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View Full Version : Make a door never close


redxii1234
05-10-2002, 06:43 PM
Is there anyway to keep a door from going down? Naturally it shouldn't do that unless you put a sector effector, but this one I am trying to do has a mind of its own.

An example of what I am talking about is the blue access door in E3L6.

Thanks

NutWrench
05-10-2002, 07:28 PM
Are you saying you want a door that works once (opens) but never closes?

redxii1234
05-10-2002, 07:34 PM
Originally posted by NutWrench:
Are you saying you want a door that works once (opens) but never closes?<font size="2" face="Verdana, Arial">Yes.

sangluss
05-11-2002, 05:16 AM
That is a little hard...You'll need to make a switch not visible...maybe try this, but I don't know if it would work, so...

Make a switch ON the doom door, give it a lotag, and the same for the activator of the doom door.
Give your switch the hitag of 1. Make the switch transparent, and shrink it until it shrinks no more.

And if this works, you would not be able to see the switch, and if you press space on the door you actually press space on the siwtch, so the door wil go open, but not close.

And if it not works, then have the doorwall full of those switches, with the same lotag of the activator, and all a hitag of 1...

Kef Nukem
05-11-2002, 06:14 AM
Use a "masterswitch" to open a door instead of an "activator". Or :

Make a touchplate with a hi-tag of 1 and a lo-tag of whatever (same number as the activator in the door) in front of the door and voila it will only open once. images/icons/smile.gif

Kef Nukem
05-11-2002, 06:21 AM
I also know another trick which I'm not going to explain too extensive but maybe this will already help you:

Make a few sectors behind eachother like this:

|1|2|3|

Put the switch for the door on the wall of "sector 1" (the left wall). For this example we will use (Lo-Tag) 10 for the switch.

Now, on to sector two:
Give this sector a lo-tag of umm whatever 16,17,18,19,20,21 bla bla images/icons/smile.gif and put an activator in it with a lo-tag of 10 (and and maybe you should put a "speed" sprite in it as well and give it a lo-tag of like 10000 so it will close very quick).

Don't do a thing with sector three. Just raise it as high as the other two sectors.

Now.. make the "door" you want somewhere else with an activator in it (of course with a lo-tag of 10 again).

If you run this map in Duke and you hit the switch the door will open and you will not be able to close it again (unless you cheat).

Man I should put all my explinations in a FAQ lol images/icons/smile.gif

I hope this will help you..
Bye.

redxii1234
05-11-2002, 02:23 PM
Originally posted by Kef Nukem:
I also know another trick which I'm not going to explain too extensive but maybe this will already help you:

Make a few sectors behind eachother like this:

|1|2|3|

Put the switch for the door on the wall of "sector 1" (the left wall). For this example we will use (Lo-Tag) 10 for the switch.

Now, on to sector two:
Give this sector a lo-tag of umm whatever 16,17,18,19,20,21 bla bla images/icons/smile.gif and put an activator in it with a lo-tag of 10 (and and maybe you should put a "speed" sprite in it as well and give it a lo-tag of like 10000 so it will close very quick).

Don't do a thing with sector three. Just raise it as high as the other two sectors.

Now.. make the "door" you want somewhere else with an activator in it (of course with a lo-tag of 10 again).

If you run this map in Duke and you hit the switch the door will open and you will not be able to close it again (unless you cheat).

Man I should put all my explinations in a FAQ lol images/icons/smile.gif

I hope this will help you..
Bye.<font size="2" face="Verdana, Arial">Thanks! It worked. Never closed images/icons/smile.gif

Kef Nukem
05-11-2002, 03:32 PM
Thank god, finally I helped someone images/icons/grin.gif (ah well I always do!).

Ding Bat
05-12-2002, 04:38 AM
WoooooH why make it so difficult !!

There are two easy ways to do this.

#1) make your Doom door, give the door a lotg of 20, put a L activatorlock in the door, put a access switch next to the door (or where ever), give the access sw and the activatorlock the same lotag.
When you insert the card, you will have to push on the door (with this methode) and the door will open and stay open.

#2) Do the same as above, but add a A activator to the door sector and the same lotag.
When you insert the card, the door will open immediatly and stay open.

The doors will only close automatically if you put a se with a lotag of 10 and a hitag of how long you want the door to stay open. images/icons/grin.gif

sangluss
05-12-2002, 04:42 AM
O! You mean such a door like the bleu door in Rabid Transit? Make the acces, give it unique lotag, and the activator the same lotag of the switch, and a hitag of 1. (or was it the switch who needs the hitag of 1?)

Anyway, I'll check it out with Dukeroch for ya.

sangluss
05-12-2002, 04:44 AM
Originally posted by Ding Bat:

#2) Do the same as above, but add a A activator to the door sector and the same lotag.
When you insert the card, the door will open immediatly and stay open.

The doors will only close automatically if you put a se with a lotag of 10 and a hitag of how long you want the door to stay open. images/icons/grin.gif <font size="2" face="Verdana, Arial">Yeah, but he means that it may not close if you press space images/icons/tongue.gif

Bruce Hamilton
05-12-2002, 08:39 AM
Originally posted by sangluss:
Make the switch transparent, and shrink it until it shrinks no more.<font size="2" face="Verdana, Arial">An easier way to hide a switch is simply rotate the sprite 180 degrees.
...you press space on the door you actually press space on the siwtch, so the door wil go open, but not close.<font size="2" face="Verdana, Arial">Only problem is the switch on the door doesn't move up with the door, so hitting space would close it.

sangluss
05-13-2002, 02:52 AM
Not if you give it a hitag of 1 images/icons/smile.gif

Kef Nukem
05-13-2002, 01:25 PM
Originally posted by Ding Bat:


#1) make your Doom door, give the door a lotg of 20, put a L activatorlock in the door, put a access switch next to the door (or where ever), give the access sw and the activatorlock the same lotag.
When you insert the card, you will have to push on the door (with this methode) and the door will open and stay open.

- I haven't used this for a long time but don't blame me if I'm wrong but doesn't an ACTIVATORLOCK unlocks the door so you need to "push" the door so it will open and if you push again it will close again? I think you mean a MASTERSWITCH dont you?

#2) Do the same as above, but add a A activator to the door sector and the same lotag.
When you insert the card, the door will open immediatly and stay open.

- Yeah but you will need an ACCESCARD for this and maybe he doesn't want that.
<font size="2" face="Verdana, Arial">

Ding Bat
05-15-2002, 03:03 AM
Originally posted by Kef Nukem:

- Yeah but you will need an ACCESCARD for this and maybe he doesn't want that.
<font size="2" face="Verdana, Arial">[/QB][/QUOTE]

Well thats what he originally asked about, the blue access door in E3L6

But if he just wants a doom door opened by a switch, then all he needs is a switch and a activator in the door (both having the same lotag.

And again, if you donot want the door to close automatically, don't put a se lotag 10 in the door.

Kef Nukem
05-16-2002, 12:36 AM
Originally posted by Ding Bat:

Well thats what he originally asked about, the blue access door in E3L6

But if he just wants a doom door opened by a switch, then all he needs is a switch and a activator in the door (both having the same lotag.

And again, if you donot want the door to close automatically, don't put a se lotag 10 in the door.<font size="2" face="Verdana, Arial">Yeah but he asked the close to close never so I think he meant Duke won't be able to close it, but man, does it all mind images/icons/smile.gif I have already explained it above for him and it helped him so..

Ding Bat
05-16-2002, 03:26 AM
Originally posted by Kef Nukem:
Yeah but he asked the close to close never so I think he meant Duke won't be able to close it, but man, does it all mind images/icons/smile.gif I have already explained it above for him and it helped him so..[/QB]<font size="2" face="Verdana, Arial">Kind of complicated....over what i told him, why go thru all that extra work.

cyborg
05-17-2002, 06:21 AM
What's wrong with a sector ceiling rise?

sangluss
05-18-2002, 04:54 AM
Originally posted by Kef Nukem:
Man I should put all my explinations in a FAQ <font size="2" face="Verdana, Arial">Wel...------> Do that!

Kef Nukem
05-18-2002, 05:01 AM
Let's just stop posting in this thread alright, the guy has been helped out and the last few posts are all nonsense.

sangluss
05-18-2002, 07:57 AM
Gues you're right...