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Roger
08-02-2002, 11:25 AM
For some reason I can't upload files through EditArt. I'll hit U, select the file, and it'll look totally farked (kinda like a floor sprite without the correct dimensions). Am I missing something?

Phoenix
08-02-2002, 03:48 PM
please ignore martyd ideas

Edit Art is explained by Usurper in detail at
http://galileo.spaceports.com/~rtcm/knowledge-base/documents-online/art-editart-guide.html

Also Dukeres, a easy Window version of Edit Art is still available at my SST Files site under files and you guessed correctly under DukeRes images/icons/grin.gif

Kef Nukem
08-03-2002, 12:04 AM
Have you been messing with the palette? Or like; did the pic use colours that the Duke palette can't handle, or did you press SPACE instead of ENTER to insert the pic?

martyd
08-03-2002, 12:08 AM
I think I know what you mean. I think is has something to do with the art software that you use, editart doesn't understand or deal with the end-of-line markers in the file properly or something (a proprietary thingy?) and you get that look like a TV raster is out of sync. I've experimented with it in different programs but that was a while ago and I don't remember the details of what I found, but I do know that tiles I generated in Corel PhotoPAINT 8 and this other (cheap&old) prog called PC Paintbrush were successful but you have to be careful to export a sprite of the size you want out of editart and then paint over it, resave it and import it back into editart as your new art. This way something about the format has been saved and editart isn't confused. Screwey, eh? graemlins/dopefish.gif

I also have trouble with the palette and that's why I never got this BIG collection of art up on my site that I posted about a long time ago. If you have any tips on that, Roger, I would love to hear them. images/icons/wink.gif

Carger2000
08-04-2002, 12:16 AM
Make sure you use GIF files.

martyd
08-04-2002, 10:28 PM
Hummmm... I'm only responding here because of Phoenix's remark:

please ignore martyd ideas

<font size="2" face="Verdana, Arial">Usurper: Before importing picture files into editart, it is important to know what kind of picture files may be imported. The Buildhlp.exe help program that comes with Duke Nukem 3D says that the only kinds of files that editart can read are 320x200x256 *.bmp, *.pcx, and *.gif files. The first number, 320, is the image width, the second its height, and the third is the number of colors in its palette. While the maximum image size is 1024x512, editart can only import certain file types such as *.bmp files if their dimensions are 320x200. I've never had problems importing non-interlaced gifs of any size that have been adapted to the duke palette, or with pcx files that editart has saved itself (see the section above). See Section IV.1. for info on useful art programs.

<font size="2" face="Verdana, Arial">My point is simple, Usurper didn't say anything here that I didn't say, and that was to save a tile of the size you want to work on, edit it, than copy it back to the Duke art files. The reason I posted this is that I found this out myself by experimentation and it worked. At the time I was working on art for Duke (5-6 years ago?) pcx files were the only ones I used and that was because I remembered reading in the original doc for editart that pcx was it's native file type (I will re-read this material and admit if I remembered wrongly). If my trial and error method works why should I be said to be wrong, and thus told to be ignored? If there is a better method then augment mine with it, but don't discount mine also (I would be happy to know of an alternate solution if there was one).

NHF images/icons/wink.gif

Phoenix
08-07-2002, 07:53 PM
If there is a better method then augment mine with it, but don't discount mine also (I would be happy to know of an alternate solution if there was one).<font size="2" face="Verdana, Arial">I wrote what I wrote for the new people starting with Duke, and to answer the question.

Your idea would not help or answer the first posted question. Photoshop maintains the color pallette of the Duke-pallette only for that file.

Instead of loading an existing tile and changing it, you can set the global color pallette in photoshop for new files. You can specify the size of the tile and draw it. Unless you do only one tile, your idea is fine. If you plan to do fifty, would you still say your idea is valid?

Also I am refering to Illustrator as well as Photoshop, I need them both.

martyd
08-13-2002, 12:09 AM
Just to clear things up, thanx for clearing that up. But I do have to say that my method really could be a help to someone, especially if they're in my position. I am an older guy disabled and on SS and I have to make due with what I've got. Sometimes I have to figure some off-based method to get around not having the latest tools and handle a problem. So to say to someone like me to just go out and spend $10 here and $50 there to get up to speed isn't a solution for me at all, especially when there is a way of accomplishing it without additional expense. If money and access weren't a problem for me I'd say I'd like a Jaguar XKE and there is this $700k house that I think is just right for my taste. Sorry, I'm not trying to be a wiseguy and I'm not really concerned with what anyone thinks about me here, all I want to clear up is that some people can't always simply follow instructions if they involve having newer hardware/software or access to other things that may be out of reach. And if my method worked then the "ignore" word was technically invalid and would be taken as if I don't know what I'm talking about and that it doesn't work altogether (and, yes, I have used the method quite satisfactorally for a group of tiles.)

Don't get me wrong, I would expect someone to point out weak points in my arguments, but I find that some people actually prefer to do some things by what I would call the "hard way", and that's their choice. I always said that there's more than one way to skin a cat and whatever method works for them is fine with me (generically speaking, of course), as long as they get results.

So, no hard feelings, just let's keep all knowledge available even if it seems it's not the best method. If it's clumbsy then it's honest to say so, but I would hope not to see someone say that a working method is invalid just because there's a better way.

Phoenix
08-14-2002, 05:16 PM
Originally posted by martyd:
But I do have to say that my method really could be a help to someone, especially if they're in my position.

If it's clumbsy then it's honest to say so, but I would hope not to see someone say that a working method is invalid just because there's a better way. <font size="2" face="Verdana, Arial">You have a point, I read PhotoShop while you wrote Corel PhotoPAINT 8 . graemlins/doh.gif

I never used Corel, except long time ago while with Windows 3.11 and I did some animations with it.

Now a question to you, can you set the color pallette with Corel PhotoPAINT 8 ?

martyd
08-16-2002, 12:04 AM
Seems to be a pain in the @$$, you're supposed to be able to import palettes but I was unsuccessful so far. Might have just been a glitch in my previous install of Corel. But to show you what a wacko I really am when I want something, I actually typed in each RGB value for each color of the build palette into a fresh palette in Corel. Then my machine crashed a few months later due to some other operation! so I would have to do it all over unless I find out what I wasn't doing right to import the palette directly. But until then I have to get up the steam to do that work all over again and this time save a backup file on another drive! graemlins/doh.gif

Thanx for taking the time to understand what I was talking about. images/icons/smile.gif I'm all for seeing as many ways to solve a problem as can be had. images/icons/wink.gif

Phoenix
08-22-2002, 02:48 PM
martyd
In this case, why not develop and research the best way to use Corel for tile making. Issue a paper and send it to Usurper. So all those who use your program know how to upload tiles. images/icons/wink.gif

Usurper
08-22-2002, 05:37 PM
Corel for tilemaking? Egads, boys and girls, just download Wally. It was made for tile art, and it supports art files. www.telefragged.com/wally (http://www.telefragged.com/wally)