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View Full Version : Multiplayer stability


Carger2000
07-22-2005, 03:55 PM
As Im looking into various interesting things regarding to multiplayer, I'd to know about the stability of the multiplayer option.

Some questions people like ProAsm or JonoF might have answers for;

*SW supports up to 8 players but with JonoF's port and ProAsm's launcher what can be said about it? Will a game be possible with such an amount of players and will it run as stable as -say- Unreal tournament? Is it possible?

*Player hosted servers; possible? Ever?

*As SW doesn't have the con files, is it possible we'll see mod files which can be downloaded to function as them? How deep into code can you go? (Stuff like
changing weapon names, hud)

Oh and be kind, Im not up to date with the source.

Thanks!

ProAsm
07-23-2005, 07:48 AM
Currently JonoF is working hard on getting the Multiplayer section right on these games.
Whether it will ever be on par with UT etc I doubt but will hopefully get close http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Regarding the lack of con files etc, modding the game like changing weapon names, strengths, amounts etc, has already been taken care of, just read through this forum and you'l find out all there is http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

TerminX
07-23-2005, 01:03 PM
ProAsm said:
Regarding the lack of con files etc, modding the game like changing weapon names, strengths, amounts etc, has already been taken care of, just read through this forum and you'l find out all there is http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


And then when the next version of JFSW comes out, you'll find swcustom.cfg obsoleted entirely by the new options in swcustom.txt. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

ProAsm
07-23-2005, 02:26 PM
Hope all the other stuff goes in as well http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

SamSwashbuckler
07-26-2005, 02:38 AM
oh god, to finally be able to wangbang in dark woods of the serpent again *drool*

Old Sparky
07-31-2005, 08:08 AM
I think that a standalone server is better than a server included on the game client, because it can be installed on a server box in a fast farm instead of an dialup, adsl, or slow cable connection. The problem isn't the bandwith, but the latency.

Imho client-server is deprecated http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif.

Phayzon
07-31-2005, 08:15 AM
SamSwashbuckler said:
oh god, to finally be able to wangbang in dark woods of the serpent again *drool*


Read that over and think about that for a second...


But yeah that was fun.

hitman71
07-31-2005, 12:03 PM
Can't beat Heavy Metal IMO. Most fun i've had in ANY multiplayer game. I used to play every friday night with 3 other guys on a small Lan, for about 5 hours a time on this map. We played blood, blood 2, quake, duke3d, unreal tournament, sin, kingpin and many many others. SW Heavy Metal was by far our favourite.

SamSwashbuckler
08-01-2005, 08:31 PM
Homosexual innuendo and which-map-is-best aside, is there any way to get wangbang going in the current release or do we have to wait for JonoF's next edition?

Ryanthelurkster
08-01-2005, 08:36 PM
we gotta wait http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Stephen3DR
08-03-2005, 06:07 PM
hitman71 said:
Can't beat Heavy Metal IMO. Most fun i've had in ANY multiplayer game. I used to play every friday night with 3 other guys on a small Lan, for about 5 hours a time on this map. We played blood, blood 2, quake, duke3d, unreal tournament, sin, kingpin and many many others. SW Heavy Metal was by far our favourite.



http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

hitman71
08-03-2005, 06:16 PM
lol - i take it you made the map ? if so, kudos and 3 cookies for you... and possibly a gold star in your workbook !!