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View Full Version : What sprite(s) do you overuse in your maps?


B.T. Clegg
07-10-2002, 08:24 PM
Just curious... images/icons/wink.gif

alejandro
07-10-2002, 09:36 PM
Too much of them but I think that #372 is the most used by me nowadays

NetNessie
07-12-2002, 09:42 PM
Good Question, since I havent played Duke Nukem 3D ever since I upgraded to Windows XP I would'nt really know, but when I did make level for fun the sprites I used the most would be those of plants and natural stuff, and most of that other errotic images attached to walls ect... images/icons/grin.gif

Roger
07-14-2002, 05:24 PM
Switches and effectors.

martyd
07-15-2002, 11:33 AM
Mr. Clegg! Haven't seen you around (maybe I was just in the wrong places).

I think my most overused sprites are certain tiles, the starry night sky for one, and that concrete look for the floors.

As far as "sprite" sprites I think I use too many of those red pushbuttons for puzzles and things. I don't pay much attention to the tile numbers, I'd have to look them up.

Roger
07-15-2002, 11:55 AM
You mean that dipswitch?

Kef Nukem
07-20-2002, 01:51 PM
#4221 maybe? Well can't , depends on what builder we're talking about...

Guest
07-21-2002, 12:28 AM
I have at least 3 levels i have created but are also unreleased, because i have seen better ones that have been released by mappers like pascal rouaud, alejandro, bob averill, mikko sandt, kef nukem, etc...

In the 3 levels i have created, i have overused sprites #771, #773 and #775.

martyd
07-27-2002, 12:12 AM
Roger: You mean that dipswitch? <font size="2" face="Verdana, Arial">I always have a few dipswitches hangin' around me, ya know? images/icons/shocked.gif graemlins/dopefish.gif graemlins/hhg.gif