PDA

View Full Version : annoying empty click when shootdodging on empty


Ghast
07-25-2005, 01:05 AM
Since I am adding melee weapon that annoying empty click everytime player tumbles forward or rolls to left or right or backwards gets old quick *LOL*

Shift & W with melee weapon equipped doesn't activate shootdodge or ???

Tried changing soundid for weapon/shoot_empty.wav to misc/placeholder.wav but the click remained?

At least it didn't crash - any hints would be awesome!

Joonas
07-25-2005, 07:43 AM
Ghast said:
Since I am adding melee weapon that annoying empty click everytime player tumbles forward or rolls to left or right or backwards gets old quick *LOL*

Shift & W with melee weapon equipped doesn't activate shootdodge or ???

Tried changing soundid for weapon/shoot_empty.wav to misc/placeholder.wav but the click remained?

At least it didn't crash - any hints would be awesome!



Check the start messages of BT in globalconfig.

Ghast
07-25-2005, 11:22 AM
Never would have thought to look there - thanks!

[CantSwitchOnMessages]
{
//[Message] String = "maxpayne_gamemode->A_PlaySound ( misc, slow_motion_disabled );";//ghast
[Message] String = "maxpayne_gamemode->A_PlaySound ( misc, Placeholder );";

Click is gone and Max rolls empty left/right and back with nice jacket swish tumble sound but forward leap and belly flop is now deathly silent.

Probably should check animations/skeletons/skins for tumble sounds next?

Is there a command in console that will let me dump so I can see them what tags are being called when I make Max strut his stuff?