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View Full Version : Is there a way to play Twin Dragon on jSW ?


Psykomanius
06-08-2005, 07:03 AM
I have Shadow Warrior - Twin Dragon.

But i can't find out to play it on jSW port http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

I have build all the files in to a *.grp file to, still don't works http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Can someone help me on this, i love Twin Dragon http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Bugi
06-08-2005, 09:50 AM
I just installed JfSW to another directory, copied sw.grp there and extracted all files from the twin dragon grp to the same folder. All the map names are same as in orginal shadow warrior so you don't have edit swcustom.txt.

To extract the files, copy kextract.exe (from build folder on sw cd) and use this command in command prompt:
kextract *.* td.grp

JonoF
06-09-2005, 02:47 AM
The copy of Twin Dragon I have is just a bunch of files in a ZIP, so you can run it by doing: sw /gtragon.zip

I also wrote an swcustom.txt for Twin Dragon since I used it for testing, and it's attached. You can either add the file to the ZIP containing the mod or just put it in the JFSW directory. The former is the better solution.

Jonathon

Psykomanius
06-09-2005, 03:49 AM
Now it works http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

I have use the GRPViewer by Roma Loom, and pack all the files + swcustom.txt, in to a grp file.

And then make a *.cmd file, whit this command line: sw.exe /gTWIN.grp.

Now it run, and whit the right level names too http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Thanks for the swcustom.txt file JonoF.

djimd
06-09-2005, 03:54 AM
Nice little extra Jonof - Thankyou. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Any chance of doing a similar script for the other main user level: Rampage warrior- Please.

I've just tried opening the RW.grp file (USING GRPSTUDIO.EXE) and it says the group file signature is invalid. Anyone know how to open this grp? Thx for any help.

GodBlitZor
06-09-2005, 03:17 PM
try Group File Studio.

djimd
06-09-2005, 04:15 PM
Thx - Grpstudio.exe is group file studio. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

GodBlitZor
06-09-2005, 04:23 PM
oh shit:P
Try Grpviewer I guess.

djimd
06-09-2005, 05:43 PM
Looks like the grp format is different to normal - the original game was launched with a separate .exe file.
Just checked where i got it from and it looks like they're on the case HERE (http://proasm.totalconversions.com/swtcs.html)

hitman71
06-09-2005, 06:07 PM
i've made a grp file with the twin dragon files and included the extra map names text file, and it also doesn't work for me. Shadow warrior just loads and plays the normal levels. I tried a td.bat file with
sw /tdrag.grp in it.
Jonofs port + sw.grp + tdragon.grp + batchfile - nothing else.

I made the grp with Romo's GrpViewer. Is this the tool making grp files in the wrong format ?

GodBlitZor
06-09-2005, 07:57 PM
I have the same problem too. Ive tried several ways to get it working.

JonoF
06-09-2005, 11:14 PM
Don't bother with making a GRP file. Just ZIP the files. The port accepts ZIP files as well as GRP.

Jonathon

Blade Nightflame
06-10-2005, 06:20 AM
hitman71 said:
i've made a grp file with the twin dragon files and included the extra map names text file, and it also doesn't work for me. Shadow warrior just loads and plays the normal levels. I tried a td.bat file with
sw /tdrag.grp in it.
Jonofs port + sw.grp + tdragon.grp + batchfile - nothing else.

I made the grp with Romo's GrpViewer. Is this the tool making grp files in the wrong format ?



You should pack all of the important Twin Dragon files into one zip, add the SWCustomlevels.txt made by Jonof, and make a .cmd/batch file by doing this through .txt

sw.exe /x__.zip

Where as the __ is the filename of the Twin Dragons zip file you made, where all the important files are. Then after you've finished putting that in the .txt, rename it either to .cmd or to the batch file. Done.

hitman71
06-10-2005, 09:55 AM
thats what i did. I tried with a grp file, a zip file. I tried to make a cmd file, a bat file (same thing) and i always get the standard shadow levels.

question. does it matter which chapter i start, or which skill level ?

what about any extra files required from a standard shadow warrior install ? or is it really only the sw.grp i need ?

Maybe the version of TD we have is wrong ? 59 vocs, 13maps (i think) 1 anm, 1 iaf and a couple of exes and installers which shouldn't be required.

hitman71
06-10-2005, 02:59 PM
correction, 16 maps.
what should the swcustom.txt filename be. someone else said swcustomlevels.txt ?

hitman71
06-10-2005, 03:02 PM
omg !! you need to type /g to load an addon
i.e i have td.zip so the command is sw /gtd.zip

/me rushes off to try it out.


edit. YEP, anyone having trouble just add a g before the filename of your grp or zip file. Works a treat.

Just_Jim
06-10-2005, 11:42 PM
I figured I would ask this here. I found another TC, park.grp at http://www.geocities.com/SiliconValley/Foothills/1170/maps.htm .

1 - I can not open it with Grp Studio.
2 - It runs under DOS Shadow Warrior.
3 - How can I get it to run with jfsw?

TerminX
06-11-2005, 01:30 AM
Just_Jim said:
I figured I would ask this here. I found another TC, park.grp at http://www.geocities.com/SiliconValley/Foothills/1170/maps.htm .

1 - I can not open it with Grp Studio.
2 - It runs under DOS Shadow Warrior.
3 - How can I get it to run with jfsw?


It uses a proprietary loader that extracts the content, runs the game and then deletes it upon exit. Theoretically, it should work fine using their app if you have your JFSW exe overwriting your SW exe. If not, run the DOS version of SW with it and while it's running, snag all the files that it extracted and cram them into a zip.

djimd
06-11-2005, 02:30 AM
Tx - you're not just a pretty face then.
Nice one - grabbing the files with dos mode running is the go. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Here's the only way i could get rampage warrior working:

1. Run a bat file for dos sw and rampage warrior:
rwwin.exe
pause

Then start game and very quickly alt-tab out and freeze the game before it quits.

2. Grab all the files thanks to Tx and zip them up into Rw.zip

3. Place the zip in jfsw directory and run the game with the command line:

sw /grw.ZIP /map rwboat

The game crashes with a jfsw log error if the game is started with just sw /grw.ZIP :

Initializing DirectSound...
- Loading DSOUND.DLL
- Creating DirectSound object
- Creating primary buffer
- Setting primary buffer format
Channels: 2
Sample rate: 44100Hz
Sample size: 16 bits
- Creating secondary buffer
Fatal Signal caught: SIGSEGV. Bailing out.
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing joystick device
- Releasing DirectInput object
- Unloading DINPUT.DLL



Using the sw /grw.ZIP /map rwboat command the game seems to run ok - I would like to test run through a map to see if the next one will load in sequence.
The map names for the TC are:
RWDREAM.MAP
RWFARM.MAP
RWFINAL.MAP
RWJAIL.MAP
RWTOWN.MAP
RWBOAT.MAP

Does anyone know the correct order the maps should be played in or even better a fix for the crash on start up?
Thx for any help.


Jim
I just tried same method with park and it runs ok without a crash at startup but the first map is not in the same position as the first sw map so you have to start with:

sw /gpark.zip /map park_1

hitman71
06-11-2005, 07:21 AM
I was a bit of a big SW fan back in the day, and after completing the game a few times i had to get more. So i do own a big collection of addons, maps and tc's. I'll try to collect em all up and make grp files with batch files to run them and share them round.

initial search of my backup cd's i found....

12/12/1998 03:00 451,451 ShadowWarrior-Amazon.zip
05/06/2001 01:00 17,776,822 ShadowWarrior-LastWarriorV1.0-Addon.zip
05/06/2001 01:01 1,948,724 ShadowWarrior-LoWangInTime.zip
05/06/2001 00:51 1,344,932 ShadowWarrior-ParkEpV1.6.zip
05/06/2001 00:54 8,355,038 ShadowWarrior-RampageW2.zip
05/06/2001 00:55 755,105 ShadowWarrior-TaiwangV4.1.zip
19/09/1998 18:46 6,235,578 ShadowWarrior-TDragon.zip
05/06/2001 01:01 7,031,467 ShadowWarrior-TonightNeverEnds.zip
05/06/2001 00:57 307,893 ShadowWarrior-WangCityV1.0.zip
05/06/2001 00:56 3,107,818 ShadowWarrior-WhenIWasYoungV1.0.zip

+136 single player maps
+272 wang bang maps
+36 zips with more maps (zipped cos they aren't just single map files)

The zips include Wanton Destruction, Lo Wang, Park Eps2 (not in main park distrib i think) + more

Will try to sort it all out if anyones interested ? Is all this stuff still around on the web ?

Just_Jim
06-11-2005, 08:20 AM
A walk in the Park! Extracting the files and using the command line works great - thanks.

To Hitman: I am definitely interested in playing other SW maps. In the meantime I will use your list to see if any of this stuff is still on the web.

ProAsm
06-11-2005, 09:25 AM
All my Total Conversions have now been fully modified for JFSW.
See http://proasm.totalconversions.com/ for downloads for:
Taiwang, LoNukem and Rampage Warrior.

Please read the Readme's or do as follows:
Unzip the files into your SW folders.
Each TC consists of a .GRP file and a .BAT file
The above TC modifications take advantage of the SwCustom.txt option added by JonoF in his latest release.

NB You must add the following line to your Sw.def file at the end:
include User.def
All the GRP files also have their own User.def file which is why this line needs to be added to your Sw.def file.
Now all you do is double click on the .bat file and the TC will start up.
If you wish to install the GRP files in another folder, just add that folders name to the .bat file start line.
Example:
Sw.exe -gRampage.grp
Change to:
Sw.exe -gFoldername\Rampage.grp

NB In all cases you need to set the ScreenBPP = 32 in the Sw.cfg

Many TC's GRP files were grouped with SwGroup at the time and the normal Kextract will not work on extracting these files.
In these cases you need SwGrpExt which you can get here.
http://www.unreal.co.za/files/other/SwGrpExt.zip
Using SwGrpExt
SwGrpExt.com TheFile.grp *.*

http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

hitman71
06-11-2005, 10:41 AM
good stuff. Are these 3 all you have or are you still working on others ? If you need more of the TC's and cannot find them, just slap me and i'll submit.

nb// the readme in the TaiWang zip is the Lo Nukem readme. oops http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif Also, my TaiWang is listed as v4.1 (its in readme), and you have it listed as 1.5. Have you bumped all the version numbers and got this one the wrong way round ?

ProAsm
06-11-2005, 02:49 PM
Yeah I basically just copied and pasted.

These 3 TC's are mine, I and my team made them originally and just updated them for JFSW.
I may update others if I can find some links.
I did have them all on CD but the CD broke a while ago http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I'll fix the readme's - thanks for that.

hitman71
06-11-2005, 03:29 PM
Well read back 4-5 posts and you'll see all the TC's i have. Any you need just let me know. Or, i could just follow your methods and convert what i can myself. Problem is i only have 50mb (isp given) webspace which probably has a very poor monthly bandwidth. I don't want to risk having my account suspended but i am keen to share...

ProAsm
06-11-2005, 04:44 PM
If you need help I have a password protected ftp upload on my home server which we can pass files to each other and once they are completed I can upload to gamezone where I got about 1 gig space.
I'd especially like TNE (Tonight Never Ends) if possible as I was directly involved with the making of that http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

djimd
06-11-2005, 08:52 PM
ProAsm
Nicely packed - i like the additions from the dukehires project.
I just checked the lonukem edition and there are several loading definition problems - sw.log attached.

Also now that jfsw supports compression it saves a bit of space to unpack your .grps and then repack into a zip and run with .zip in the commandline instaed of .grp. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Looking into the textures there are a few corrupt .pngs:

In lonukem - 5719

In Rampage Warrior:
5687
5829
5857
5884
5885
5886
5887
5935
5949

If possible could you upload the fixed textures for these separately.
Thx again

ProAsm
06-12-2005, 02:17 AM
OMG I made a post hours ago and it vanished, so we make another and if the 1st one reappears I apologize http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


Also now that jfsw supports compression it saves a bit of space to unpack your .grps and then repack into a zip and run with .zip in the commandline instaed of .grp

Yes I agree on the ZIP in place of the GRP, the only problem is most people during Duke3d never upgraded to 1.5 (Atomic) and hence dont understand the GRP options and now if you ZIP the file, the chances are they gonna UNZIP it into their SW folder, well thats what happened during beta testing RW http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Its for this reason alone I will stick to GRP files http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

The tiles mentioned for Rampage are all blank and correct.
I have a special program I made which provided the Capt0001.pcx files are all in numerical order, it will rename then to anything you want in one shot, so the blank ones get added http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Thanks on the LoNukem error, mmm maybe the JFDuke3d MD2's dont work too well in SW.
Ok I have fixed the problem and re-uploaded and its a meg shorter now http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
http://www.unreal.co.za/files/mods/Lonukem.zip

djimd
06-12-2005, 02:49 AM
Nice fix Proasm - nice mod too. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Shame that you had to ditch the models - I wonder if jfsw does have a problem with MD2 because the light model switch from jfduke crashes with jfsw too.

Just_Jim
06-13-2005, 09:51 AM
Here are a number of TCs including Tonight Never Ends

http://www.3dactionplanet.com/shadowwarrior/_vti_downloads/tc1.shtml

ProAsm
06-13-2005, 11:07 AM
Yeah I have TNE, TwinDragon and Amazon which I'll check out, oh and Last Warrior.
Thanks for that link, I had forgotten all about Wangs Dojo http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

djimd
06-13-2005, 07:18 PM
Thanks for that link - I'm just trying to get TNE to work with jfsw- I made a swcustom.txt as follows:

level 1
{
title "Entrance"
filename "!HALL.MAP"
song "tne.mid"
cdatrack 4
besttime 300
partime 180
}
level 2
{
title "MI6"
filename "!MI6-1.MAP"
song ""
cdatrack 4
besttime 300
partime 180
}
level 3
{
title "MI6-2"
filename "!MI6-2.MAP"
song ""
cdatrack 4
besttime 300
partime 180
}
level 4
{
title "MI6-3"
filename "!MI6-3.MAP"
song ""
cdatrack 4
besttime 300
partime 180
}
episode 1
{
title "Tonight Never Ends"
subtitle "Lights Out"
}

The game loads ok but crashes when starting level2 -( I know the map works as i tried it with the map command line )
Any ideas?
A couple of other questions:
1. The difficulty levels for this mod have different names:
***** galore
thunderballs etc
Is there a way for jfsw to display these names with this mod?
2. I notice in the swcustom.txt there is a "song" heading - is there a way for jfsw to play custom midis by defining them in the swcustom.txt?
(I tried just inserting the midi name in the song header with no luck)

djimd
06-14-2005, 02:46 AM
For those intersted I managed to get Tonight Never Ends working with jfsw and the custom text is attached.
The levels were out of normal order and the reason for the continual crashes on level change was due to a clash with the hi-res textures.
So to run the level first rename or move your sw.def file then unpack tne.grp and rezip together with the attached custom.txt - call the zip file tne.zip. Then run with a shortcut to sw.exe , putting /gtne.zip (space first) at the end of the commandline.

Jonof
I couldn't find any way to change the names of the difficulty settings and whatever i defined the cdatrack as - it always plays the default sw track.
Also with the first level a midi track is the default music - i couldn't find a way to disable cd music for this level - whatever the cd track is defined as both midi and cda play together.

Just_Jim
06-14-2005, 10:39 AM
TNE runs great.

The map wangtrek came with a star-field .pcx to replace tile 35. As an experiment I used a User.def to define a skybox and it worked.

http://www.tugr.com/wangtrek.zip

sw.exe /gwangtrek.zip /map wangtrek

Blade Nightflame
06-14-2005, 01:15 PM
djimd said:
For those intersted I managed to get Tonight Never Ends working with jfsw and the custom text is attached.
The levels were out of normal order and the reason for the continual crashes on level change was due to a clash with the hi-res textures.
So to run the level first rename or move your sw.def file then unpack tne.grp and rezip together with the attached custom.txt - call the zip file tne.zip. Then run with a shortcut to sw.exe , putting /gtne.zip (space first) at the end of the commandline.

Jonof
I couldn't find any way to change the names of the difficulty settings and whatever i defined the cdatrack as - it always plays the default sw track.
Also with the first level a midi track is the default music - i couldn't find a way to disable cd music for this level - whatever the cd track is defined as both midi and cda play together.



TNE doesn't work, Kextract can't even extract that TNE.GRP file, and even GRPViewer can't open TNE.GRP.. besides, launching the TNE.com and all those files won't make the game run.

djimd
06-14-2005, 04:46 PM
You need to extract the grp with the tool ProAsm listed above:
http://www.unreal.co.za/files/other/SwGrpExt.zip

ProAsm
06-14-2005, 05:36 PM
I have successfully converted the following:

Lo Wang In Time
The Last Warrior
Park
Tonight Never Ends
Twin Dragon

http://www.unreal.co.za/files/temp/InTime.zip
http://www.unreal.co.za/files/temp/LastWar.zip
http://www.unreal.co.za/files/temp/Park.zip
http://www.unreal.co.za/files/temp/Tne.zip
http://www.unreal.co.za/files/temp/TwinDrag.zip
http://www.unreal.co.za/files/temp/Amazon.zip

Some of these may get deleted soon.

hitman71
06-14-2005, 06:31 PM
ahem - who did Amazon ? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
1 link failed btw...

djimd
06-14-2005, 06:35 PM
Nice work bud - but Last warrior gives me a 404. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

hitman71
06-14-2005, 06:43 PM
Yeah, gonna start playing all these now.
Last Warrior to leech when we can - please http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

All that leaves us with in the TC department (that i know of) are "When I Was Young" and "Santa Wang". Both can be supplied if required of course http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

WarHammer
06-14-2005, 07:15 PM
djimd said:
Nice work bud - but Last warrior gives me a 404. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

It's your browser making a fuss over case sensitivity.

http://www.unreal.co.za/files/temp/Lastwar.zip

djimd
06-14-2005, 09:50 PM
Lol - thanks for that Warhammer
ProAsm - nice touches on Tne - i see that you also couldn't disable the cda for level1 or change the skill headings - i guess they are hard coded.
Jonof - I don't know if this is a bug or a restraint -
when playing mods with jfsw hrp they run fine if the mod file is a grp or an uncompressed zip - but if the zip is compressed then crashes occur.
I have tried this out also with many duke levels with the same deal - It seems the compression either cannot handle or corupts the extra defs.

Parkar
06-15-2005, 04:39 AM
You should never use compression for mods or hrp since it will slow down loading of assets anyway. Its a bit wierd that it crashes the game though never happend to me in duke when I made hrp sip files that were compressed by mistake.

ProAsm
06-15-2005, 10:23 AM
LOL, sorry on the link, I forgot it was a Unix server which is case sensitive.
Yeah all the other stuff was done by SwGroup at the time and currently is not part of SwCustom.txt but we will get there.
I will look at the code and see what can be done.
Talk about crashing to the desktop, I also noticed if I use a Zip file instead of a Grp file it crashes 10 times more often, as I do my testing with a Zip file as its quicker.

ProAsm
06-15-2005, 01:21 PM
When I was Young:
http://www.unreal.co.za/files/temp/jfwiwy.zip

Psykomanius
06-15-2005, 01:39 PM
ProAsm said:
When I was Young:
http://www.unreal.co.za/files/temp/jfwiwy.zip



Is it just me, or is the link dead http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

ProAsm
06-15-2005, 02:38 PM
Try now.

Psykomanius
06-15-2005, 02:55 PM
Now it works http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif Thanks...

djimd
06-15-2005, 04:52 PM
ProAsm
Nice lot of levels you've converted here - do you have any desktop icons for any of them or some good sw icons? Thx again.

ProAsm
06-15-2005, 05:43 PM
I have a complete Launcher for the Game, User Maps and TC's if you're interested.

djimd
06-15-2005, 07:33 PM
working with jfsw? sounds good http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

hitman71
06-15-2005, 08:25 PM
All converted TC's are in grp format and should be unzipped to the SW folder. Each has a batch file to start it. With that setup all we really need is a small launcher that scans for grp files, grabs the corresponding bats (scan for grp incase bat exists without a grp file) and lists them with some sort of selector.

Run 1 exe and choose which TC to play.

I'll be very amazed if something "like" this doesn't already exist !! Anyone ?

p.s. just a possible 2 TC's to go http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif Wang City V1.0 and Santa Wang (not so sure about Santa Wang)

Besides the 11 that are done and Wang City, does anyone know any others ? Theres the Wanton Destruction demo (pretty good as i recall)...

SamSwashbuckler
06-15-2005, 11:32 PM
I went through this thread and got almost all of the TCs mentioned. Thanks guys, especially ProAsm.

Problem, though. Not sure if it's the mapper's fault or the engine's fault or what, but on Amazon, I crazy out very frequently. No error message, just a black screen, then it's gone. Any ideas?

SamSwashbuckler
06-16-2005, 01:24 AM
That Amazon "TC" is just one level, and the crashing is specific to that level, it's been fine for me otherwise. Now if only I could REMEMBER to save :P

ProAsm
06-16-2005, 07:17 AM
Now if only I could REMEMBER to save :P

Haha, Im pleased to see I'm not alone on this one http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

hitman71
06-16-2005, 03:45 PM
Its more than 1 level, i know cos i've got to the second one. It crashes on level 2 intermittently as well, and i have no clue why. Mine just dumps me back to windows. Quick reload and its fine... weird.

ProAsm
06-17-2005, 10:13 AM
ProAsm said:
I have successfully converted the following:

Lo Wang In Time
The Last Warrior
Park
Tonight Never Ends
Twin Dragon

http://www.unreal.co.za/files/temp/InTime.zip
http://www.unreal.co.za/files/temp/LastWar.zip
http://www.unreal.co.za/files/temp/Park.zip
http://www.unreal.co.za/files/temp/Tne.zip
http://www.unreal.co.za/files/temp/TwinDrag.zip
http://www.unreal.co.za/files/temp/Amazon.zip

Some of these may get deleted soon.



These files have now been removed as I got an email from them saying the server was maxed out http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Can a moderator delete them of something.
Pity 3dRealms cannot give us some space for SW related files http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Just_Jim
06-17-2005, 12:22 PM
Here is a SkyBox that replaces the custom tile 5675 in the Park TC which ProAsm modified for jfsw.

http://www.tugr.com/Park_Skybox.zip

I do not recall who made the textures - it was part of a skybox tutorial from the Duk3D source code forum. Anyway, extract the .zip file into a temp directory. There are 6 .JPGs and the Park.def file. I added a skybox defimition line to the .def file. Open Park.grp (I use Grp Studio) and insert the files. You will be asked to overwite Park.def. Save and play the TC.

ProAsm
06-17-2005, 12:41 PM
mmm those are nice http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Where does one get this Grp Studio ?

Just_Jim
06-17-2005, 01:56 PM
It appears that the web site for Grp Studio is no mare so I zipped the files and put them here:

http://www.tugr.com/GrpStudio.zip

Grp Studio worked with every Duke3D grp I have modified. If a Shadow Warrior grp is unrecognized by Grp Studio use swgrpext.com and then repack it.

Ryanthelurkster
07-07-2005, 12:44 AM
JonoF said:
The copy of Twin Dragon I have is just a bunch of files in a ZIP, so you can run it by doing: sw /gtragon.zip

I also wrote an swcustom.txt for Twin Dragon since I used it for testing, and it's attached. You can either add the file to the ZIP containing the mod or just put it in the JFSW directory. The former is the better solution.

Jonathon


do you have a zip or a link for all the TC's if you do thanks http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

hitman71
07-07-2005, 08:07 AM
http://homepage.ntlworld.com/hitt.man/SW/

This isn't all the TC's as a couple are huge and a couple fail to work with the launcher but its a good kickstart. If anyone tried this link and the page fails, please let me know as it'll likely be my isp shutting it down.

HRP removed due to being out of date (will replace later) and SantaWang removed as it was temporary anyway (its not functional with JFSW or SWP yet).

btw, the park TC has the new skybox added, but it doesn't seem to work. I musta done something wrong i spose... They all include a .bat file for use with JonoF's port and these all seem to work in the Launcher. However a couple may have weird flashing incorrect textures in places, which is possibly due to HRP conflicts.

djimd
07-07-2005, 05:08 PM
hitman71 said:
[However a couple may have weird flashing incorrect textures in places, which is possibly due to HRP conflicts.



I've noticed this with a few Tc's . If all the hires textures are included in the Tc .grp or zip , together with the defines then there are no flashes or missed textures. But if the defines are in the tc .grp or zip and the textures are outside the tc file, in the hires folder, then flashes occur - ( more pronounced if the tc is in a compressed zip - even though the textures themselves are outside the zip???)

hitman71
07-07-2005, 05:36 PM
is it really possible to load a texture from a grp file and also a diff one (same texture number) from the HRP and have them switching in game ?

Maybe a JonoF port bug ??
Its not a major deal, but its a little distracting ingame.

ProAsm
07-08-2005, 11:30 AM
Not if a specific texture has been defined in a .def but if it hasn't then yes, it will load from the hrp folder or from wherever you want it to load from.

I've also noticed the extra flashing when using a zip file instead of a grp file, although I've searched the code flat and cannot see why there should be a difference.

Basically what happens is the grp or zip file is completely 'unzipped' or 'ungrouped' into memory now which was not possible before in 1998 as those days computers never had much memory and JF has now done away with the memory check constraints.
This memory section is basically a duplication of the SW root folder and its directly equivalent as if you dumped all the files into your SW root folder which makes me wonder why we are getting flashes etc.
I'll continue scratching as I'm also getting a hell of a lot of Desktop crashes especially with Usermaps.