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View Full Version : Weapon Modding Thread I


Roger
05-04-2002, 11:01 AM
Just post yer questions about modifying weapons.

My question is: How do you take the shake out of the shrinker/expander and where do you add reload art for it? Just wondering.

sangluss
05-05-2002, 03:35 AM
I don't know...maybe you should ask one of the TC creators?

For example that one of Duke's Vacation...

Roger
05-05-2002, 09:15 AM
The question I'm asking has to do with EDuke.

sangluss
05-05-2002, 09:46 AM
OOOOO!!

I didn't know! I can't help you then...

B.T. Clegg
05-05-2002, 11:06 PM
Sir, I don't mind you being agressive against other forum members (I sometimes find myself defending my interests), but please make sure you know exactly what's going on before you make a fool of yourself. Just a tip.

Yeah, I'd like to know the answer to that question also. May be interesting.

Ding Bat
05-06-2002, 02:02 AM
Originally posted by B.T. Clegg:
Sir, I don't mind you being agressive against other forum members (I sometimes find myself defending my interests), but please make sure you know exactly what's going on before you make a fool of yourself. Just a tip.<font size="2" face="Verdana, Arial">Well if Roger would have said EDuke in the first place! I didn't know he was talking about EDuke myself.

Roger
05-06-2002, 07:54 AM
I wasn't being aggressive. I was just tellin him that. images/icons/smile.gif

B.T. Clegg
05-06-2002, 09:13 PM
Don't you hate it when no one seems to know what you're saying?

Kef Nukem
05-07-2002, 05:05 PM
In this case it has nothing to do with the X and Y asses but maybe you could play a little with the gun's X and Y asses so it will shake less to none. Well I'm talking like crap now since I don't know the "real" answer but of course you could try this!

Good luck. And well, I'm not so good with Cons and Eduke images/icons/smile.gif

Roger
05-08-2002, 06:25 PM
I second that about cons, Kef.

Oh, BTW, check this out. (http://www.totalconversions.com/index.html#1020891259)

cyborg
05-09-2002, 06:36 AM
Originally posted by Roger:
My question is: How do you take the shake out of the shrinker/expander and where do you add reload art for it? Just wondering.<font size="2" face="Verdana, Arial">I don't think you can remove the effect - you could try using the 'bob' members of player (if I recall correctly) to keep it in place. There's probably some other member especially to keep track of the shake or something.

Bruce Hamilton
05-09-2002, 08:12 AM
Originally posted by Kef Nukem:
In this case it has nothing to do with the X and Y asses but maybe you could play a little with the gun's X and Y asses...<font size="2" face="Verdana, Arial">Asses? images/icons/shocked.gif

I think you mean axis, Kef. images/icons/grin.gif

Roger
05-09-2002, 01:59 PM
Originally posted by cyborg:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Roger:
My question is: How do you take the shake out of the shrinker/expander and where do you add reload art for it? Just wondering.<font size="2" face="Verdana, Arial">I don't think you can remove the effect - you could try using the 'bob' members of player (if I recall correctly) to keep it in place. There's probably some other member especially to keep track of the shake or something.</font><hr /></blockquote><font size="2" face="Verdana, Arial">I guess that's something to wait for in future versions of EDuke?

Kef Nukem
05-09-2002, 02:13 PM
Originally posted by Bruce Hamilton:
[Asses? images/icons/shocked.gif

I think you mean axis, Kef. images/icons/grin.gif <font size="2" face="Verdana, Arial">Ali G voice *whups*

And Roger; only if there will ever be another Eduke version. I know Matt is (sort of) on it but it's taking too long I think.

Roger
05-10-2002, 01:37 AM
Yeah, I think the same about Matt's work. He's workin as fast with EDuke as I am with my mod. I've been working on it for almost two years now.

martyd
06-10-2002, 05:56 PM
Anybody know if you can actually ADD a new weapon without replacing one? graemlins/dopefish.gif

cyborg
06-11-2002, 07:20 AM
Do you think people would go through the hassle of modifying existing weapons if they could start from scratch?

martyd
06-24-2002, 09:51 AM
Maybe no one thinks it can be done yet. graemlins/doh.gif Anyway, I wonder if there is a way of selecting a new weapon key through the con files. I tried that years ago but without success, but then I wasn't as familiar with it all back then, either. graemlins/dopefish.gif ( this might be a good time for Joe to jump in... images/icons/tongue.gif )(sorry graemlins/dopefish.gif )

Oh, and sorry, Roger, yes, this was a Duke3d question. I Don't have E-Duke. images/icons/frown.gif

[ 06-24-2002, 09:53 AM: Message edited by: martyd ]