View Full Version : SE7?
Ding Bat
03-11-2003, 02:20 AM
I'm building a space station. I need to make 2 identical small sectors to act as an airlock.
What i want to do with the SE7, is to walk into sector 1 and be transported into sector 2 with out the transport visual and audio effect so you don't realize you've been transported.
I've tried rising the SE's at different hights which i thought would work, but no luck yet.
Sooooooo.......any help would be appreciated. images/icons/smile.gif
Try with your SE7 pal set to red (1 or 2?). It may make them one way only though, don't remember. Then use two pairs of SE...
Ding Bat
03-11-2003, 04:34 AM
images/icons/grin.gif Hey jim......you are the man. That works perfect and the transport is both ways great
I couldn't make the map the i wanted whithout being able to do that transport.
I looked at several FAQs and the Duke level design book and could not find anything. images/icons/smile.gif images/icons/smile.gif
Thanks again
cyborg
03-11-2003, 06:42 AM
From Buildhlp.exe
SE 7 : Transport / Water
:Used as Teleporter and Water Effect.
Hitag : Set equal to one other SE 7 to Transport to.
Sector Lotag : 0 = Teleporter.
1 = On top of water.
2 = Underwater
Angle : none
Shade : none
Palette: 0 = Normal/Default
> 0 = Teleporter won't play sfx or flash when used.
Sector Palette : 0 = Water
8 = Green Slime
Comment :
:If the Sector Effector Sprite is off the ground, then you will only
teleport when dukes waist is at the same height as the sprite and in
the same sector.
:When using with Sector Lotag 1 and 2 as water, the two sectors must be
exactly the same size or you will teleport to death.<font size="2" face="Verdana, Arial">Search harder images/icons/grin.gif
Ding Bat
03-12-2003, 03:12 AM
Originally posted by cyborg:
From Buildhlp.exe
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">SE 7 : Transport / Water
:Used as Teleporter and Water Effect.
Hitag : Set equal to one other SE 7 to Transport to.
Sector Lotag : 0 = Teleporter.
1 = On top of water.
2 = Underwater
Angle : none
Shade : none
Palette: 0 = Normal/Default
> 0 = Teleporter won't play sfx or flash when used.
Sector Palette : 0 = Water
8 = Green Slime
Comment :
:If the Sector Effector Sprite is off the ground, then you will only
teleport when dukes waist is at the same height as the sprite and in
the same sector.
:When using with Sector Lotag 1 and 2 as water, the two sectors must be
exactly the same size or you will teleport to death.<font size="2" face="Verdana, Arial">Search harder images/icons/grin.gif </font><hr /></blockquote><font size="2" face="Verdana, Arial">Well if you had looked harder at jims post and my answer to him, you would see what he suggested worked the way i wanted.
Plus i read that part of help. Have you tried the help method, if you had you would have seen that it does not work for what i wanted.
cyborg
03-12-2003, 04:12 AM
Originally posted by Ding Bat:
Plus i read that part of help. Have you tried the help method, if you had you would have seen that it does not work for what i wanted. <font size="2" face="Verdana, Arial">Given it suggests the same thing as jim I would say that is unlikely.
Ding Bat
03-12-2003, 09:57 PM
[/QUOTE]Given it suggests the same thing as jim I would say that is unlikely. [/QB][/QUOTE]
Where does it say anything about change the pal to red #2
cyborg
03-17-2003, 03:54 AM
Originally posted by Ding Bat:
<font size="2" face="Verdana, Arial">Given it suggests the same thing as jim I would say that is unlikely. [/QUOTE]
Where does it say anything about change the pal to red #2 [/QB][/QUOTE]
Palette: 0 = Normal/Default
> 0 = Teleporter won't play sfx or flash when used.
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