View Full Version : Design error, concerning deathwalking.
Cerberus_e
05-29-2005, 05:57 AM
We all know, when you die, you go in deathwalking mode.
We also know, when you want to go back to the normal world, you need to go into that portal. so you fall right where you died.
What if you die by falling into a chasm? or by falling off the ship, in void space? or by falling into a pool of liquid like lava or toxin, where you also die?
you go in deathwalking mode. and when you go into the portal, to be resurrected right where you died. you fall again into the chasm/void space/lava pool.
so it's an infinite circle.
HumanHead, I suggest you scrap the whole game, and start all over again, so you can get this problem right.
Rider
05-29-2005, 06:19 AM
you may not believe me but I swear I had the same idea yesterday night! But I suppose that they could easily define certain portions of the level as "dead-end" so that Deathwalking would revive to the spot you where before you fell in there... not after http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
also I was thinking, what if you had a telescopic Portal? Say a portal that looks like this: >1() ()>1
only vertical, you'd fall in the second, and spawn from the first again only to fall back into the second one. But for visibility... this would create the same effect as videorecording the screen that shows what you're recording (i.e. Hall of Mirrors effect)
what then?
Cerberus_e
05-29-2005, 06:32 AM
you're right, HumanHead defenitely needs to scrap everything, and start all over again. so they can think of what design errors they made on the doom 3 engine so they don't make the same mistake on their new engine.
Vexed
05-29-2005, 07:33 AM
Yeah I'm sure HH haven't thought of a sollution to these problems http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
They've only been working on the game for like 3 years?
SyntaxN
05-29-2005, 07:38 AM
Working for 3 or 4 years on a game to release it is just hilarious, you´ve to work 9 years on it to make it good http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif
Nessus
05-29-2005, 11:02 AM
Or they could just make you able to levitate in spirit walk mode.
Jokke_r
05-29-2005, 11:16 AM
Cerberus_e said:
you're right, HumanHead defenitely needs to scrap everything, and start all over again. so they can think of what design errors they made on the doom 3 engine so they don't make the same mistake on their new engine.
poor attempt on sarcasm since imo it's not even funny.
Cerberus_e
05-29-2005, 11:29 AM
Jokke_r said:
Cerberus_e said:
you're right, HumanHead defenitely needs to scrap everything, and start all over again. so they can think of what design errors they made on the doom 3 engine so they don't make the same mistake on their new engine.
poor attempt on sarcasm since imo it's not even funny.
you should relax more
Vexed
05-29-2005, 11:34 AM
I think that in certain situations Tommy's body just gets destroyed, like falling in lava or whatever, so you won't go into deathwalk mode since there's no body to return to. You'll just die for good and have to load a save.
Cerberus_e
05-29-2005, 12:04 PM
that's why i hope the game has frequent autosaves like Far Cry
FireFly
05-29-2005, 12:09 PM
Far Cry had no quicksaves, which was arguably more frustrating.
What kills you when you fall in the void anyway? Tommy can obviously breath fine enough in space as it is.
Cerberus_e
05-29-2005, 12:39 PM
this thread isn't about how great far cry is, I'm talking about autosaves, not quicksaves.
all games have an auto kill script when you fall into the void: duke3D, serious sam, Painkiller, ...
Vexed
05-29-2005, 12:42 PM
FireFly said:
What kills you when you fall in the void anyway? Tommy can obviously breath fine enough in space as it is.
What makes you say that?
FireFly
05-29-2005, 12:50 PM
I know, I was just commenting that Far Cry didn't really solve the issue. The autosaves were too far apart - every 15+ minutes or so. I hope Prey uses checkpoints more frequently. Ideally the player wouldn't be given any notification that he'd passed a checkpoint, or it would be very subtle.
Yeah, I know about the script but it seems more of a contrivance in Prey because normally death can be avoided (and death is a feature of the world rather than a 'game over' type thing). I was hoping there was an explanation.
Vexed said:
What makes you say that?
You can see the player walking on the surface of some sort of asteroid in the video.
Ronald McDonald
05-29-2005, 12:56 PM
It's in the dyson sphere (spaceship) tbh.
You can see the blueish borders at the back of it.
Vexed
05-29-2005, 03:03 PM
FireFly said:
Vexed said:
What makes you say that?
You can see the player walking on the surface of some sort of asteroid in the video.
I don't know how a Dyson sphere works but maybe there's breathable air in there. I'm assuming the astroid is inside the alien ship/ dyson sphere thing, judging by the background.
avatar_58
05-29-2005, 03:21 PM
Maybe there aren't any cliffs? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif
FireFly
05-29-2005, 03:33 PM
Well you still couldn't kill the player using the 'void'. For it to make sense you'd have to wait for the player to hit the edge of the sphere.
Vexed
05-29-2005, 03:38 PM
I'm not the one who came up with that stupid void shit. Don't look at me http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
FireFly
05-29-2005, 03:44 PM
Maybe Tommy could scream like a girl for several minutes until he splattered on the surface.
Duoae
05-29-2005, 05:33 PM
FireFly said:
Maybe Tommy could scream like a girl for several minutes until he splattered on the surface.
I'm not sure i understand it properly.... but surely having the dyson sphere like it is wouldn't work. The gravity would be densest in the centre (due to the mass of the object or the star in the centre of the sphere) and weakest on the surface (inner or outer it doesn't matter). Therefore if you ever fell, you wouldn't fall outwards but inwards, surely?
JackpotDen
05-29-2005, 05:36 PM
awnser : After collecting enough spirit points, you re enter at a point you choose.
Cerberus_e
05-30-2005, 05:48 AM
that's not true, you resurrect where you died.
Rider
05-30-2005, 05:53 AM
Cerberus_e said:
that's not true, you resurrect where you died.
you don't know that for sure, remember that all we know is the scraps that 3DR and HH posted, and everything in the Video's. No-one ever mentioned falling into chasms and the likes. Not on the forums, not in the video's
I think this thread is slightly premature!
JackpotDen
05-30-2005, 06:36 AM
its on one of the 1998 videos.
Drazula
05-30-2005, 08:43 AM
Vexed said:
Yeah I'm sure HH haven't thought of a sollution to these problems http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
They've only been working on the game for like 3 years?
I'd be concerned, remember they are being advised by 3DR.
GB (circa 2002): "DNF is complete! http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif"
Scott Miller: "You forget to put Duke in!" http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif
GB: http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif "@#$%^&! Start over!!!"
http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
[An interesting side note about this incident is that 3DR uncovered a Valve spy, who leaked that DNF would not have Duke in it. Valve borrowed the "idea" for HL2.]
http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
FireFly
05-30-2005, 08:55 AM
Duoae said:
I'm not sure i understand it properly.... but surely having the dyson sphere like it is wouldn't work. The gravity would be densest in the centre (due to the mass of the object or the star in the centre of the sphere) and weakest on the surface (inner or outer it doesn't matter). Therefore if you ever fell, you wouldn't fall outwards but inwards, surely?
Well obviously it depends on the size of the star relative to the sphere, so perhaps it's viable to have at least 'zero gravity'.
And perhaps there could be some sort of artificial attraction/ gravity to the surface of the sphere. I just thought it might be another possibility, but looking at the video again it seems they've gone for zero gravity, so it's not clear what happens when you push off into the void.
Cerberus_e
05-30-2005, 12:10 PM
Rider said:
Cerberus_e said:
that's not true, you resurrect where you died.
you don't know that for sure, remember that all we know is the scraps that 3DR and HH posted, and everything in the Video's. No-one ever mentioned falling into chasms and the likes. Not on the forums, not in the video's
I think this thread is slightly premature!
it's clearly seen in the prey video you resurrect where you died. have you even seen the video?
vivftp
05-30-2005, 12:30 PM
Yes, obviously it's clear that you ressurect where you died in the video, because you were killed by an enemy in that instance.
I'm sure if there ARE chasms and whatnot, that they'd take them into consideration, like if you fall into one, you respawn near the edge, on the side you were last on - or something like that.
It's really kinda dumb to think that they wouldn't take something as obvious as that into consideration if such areas exist.
Ronald McDonald
05-30-2005, 12:43 PM
No no no, it'll crash whenever you get killed by falling and stuff http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif
Cerberus_e
05-30-2005, 12:44 PM
to me, not being able to kick with 2 feet while walking is also obvious.so you never know http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
vivftp
05-30-2005, 12:48 PM
Cerberus_e said:
to me, not being able to kick with 2 feet while walking is also obvious.so you never know http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Of course! Compare a bug in a 9 year old game to a glaringly obvious issue (which we don't even know exists!) in a current game http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
Vexed
05-30-2005, 01:12 PM
Cerberus_e said:
to me, not being able to kick with 2 feet while walking is also obvious.so you never know http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
That's not as much a "show stopper" bug as the reviving in a chasm thing is though.
Cerberus_e
05-30-2005, 01:53 PM
it doesn't matter how old the game is, it's not like 9 years ago game designers were less intelligent (don't reply here with your statistics) http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
and of course we don't know if the bug exists, but better safe than sorry.
sorry means in this case replaying the whole level if there are no autosaves http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
vivftp
05-30-2005, 02:10 PM
Cerberus_e said:
it doesn't matter how old the game is, it's not like 9 years ago game designers were less intelligent (don't reply here with your statistics) http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
and of course we don't know if the bug exists, but better safe than sorry.
sorry means in this case replaying the whole level if there are no autosaves http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
*sigh* You don't get it though. You've created a thread and are preaching potential problems when you have NO clue if they even exist.
We don't even know if such situations ARE in the game. And even if they are, do you honestly think the developers wouldn't take something like this into consideration when they have a feature like death walking around?
In other words, obvious things like this (if they exist) will be taken care of. HH are compotent developers, and they wouldn't allow such an obvious flaw into the game. And 3DR are looking over their shoulders, and would quite likely catch it as well.
In other words, this entire thread is baseless.
FireFly
05-30-2005, 02:10 PM
This is not something you miss. I mean when the player is walking on the edge of an asteroid it's pretty obvious that the he or she might just fall off.
Sorry in this case would mean replaying from your last quicksave.
Vexed
05-30-2005, 02:28 PM
Cerberus_e said:
sorry means in this case replaying the whole level if there are no autosaves http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
For you maybe. I save every other second with any sort of program http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Micki!
02-07-2006, 03:40 PM
So, will we ever get an answer for this..?
Joe Siegler
02-07-2006, 03:43 PM
Micki! said:
So, will we ever get an answer for this..?
I personally don't know the answer to this, but you can't expect HH to give away all the answers just because someone asks, can you? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Micki!
02-07-2006, 03:45 PM
Joe3DR said:
Micki! said:
So, will we ever get an answer for this..?
I personally don't know the answer to this, but you can't expect HH to give away all the answers just because someone asks, can you? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I can certanly hope for one at least... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
It wouldb just be nice to know t least this last piece of info regarding deathwalking (if it ain't more than just this particular issue we haven't heard about that is)...
Cerberus_e
02-07-2006, 03:47 PM
vivftp said:
Cerberus_e said:
it doesn't matter how old the game is, it's not like 9 years ago game designers were less intelligent (don't reply here with your statistics) http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
and of course we don't know if the bug exists, but better safe than sorry.
sorry means in this case replaying the whole level if there are no autosaves http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
*sigh* You don't get it though. You've created a thread and are preaching potential problems when you have NO clue if they even exist.
We don't even know if such situations ARE in the game. And even if they are, do you honestly think the developers wouldn't take something like this into consideration when they have a feature like death walking around?
In other words, obvious things like this (if they exist) will be taken care of. HH are compotent developers, and they wouldn't allow such an obvious flaw into the game. And 3DR are looking over their shoulders, and would quite likely catch it as well.
In other words, this entire thread is baseless.
You take everything, way, and I mean, WAY, too seriously. Do you think I was not even slightly kidding when I wrote "design error"? If you didn't get that after all other hints to being kidding in my first post in this thread, the issue is not big enough to get so angry for anyway.
I was being non-serious/ kidding when I wrote design error, I just want to discuss about what will happen.
Anyway, Micki!, I suspect you're interested as well, I recently started wondering about something else.
When you fall off a cliff, an obvious solution is respawning the player at the point where he jumped off.
But what for vehicle levels? You know, maybe there are levels where you have to travel quite long distances in your space ship.
What if your space ship is destroyed? Where will you respawn? At the beginning of the whole level?
If it's at the point where you died, will a new space ship spawn then? If so, that doesn't make much sense http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Except if they find something cool story related, for example saying the spaceship becomes part of the soul as soon as you press the switch http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif Then it makes sense.
Micki!
02-07-2006, 03:55 PM
That's my thought exaclty...
If i die in a ship, where am i supposed to respawn again..? Would it even make sense to fight in the spirit realm at all..?
And when falling off cliffs, it seems like a good solution to respawn from where the player jumped off... However, logically, that would be wrong... Because the spirit you control to get ack to the body, will return where the body is...
And there's no logic in the body respawning where the spirit lands after fighting in the spirit realm...
http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif
Cerberus_e
02-07-2006, 03:57 PM
Maybe the spirit will levitate the body back on top of the cliff, where you jumped off? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Micki!
02-07-2006, 04:02 PM
Cerberus_e said:
Maybe the spirit will levitate the body back on top of the cliff, where you jumped off? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Yeah, that could be...
Since the body is floating when using spirit walk, it would make sense to do this as well...
I wonder if that's how they do...
There's still the thing with dying in a shuttle though...
I believe there will be whole levels where these vehicles play a role... And we know they have a health/energy shield bar, so it can be destroyed...
Cerberus_e
02-07-2006, 04:10 PM
Micki! said:
There's still the thing with dying in a shuttle though...
The spirit will steer the ship back to the start of the level, mercylessly respawning all octabrain look-a-likes you've killed so far and while the spirit is at it spawning some extra one's too and changing some environmental variables (particularly doubling the meteorite rain aggressivity).
It's either that, or like I said, the vehicle being part of the body (since you see the vehicle being "formed" out of thin air when you hit the switch). Maybe that can be done again after respawning, in the middle of space? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Micki!
02-07-2006, 04:18 PM
Well, a button had to be pressed to activate the Spawning of the ship, and it stayed solid instead of disappearing when landing on the astroid...
However, i don't see any other more logical solution than yours either, so i guess that's how...
Or else we'll see http://forums.3drealms.com/ubbthreads/images/graemlins/whenitsdone.gif...
But there's nothing wrong with continuing suggesting the possibilities... http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Anyone else who might have a thought..?
Cerberus_e
02-07-2006, 04:28 PM
Micki! said:
Anyone else who might have a thought..?
No, but I have an extra situation to wonder about:
What if you die from a crushing ceiling (or even better: a long corridor that you have to run through while being chased by explosions, but halfway you get caught by one).
What will happen then? The spirit repairing the whole corridor as if the explosions never took place and then respawning at the beginning of the scripted sequence?
And I have even more extreme situations in my head that are actually used in games http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
It's not guaranteed that such situation is in Prey, but if there is no good solution it sure shows DeathWalking fans shouldn't be disappointed the feature is not in more games. Or we'd never have those chases again http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
It wouldn't fit with the storyline of most other games as well. I don't mind the traditional dying/reloading system.
Micki!
02-07-2006, 04:34 PM
Hmm... True, we can't know for sure if such things will ever happen in Prey, but i see that some scripted sequences-caused deaths would be a problem...
Maybe Deathwalk is in fact limited to gunfire deaths, and use on surfaces only... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
Or maybe there'll be a whole other kind of respawing when dying differently than from a firefight... (like dying in a shuttle, and falling off a cliff etc)
DA Destruction
02-07-2006, 05:27 PM
I wouldn't worry about it, the people at HH are not idiots.... I'm sure they thought about this before they even started working on it.
jazgour
02-07-2006, 06:49 PM
Cerberus_e said:
Jokke_r said:
Cerberus_e said:
you're right, HumanHead defenitely needs to scrap everything, and start all over again. so they can think of what design errors they made on the doom 3 engine so they don't make the same mistake on their new engine.
poor attempt on sarcasm since imo it's not even funny.
you should relax more
AGREED http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Damien_Azreal
02-07-2006, 07:08 PM
Here's my simple answer to this little problem... quicksave and don't walk of cliffs. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Kalki
02-07-2006, 11:41 PM
Multiplayer games have been able to distinguish between frags(kill deaths) and suicides(hazard deaths) for years now. I'm sure in the latter case, Prey will spawn the "spirit portal" at some safe real-estate for you to wake up in.
hell-angel
02-08-2006, 02:09 AM
Kalki said:
Multiplayer games have been able to distinguish between frags(kill deaths) and suicides(hazard deaths) for years now. I'm sure in the latter case, Prey will spawn the "spirit portal" at some safe real-estate for you to wake up in.
I hope so. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Orochi Avlis
02-08-2006, 07:15 AM
I think this was one of their main concerns when they came up with the idea.
I'm pretty sure they have it under control.
hell-angel
02-08-2006, 07:43 AM
Orochi Avlis said:
I think this was one of their main concerns when they came up with the idea.
I'm pretty sure they have it under control.
Or else they definately ran into it during testing. This bug would be to big to miss. If possible at all of course. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Cerberus_e
02-08-2006, 08:46 AM
Damien_Azreal said:
Here's my simple answer to this little problem... quicksave and don't walk of cliffs. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Wow, you can see you studied at least 8 years at university http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
But now you mention quicksaving, that reminds me, I told about this before, I wonder if there will be autosaves? So you don't have to worry about, for example, your computer crashing? Lots of people forget to quicksave in games like Doom 3 without autosaving where you can even die, so when they die they have to replay the whole level (We won't say who it is, he knows who he is our Scandinavian http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif).
With deathwalking, people will quicksave even less. A computer crash is potentially fatal, then http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Cerberus_e, there is a simple solution to your DDE (= deathwalking design error http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif ) problem..
it's called mods!
Everything which HH/3DR haven't done in Prey will be coded by us, the modding community. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Never underestimate the modding community!
Orochi Avlis
02-08-2006, 08:55 AM
hell-angel said:
Orochi Avlis said:
I think this was one of their main concerns when they came up with the idea.
I'm pretty sure they have it under control.
Or else they definately ran into it during testing. This bug would be to big to miss. If possible at all of course. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
If it does happen (falling into the abyss), you can always come back and try again. So eventually, you'll hit ground......
hell-angel
02-08-2006, 09:00 AM
Cerberus_e said:
Damien_Azreal said:
Here's my simple answer to this little problem... quicksave and don't walk of cliffs. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Wow, you can see you studied at least 8 years at university http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
But now you mention quicksaving, that reminds me, I told about this before, I wonder if there will be autosaves? So you don't have to worry about, for example, your computer crashing? Lots of people forget to quicksave in games like Doom 3 without autosaving where you can even die, so when they die they have to replay the whole level (We won't say who it is, he knows who he is our Scandinavian http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif).
With deathwalking, people will quicksave even less. A computer crash is potentially fatal, then http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I don't mind autosaving, as long as the game doesn't stutter for a second when it saves, else I rather not have it. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Cerberus_e
02-08-2006, 09:40 AM
Doom 3 engine games have a second pause, but that's hardly avoidable these days (except if you don't save CRITICAL information like what you have picked up already, like Serious Sam 2, where it annoys me even more: no delay when it saves but it hardly saves any information http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif).
Quake 4 does have autosaving, it didn't annoy me at all there. Did it annoy you? It's your GOTY 2005.
Joe Siegler
02-08-2006, 11:01 AM
Here's some relevant text from the Voodoo Extreme preview:
You can never completely die. Even if you opt to be a total lazy bastard during the Death Walk, you'll pop back into the real world with enough health to get by. Enemies will typically move away from your body or turn their back on you after killing you to give you a little breathing room when you return. Not the most realistic of mechanics, but it does keep the game flowing along. If you have the need to quick save every ten steps just in case you get shot twice, that option is still there.
Micki!
02-08-2006, 11:04 AM
Joe3DR said:
Here's some relevant text from the Voodoo Extreme preview:
You can never completely die. Even if you opt to be a total lazy bastard during the Death Walk, you'll pop back into the real world with enough health to get by. Enemies will typically move away from your body or turn their back on you after killing you to give you a little breathing room when you return. Not the most realistic of mechanics, but it does keep the game flowing along. If you have the need to quick save every ten steps just in case you get shot twice, that option is still there.
This could mean that it's only in some occations where you'll actually return to where your body died...
There could be moments where you simply respawn anywhere near... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
I'd be fine with that, as long it still feels more like a ressurection, than a re-spawn...
Cerberus_e
02-08-2006, 11:24 AM
I don't understand this part:
Joe3DR quoted:
If you have the need to quick save every ten steps just in case you get shot twice, that option is still there.
Shot twice? Don't you go into DeathWalking mode after dying when you return from deathwalking? Or does it imply you can also get killed in deathwalking? for good then.
Joe Siegler
02-08-2006, 11:31 AM
Again, do you really expect us and HH to tell you EVERYTHING now? Yes, there's a lot of info, but you can't know everything.
Wait for the game. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Micki!
02-08-2006, 11:59 AM
I would actually like the idea of dying for GOOD in Deathwalk mode, since it would feel more neccesary to fight your way out...
I mean, i could stay there all day watching Wraiths fly above me, and admire the graphics... But i actually think they can attack if you don't act quick... http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Therefor Quicksave could be used in the spirit realm too, in case you should die THERE too...
So this way, i see Deathwalk more as a "second chance" rather than an immortality function... http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Just a thought of course...
Cerberus_e
02-08-2006, 12:00 PM
No, I'm happy you guys don't tell EVERYTHING now. But I figured that part sounds particularly contradictory to most previews that talk about "never dying" (Except if you don't die, but you get some extra punishment if you die twice short after each other http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif).
If, however, you actually CAN die, then it wouldn't surprise me it's game over when you fall off a cliff or die in a spaceship either.
Come on Micki!, now Joe gave us an even more extreme situation than dying because of a certain scripted sequence, let's speculate before Kristian Joensen figures it all out http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Joe Siegler
02-08-2006, 12:01 PM
Actually, I didn't give you anything. I just pointed out text in one of the previews I posted today. Didn't come "from Joe".
Micki!
02-08-2006, 12:02 PM
Cerberus_e said:
Come on Micki!, now Joe gave us an even more extreme situation than dying because of a certain scripted sequence, let's speculate before Kristian Joensen figures it all out http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
LET'S GO FOR IT!!! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Cerberus_e
02-08-2006, 12:03 PM
Micki! said:
I would actually like the idea of dying for GOOD in Deathwalk mode, since it would feel more neccesary to fight your way out...
Not to mention it will be hell of a lot scary http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Also, you'll feel forced to protect yourself better in the normal game (I mean, normal, like in: not in DeathWalk mode), because if you can't die in DeathWalk mode you'll say: I'm low on health, I'll relax a bit so I can refill my health http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Joe3DR said:
Actually, I didn't give you anything. I just pointed out text in one of the previews I posted today. Didn't come "from Joe".
I know you didn't write it, but you gave it, I didn't read that whole ocean of previews http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
FireFly
02-08-2006, 01:00 PM
Cerberus_e said:
Shot twice? Don't you go into DeathWalking mode after dying when you return from deathwalking? Or does it imply you can also get killed in deathwalking? for good then.
He means it as he says it. Quicksaving is there for people who will be obsessively concerned about their health, even with deathwalking.
Cerberus_e
02-08-2006, 01:04 PM
Oh, now I see it, I thought they were also talking about dying, because we were on the topic of deathwalking.
hell-angel
02-09-2006, 02:16 AM
Cerberus_e said:
Doom 3 engine games have a second pause, but that's hardly avoidable these days (except if you don't save CRITICAL information like what you have picked up already, like Serious Sam 2, where it annoys me even more: no delay when it saves but it hardly saves any information http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif).
Quake 4 does have autosaving, it didn't annoy me at all there. Did it annoy you? It's your GOTY 2005.
Well, it wasn't that bad in Quake 4 but it also wasn't frequent. Some other games (Like FEAR) have it a lot worse. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
But that doesn't make it a bad game, only a good game with an annoying feature. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Kalki
02-09-2006, 03:25 AM
Cerberus_e said:
If, however, you actually CAN die, then it wouldn't surprise me it's game over when you fall off a cliff or die in a spaceship either.
Come on Micki!, now Joe gave us an even more extreme situation than dying because of a certain scripted sequence, let's speculate before Kristian Joensen figures it all out http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Perhaps a permanent death in this case is resolved with a Grandfather explanation for this being that if they kill you, you are allowed mystical means (by some higher power) to get back but falling into a fatal hazard is more real for some reason and there's no getting around what's considered a "natural death".
I've watched waaaaaay too much Buffy for one lifetime. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Cerberus_e
02-09-2006, 12:30 PM
hell-angel said:
Cerberus_e said:
Doom 3 engine games have a second pause, but that's hardly avoidable these days (except if you don't save CRITICAL information like what you have picked up already, like Serious Sam 2, where it annoys me even more: no delay when it saves but it hardly saves any information http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif).
Quake 4 does have autosaving, it didn't annoy me at all there. Did it annoy you? It's your GOTY 2005.
Well, it wasn't that bad in Quake 4 but it also wasn't frequent.
Except for the fact it hardly ever saves before a boss battle, the Quake 4 system was perfect, so it doesn't need to be any more frequent.
hell-angel
02-10-2006, 01:51 AM
Cerberus_e said:
hell-angel said:
Cerberus_e said:
Doom 3 engine games have a second pause, but that's hardly avoidable these days (except if you don't save CRITICAL information like what you have picked up already, like Serious Sam 2, where it annoys me even more: no delay when it saves but it hardly saves any information http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif).
Quake 4 does have autosaving, it didn't annoy me at all there. Did it annoy you? It's your GOTY 2005.
Well, it wasn't that bad in Quake 4 but it also wasn't frequent.
Except for the fact it hardly ever saves before a boss battle, the Quake 4 system was perfect, so it doesn't need to be any more frequent.
That I agree with. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
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