PDA

View Full Version : Swp v2.0


ProAsm
08-19-2005, 01:25 PM
Swp.exe version 2.0

http://www.proasm.com/files/Swp20.zip
Source code is available on the site.

This is a whole new update and utilizes the latest files from JonoF not yet released to the public.
In this release JonoF tackles various outstanding problems and it must be noted that most of it is still very much in a Beta phase.
A lot of emphasis has been put on the Polymost section which improves several bugs including the problem of some of the desktop crashes experienced.
Several sections of the Menu has also been addressed like Screen modes, Keyboard Input etc.
Mouse and Joystick options are still work in progress.
The /hWhatever.def custom def file option has also been added in the commandline.
The /h switch specifies an alternative DEF file be loaded instead of the default SW.DEF file.

The Swcustom.txt options has also been greatly adhanced by JonoF and now incorporates all of the stuff that Swp Swcustom.cfg has plus more.
JonoF has also incorporated things like cookie sayings, key sayings etc.

Swp Info
Although most of the extras that Swp uses has been retained, there are some options that have now been removed due to additions by JonoF in the new code.
The special Swgame0.sav options have now been returned to standard although the name swgame0.sav has been retained.
All options relating to the Swcustom.cfg have been dumped in favour of the new Swcustom.txt options now added by JonoF, although the Swcustom.cfg option has been temporary retained in this version of Swp.

Taiwang, Lonukem and Rampage Warrior have all been updated to the new Swcustom.txt option as well as the /h option.
In all 3 cases, they are still 100% compatible with the current User.def option.

Example of Swcustom.txt (see Swcustom.txt.sample included)
All or only part may be filled in.

level 1
{
title "Seppuku Station"
filename "$bullet.map"
song "e1l01.mid"
cdatrack 4
besttime 60
partime 300
}
episode 1
{
title "Enter the Wang"
subtitle "Four levels (Shareware Version)"
}
skill 2
{
name "I Have No Fear"
}
skill 3
{
name "Who Wants Wang"
}
inventory 3
{
name "MedKit +20"
amount 20
}
inventory 6
{
name "Gas Bomb"
amount 1
}
weapon 2
{
name "Sword"
mindamage 50
maxdamage 80
}
weapon 3
{
name "Shurikens"
ammoname ""
maxammo 99
mindamage 5
maxdamage 10
pickup 9
weaponpickup 0
}
weapon 5
{
name "UZI Submachine Gun"
ammoname "UZI Clip"
maxammo 200
mindamage 5
maxdamage 7
pickup 50
weaponpickup 50
}
weapon 9
{
name "Rail Gun"
ammoname "Rail Gun Rods"
maxammo 20
mindamage 40
maxdamage 60
pickup 10
weaponpickup 10
}
fortune
{
"You never going to score."
"26-31-43-82-16-29"
"Sorry, you no win this time, try again."
}
gotkey
{
"Got the RED key!"
"Got the BLUE key!"
"Got the GREEN key!"
}
needkey
{
"You need a RED key for this door."
"You need a BLUE key for this door."
"You need a GREEN key for this door."
}

JonoF
08-20-2005, 04:37 AM
I must point out that the OpenGL voxels and OpenGL textured map are all Ken's fine work again.

Jonathon

hitman71
08-20-2005, 06:44 AM
1 small error noticed. Set gamescreen size to maximum.
Start a game, press escape, go to options, then screen settings. Now reduce the screen size while watching the hud at bottom. The 2 sizes below maximum show a hud box in the wrong position.

Other than that, the big fixes i notice are much less crashing and much shorter red flashes. Nice...

1 question about the cookie and key texts. Do you have a text file that includes ALL the default sayings ? Can you add as many as you like to the cookies list and it'll randomly choose one ?

Finally, about the slowdowns i'm suffering. I think it might be the new skyboxes ?? I'm running 1024 res at 32bit. What resolutions and bitrates are other people using ?

ProAsm
08-20-2005, 07:47 AM
1 small error noticed. Set gamescreen size to maximum.
Start a game, press escape, go to options, then screen settings. Now reduce the screen size while watching the hud at bottom. The 2 sizes below maximum show a hud box in the wrong position.

Yeah, thats been like that since the beginning I think.
I have never worried too much about it as the only time it happens is during Menu setup.
All the Fortunes and stuff is in the Swcustom.txt.sample file included.

JonoF
08-20-2005, 09:56 AM
hitman71 said:
...much shorter red flashes.


The palette flashes are still not quite faithful to the 8-bit mode. I have more tweaking to do.


1 question about the cookie and key texts. Do you have a text file that includes ALL the default sayings ? Can you add as many as you like to the cookies list and it'll randomly choose one ?


You can only have as many cookie sayings as there are already. Any extras are ignored by the script reader.

Jonathon

dukay
08-20-2005, 10:45 AM
ProAsm said:
Example of Swcustom.txt (see Swcustom.txt.sample included)

level 1
{
song "e1l01.mid"
}



So does this mean custom midi files are supported?
If so then i must use this now!

dukay
08-20-2005, 01:00 PM
Well i tried adding custom midis and it does not work yet, is this due to the new sound code not being added yet or is there some special way to do it?

Then was that swcustom.txt song file option just there for future reference or what?

JonoF
08-21-2005, 02:48 AM
Here is how music works in Shadow Warrior:

* If you're playing the registered GRP, you get CD audio
* If you're playing the shareware GRP, you get MIDI

Here is how I will make it work once my audio code is ready:

* First, the game will try to play CD audio
* If there's no audio CD, it will fall back to the MIDI/Ogg.

Jonathon

ProAsm
08-21-2005, 11:05 AM
* If you're playing the shareware GRP, you get MIDI

WOW, I didn't know that... mmm time to change that.
Look forward to your new audio code http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

step2ice
08-29-2005, 01:16 PM
Any plans on adding the unofficial Twin Dragon Add On into the PlayWang.exe?

Twin Dragon can still be found here.

http://rtcm.thecomitatus.com/knowledge-base/downloads-rtcm/shadow-warrior-addons/

Phayzon
08-29-2005, 01:17 PM
Twin Dragon can be found on the same site you found playwang/swp and is fully compatible with playwang/swp

step2ice
08-29-2005, 01:28 PM
Phayzon said:
Twin Dragon can be found on the same site you found playwang/swp and is fully compatible with playwang/swp



Hmm... I installed it in the Playwang directory and of course the launcher didn't picked it up.
When I use the tdragon.exe the game crashes after I select the Playwang.exe to load.

But if you know how to get it to work with PlayWang could you please show me how?

hitman71
08-29-2005, 01:41 PM
instructions for installing TC's with Playwang are in the readme that comes with it. They go in a games folder, and you just need the grp file.

Playwang is simply a frontend to launch maps and tc's. jono's sw.exe and proasms swp.exe are the actual game exes. Playwang can be set up to use either of the game exes and instructions on doing this are also in the readme.

step2ice
08-29-2005, 02:14 PM
Thanks for the kind explanation.
But with adding Twin Dragon as TC there are some problems.

The readme says that zip files can also be placed into the games folder. Since the TC hasn't a GRP file (everything is unpacked / vocs, maps etc.) I just left it in zip format and added this lines in the launcher

TC_04_GameNAME=Twin Dragon
TC_04_Game_GRP=tragon.zip
TC_04_Game_DEF=
TC_04_Game_MAP=

But when I execute the "Launch TC" button it only loads the normal SW.

So I guess the problem lies within the none existing or already unpacked GRP. But I really don't know how to create a GRP and what from the files I should add there.

If you have a GRP file for Twin Dragon please give me a link.

ProAsm
08-29-2005, 03:31 PM
Most TC will launch what looks like the normal SW but once you click on New Game, one of the Episodes will be the TC.

Btw adding the information to the: TC_04_GameNAME=Twin Dragon is only optional as the readme says and is only necessary if you set UseCfgFile=True in the PlayWang.ini file and it is defaulted to UseCfgFile=False so PlayWang will always detect any new TC's you added and automatically update the information.

step2ice
08-29-2005, 07:41 PM
ProAsm said:
Most TC will launch what looks like the normal SW but once you click on New Game, one of the Episodes will be the TC.



Yeah but it's only Enter the Wang and Code of Honour so no Twin Dragon episode is ready.



Btw adding the information to the: TC_04_GameNAME=Twin Dragon is only optional as the readme says and is only necessary if you set UseCfgFile=True in the PlayWang.ini file and it is defaulted to UseCfgFile=False so PlayWang will always detect any new TC's you added and automatically update the information.



Tried both, true and false but with no effect.

Here's a shot about whats in the zip file of Twin Dragon.
Maybe I have a wrong version or something?

http://www.step2ice.com/pics/td.jpg

hitman71
08-30-2005, 06:06 AM
you need the rebuilt TC's and Mini TC's from Proasms page. The Twin Dragon TC DOES have a GRP file and works perfectly with the launcher and game.

And when it says place it in the games folder, it literally means a folder called "games" within your shadow warrior folder.

Place ALL grp files here and the launcher will do the rest. i.e. list them and allow you to play them.

step2ice
08-30-2005, 09:12 AM
hitman71 said:
you need the rebuilt TC's and Mini TC's from Proasms page.



I looked under the navigation shadow warrior on the proasm site and could only find the three TCs that already came with PlayWang.
But I found the Twin Dragon TC under downloads.
Sorry for the confusion.
http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Ok, all problems solved.
Thanks for the help again.


[EDIT]

@PROASM

Are you working on a similar project for Duke Nukem 3D.
PlayDuke?

I mainly ask because I'm looking forward to play the Starship Troopers TC on winXP again.
Just want to know if there is hope.

For all who don't know this excelent TC... go here

http://www.bur.st/~duke3d/sst.htm

ProAsm
08-31-2005, 04:05 PM
Thats also on my site.
Click om SW icon, then go down the list till you find downloads - everything is there.
The stuff you have is not for the new JFSW port.
Here is also another direct link.
http://www.proasm.com/sw/

djimd
08-31-2005, 05:58 PM
This is really a sw thread but as you posted here - this is how to get starship troopers working with jonof port in full polymost glory:
1. Rename SST_FULL.dat to SST_FULL.exe and extract - winrar or self-extract
2. If you have atomic duke version - rename SST_ATOM.dat to SST_ATOM.exe and extract - winrar or self-extract to same directory overwriting con files and tilesart09.
3.Build all these files into a grp file - using group file studio or similar app. Call this starship.grp.
4. Create a sub directory \CustomMaps\Starship in your jfduke directory and place starship.grp and the strarship game.con (created with the extraction ) in this directory.
5. Make a shortcut to duke3d.exe and add this to the target commandline of the shortcut after duke3d.exe (space):
/gCustomMaps\starship\starship.grp /xCustomMaps\starship\GAME.CON

Just make sure that you are not running the hires pack by default or the game will not run as it was supposed to.

ProAsm
09-01-2005, 02:12 PM
SST needs some other stuff also.

Here is a list of TC's that are now JFDuke ready.
I have not uploaded the Zips yet as I need to check on a few things first.
Also JF has given me permissions to include the new /h command in Duke3dw which I will also release soon, as this /h is needed to run several of these TC's.
The other requirement is the Atomic addition of the Duke3d.grp file.

TerminX, could you just check out the necessary please http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

http://www.proasm.com/duke/dntcs.html

TerminX
09-01-2005, 03:28 PM
That looks good. You're missing "classics" like Duke in Black, though.

Phayzon
09-01-2005, 03:30 PM
Yeah, and the wolf2duke i have is 4eps long, not 1 level.

djimd
09-01-2005, 04:06 PM
Nice List Proasm
Did you manage to get duke vs doom working? It always crashes when you shoot - I remember Jonof saying that there was a problem running this mod with the port.

JonoF
09-01-2005, 09:06 PM
Doom vs Duke still does something esoteric that crashes in the CON interpreter. I haven't worked out what yet, but it's the only mod I'm aware of that's affected.

Jonathon

TerminX
09-01-2005, 09:35 PM
JonoF said:
Doom vs Duke still does something esoteric that crashes in the CON interpreter. I haven't worked out what yet, but it's the only mod I'm aware of that's affected.

Jonathon


I'm going to take a look at this tonight. As I've found when Plagman helped me with a blindingly obvious issue I was having, a fresh view more often than not helps.

Edit: found the problem.

(19:53:14) TX: the CONs are coded wrong
(19:53:19) TX: no idea why it didn't crash normal 1.5
(19:53:34) TX: in their SMALLSMOKE actor, they have "move SMALLSMOKE geth getv randomangle"
(19:53:37) TX: SMALLSMOKE isn't a defined move
(19:53:40) TX: it's a f*cking actor label.
(19:53:45) TX: that's why it crashes.

djimd
09-02-2005, 12:57 AM
TerminX said:

JonoF said:
Doom vs Duke still does something esoteric that crashes in the CON interpreter. I haven't worked out what yet, but it's the only mod I'm aware of that's affected.

Jonathon


I'm going to take a look at this tonight. As I've found when Plagman helped me with a blindingly obvious issue I was having, a fresh view more often than not helps.

Edit: found the problem.


(19:53:14) TX: the CONs are coded wrong
(19:53:19) TX: no idea why it didn't crash normal 1.5
(19:53:34) TX: in their SMALLSMOKE actor, they have "move SMALLSMOKE geth getv randomangle"
(19:53:37) TX: SMALLSMOKE isn't a defined move
(19:53:40) TX: it's a f*cking actor label.
(19:53:45) TX: that's why it crashes.



Thx for working on this Terminx.
For us mere mortals - could you explain in English http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
How to fix the problem
http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

TerminX
09-02-2005, 01:16 AM
djimd said:

TerminX said:

JonoF said:
Doom vs Duke still does something esoteric that crashes in the CON interpreter. I haven't worked out what yet, but it's the only mod I'm aware of that's affected.

Jonathon


I'm going to take a look at this tonight. As I've found when Plagman helped me with a blindingly obvious issue I was having, a fresh view more often than not helps.

Edit: found the problem.


(19:53:14) TX: the CONs are coded wrong
(19:53:19) TX: no idea why it didn't crash normal 1.5
(19:53:34) TX: in their SMALLSMOKE actor, they have "move SMALLSMOKE geth getv randomangle"
(19:53:37) TX: SMALLSMOKE isn't a defined move
(19:53:40) TX: it's a f*cking actor label.
(19:53:45) TX: that's why it crashes.



Thx for working on this Terminx.
For us mere mortals - could you explain in English http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
How to fix the problem
http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


Open up the main CON file for that TC and do a find/replace, replacing any instance of "move SMALLSMOKE" with "move 0".

djimd
09-02-2005, 03:50 AM
Yep - nice fix - works a treat. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Now to replace some of the textures with those from the doom retexturing project.

step2ice
09-02-2005, 11:19 AM
djimd said:
This is really a sw thread but as you posted here - this is how to get starship troopers working with jonof port in full polymost glory:
1. Rename SST_FULL.dat to SST_FULL.exe and extract - winrar or self-extract
2. If you have atomic duke version - rename SST_ATOM.dat to SST_ATOM.exe and extract - winrar or self-extract to same directory overwriting con files and tilesart09.
3.Build all these files into a grp file - using group file studio or similar app. Call this starship.grp.
4. Create a sub directory \CustomMaps\Starship in your jfduke directory and place starship.grp and the strarship game.con (created with the extraction ) in this directory.
5. Make a shortcut to duke3d.exe and add this to the target commandline of the shortcut after duke3d.exe (space):
/gCustomMaps\starship\starship.grp /xCustomMaps\starship\GAME.CON

Just make sure that you are not running the hires pack by default or the game will not run as it was supposed to.



Done. Works. Thanks. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

ProAsm
09-02-2005, 03:36 PM
That looks good. You're missing "classics" like Duke in Black, though.

Where can I find it ?

If there is any TC anyone wants, whether for Duke or SW, just put the original url here or PM it to me and I'll add it to the list.

TerminX
09-02-2005, 03:58 PM
ProAsm said:

That looks good. You're missing "classics" like Duke in Black, though.

Where can I find it ?

If there is any TC anyone wants, whether for Duke or SW, just put the original url here or PM it to me and I'll add it to the list.


I don't know where you can find it specifically -- I was just using it as an example of TCs that weren't the best thing ever, but any of us from the "old" days surely remember.

ProAsm
09-02-2005, 05:35 PM
Was it ever actually released as I remember there was quite a hype about it at the time.
I left Duke the instant SW was released mainly because of the total mess up between the v1.3d and the Atomic Addition - hell it was chaos - pity as that problem still persists to this day http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

TerminX
09-02-2005, 05:58 PM
ProAsm said:
Was it ever actually released as I remember there was quite a hype about it at the time.
I left Duke the instant SW was released mainly because of the total mess up between the v1.3d and the Atomic Addition - hell it was chaos - pity as that problem still persists to this day http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif


It was released. It wasn't very good, but it was released. And what total messup regarding the Atomic Edition are you talking about? I recall no such nonsense.

Funduke
09-02-2005, 07:03 PM
ProAsm said:

That looks good. You're missing "classics" like Duke in Black, though.

Where can I find it ?




ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/dib/

Greetings
Funduke

Usurper
09-02-2005, 07:58 PM
TerminX said:

ProAsm said:
Was it ever actually released as I remember there was quite a hype about it at the time.
I left Duke the instant SW was released mainly because of the total mess up between the v1.3d and the Atomic Addition - hell it was chaos - pity as that problem still persists to this day http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif


It was released. It wasn't very good, but it was released. And what total messup regarding the Atomic Edition are you talking about? I recall no such nonsense.



You might not think it was a big deal, but for some it was a nuissance. A lot of TCs ended up being coded solely for 1.3d or 1.5 because the author(s) had only one version or the other. I remember having to go tweak the Predator TC cons to make it work in 1.5 when I couldn't find my old 1.3d disc. I'm credited as "Mayor McCheese?" (my old hotmail "real name" fill-in) in the 1.5 patch. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Phayzon
09-02-2005, 08:13 PM
Sure glad I have both. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

ProAsm
09-03-2005, 01:20 AM
Yes, if you have the Atomic addition you will never notice the problem.
V1.3d had a problems with .Grp files so TC's had all their files unziped into the main folder, and with most files the same name, you could only play one TC at a time.
The Game.con was different and 1.3 did not work with Atomic although the other way around was ok.
3dRealms should have made the Atomic addition a FREE update and Duke would have lived a lot longer.

SamSwashbuckler
09-03-2005, 01:46 AM
They knew they would need more funds to make DNF http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Funduke
09-03-2005, 04:53 AM
v. 2.0 doesn't work under win98se.
v. 1.7 worked, when i used it with the content of Swp98.zip in the directory.
but that doesn't help with 2.0.
Can you please make a win98 compatibility package for 2.0?

Greetings
Funduke

TerminX
09-03-2005, 06:49 AM
ProAsm said:
Yes, if you have the Atomic addition you will never notice the problem.
V1.3d had a problems with .Grp files so TC's had all their files unziped into the main folder, and with most files the same name, you could only play one TC at a time.
The Game.con was different and 1.3 did not work with Atomic although the other way around was ok.
3dRealms should have made the Atomic addition a FREE update and Duke would have lived a lot longer.


Why would the Atomic Edition (do I need to correct this again a third time in the future, or will twice be enough?) be free? It was a commercial expansion pack which added another 40% of game content -- I get the 40% figure by taking into account that it added 11 maps, whereas the original game had 28 -- 11 is ~40% of 28. The figure goes up to 50% if you consider that the first 6 levels are available free.

So tell me, just why would an extra 50% of the game be given away free when it can be (and was) easily sold? Makes absolutely no sense. I do think the Plutonium Pak should be free now, after all of these years, to people who bought 1.3D (just as you can patch the original version of Doom to include the 4th episode found in The Ultimate Doom for free now) but it would've been simply idiotic and commercially suicidal to give it away for free off the bat. I'm sure that if I worked for half a year after release on an extra 50% of a commercial game I did I'd want some money for the effort rather than just giving it away for free too.

Phayzon
09-03-2005, 07:46 AM
Agreed.
Doom owners can update to Ultimate Doom and Doom wasnt sold in stores after that, just Ultimate
SO. Duke3D owners should be able to freely update to Atomic (By use of ppak) and after that point, 1.3d isnt sold anymore in stores, just 1.4/5.

ProAsm
09-03-2005, 07:58 AM
Well then its the Plutonium pack, another mass confusion which they created.
Thats what should be free, to upgrade people who already have 1.3d
Which ever way, EVERYONE today should have a Duke3d.grp file that is approx 44 megs, a 155k Game.con and 44k User.con, so whatever patch is needed to get it here should be free else we going to experience the same chaos as before.

TerminX
09-03-2005, 08:10 AM
Uh, the 1.5 CONs are GPL -- they're free. It's simply the data such as the maps and extra art and sounds that isn't.

ProAsm
09-03-2005, 08:46 AM
Is there perhaps not a way we can approach 3dR on this matter.
I dont mind making a patch program that can do the job.

hitman71
09-03-2005, 11:18 AM
i think the point trying to be made is the plutonium pack broke many tc's with a dodgy con. People payed for that. Then Atomic comes out and people have to buy that as well to fix stuff.

Somewhere along the lines there should have been a free patch to a fixed up 1.5 (game content excluded). Then atomic would still need to be bought to be played, but at least you'd all have a working 1.5 con etc.

Thats what i can gather from the above posts anyway. I never bought or owned any DN games at the time so fogive me if i'm wrong.

Phayzon
09-03-2005, 12:12 PM
There IS a patch for 1.4->1.5

ProAsm
09-03-2005, 01:24 PM
Basically all we need is a patch which excludes the 4th Episode and all its maps.
We just need the art, sound and stuff plus the Game.con and User.con files.
Many of the TC's use the new art and Game.con file and this is where the 1.3d guys lost out.

ProAsm
09-03-2005, 05:18 PM
@PROASM
Are you working on a similar project for Duke Nukem 3D.
PlayDuke?

Its all there on my site now - go check it out.
http://www.proasm.com


Yeah, and the wolf2duke i have is 4eps long, not 1 level.

Can you give me a url to this or can I give you a password to upload it onto my PC ?


v. 2.0 doesn't work under win98se.
v. 1.7 worked, when i used it with the content of Swp98.zip in the directory.
but that doesn't help with 2.0.
Can you please make a win98 compatibility package for 2.0?


Funduke, I'm working on it.
When you run 2.0 does it complain about it cannot find some file, if so I need to know what files it is looking for.

Phayzon
09-03-2005, 08:27 PM
havnt a clue where I got it. I think id have to upload it myself.
EDIT: Nevermind, googled it http://web.telia.com/~u73900304/wolf2duke/

Funduke
09-03-2005, 09:12 PM
ProAsm said:

v. 2.0 doesn't work under win98se.
v. 1.7 worked, when i used it with the content of Swp98.zip in the directory.
but that doesn't help with 2.0.
Can you please make a win98 compatibility package for 2.0?


Funduke, I'm working on it.
When you run 2.0 does it complain about it cannot find some file, if so I need to know what files it is looking for.



Hello ProAsm!

The error message is in the attachment.
Sorry, it's german.

-----------

About something different:

I downloaded some of the Duke3d-TC's, that you have made compatible with JonoF's Port.
It's nice, that you have done this, but i have some serious suggestions because respect of authorship:

Include the original textfiles.

Include information about what exactly the changes are, that you have done on the original.

Include information, from where the original can be downloaded.

Include information, to what location the modified version has been initially uploaded (your homepage).

Include your name and email as well as those of the original author.

Use for the uploaded zip-file a filename, that is different from the zip files name, in what the original has been distributed (to avoid confusions).

Use a template to include all information about the tc.
For example this:
http://rtcm.thecomitatus.com/temp/BUILDGameTemplate.txt
That makes sure, that you don't miss any important and/or useful information.


Greetings
Funduke

ProAsm
09-04-2005, 02:20 AM
Firstly regarding the Swp20.
I booted an old Win98 PC here and got the same errors.
I tried every trick in the book to get it to compile for Win98 but failed every time.
It would seem the new code is no longer Win98 compatible.
I have called on JonoF for help on this one.

Regarding the TC's
1. The changes I made is adding the necessary TCName.def file where necessary so that the TC will display the extra graphics. Its for this reason that you need my Duke3dw as JonoF's current Duke3d will not work and you will not get the TC's required graphics.
2. Regarding text documentation.
I do not have any text files for any of the TC's except maybe a few.
If I had them I would have added them.
The CD where I had all these files stored since 1998 is not reading anymore and on there I can see all the text files in a seperate folder but cannot retrieve them or read them.
3. Regarding original download urls... you have to be joking... www.off_my_cd_I_made_in_1998.nowbroke

To be very honest, if I have to go through all the trouble you ask, I'd rather dump the whole lot.
I just added them to my site for the conveince of the Duke community as I dont think you going to find many of these TC's anywhere else http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Funduke
09-04-2005, 03:34 AM
ProAsm said:
3. Regarding original download urls... you have to be joking... www.off_my_cd_I_made_in_1998.nowbroke



ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/
http://www.google.com

http://www.altavista.com/web/adv

http://indexes.totalconversions.com/duke3d/rel-a-h.html

Greetings
Funduke

hitman71
09-04-2005, 06:09 AM
heh - now find me an equally good selection of maps and tc's for shadow warrior (on a DIFF page please) http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Just_Jim
09-04-2005, 09:11 AM
The amount of work ProAsm has put into PlayDuke and PlayWang is greatly appreciated. What seems like quite a while ago ProAsm posted a screen shot of PlayDuke and what would have been a very large download.

I asked him to attenuate the interface without realizing what was entailed in doing so. ProAsma sliced off a chunk of his collection and I downloaded PlayDuke v2.2. Since then I have found an enormous amount of TCs (many of which are mirrored in the links above) that work with PlayDuke and jfDuke3D_fixed after some time spent reconfiguring, reGRPing and reZIPping.

Thanks

hitman71
09-04-2005, 10:31 AM
Same goes for the repacking and hosting of many SW TC's and the SWP and PlayWang tools. All appreciated http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Whens he gonna add multiplayer and fix the polymost issues though http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif hehe, oh and complete the highres pack single handed... lol.

ProAsm
09-04-2005, 11:20 AM
LOL, I think everytime JF sees an email from me he must scream and run away http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Anyways Funduke, I have managed to get you a Swp21 working with Win98 and will release it together with Swp21 later this week.
I'm just currently working on a version that will do both with a lot of help from JF and we are almost there http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

ProAsm
09-04-2005, 03:22 PM
Include the original textfiles.

There you go Funduke, I met you 20% of the way http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
http://www.proasm.com

djimd
09-04-2005, 04:34 PM
Will there be precaching in the next swp? - i understand it will be in the next jfduke release.

Funduke
09-04-2005, 04:55 PM
ProAsm said:

Include the original textfiles.

There you go Funduke, I met you 20% of the way http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
http://www.proasm.com



WOW!
That's nice.
I did some search in the meantime:

ADGGame
http://www.proasm.com/files/dntcs/AdgGame.zip
Original:
ADG Episode
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/adg.txt


MYSTIQUE Ages in time
http://www.proasm.com/files/dntcs/AgesTime.zip
Original:
Mystique: Ages in Time
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/mystique/agestime/


Army of Death
http://www.proasm.com/files/dntcs/ArmyDeth.zip
Original:
Duke Nukem vs. the Army of Death
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/death.txt

Arrival
http://www.proasm.com/files/dntcs/Arrival.zip
?

American Assault
http://www.proasm.com/files/dntcs/Assault.zip
Original:
American Assault - Total Conversion 1.4/1.5
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/amerassault/


Black Plaque Foods
http://www.proasm.com/files/dntcs/Bpf.zip
original:
http://landhell.fpp.pl/duke/index.php?PAGE=down&FILE=Black_Plaque_Foods.zip&DIR=konwersje
(linked from here:
http://landhell.fpp.pl/duke/index.php?PAGE=main&DIR=konwersje )

BNW
http://www.proasm.com/files/dntcs/Bnw.zip
Original:
Brave New World
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/bnw.txt


Burnt
http://www.proasm.com/files/dntcs/Burnt.zip
Original:
??? Burnt2 Addon ??? (I'm not sure, if this is the same, haven't downloaded it. Someone has to check it)
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/burnt2.txt


C and C
http://www.proasm.com/files/dntcs/Candc.zip
Original:
Command and Conquer Episode
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/candc.txt


Duke meets DooM
http://www.proasm.com/files/dntcs/Doomduke.zip
Original:
Duke Meets Doom
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/doom/


Duke25C
http://www.proasm.com/files/dntcs/Duke25c.zip
Original:
25th Century Duke
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/25thcd/


Duke969
http://www.proasm.com/files/dntcs/Duke969.zip
Original:
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/a-e/duke969.txt
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/a-e/duke969.zip
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/a-e/duke969a.txt
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/a-e/duke969a.zip


DukeCity
http://www.proasm.com/files/dntcs/Dukecity.zip
Original:
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/dukecity/


DukeLand
http://www.proasm.com/files/dntcs/Dukeland.zip
Original:
DUKELAND Mini-episode
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/disney/


Duke it out in Newyork
http://www.proasm.com/files/dntcs/Dukeny.zip
Original:
Duke it out in New York
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/dioiny.txt


Dukerminator
http://www.proasm.com/files/dntcs/Duketerm.zip
Original:
Dukerminator 3D
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/duket2.txt


GRUNE - Realm of Grune
http://www.proasm.com/files/dntcs/Grune.zip
Original:
The Realms of Grune
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/grune


Haunting
http://www.proasm.com/files/dntcs/Haunting.zip
?

Haunting 2
http://www.proasm.com/files/dntcs/Haunt2pp.zip
?

Homeward
http://www.proasm.com/files/dntcs/Homeward.zip
original (?):
http://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/f-j/homeward.zip
http://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/f-j/homeward.txt


Industrial Complex
http://www.proasm.com/files/dntcs/Ice.zip
Original:
Industrial Complex Episode
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/ice.txt


Jediquest
http://www.proasm.com/files/dntcs/Jeditc.zip
Original:
A Jedi's Quest TC
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/jedisquest/

Layre
http://www.proasm.com/files/dntcs/Layre.zip
Original:
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/layre/


Leo Hotel
http://www.proasm.com/files/dntcs/Leohotel.zip
?

LostDuke
http://www.proasm.com/files/dntcs/Lostduke.zip
original:
The Lost Duke Episodes 2.0
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/lostduke/


MERC
http://www.proasm.com/files/dntcs/Merc.zip
Original:
MERC:Fatal Reality!
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/merc/
There is also Part two of that tc:
Merc 2
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/merc2/

Mission Impossible
http://www.proasm.com/files/dntcs/Mitc.zip
original:
http://www.fortunecity.com/skyscraper/overdrive/35/index2.html


Monkey Shines
http://www.proasm.com/files/dntcs/Mshines.zip
Original:
http://www.edgefiles.com/files/1285.html
Hehe http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


MSSP v3
http://www.proasm.com/files/dntcs/Mssp3.zip
MSSP Addon
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/mssp.txt


The Nuclear Pack
http://www.proasm.com/files/dntcs/Nuclear.zip
original:
Nuclear Pack v1.0
http://rtcm.thecomitatus.com/knowledge-base/downloads-rtcm/duke3d-addons-user/nuclear.zip
(linked from:)
http://rtcm.thecomitatus.com/knowledge-base/downloads-rtcm/duke3d-addons-user/

Office
http://www.proasm.com/files/dntcs/Office.zip
Original:
http://www.edgefiles.com/files/1287.html
http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


Penthouse Paradise
http://www.proasm.com/files/dntcs/Penthous.zip
original:
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/p-t/penthous.txt
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/p-t/penthous.zip


PLATOON
http://www.proasm.com/files/dntcs/Platoon.zip
original:
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/platoon/


Predator
http://www.proasm.com/files/dntcs/Predator.zip
Original:
PREDATOR TC: FUTURE WAR
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/predtc/


Redrum
http://www.proasm.com/files/dntcs/Redrum.zip
Original:
Redrum: The Shining II
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/redrum/


ROBOTECH
http://www.proasm.com/files/dntcs/Robotech.zip
Original:
Robotech TC
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/robotech/


ReTurn
http://www.proasm.com/files/dntcs/Return.zip
Original:
THE RETURN
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/return/


Shock System
http://www.proasm.com/files/dntcs/Shocksys.zip
Original:
http://www.ttlg.com/ss1/archive/other.htm


Secrets of the Acropolis
http://www.proasm.com/files/dntcs/Sota.zip
Original:
Secrets Of The Acropolis v1.0
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/infinity/


Starship Troopers
http://www.proasm.com/files/dntcs/Sst.zip
Original:
STARSHIP TROOPERS TC
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/starshiptroopers/


Final Confrontation
http://www.proasm.com/files/dntcs/Tfc.zip
Original:
THE FINAL CONFRONTATION
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/tfc/


Dawn of Thrawn
http://www.proasm.com/files/dntcs/Thrawn1.zip
original:
http://landhell.fpp.pl/duke/index.php?PAGE=down&FILE=Dawn_of_Thrawn.zip&DIR=konwersje
(linked from:)
http://landhell.fpp.pl/duke/index.php?PAGE=main&DIR=konwersje

The GATE
http://www.proasm.com/files/dntcs/TheGate.zip
Original:
The Gate
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/thegate/


TIME TC
http://www.proasm.com/files/dntcs/Time11.zip
Original:
TIME v 1.1
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/time/

Total Apocalypse
http://www.proasm.com/files/dntcs/Totalapc.zip
Original:
Total Apocalypse
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/totalap.txt


Total Infiltration
http://www.proasm.com/files/dntcs/Totalinf.zip
Original:
Total Infiltration
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/totalinf.txt


Urban Chaos
http://www.proasm.com/files/dntcs/Uchaos.zip
original:
http://www.bur.st/~duke3d/cgi-bin/maps/info.cgi?Urban_Chaos


Vermin
http://www.proasm.com/files/dntcs/Vermin.zip
Original:
Vermin Clearance
http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/vermin.txt


Victimized
http://www.proasm.com/files/dntcs/Victim.zip
original:
http://landhell.fpp.pl/duke/index.php?PAGE=down&FILE=Victim.zip&DIR=konwersje
(linked from:)
http://landhell.fpp.pl/duke/index.php?PAGE=down&FILE=Victim.zip&DIR=konwersje


Wolf-2-Duke
http://www.proasm.com/files/dntcs/W2d.zip
Original:
WOLF2DUKE
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/wolf2duke/


WGRealms
http://www.proasm.com/files/dntcs/Wgrealms.zip
original:
http://www.geocities.com/wgrealms/


WhiteHouse Strike
http://www.proasm.com/files/dntcs/Whthouse.zip
Original:
WHITEHOUSE STRIKE!
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/whthouse/


Xartech
http://www.proasm.com/files/dntcs/Xartech.zip
Original:
http://rtcm.thecomitatus.com/knowledge-base/downloads-rtcm/duke3d-addons-user/xartech.zip
(linked from here:
http://rtcm.thecomitatus.com/knowledge-base/downloads-rtcm/duke3d-addons-user/ )

Xmas-Duke
http://www.proasm.com/files/dntcs/Xmasduke.zip
original:
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/maps/u-z/xmasduke.zip

Zerohour
http://www.proasm.com/files/dntcs/Zerohour.zip
Original:
"Duke, it's ZeroHour"
ftp://ftp.sunet.se/pub/pc/games/3drealms/duke3d/tc/zerohour/

That might be the missing 80 percent.
http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Thank you again!

Greetings
Funduke

Psykomanius
09-04-2005, 05:10 PM
OMG Funduke !!! http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Funduke
09-04-2005, 05:21 PM
ProAsm said:Anyways Funduke, I have managed to get you a Swp21 working with Win98 and will release it together with Swp21 later this week.



That's nice!
Thank you!
I can't wait to try it!

Greetings
Funduke

Funduke
09-04-2005, 06:26 PM
Hi ProAsm!

Because of the textfiles on your homepage, i have been able to find download URL's to the four missing TC's:

Arrival
http://www.proasm.com/files/dntcs/Arrival.zip
Original:
http://ftp.se.kde.org/pub/games/PC/3drealms/duke3d/maps/a-e/arrival.zip
http://ftp.se.kde.org/pub/games/PC/3drealms/duke3d/maps/a-e/arrival.txt


Haunting
http://www.proasm.com/files/dntcs/Haunting.zip
and
Haunting 2
http://www.proasm.com/files/dntcs/Haunt2pp.zip
Are avaiable together in one single zip-file, called haunting.zip.
Original:
http://files.filefront.com/2986865
--> If Firefox and opera do not download
(they didn't, when i tried it), try it with
MS Internet Explorer.

Leo Hotel
http://www.proasm.com/files/dntcs/Leohotel.zip
Original:
http://files.filefront.com/2986869
(Again: Use MSIE!)



Greetings
Funduke

hitman71
09-04-2005, 07:07 PM
djimd said:
Will there be precaching in the next swp? - i understand it will be in the next jfduke release.

Precaching of what ? And if it hits duke is it gonna hit sw too ?

Precaching of sounds and textures would be awesome. No more ingame stutters and i think much higher res textures could be used.

Funduke
09-04-2005, 07:59 PM
Hello ProAsm.

You wrote in response to the description by djimd, how to make the SST-TC working with JonoF's port:


ProAsm said:
SST needs some other stuff also.




I plan to try his way to do it on my own. But can you tell me, what was missing in his description?

Thanks in advance,

Greetings
Funduke

Parkar
09-05-2005, 06:32 AM
hitman71 said:

djimd said:
Will there be precaching in the next swp? - i understand it will be in the next jfduke release.

Precaching of what ? And if it hits duke is it gonna hit sw too ?

Precaching of sounds and textures would be awesome. No more ingame stutters and i think much higher res textures could be used.



Precaching of textures and models. It removes all the ingame lag when entering areas with new art.

hitman71
09-05-2005, 08:48 AM
excellent. i hope its slotted into the sw port too as the new ninja model causes big stutters when turning a corner to face a few of them... Stutters and random crashes are the 2 biggest probs right now for the casual player. Add in a multiplayer option with these fixes and i'll be in wangbang heaven on a nightly basis http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

ProAsm
09-05-2005, 01:12 PM
Yeah the Precaching has been done in Duke which is very nice.
Its a bit of a pain in the butt to sit and wait for this at the start of each map, but the wait is well worth it as your whole game changes to what it was before, as Parkar says, those big outdoor surprises are no longer a problem.

Parkar, I see you are a very talented guy with your efforts on Duke which I consider damn excellent.
How about doing some models for Sw here, I'm sure everyone would really appreciate it.

Funduke, thanks for those links, I'll check them out asap and get the text files updated.

hitman71
09-05-2005, 01:24 PM
Agreed about Parkars models. Those weapons are cool for duke. Barrels and other bits too...

I think there are many people that have contributed to the duke hrp that could also contribute to the sw one. If only their interest in sw was as high ? Surely some of them love both games ?

ProAsm
09-05-2005, 01:58 PM
Funduke, in reply to your question regarding SST, I see there are no extra textures so it does not need anything else.
I thought I had added a SST.def but I see I did not.

Parkar
09-05-2005, 03:05 PM
ProAsm said:
Yeah the Precaching has been done in Duke which is very nice.
Its a bit of a pain in the butt to sit and wait for this at the start of each map, but the wait is well worth it as your whole game changes to what it was before, as Parkar says, those big outdoor surprises are no longer a problem.

Parkar, I see you are a very talented guy with your efforts on Duke which I consider damn excellent.
How about doing some models for Sw here, I'm sure everyone would really appreciate it.

Funduke, thanks for those links, I'll check them out asap and get the text files updated.



I am eager to do some sw models but I am forceing myself to make sure duke is completly remodeled first. I'll bug Esslan(my brother) some more since he is literaly asking me to remind him to do sw modeling. he is working on the training doll right now but it is going slow.

Funduke
09-05-2005, 03:57 PM
ProAsm said:
Funduke, in reply to your question regarding SST, I see there are no extra textures so it does not need anything else.
I thought I had added a SST.def but I see I did not.



Thank you for the info.

I will try it.

Greetings
Funduke

ProAsm
09-07-2005, 03:17 PM
Swp Version 2.1 is now on my site.
Win98 users, please try the normal one first and if it does not work, there is another option which I compiled differently using Win98 and it does work but needs those dll files which are also included.
http://www.proasm.com

Funduke
09-07-2005, 04:03 PM
ProAsm said:
Swp Version 2.1 is now on my site.
Win98 users, please try the normal one first and if it does not work, there is another option which I compiled differently using Win98 and it does work but needs those dll files which are also included.
http://www.proasm.com



Thank you.

I will try it tomorrow.
I'm not at home right now.

Greetings
Funduke

Funduke
09-08-2005, 01:35 PM
ProAsm said:
Swp Version 2.1 is now on my site.
Win98 users, please try the normal one first and if it does not work, there is another option which I compiled differently using Win98 and it does work but needs those dll files which are also included.
http://www.proasm.com



I tried it and it works!
I extracted the content of Swp21.zip into a directory with a working installment of the latest jfsw version and encountered no problems when launching Swp.exe under Windows 98SE.

So there is apparently no need anymore for the extra Swp21-98.zip.

By the way: the status bar is coooooool! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Greetings and many thanks
Funduke

ProAsm
09-08-2005, 01:47 PM
So there is apparently no need anymore for the extra Swp21-98.zip.

Now that is good news.
Must be something wrong with my Win98 installstion as I get a crash with "This program has caused an illegal operation" yet JF does not get the crash and his works great, so just incase I made the other one while using Win98.
This universal fix is courtesy JonoF.
Glad I can dump that now - thanks http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Funduke
09-08-2005, 04:10 PM
ProAsm said:
Must be something wrong with my Win98 installstion as I get a crash with "This program has caused an illegal operation"



Check this:
http://support.microsoft.com/?kbid=138835

Probably it helps.

It might also be helpful to make first a "scandisk" and then defragmenting the harddrive.

Greetings
Funduke

Funduke
09-11-2005, 02:15 PM
djimd said:
This is really a sw thread but as you posted here - this is how to get starship troopers working with jonof port in full polymost glory:
1. Rename SST_FULL.dat to SST_FULL.exe and extract - winrar or self-extract
2. If you have atomic duke version - rename SST_ATOM.dat to SST_ATOM.exe and extract - winrar or self-extract to same directory overwriting con files and tilesart09.
3.Build all these files into a grp file - using group file studio or similar app. Call this starship.grp.
4. Create a sub directory \CustomMaps\Starship in your jfduke directory and place starship.grp and the strarship game.con (created with the extraction ) in this directory.
5. Make a shortcut to duke3d.exe and add this to the target commandline of the shortcut after duke3d.exe (space):
/gCustomMaps\starship\starship.grp /xCustomMaps\starship\GAME.CON

Just make sure that you are not running the hires pack by default or the game will not run as it was supposed to.



I tried it. And it works fine.
I wrote a batch file to make it quicker.
It's in the attachment.

Greetings
Funduke

Steve
09-12-2005, 04:54 AM
Burnt
http://www.proasm.com/files/dntcs/Burnt.zip
Original:
??? Burnt2 Addon ??? (I'm not sure, if this is the same, haven't downloaded it. Someone has to check it)
]http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/burnt2.txt/quote] (http://www.bur.st/~duke3d/showtext.cgi?e=content/episodes/burnt2.txt/quote)



Holy crap... my old ep!

Burnt2 is for Duke3d Atomic Edtion where as 'Burnt' is for v1.3D of Duke3d.