Manson
11-03-2002, 04:44 PM
As some of you know, I'm trying to create an alternative to the Build engine, with support of all the usual Build files.
This is mainly for Duke3D. I'll be adding all stuff Matt did put in 2.1 of EDuke, as I belive I'm one of those who realy figured out how to use it.
My new engine will support BMP, tga, AVI and other alternative image formates.
So far BMP, AVI (max 800MB) and MP3 support has been added.
Also, I hope to be able to add Voxels as well as true support for Room Over Room.
Alternatively we'll get to play with matrices for use as surfaces - skies, water, hills, etc
But I need some help from others who have knowledge on the map format.
What I need is ideas on how to draw the floors/ceillings.
I don't like the way they are now, what I need is a clue on how other people has got around this issue:
HOW HAVE YOU CREATED FLOORS/CEILLINGS?
This is mainly for Duke3D. I'll be adding all stuff Matt did put in 2.1 of EDuke, as I belive I'm one of those who realy figured out how to use it.
My new engine will support BMP, tga, AVI and other alternative image formates.
So far BMP, AVI (max 800MB) and MP3 support has been added.
Also, I hope to be able to add Voxels as well as true support for Room Over Room.
Alternatively we'll get to play with matrices for use as surfaces - skies, water, hills, etc
But I need some help from others who have knowledge on the map format.
What I need is ideas on how to draw the floors/ceillings.
I don't like the way they are now, what I need is a clue on how other people has got around this issue:
HOW HAVE YOU CREATED FLOORS/CEILLINGS?