View Full Version : Weapons with Eduke 2.0?
Zilla
04-19-2002, 08:15 AM
Hello there!
Since I´m quite new with EDuke, I have certain questions on the functions of it- basically weapon alterations. Maybe somebody in here can help me images/icons/smile.gif .
Is it possible to make changes to all of the available weapons of Duke3d, such as
-the projectile that is shot,
-the firing speed,
-animation sequences,
-alternate fire,
-reloading
-defintions of which ammunition type is being used, e.g. two weapons consume the same ammo type,
-accuracy,
-more weapons ( I once read that this isn´t possible, but is it true?)
Regards! images/icons/smile.gif
sangluss
04-20-2002, 12:21 AM
Wel, if you wanna know all of that stuff, maybe you can find it at the Edukewebsite wich is: Woops! I forgot...Where did you downloaded Eduke?
Usurper
04-20-2002, 12:36 AM
The eduke site is www.saettler.com/eduke (http://www.saettler.com/eduke) . I think 3drealms.com/eduke has a redirect or mirror.
You can do all of those things with 2.1 if it ever gets out. For now you'll have to settler for changing
-the projectile that is shot (can change it to any of the predefined projectiles. making your own projectiles would be a pain in the ass. I guess CONAN pulled it off, and TerminX made similar code for his railgun trails.)
-the firing speed
-alternate fire (easy. you'll need to sacrifice another function key though to make it happen)
-reloading (actually lowering the weapon will require some extra code but is quite possible)
-accuracy (I can't get autoaim to disable for some projectiles though)
Well, I guess you could turn the pipebomb trigger into another weapon. If you can figure out how to keep it from autoswitching after you fire it. I played with the idea for a while trying to make it into cockpit graphics. Never worked out the way I wanted.
Zilla
04-22-2002, 02:35 AM
Yeah, the point why I´m actually asking that is that I´m working on a TC I wanted to create with EDuke. Sure, before work starts, I want to do some practice coding.
It would be rather cool if the TC would have the following weapon changes:
Kick--->Fists
Pistol--->Axe
Shotgun--->Double Barrel Shotgun
Chaingun--->Chainsaw
RPG--->Flare Pistol (Blood-style)
Handbomb--->Dynamite/Grenades
Shrinker--->Handgun
Expander--->MachineGun
Devastator--->Akimbo Handgun
Tripbomb--->Landmine(or something else)
Freezer--->Rocketlauncher
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