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View Full Version : Importing into editart


Kombat_Karl
04-01-2002, 11:50 PM
Geez, I haven't logged into this board in over a year; it's a miracle I still remember my login.
It's been just about as long since I fired up BUILD, and I'm amazed I still know most of the keys (all of the tags, SE functions, etc., however, are lost to my memory).

Well, anyway... I have had a little problem with editart for years that I've never been able to figure out. I can't get it to sucessfully import any .bmp's or .pcx's (the image comes up horribly distorted, somewhat like when you try to use a texture on the floor in Build that's not a multiple of 8 in size). It would seem to me that editart just doesn't like the way a file is saved with other graphics programs. I can export a tile from editart and bring it back in no problem, but if I take that file and then save it with a program like PSP or paint--without making any other changes--editart can't bring it up properly.

I'm pretty sure the palette is unchanged (although I don't know about the pink/transparent color). I've checked all of the file format/version options, so I'm wondering... is editart picky about the program you save it with? If so, what will work? If that ain't it, what is the problem and how the heck do I fix it?

Grande 3:16
04-02-2002, 07:47 AM
If so, what will work?<font size="2" face="Verdana, Arial">GIF's.

[ 04-02-2002, 07:49 AM: Message edited by: Grande 3:16 ]

Kombat_Karl
04-02-2002, 03:55 PM
Wow, I am so freaking stupid. I should read buildhlp more carefully (I didn't know you could use GIF's)

Thanks! images/icons/grin.gif

Usurper
04-02-2002, 09:02 PM
Bitmaps and PCX files will work if they're 320x200, or if the pcx file was saved from editart (I ought to narrow down what's so special about how editart saves them). And gif files have to be non-interlaced.

Agulf
08-11-2003, 12:50 AM
non-interlaced?

Corv
09-23-2003, 09:13 PM
non-interlaced lack some advanced features that are common in interlace.

The two things that matter with editart is that the non-interlaced gifs are read/stored by one line at a time, rather than interlaced where its saved more in packets spread acrossed the image.

Editart doesn't have any uses for interlaced gifs since they basicly are for downloading in your browser, giving special visual effects.

The other thing is the size of non-interlaced tend to compress into a smaller file size.