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Ding Bat
03-11-2003, 02:20 AM
I'm building a space station. I need to make 2 identical small sectors to act as an airlock.

What i want to do with the SE7, is to walk into sector 1 and be transported into sector 2 with out the transport visual and audio effect so you don't realize you've been transported.

I've tried rising the SE's at different hights which i thought would work, but no luck yet.

Sooooooo.......any help would be appreciated. images/icons/smile.gif

Jim
03-11-2003, 02:39 AM
Try with your SE7 pal set to red (1 or 2?). It may make them one way only though, don't remember. Then use two pairs of SE...

Ding Bat
03-11-2003, 04:34 AM
images/icons/grin.gif Hey jim......you are the man. That works perfect and the transport is both ways great

I couldn't make the map the i wanted whithout being able to do that transport.

I looked at several FAQs and the Duke level design book and could not find anything. images/icons/smile.gif images/icons/smile.gif

Thanks again

cyborg
03-11-2003, 06:42 AM
From Buildhlp.exe

SE 7 : Transport / Water

:Used as Teleporter and Water Effect.

Hitag : Set equal to one other SE 7 to Transport to.
Sector Lotag : 0 = Teleporter.
1 = On top of water.
2 = Underwater
Angle : none
Shade : none
Palette: 0 = Normal/Default
> 0 = Teleporter won't play sfx or flash when used.
Sector Palette : 0 = Water
8 = Green Slime
Comment :
:If the Sector Effector Sprite is off the ground, then you will only
teleport when dukes waist is at the same height as the sprite and in
the same sector.
:When using with Sector Lotag 1 and 2 as water, the two sectors must be
exactly the same size or you will teleport to death.<font size="2" face="Verdana, Arial">Search harder images/icons/grin.gif

Ding Bat
03-12-2003, 03:12 AM
Originally posted by cyborg:
From Buildhlp.exe

</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">SE 7 : Transport / Water

:Used as Teleporter and Water Effect.

Hitag : Set equal to one other SE 7 to Transport to.
Sector Lotag : 0 = Teleporter.
1 = On top of water.
2 = Underwater
Angle : none
Shade : none
Palette: 0 = Normal/Default
> 0 = Teleporter won't play sfx or flash when used.
Sector Palette : 0 = Water
8 = Green Slime
Comment :
:If the Sector Effector Sprite is off the ground, then you will only
teleport when dukes waist is at the same height as the sprite and in
the same sector.
:When using with Sector Lotag 1 and 2 as water, the two sectors must be
exactly the same size or you will teleport to death.<font size="2" face="Verdana, Arial">Search harder images/icons/grin.gif </font><hr /></blockquote><font size="2" face="Verdana, Arial">Well if you had looked harder at jims post and my answer to him, you would see what he suggested worked the way i wanted.

Plus i read that part of help. Have you tried the help method, if you had you would have seen that it does not work for what i wanted.

cyborg
03-12-2003, 04:12 AM
Originally posted by Ding Bat:
Plus i read that part of help. Have you tried the help method, if you had you would have seen that it does not work for what i wanted. <font size="2" face="Verdana, Arial">Given it suggests the same thing as jim I would say that is unlikely.

Ding Bat
03-12-2003, 09:57 PM
[/QUOTE]Given it suggests the same thing as jim I would say that is unlikely. [/QB][/QUOTE]

Where does it say anything about change the pal to red #2

cyborg
03-17-2003, 03:54 AM
Originally posted by Ding Bat:
<font size="2" face="Verdana, Arial">Given it suggests the same thing as jim I would say that is unlikely. [/QUOTE]

Where does it say anything about change the pal to red #2 [/QB][/QUOTE]

Palette: 0 = Normal/Default
> 0 = Teleporter won't play sfx or flash when used.