PDA

View Full Version : The splashscreen


Agulf
08-07-2003, 02:37 AM
I'm working on a duke nukem modification and I'm just wondering- where & how I can find the splashscreens, and the texts to edit (eg. New Game, Load Game, Hollywood Holocaust etc. )..
I searched within build but only found screens from when you complete a level & the loading usermap screen.

Roger
08-11-2003, 08:48 AM
-Do you mean splashscreens as in animations? In that case, look for PCX2ANIM or something of the like.

-Items in the main menu are only editable through the source code.

-Episode names are in User.con, assuming you have Atomic Edition.

Agulf
08-12-2003, 08:57 AM
- I meen everything that makes it duke images/icons/wink.gif - ok heres a stupid exampel) like shaddow warrior, the game is made with build etc but its not called duke nukem 3d images/icons/grin.gif
- ok. :/
- Only have 1.3 images/icons/frown.gif

Roger
08-12-2003, 10:04 AM
-Also an unclear example.
-Grounds-up C/C++ Tutorial (http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/groundsup/index)
-Buy it! (http://www.3drealms.com/duke3d/index.html)

cyborg
08-12-2003, 11:53 AM
Roger, if he edits the source he won't need to buy the Atomic Version to achieve his ends.

Agulf
08-12-2003, 09:12 PM
Waaaite just a minute... :/... How in the name of h, will I edit the source? Is not the source released for Duke 1.5, only?

cyborg
08-13-2003, 01:44 AM
Yeah, so what? It's not like v1.5 was a complete rewrite.

Roger
08-14-2003, 04:42 PM
Originally posted by cyborg:
Roger, if he edits the source he won't need to buy the Atomic Version to achieve his ends. <font size="2" face="Verdana, Arial">You're forgetting Duke3d.grp that comes with 1.5. Art, cons, and anms?

cyborg
08-15-2003, 10:23 AM
So? He doesn't absolutely need that media.

IceColdDuke
08-16-2003, 02:19 AM
To get v1.3d working under v1.5 source code, you need to get the modfied con files images/icons/rolleyes.gif . Also, you wont find the menu text's in the build editor/editoart, is not like doom, where the "New Game" and "Damn I am good" logos are pictures, they are accually "print" commands.

So, you can either, hex-edit the EXE(really dumbass idea images/icons/wink.gif ), or you could modify the source code.

And yes, even you can do it.

cyborg
08-16-2003, 04:46 AM
Originally posted by IceColdDuke:
To get v1.3d working under v1.5 source code, you need to get the modfied con files images/icons/rolleyes.gif <font size="2" face="Verdana, Arial">No you don't.

MosquitoForever
08-16-2003, 05:00 PM
cyborg, yes you do, I just got a nice kick in the face by duke army... 1.3 cons and 1.5 exes don't mix.

cyborg
08-16-2003, 06:08 PM
HES WORKING ON A MOD. HE DOESN'T NEED THE ATOMIC CONS TO MAKE A MOD. HE CAN CHANGE THE SOURCE TO DO WHAT HE WANTS IF HE CAN USE IT,

IceColdDuke
08-16-2003, 08:11 PM
Originally posted by cyborg:
HES WORKING ON A MOD. HE DOESN'T NEED THE ATOMIC CONS TO MAKE A MOD. HE CAN CHANGE THE SOURCE TO DO WHAT HE WANTS IF HE CAN USE IT, <font size="2" face="Verdana, Arial">Correct, but the source code compiles a v1.5 exe, which pharses a v1.5 CON file, not a 1.3d con file, hence you need the modified con files.
Dont you remember the 30 billion dumbasses awhile back that all posted the same thing "How to get the source code to work with v1.3d" images/icons/wink.gif .

IceColdDuke
08-17-2003, 12:26 AM
Originally posted by cyborg:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by IceColdDuke:
To get v1.3d working under v1.5 source code, you need to get the modfied con files images/icons/rolleyes.gif <font size="2" face="Verdana, Arial">No you don't. </font><hr /></blockquote><font size="2" face="Verdana, Arial">For some of the ports, you need to get the modified con files to play them, if you are using v1.3d.

[ 08-16-2003, 12:32 PM: Message edited by: IceColdDuke ]

IceColdDuke
08-17-2003, 12:29 AM
Wrong button images/icons/wink.gif

cyborg
08-17-2003, 12:54 AM
Originally posted by IceColdDuke:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by cyborg:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by IceColdDuke:
To get v1.3d working under v1.5 source code, you need to get the modfied con files images/icons/rolleyes.gif <font size="2" face="Verdana, Arial">No you don't. </font><hr /></blockquote><font size="2" face="Verdana, Arial">For some of the ports, you need to get the modified con files to play them, if you are using v1.3d. </font><hr /></blockquote><font size="2" face="Verdana, Arial">He's working on a mod - I fail to see why it should matter.

MosquitoForever
08-17-2003, 05:25 AM
I think what people should be saying is how do we get the 1.3 to work with the source.

cyborg
08-17-2003, 04:22 PM
Correct, but the source code compiles a v1.5 exe, which pharses a v1.5 CON file, not a 1.3d con file, hence you need the modified con files.[/QB]<font size="2" face="Verdana, Arial">NO - hence you need to change the con parser.

It's called 'source code' - you can do what you like with it.

Mikko Sandt
08-20-2003, 09:34 AM
From what know - and that's not much since I'm not an expert - V1.5 wasn't and isn't a full new Duke game but just a 1.3d with some new stuff - an update. So I'm pretty sure 3DRealms started working with 1.5 simply by using the existing 1.3d and its source code.

Roger
08-20-2003, 10:01 AM
Yes, 1.5 is pretty much an expansion.

I'm understanding cyborg now. What you guys don't realize is that if there's a 1.3d revert with the source, then you can play any 1.3d mods in Windows without having to do a lot of con stuff. While porting to 1.3d may seem to be more work, it's about the same amount as redoing the cons for a mod. It's also much more convenient to rework the source to work as 1.3d.