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View Full Version : Playing Doom while playing Doom


Georg Heissmann
05-31-2005, 10:37 AM
http://www.battleteam.net/tech/fis/index.html

Kickass little mod that lets you play the Shareware version of the original Doom on a interactive control panel. Appears to be fully functional and, aside from a lack compatibility with Ultimate Doom/Doom 2, complete.

Screenies (links):

http://www.battleteam.net/tech/fis/screenshots/demo13.jpg

http://www.battleteam.net/tech/fis/screenshots/arcade_doom1.jpg

http://www.battleteam.net/tech/fis/screenshots/demo08.jpg

http://www.battleteam.net/tech/fis/screenshots/demo03.jpg

Drazula
05-31-2005, 10:50 AM
Nice! It takes the game within a game to whole new level. Maybe they can get Duke 3D in there too. I can see a time where people will keep all their classic games in Doom 3. It's probably more compatible than XP! http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Long live the Doom 3 OS! http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif

Roger
05-31-2005, 11:27 AM
Haha, that's awesome!

Orochi Avlis
05-31-2005, 01:17 PM
Freakin awesome.

Mountain Man
05-31-2005, 01:40 PM
"Impressive. Most impressive."
-Darth Vader

XPM
06-01-2005, 08:15 AM
Impressive

Kristian Joensen
06-01-2005, 09:10 AM
Would it be possible to do something like this in HL2 ?

Oh and how about Prey ?

Imagine playing lameprey in Prey ?

XPM
06-01-2005, 11:20 AM
Whyd you want that in Half Life 2?

Kristian Joensen
06-01-2005, 12:00 PM
I haven't got Half-Life 2 or Doom 3(or a computer to run them). I was just curious. Also I wasn't specificly refering to playing Doom in HL2, Just any game at all.

Drazula
06-01-2005, 12:01 PM
Agreed. HL2 shouldn't have games within it. Screensavers, yes, but not games. ( http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif j/k).

Actually, since HL2 requires an internet connection, they could have an in-game browser. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

See! Me = creative!

http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Kristian Joensen
06-01-2005, 12:02 PM
Why ?

Do you know if it could be done ?

Mountain Man
06-01-2005, 12:04 PM
XPM said:
Whyd you want that in Half Life 2?


I agree. Half-Life 2 is so much fun that I can't imagine wanting to play another game while playing it. With Doom 3, however, I can certainly see how you might want to break up the monotony by playing its superior predecessor!

http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Drazula
06-01-2005, 12:13 PM
Kristian Joensen said:
Why ?

Do you know if it could be done ?


Can't be done.

The level geometry and lighting is already suffering due to poor optimization, now you want to kill it further? Hmmm, now that I think about it, it might be done as AI node. But the whole game would have to be a scripted sequence. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Cerberus_e
06-01-2005, 12:30 PM
Mountain Man said:

XPM said:
Whyd you want that in Half Life 2?


I agree.




I agree too. If Half-Life was included as a minigame in HL2, no one would be motivated anymore to go on with HL2, they would stay where the HL computer is in the game http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Drazula
06-01-2005, 12:41 PM
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif A better reply than mine.

FireFly
06-01-2005, 12:45 PM
Drazula said:
Can't be done.



I bet it can be done with VGUI2.

Cerberus_e
06-01-2005, 12:56 PM
Drazula said:
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif A better reply than mine.



not really, how you said pong was hard in comparision with HL2 http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

FireFly
06-01-2005, 01:02 PM
http://www.liquid.se/pong/

Kristian Joensen
06-01-2005, 01:10 PM
Computer: 815 - You:58.

Drazula
06-01-2005, 01:10 PM
FireFly said:

Drazula said:
Can't be done.



I bet it can be done with VGUI2.


But that would be outside of an actual level.

FireFly
06-01-2005, 01:33 PM
Nope.

All Source & Steam applications use VGUI for displaying windows, dialogs or menus.

As a mod author you will most likely use VGUI in the client.dll project to show menus, HUD elements or for in-game displays (on weapons or computer terminals etc).

http://www.valve-erc.com/srcsdk/VGUI2/vgui2.html

Georg Heissmann
06-01-2005, 02:16 PM
Get back on topic, or I will be forced to spam your email accoutns with Martian Buddy ads!!

Mblackwell
06-01-2005, 02:22 PM
Iirc, this works by basically hooking into the game engine (doom in this case) and dumping all the data that would get rendered from a screen into a texture. The basic thing that's allowed with 1.3 and it's SDK is that you can now render to a texture, which allows you to do alot of stuff on the fly, and you could combine that with the gui system to do even more.

Mountain Man
06-01-2005, 02:30 PM
So basically, this is just running a parallel process with the output being passed to a Doom 3 texture. Hmmm...it doesn't seem nearly as impressive now that the "secret" has been revealed, but it's still pretty cool.

Cerberus_e
06-01-2005, 02:50 PM
Georg Heissmann said:
Get back on topic, or I will be forced to spam your email accoutns with Martian Buddy ads!!



shit no!! mercy!!

Mblackwell
06-01-2005, 03:58 PM
Mountain Man said:
So basically, this is just running a parallel process with the output being passed to a Doom 3 texture. Hmmm...it doesn't seem nearly as impressive now that the "secret" has been revealed, but it's still pretty cool.



Except it is pretty impressive, considering you could basically plug a custom version of MAME into Doom 3 and create an entire arcade center as part of a map. It's not really limited in what you can do, only in your imagination to use it. It's that sortof feature. It's a pretty friggin big deal.

Mountain Man
06-01-2005, 07:24 PM
I don't dispute that. I only said that it's not quite as magical when you understand how they did it.

Kristian Joensen
06-01-2005, 07:30 PM
FireFly said:
Nope.

All Source & Steam applications use VGUI for displaying windows, dialogs or menus.

As a mod author you will most likely use VGUI in the client.dll project to show menus, HUD elements or for in-game displays (on weapons or computer terminals etc).

http://www.valve-erc.com/srcsdk/VGUI2/vgui2.html



So you could make it so that you could play HL in HL2 in theory atleast ?

Mblackwell
06-01-2005, 08:45 PM
Actually it's pretty much just the HUD/Menu system, versatile, but it doesn't really apply to the game world outside of that, and doesn't allow you to render to a texture, and thus you would remain unable to do anything much outside of those functions (which are useful though).

Drazula
06-01-2005, 09:29 PM
FireFly said:
Nope.

All Source & Steam applications use VGUI for displaying windows, dialogs or menus.

As a mod author you will most likely use VGUI in the client.dll project to show menus, HUD elements or for in-game displays (on weapons or computer terminals etc).

http://www.valve-erc.com/srcsdk/VGUI2/vgui2.html


Ahhh, yep, you're right. When I was thinking about the VGUI, I was thinking of the HUD and menu. I forgot the special case for computer terminals. Ok, so the VGUI is HL2's only chance.


Mountain Man said:
So basically, this is just running a parallel process with the output being passed to a Doom 3 texture.


How else could they have done it. That was the first thing I thought of. Doesn't make it any less impressive. There is a big difference in knowing what to do and doing it. These guys made it happen!


Cerberus_e said:
not really, how you said pong was hard in comparision with HL2 http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif


I am ashamed to say, I had to play pong in god mode. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Steve
06-02-2005, 12:37 AM
Wonder if 3D Realms could do the same for Duke Nukem Forever. I mean, a mini Duke3d game would be great!

Altered Reality
06-02-2005, 02:31 AM
That's amazing! How does it work?

Cerberus_e
06-02-2005, 11:55 AM
mountain man already said that.

and Drazula: now in god mode you can't win anymore in pong, because you can't choose how much the ball goes to the right and left anymore (= how close to the border of your paddle), making it too easy for the computer to catch your balls http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Warmaster129
06-02-2005, 03:24 PM
Cerberus_e said:
making it too easy for the computer to catch your balls http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif


Now I'm going to have nightmares.