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GT500
04-08-2002, 02:32 PM
Is there a way to make a sprite that isn't norrmaly shootable, and make it shootable (and the other way around)? http://www.tipmaster.com/images/pc3.gif

alejandro
04-08-2002, 04:26 PM
Press "h" in 3d mode to make an object shootable, if the object is not shootable for default in the game

Ding Bat
04-09-2002, 02:24 AM
Pressing 'H' dosn't do it, you have to go into the CON files to make a non shootable sprite shootable.

I made several of my own sprites shootable. Computers, flower pots and the like. I also made them random glass break or exploding. images/icons/grin.gif

alejandro
04-09-2002, 07:26 AM
Pressing H makes it hitscan, you have to go to the CONs if you want to make it destructable

Or give it a hitag if you are using an explosion

Bruce Hamilton
04-09-2002, 07:37 AM
Originally posted by alejandro:
Or give it a hitag if you are using an explosion<font size="2" face="Verdana, Arial">That has the same effect as killit, it simply disappears from the map.

[ 04-09-2002, 07:38 AM: Message edited by: Bruce Hamilton ]

Roger
04-09-2002, 08:00 AM
Originally posted by Bruce Hamilton:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by alejandro:
Or give it a hitag if you are using an explosion<font size="2" face="Verdana, Arial">That has the same effect as killit, it simply disappears from the map.</font><hr /></blockquote><font size="2" face="Verdana, Arial">Not always true. Most of the times, if it's on a wall it'll fly off the wall, hit another wall or the floor, then bust into scrap. If it's a floor sprite, it'll try to do the same thing, but the "gravity" pulls against it and it'll fall and shatter into scrap. The hi-tag only works with flat sprites, though.

Phoenix
04-09-2002, 11:29 AM
H works on masked walls with specific class only!
The high tag for sprites, works only with the correlating explosion (c-sprite) tags only, or a pipe bomb at close proximity. A simple shoot wont do diddly squat!

As Ding Bad wrote, you need to alter the cons to accomplish the original question!

Also if you don't believe my saying, just go to my site and download the Build FAQ, from J. Bishop. images/icons/wink.gif

GT500
04-09-2002, 02:15 PM
Originally posted by Phoenix:
H works on masked walls with specific class only!
The high tag for sprites, works only with the correlating explosion (c-sprite) tags only, or a pipe bomb at close proximity. A simple shoot wont do diddly squat!

As Ding Bad wrote, you need to alter the cons to accomplish the original question!

Also if you don't believe my saying, just go to my site and download the Build FAQ, from J. Bishop. images/icons/wink.gif <font size="2" face="Verdana, Arial">I think I already have the BUILD FAQ from J. Bishop. I have something somewhere with his name on it.

alejandro
04-09-2002, 03:36 PM
Originally posted by Phoenix:
H works on masked walls with specific class only!<font size="2" face="Verdana, Arial">Believe me, it works for sprites too... (at least for me)

Kombat_Karl
04-09-2002, 08:38 PM
um, GT500...

What exactly do you mean by "shootable?"

If you simply want shots to impact upon the sprite instead of passing through, the H (hitscan) key will usually override and fix that (in my experience, anyway).

If you mean you actually want to blow the sprite up or otherwise destroy it, then you need to use the information in the other posts about either modifying the .CON file or utilizing the hitag on a C-9 sprite.

alejandro
04-10-2002, 04:42 PM
Phoenix: I've tested the sprites thingey now... well I was not 100% right I guess because it was a long time ago since the last time that I've tried these things (sorry for my insignificant intelligence and my lack of brainpower)... but well, it's like this: If a sprite is blocking, it blocks the player AND the shoots, so if it's blocking + hitscan it's exactly the same. If the sprite is non-blocking then doesn't block the player and doesn't block the shoots, but if it's non-blocking and hitscan then it' doesn't block the player but blocks the shoots.

B.T. Clegg
04-10-2002, 10:31 PM
I always thought that a blockable sprite stops Duke, and a hitable sprite blocks the shots. Combine them and you have the ultimate blockable sprite.

Phoenix
04-11-2002, 12:44 AM
Originally posted by alejandro:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Phoenix:
H works on masked walls with specific class only!<font size="2" face="Verdana, Arial">Believe me, it works for sprites too... (at least for me)</font><hr /></blockquote><font size="2" face="Verdana, Arial">Which ones? If you found out something, list it in detail, write a paragraph about it and I will include that in the FAQ from J Bishop, as an add on. List one other person confirming it to make it credible, since I really can't play maps anymore, well except at low resolution.

That goes for other mappers as well.

Kef Nukem
04-11-2002, 12:46 AM
Oh dumb fools.

Pressing H on a wall: making it breakable by (using explosive guns e.g RPG, won't work with all thingeys, just with sprite's like the "glass" sprite).

Pressing CTRL H on a wall: (same rules as for the sprite's) will make it shootable.. always, even if u just use a "pistol, it'll get scrapted.

So make a sprite "shootable", well then you have to give it an hi-tag of 1. It will be "killed" if you shoot it with anyting that gives an explosion (RPG, Pipebomb, you know). It will just be killed, it won't like "hop" to another sprite which his (for example) a "broken screen".

It's not possible to make a sprite breakable and at the same time not breakable. Of course you could do something with this with different palettes like, ifpal 3, when it gets hit; killit. Or whatever you want. But to get the thing you want to have you will have to modify the cons.
Or of course, you could modify some of Duke 3d's sprites which do (almost) the same thingey as you want.

Well good luck.