View Full Version : Games powered by Build
Guest
02-20-2003, 03:43 PM
Does anyone know what the 11 games that use the Build engine are?
I know Duke3D, Shadow Warrior, and Blood...
Here're all games that used the Build engine developed by Ken Silverman
Witchaven 1 & 2, TekWar, Duke Nukem 3D, Powerslave (ex Ruins), Redneck Rampage 1 & 2, Blood and Shadow Warrior
I don't know any more ..... (think that's all of them)
[ 02-20-2003, 04:08 PM: Message edited by: Yenz ]
They're all there (http://www.advsys.net/ken/build.htm).
Hudson
02-21-2003, 06:19 AM
I have just about every game ever made that uses the build engine. I even have TekWar images/icons/grin.gif (EB Bargain Bin, $0.75 if I recall [25% off a dollar)
[Edit] - Then again I dont know any gmaes were ever made, not to mention using the build engine.
Bruce Hamilton
02-21-2003, 11:33 AM
Originally posted by Hudson:
Then again I dont know any gmaes were ever made, not to mention using the build engine. <font size="2" face="Verdana, Arial">That's because they used the biuld engine. images/icons/grin.gif
Kef Nukem
02-21-2003, 03:51 PM
Originally posted by Hudson:
I have just about every game ever made that uses the build engine. I even have TekWar images/icons/grin.gif (EB Bargain Bin, $0.75 if I recall [25% off a dollar)
[Edit] - Then again I dont know any gmaes were ever made, not to mention using the build engine. <font size="2" face="Verdana, Arial">Why say "EVEN" it's one of the only games along with Duke3D I HAVE seen in stores. Of course I have seen some other BUILD Games in the stores as well but compared to TekWar that was negligible.
Anyway Hudsman, what's up with AWOL man? Thought it was planned to be released Q4 2002.
Hudson
02-22-2003, 03:11 AM
Originally posted by Kef Nukem:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Hudson:
I have just about every game ever made that uses the build engine. I even have TekWar images/icons/grin.gif (EB Bargain Bin, $0.75 if I recall [25% off a dollar)
[Edit] - Then again I dont know any gmaes were ever made, not to mention using the build engine. <font size="2" face="Verdana, Arial">Why say "EVEN" it's one of the only games along with Duke3D I HAVE seen in stores. Of course I have seen some other BUILD Games in the stores as well but compared to TekWar that was negligible.
Anyway Hudsman, what's up with AWOL man? Thought it was planned to be released Q4 2002. </font><hr /></blockquote><font size="2" face="Verdana, Arial">AWOL's still being worked on. We lost alot of team members but are still going strong. Im working on new hires "cockpit" screens and trying to get Rayge's new weapon models to render right, MBlackwell is working on a new dynamic fire effect that actually grows and spreads onto certain actors (which will later be implemented into the napalm code) and -=Reaper_Man=- is working on a new explosion effect (think Kingpin: Life of Crime). Also we have to go through and tone down all the particle effects, in some of the jungle levels with all the rain, the bullet particles, explosion particles, blood particles, and smoke particles it blows past BUILD's sprite limit and causes massive slowdown on some systems. We tried to limit them down using distance but are trying to get something stable. Eventually we will reach equilibrium. Actually im shocked you asked about it.. its been a long time since we have gotten any feedback.
Frenkel
02-22-2003, 11:41 AM
Originally posted by Jim:
They're all there (http://www.advsys.net/ken/build.htm). <font size="2" face="Verdana, Arial">http://jonof.edgenetwk.com/build was also a good place for Build games.
http://www.newdoom.com/hosted/doomencyclo/e_guide_moteurs.htm
That page says Corridor 8 : Galaxy Wars is a cancelled / never released Build game. Can someone give me some more information? Was it going to be a sequel to Corridor 7?
jimbob
02-23-2003, 06:43 AM
Originally posted by Hudson:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Kef Nukem:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Hudson:
I have just about every game ever made that uses the build engine. I even have TekWar images/icons/grin.gif (EB Bargain Bin, $0.75 if I recall [25% off a dollar)
[Edit] - Then again I dont know any gmaes were ever made, not to mention using the build engine. <font size="2" face="Verdana, Arial">Why say "EVEN" it's one of the only games along with Duke3D I HAVE seen in stores. Of course I have seen some other BUILD Games in the stores as well but compared to TekWar that was negligible.
Anyway Hudsman, what's up with AWOL man? Thought it was planned to be released Q4 2002. </font><hr /></blockquote><font size="2" face="Verdana, Arial">AWOL's still being worked on. We lost alot of team members but are still going strong. Im working on new hires "cockpit" screens and trying to get Rayge's new weapon models to render right, MBlackwell is working on a new dynamic fire effect that actually grows and spreads onto certain actors (which will later be implemented into the napalm code) and -=Reaper_Man=- is working on a new explosion effect (think Kingpin: Life of Crime). Also we have to go through and tone down all the particle effects, in some of the jungle levels with all the rain, the bullet particles, explosion particles, blood particles, and smoke particles it blows past BUILD's sprite limit and causes massive slowdown on some systems. We tried to limit them down using distance but are trying to get something stable. Eventually we will reach equilibrium. Actually im shocked you asked about it.. its been a long time since we have gotten any feedback. </font><hr /></blockquote><font size="2" face="Verdana, Arial">did you recieve my maps, and were they of use ? images/icons/smile.gif i hope so
Hudson
02-23-2003, 06:36 PM
^ Yeah I think I can put them into some use images/icons/smile.gif
jimbob
02-23-2003, 06:40 PM
awesome images/icons/smile.gif and feel free to edit them in any way images/icons/smile.gif
CYBDMN
03-03-2003, 07:12 AM
http://www.newdoom.com/hosted/doomencyclo/e_guide_moteurs.htm
That page says Corridor 8 : Galaxy Wars is a cancelled / never released Build game. Can someone give me some more information? Was it going to be a sequel to Corridor 7? <font size="2" face="Verdana, Arial">AFAIK Capstone never give out any more informations than the name. No screenshots or else. And yes, that was supposed to be the sequel to Corridor 7.
Joe Siegler
03-03-2003, 03:09 PM
I did a news story ages ago about all the games that used the Build engine, but I don't remember where it is now.
Simon Charles
03-03-2003, 07:34 PM
Originally posted by Joe3DR:
I did a news story ages ago about all the games that used the Build engine, but I don't remember where it is now. <font size="2" face="Verdana, Arial">If memory serves, it was moved to the forum's archive.
Frenkel
03-04-2003, 06:15 PM
Originally posted by Joe3DR:
I did a news story ages ago about all the games that used the Build engine, but I don't remember where it is now. <font size="2" face="Verdana, Arial">Reminds me of http://dukenukem.com/news/aug98.html
Ofcourse, that information is outdated.
Frenkel
03-14-2003, 09:25 AM
Originally posted by Simon Charles:
If memory serves, it was moved to the forum's archive. [/QB]<font size="2" face="Verdana, Arial">http://forums.3drealms.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=15;t=000005
Frenkel
04-08-2003, 01:50 PM
http://groups.google.nl/groups?q=%22duke3d+2%22+%22duke3d+3%22&hl=nl&lr=&ie=UTF-8&oe=UTF-8&selm=32AF8D71.1481%40neca.com&rnum=2
What did he mean with Duke3d 2? Atomic Editon, NAM, WW2GI or a unknown Build Engine game?
CombatGold1
04-08-2003, 03:58 PM
why triple post there? anyway, i quite like the build engine.
1 improvement, floating sectors.
Frenkel
04-09-2003, 06:28 AM
Originally posted by CombatGold1:
why triple post there?<font size="2" face="Verdana, Arial">Look at the dates images/icons/smile.gif .
Devil Master
04-09-2003, 09:57 AM
What did he mean with Duke3d 2? Atomic Editon, NAM, WW2GI or a unknown Build Engine game?<font size="2" face="Verdana, Arial">The original plan of 3DRealms was to create the direct sequel to Duke3D with an updated Build engine. Soon they modified their plan and "Duke Nukem 3D 2" became the Plutonium Pak.
Frenkel
04-09-2003, 03:14 PM
And what about NAM or WW2GI. I once read that it was going to be a TC for Duke Nukem 3D but then George Broussard pulled the plug out of it. Is that true?
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