View Full Version : Alejandro, read this.
Rott King
03-02-2002, 06:10 PM
Yo Alejandro, how come you pulled EDF Secret base?I have it and it seems fine, what's so wrong with it that you had to pull it? images/icons/confused.gif
Bruce Hamilton
03-02-2002, 06:27 PM
Originally posted by Rott King:
Yo Alejandro, how come you pulled EDF Secret base?I have it and it seems fine, what's so wrong with it that you had to pull it?<font size="2" face="Verdana, Arial">The way I understood it was MSDN had some kind of problem with that particular file, and Alejandro gave Nikko permission to pull it when the problem couldn't be resolved.
alejandro
03-02-2002, 07:03 PM
Well at that moment I didn't want to talk about this, but no problem... some time after releasing it I was talking with Pascal Rouaud about another thing and in a mail he said that EDFsb was very similar to MPCC2 and that is a bad thing... after that I've played the map again looking more carefully and I saw the similarities, then I decided to ask Mikko and Kef to remove it from their websites because I didn't want to keep there a thing like that... also you might have noticed that it isn't even on my own website... later I've received some E-Mails from people asking about this and then saying that I should not remove it, but the decision was already made... Mikko also told me later that Maarten Pinxten was mocking about this but I dunno, it's his problem.
Rott King
03-02-2002, 08:55 PM
Hmmm, i see, that sucks.I hope none of my map's resemble anyone else's maps.But on another subject, i really was impressed with your latest map, that was really amazing, and you did it so quickly.I got some inspiration of detail thingies that you did in it, i hope you don't mind. images/icons/wink.gif like the computer stuff behind glass in a corridor, i really liked that.Oh, and how did you do that reflective screen thing?I know that you did the transparent view sprite, but how did you make the mirror side so damn small, and have it work correctly?
Rott King
03-02-2002, 08:58 PM
1 more thing, when i'm done updating Fastrak, would you give that a different score than the original, or would that be cheating the score thing?
alejandro
03-02-2002, 10:09 PM
Well a lot of people seens to like the mirrored viewscreens (Billy Boy for example images/icons/smile.gif ) Just make 1 normal mirror with the size of the viewscreen, give the mirror texture (560) a palette of 4, make an 1 sided and transparent viewscreen sprite and it's done. And I don't mind if you use my effects, just gimme credits in your txt images/icons/grin.gif
And if the newer version of your map is better (at least what I've seen already is), then yes it will get an higher score.
alejandro
03-02-2002, 10:15 PM
Hey would be cool if you make a single player game in that map, like that there is one key in each one of the three areas, you have to get them and you return to the room with the 3 teleporters where should be 3 doors locked with the 3 keys, and behind them there is a nukebutton... would be nice and without losing the dm game images/icons/smile.gif
cyborg
03-03-2002, 04:23 AM
Originally posted by alejandro:
Well a lot of people seens to like the mirrored viewscreens (Billy Boy for example images/icons/smile.gif ) Just make 1 normal mirror with the size of the viewscreen, give the mirror texture (560) a palette of 4, make an 1 sided and transparent viewscreen sprite and it's done. And I don't mind if you use my effects, just gimme credits in your txt images/icons/grin.gif <font size="2" face="Verdana, Arial">I'm amazed people can't figure that out by themselves - I was doing that reflective surface trick with walls ages ago - it seemed fairly obvious to me.
Kef Nukem
03-03-2002, 06:37 AM
Yeah Cyborg that was nice.. you did that with that office building where the windows were reflecting (can't remember the name). And now I don't know why Billy Boy is amazed on Alejandro's mirror effect because man.. it's EXACTLY the same as my dirty mirror effect I did in my OHTLD01.. images/icons/frown.gif
alejandro
03-03-2002, 11:00 AM
Well I don't know how many times I need to explain why is different...
alejandro
03-03-2002, 11:07 AM
Technically the difference is that the mirrored viewscreen has 1 mirror with pal 4 (to display it even if is broken) and a viewscreen sprite while your mirror has a 1 sided sprite facing to the mirror so if it's broken it shows the wood texture. Logically, the difference is that my effect is completely different!!! Where you made a viewscreen? It's not even similar to any of these mirrors you made in your maps!
cyborg
03-03-2002, 11:37 AM
[QUOTE]Originally posted by alejandro:
[QB]Technically the difference is that the mirrored viewscreen has 1 mirror with pal 4 (to display it even if is broken) and a viewscreen sprite while your mirror has a 1 sided sprite facing to the mirror so if it's broken it shows the wood texture. Logically, the difference is that my effect is completely different!!!/[quote]
Yes... maybe we should have a discussion on what logic is some time?
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