View Full Version : annoying empty click when shootdodging on empty
Ghast
07-25-2005, 01:05 AM
Since I am adding melee weapon that annoying empty click everytime player tumbles forward or rolls to left or right or backwards gets old quick *LOL*
Shift & W with melee weapon equipped doesn't activate shootdodge or ???
Tried changing soundid for weapon/shoot_empty.wav to misc/placeholder.wav but the click remained?
At least it didn't crash - any hints would be awesome!
Joonas
07-25-2005, 07:43 AM
Ghast said:
Since I am adding melee weapon that annoying empty click everytime player tumbles forward or rolls to left or right or backwards gets old quick *LOL*
Shift & W with melee weapon equipped doesn't activate shootdodge or ???
Tried changing soundid for weapon/shoot_empty.wav to misc/placeholder.wav but the click remained?
At least it didn't crash - any hints would be awesome!
Check the start messages of BT in globalconfig.
Ghast
07-25-2005, 11:22 AM
Never would have thought to look there - thanks!
[CantSwitchOnMessages]
{
//[Message] String = "maxpayne_gamemode->A_PlaySound ( misc, slow_motion_disabled );";//ghast
[Message] String = "maxpayne_gamemode->A_PlaySound ( misc, Placeholder );";
Click is gone and Max rolls empty left/right and back with nice jacket swish tumble sound but forward leap and belly flop is now deathly silent.
Probably should check animations/skeletons/skins for tumble sounds next?
Is there a command in console that will let me dump so I can see them what tags are being called when I make Max strut his stuff?
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