fact if you looked at the representation of a 2x2x2x2 hypercube (4D cube) in a 3D projection it would look like this:
http://stevehollasch.com/thesis/images/fig45a.gif
who says the fourth dimension is diagonal? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
hell-angel
05-23-2005, 06:17 AM
Cerberus_e said:
3DProgrammer said:
in fact if you looked at the representation of a 2x2x2x2 hypercube (4D cube) in a 3D projection it would look like this:
http://stevehollasch.com/thesis/images/fig45a.gif
who says the fourth dimension is diagonal? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
4 dimensional space can not be defined in a drawing (which is either 2D or a simulated 3D) whence his drawing is false and yet the closest thing to the truth you can get in this case. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif (<-- I am getting a bit confused about this. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif)
3DProgrammer
05-23-2005, 07:34 AM
Cerberus_e said:
3DProgrammer said:
in fact if you looked at the representation of a 2x2x2x2 hypercube (4D cube) in a 3D projection it would look like this:
http://stevehollasch.com/thesis/images/fig45a.gif
who says the fourth dimension is diagonal? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
No one, but that's how 4D geometry is represented in 3D, BTW, itsn't perpendicular either, there are actual equations to represent that, you don't just extrude some vertices.
Vexed said:
3DProgrammer said:
It’s just that with all the math applied to the geometry it makes it behave as if it wasn’t, but the truth is that in the end it’s all 3D geometry.
Are you sure that is what Scott ment? I was thinking more along the lines of a room with in a room even though that room isn't physically there. Which you could only pull off using portals? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif
There is nothing really physically anywhere. A portal based engine just used the portals to change the way that they do calculations. This means that what's inside that portal will be transformed mathematically in the way that is required. For example, in the old Prey engine portals where used for everything, so if you have a room with a doorway leading to another room (sector) then there would be a portal in the doorway. In a normal situation that portal would look as if there wasn't any portal at all, but if instead of render the second sector and rendered the first, you could go forever through that doorway. Or you could also make that same portal lead to a completely different room, but still, it’s the same portal.
hell-angel said:
Cerberus_e said:
3DProgrammer said:
in fact if you looked at the representation of a 2x2x2x2 hypercube (4D cube) in a 3D projection it would look like this:
http://stevehollasch.com/thesis/images/fig45a.gif
who says the fourth dimension is diagonal? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
4 dimensional space can not be defined in a drawing (which is either 2D or a simulated 3D) whence his drawing is false and yet the closest thing to the truth you can get in this case. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif (<-- I am getting a bit confused about this. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif)
It depends on how you take it, no, it isn't an actual 4D representation since we can't do that, but in the same way there are few ways to show real 3D in a display, so what we have is a representation of 3D in 2D (using rasterization, raytracers, or whatever). So, I wouldn't say the drawing is false; it’s just the common way to represent a tesseract (4D hypercube).
PS: http://mathworld.wolfram.com/Tesseract.html. Explanation of a tesseract and a 3D representation of a tesseract in a Java applet.
hell-angel
05-23-2005, 07:41 AM
3DProgrammer said:
hell-angel said:
Cerberus_e said:
3DProgrammer said:
in fact if you looked at the representation of a 2x2x2x2 hypercube (4D cube) in a 3D projection it would look like this:
http://stevehollasch.com/thesis/images/fig45a.gif
who says the fourth dimension is diagonal? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
4 dimensional space can not be defined in a drawing (which is either 2D or a simulated 3D) whence his drawing is false and yet the closest thing to the truth you can get in this case. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif (<-- I am getting a bit confused about this. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif)
It depends on how you take it, no, it isn't an actual 4D representation since we can't do that, but in the same way there are few ways to show real 3D in a display, so what we have is a representation of 3D in 2D (using rasterization, raytracers, or whatever). So, I wouldn't say the drawing is false; it’s just the common way to represent a tesseract (4D hypercube).
PS: http://mathworld.wolfram.com/Tesseract.html. Explanation of a tesseract and a 3D representation of a tesseract in a Java applet.
arg... 3D in Java, I got bad memories about that, bad memories indeed. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif (and they are even worse when we start talking about Java3D. http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif )
And I know what you mean, I had 3D programming at school and I kinda liked it (just not really what I want though, I am more an AI and gameplay kind of guy) Just felt that I needed to point it out for people who have no clue as to what we are talking about. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
(nice 3D representation though. I wonder if we can create a game around that. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif )
Roger
05-23-2005, 08:53 AM
NutWrench said:
Roger said:
I hope 3DR and HH are taking this thread and several others into consideration when it comes to implementing features. We've got some good ideas flowing here.
It looks like they've got some great ideas, already. If you watch the Prey video, there's one scene where you are looking at a portal on a wall which is showing a top-down view of another area. When the player jumped through the portal, his orientation changed automatically.
I've already seen the video. You apparently missed my "It's like nothing I've ever seen! http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif I'm sold!" reaction in the other thread. I know 3DR has some great ideas, and I've said that I think 3DR is going to take back their FPS throne.
I just want to throw a baseball through a small portal to see it come out of a much bigger one above an enemy and see it crush him. http://forums.3drealms.com/ubbthreads/images/icons/goofy.gif
hell-angel
05-23-2005, 09:20 AM
Roger said:
I just want to throw a baseball through a small portal to see it come out of a much bigger one above an enemy and see it crush him. http://forums.3drealms.com/ubbthreads/images/icons/goofy.gif
http://forums.3drealms.com/ubbthreads/images/icons/devilish.gif
vivftp
05-23-2005, 09:52 AM
Ooooooh, just thought of a fun (and frustrating) puzzle they could do... have a maze type of area, which isn't really all that complex, but because of portals if you walk down one area you end up at the start of the maze without even realizing it... so you in fact have to keep wandering about (killing enemies and whatnot) until you eventually find the way out of the maze (1 specific path).
Something like that could be quite a bit of fun, but depending on how it's implemented, could also be frustrating, lol
Cerberus_e
05-23-2005, 12:08 PM
that's frustrating.
I'll make a thread where we post cool puzzle ideas.
I'll modify your idea a bit.
Mr.Sociopath
05-23-2005, 01:49 PM
about impossible physics geometry, I really would like to see somekind of monster-chase on a giant moebius band..I can,t find any reason why there would be a floating moebius band around.. but that would still be great :P
That sounds too much like a puzzle near the end of Prince of Persia: Sands of Time. It was very annoying.
Vroomfondel
05-24-2005, 12:39 AM
I agree. I almost stopped playing because of that part.
DudeMiester
05-24-2005, 02:10 AM
I want a sort of shaft thing, where you constantly are falling and leaping from ledges, whenever you get to the bottom you go back to the top. Of course there are many more portals around too, going from the sides, on angles etc... For good measure the gravity that effects your character depends on the angle of the exit portal. So if you come out a sideways portal your gravity will be sideways, likewise with upside-down and the angles in between. The dynamic desired is to have players flying around in all directions with hardly a moment to stop and think. Killing in this arena will be all about speed, accuracy, control and insane reflexes.
An ancient stone architecture blended with green organics would be nice, indoors, medium light, with a large skylight of some kind, and with outcrops of stone/rock that reach out like pillars into the central area. These outcrops give the players spots they can leap off of as they fall. Perhaps also having areas that alter gravity direction, like a platform that as soon as you touch it causes your gravity to become perpendicular to it. These would allow an out of control player to regain their bearings. A few spring boards are a must to get and keep people moving, likewise some dampening surfaces to slow you down.
The player should intelligently use the surfaces at their disposal to gain a positional/velocity advantage on their opponents. Precision is required to maintain fluidity and control for the most effective killing. n00bs will still be able to go wild and have some success in this regard, but a trained pro will be unstoppable. Playing this level with professionalism should be something dynamic yet clean and overall beautiful and awesome to watch.
Sigma
05-25-2005, 03:49 PM
Here's an interesing idea:
Perhaps PrEDITor(?) allows you to "draw" portals in much the same way that "MaxED" allowed you to construct exits.
Also, what if multi-dest portals could blend visually between destinations? An example would be a jaunt down a long tunnel, at the end of which appears to be some vicious monster with long-range weaponry.
As the player approached, subtle portal artifacting would appear. Finally, when the player reached the end of the tunnel, having walked in utter dread (and rotating gravity) along several hundred feet of spiralling green walkway, they would realize that the monster had been replaced by a complete collection of the works of Terry Pratchett.
Of course, this would introduce the concept of "layer" (a la Paint Shop Pro) blend settings, masking effects, and color substitution, i.e. all of the red pixels being swapped out for a view into another portal or the use of a portal as a "mask" with all pixels approaching a certain luminescence (or other) range being increasingly tranparent, allowing a view into the next portal/room.
If this post has been too much of a spoiler, or, alternatively, completely irrelevant, then please feel free to have this post redacted/removed/other.
Cerberus_e
05-25-2005, 04:09 PM
Ras said:
That sounds too much like a puzzle near the end of Prince of Persia: Sands of Time. It was very annoying.
I used a walkthrough for that
hell-angel
05-26-2005, 01:30 AM
Cerberus_e said:
Ras said:
That sounds too much like a puzzle near the end of Prince of Persia: Sands of Time. It was very annoying.
I used a walkthrough for that
I didn't http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif (don't remember what the puzzle was anymore though, to long ago. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif )
Cerberus_e
05-26-2005, 05:52 AM
it was the dream of the prince.
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler"> sequence after the long stairs down in the tower, with all those doors you needed to enter when you heared a water noise, after that, farah stole the dagger </td></tr></table>
hell-angel
05-26-2005, 09:18 AM
Cerberus_e said:
it was the dream of the prince.
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler"> sequence after the long stairs down in the tower, with all those doors you needed to enter when you heared a water noise, after that, farah stole the dagger </td></tr></table>
Has been to long ago, cann't really remember. Played to many other games which I liked better. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Cerberus_e
05-28-2005, 06:53 AM
I just did a cheat in serious sam: the first encounter to play the secret levels.
starting a co-op LAN game, choosing secret level, without someone else joining http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif respawning credits to zero http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif and you have a true singleplayer game http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
there is a room where you are UPSIDE DOWN! and fight enemies that are on the ground while you are being upside down on the ceiling.
it's really weird believe me.
and prey will do this even better http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
you may think it's the same as shooting enemies on the ceiling in normal-gravity rooms like protizoid slimers and barnacles, but believe me, it's different, and I don't know how come.
Micki!
05-28-2005, 07:18 AM
Cerberus_e said:
I just did a cheat in serious sam: the first encounter to play the secret levels.
starting a co-op LAN game, choosing secret level, without someone else joining http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif respawning credits to zero http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif and you have a true singleplayer game http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
there is a room where you are UPSIDE DOWN! and fight enemies that are on the ground while you are being upside down on the ceiling.
it's really weird believe me.
and prey will do this even better http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
you may think it's the same as shooting enemies on the ceiling in normal-gravity rooms like protizoid slimers and barnacles, but believe me, it's different, and I don't know how come.
Yeah... I've tried that level too... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Dizzy... http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif
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