View Full Version : Worst possible scenario
laffer
09-13-2005, 09:31 PM
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Echo Black
09-13-2005, 09:34 PM
It was confirmed to have a satisfactory ending.
http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
cladinshadows
09-13-2005, 09:56 PM
Echo Black said:
It was confirmed to have a satisfactory ending.
http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Where? Link please! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Mr.Sociopath
09-13-2005, 10:18 PM
cliffhanger ending is an ending saying that there will be a follower?
Tim. Just Tim.
09-13-2005, 11:16 PM
Not in our lifetime.
avatar_58
09-14-2005, 12:05 AM
laffer said:
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Please god no....
hell-angel
09-14-2005, 01:20 AM
cladinshadows said:
Echo Black said:
It was confirmed to have a satisfactory ending.
http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Where? Link please! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
I believe it was in the faq. But I am also pretty sure that there will be no cliffhanger, no Duke game had it before. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I don't think the Duke games makes for cliffhanger endings.
Cerberus_e
09-14-2005, 05:43 AM
no game should have a cliffhanger.
every game with a cliffhanger before FAILED.
if a game has a cliffhanger, it automatically has a bad story.
FireFly
09-14-2005, 05:51 AM
Why?
Cerberus_e
09-14-2005, 06:09 AM
FireFly said:
Why?
if games have a very satisfying ending, and cool plot twists during the game, then I'm very satisfied, and will keep boasting about how good the story is http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
look at prince of persia: sands of time.
awesome plot twists.
jimbob
09-14-2005, 06:12 AM
i think kingpin is a nice example for why games should not have a cliffhanger ending http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Suppressor
09-14-2005, 06:12 AM
SW had a cliffhanger-ending too. It was horrible...
FireFly
09-14-2005, 06:20 AM
The aim of all game endings is to be satisfying. Cliffhangers simply take a different approach; they aim to peak the player's excitement level - about the story, the universe, about what will happen next. I would say Half-Life had a kind of cliffhanger ending. You don't have to leave everything unresolved, just enough to keep the player's excitement level up.
SyntaxN
09-14-2005, 06:28 AM
Cliffhangers are very usefull when developers want many games in the same universe, see Half-Life, Halo etc...
I donīt think a cliffhanger is a bad thing, it depends on how good it was made and implemented, Halo 1 and HL1 for example had cliffhangers, but they were cool and not annoying http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
While Halo 2 and HL2 had also cliffhangers, and both werenīt pretty good and satisfying!
Cerberus_e
09-14-2005, 06:34 AM
SyntaxN said:
Cliffhangers are very usefull when developers want many games in the same universe, see Half-Life, Halo etc...
I donīt think a cliffhanger is a bad thing, it depends on how good it was made and implemented, Halo 1 and HL1 for example had cliffhangers, but they were cool and not annoying http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
While Halo 2 and HL2 had also cliffhangers, and both werenīt pretty good and satisfying!
how in the world can a cliffhanger be satisfying?
cliffhangers are a poor excuse to spread one story over multiple games, see both HL games.
FireFly said:
The aim of all game endings is to be satisfying. Cliffhangers simply take a different approach; they aim to peak the player's excitement level - about the story, the universe, about what will happen next. I would say Half-Life had a kind of cliffhanger ending. You don't have leave everything unresolved, just enough to keep the player's excitement level up.
you look at cliffhangers with pink glasses, if they were only as cool as you describe them! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
you will NEVER hear me say the HL universe has a good story, but you'll keep hearing me say how good the story is of prince of persia: sands of time http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
jimbob said:
i think kingpin is a nice example for why games should not have a cliffhanger ending http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
kingpin has a cliffhanger or not? without spoiling anything
because I plan on checking out that game once.
SyntaxN
09-14-2005, 06:44 AM
how in the world can a cliffhanger be satisfying?
cliffhangers are a poor excuse to spread one story over multiple games, see both HL games.
I donīt say cliffhangers are awesome, but they can be ok and a little bit more than that...see Halo and HL1!
The implementation is the big problem, how can you tell the player that he has to wait for the next game, and it looks like many companys fail to do it right http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
FireFly
09-14-2005, 06:47 AM
Cerberus_e said:
you look at cliffhangers with pink glasses, if they were only as cool as you describe them! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
That is, rose tinted glasses. I thought you might want to borrow my pair. My point is simply that developers should make games not for one single perspective, but for hundreds of them. Just because you can't appreciate cliffhangers doesn't mean everyone is the same, or that they're a poor tool. In other words it's good that games use different storytelling techniques, because people are different, and different storytelling techniques are effective for different people.
For what it's worth I thought HL2's ending was the most satisfying I'd ever experienced.
hell-angel
09-14-2005, 07:08 AM
FireFly said:
Cerberus_e said:
you look at cliffhangers with pink glasses, if they were only as cool as you describe them! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
That is, rose tinted glasses. I thought you might want to borrow my pair. My point is simply that developers should make games not for one single perspective, but for hundreds of them. Just because you can't appreciate cliffhangers doesn't mean everyone is the same, or that they're a poor tool. In other words it's good that games use different storytelling techniques, because people are different, and different storytelling techniques are effective for different people.
For what it's worth I thought HL2's ending was the most satisfying I'd ever experienced.
In some cases cliffhangers are nice, but mostly they just feel like a cheap way of getting more money. Only if the story and the gameplay is really good (and with that I mean really really really good) I will not mind a cliffhanger. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Of course, the rest of the story should be told not so much later (1 year max) IMO. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
X-Vector
09-14-2005, 07:24 AM
I prefer the grey area between a cliffhanger and "they all lived happily ever after".
The ending of Half-Life worked for me, because it offered closure to the player's journey through the gameworld, but also mystery about the machinations behind it and the continued involvement with the G-Man.
I like that kind of duality, but I don't know if it would work for a game with such a dominating flat character as Duke's.
Duke3D's Bondian ending seems more appropriate.
Cerberus_e
09-14-2005, 07:34 AM
FireFly said:
Cerberus_e said:
you look at cliffhangers with pink glasses, if they were only as cool as you describe them! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
That is, rose tinted glasses. I thought you might want to borrow my pair. My point is simply that developers should make games not for one single perspective, but for hundreds of them. Just because you can't appreciate cliffhangers doesn't mean everyone is the same, or that they're a poor tool. In other words it's good that games use different storytelling techniques, because people are different, and different storytelling techniques are effective for different people.
For what it's worth I thought HL2's ending was the most satisfying I'd ever experienced.
I wonder what is so satisfying about cliffhangers.
satisfaction is thinking "now that was really cool! I have enough!"
but cliffhangers are the opposite: it still has to be cool, and you want more http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
a game with a cliffhanger has an unfinished story.
HL2's story ends with
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler">
Gman stopping the time while the citadel explodes
</td></tr></table>
and there it ends, so that's unfinished, I don't feel satisfied, because for a good story, you need a good ending (creating a good ending is hard, so a cliffhanger gets around that).
prince of persia: sands of time ended with:
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler">
seeing the prince at Farah's house, telling the words you already heard in the intro cutscene, so you realize the whole game you played with all prince's remarks was just everything you tell to Farah, and not to the player. that's why the prince said: "wait, that didn't happen!" when you die in the game.
then he says: "just call me, kakolukia", and the prince hereby proved the story was real (if you played the game, which you should have done if you read this, you'll understand)
</td></tr></table>
and that was very original, and an unexpected twist, so good I can not shut up about how good the story is. if you can't read it because you still have to play the game, well, take my word for it the story is good http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
now if there were huge revelations after the citadel exploded, maybe I could say the story was good too.
FireFly
09-14-2005, 08:04 AM
Cerberus_e said:
I wonder what is so satisfying about cliffhangers.
satisfaction is thinking "now that was really cool! I have enough!"
but cliffhangers are the opposite: it still has to be cool, and you want more http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
So you're saying you're only satisfied if you don't want any more? In which case after playing the most satisfying game ever, you'd hear about an expansion and think "no, I don't care about that", then someone would reveal something about the story and you think or say "no, I'm not interested". And then if we're to continue your logic someone would mention a sequel and you'd scream "I've already told you, I was satisfied with the first game!"
The point is satisfaction applies to each game at a time, and as a concept all it means is you're happy and content with what was delivered. For those that want to think about the story outside the game, open ended endings are the most satisfying because they force you to use your imagination, and they create a permanent connection between you and the universe. So when the next game comes around you'll be exited in a new way, because you'll really care about what happens.
a game with a cliffhanger has an unfinished story.
No story is ever finished because there is always more to be told, unless the story ends with the closure of the universe.
and there it ends, so that's unfinished, I don't feel satisfied, because for a good story, you need a good ending (creating a good ending is hard, so a cliffhanger gets around that).
A cliffhanger is just another type of "good ending". It doesn't solve the problem because you still have to make a good cliffhanger, in fact if anything it makes things more difficult because the developer has to reveal not too much and not too little, where as in a conventional story everything can be wrapped up.
Cerberus_e
09-14-2005, 08:20 AM
FireFly said:
Cerberus_e said:
I wonder what is so satisfying about cliffhangers.
satisfaction is thinking "now that was really cool! I have enough!"
but cliffhangers are the opposite: it still has to be cool, and you want more http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
So you're saying you're only satisfied if you don't want any more? In which case after playing the most satisfying game ever, you'd hear about an expansion and think "no, I don't care about that", then someone would reveal something about the story and you think or say "no, I'm not interested". And then if we're to continue your logic someone would mention a sequel and you'd scream "I've already told you, I was satisfied with the first game!"
with "I have enough" I mean, I was satisfied http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
it doesn't mean I would get tired of it if it continued, it means I'm not left wanting more.
of course having more would be cool, but it's not necessary to keep me satisfied http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
HL2 had only 12 hours of gameplay, I wanted more.
HL2's story didn't end, so I want to know how it ended, and guess what? I don't know, so HL2 has a bad story.
it may be explained in the sixth overpriced HL3 episode through steam, but that's not HL2's story anymore http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I see games as single experiences, not as episodes like you have to watch on TV each particular day on the same hour. if you want to follow the story.
it's much more satisfying if you have a story "that doesn't leave you wanting more".
that doesn't mean I'm not excited about expansion packs and sequels.
look at prince of persia: the sands of time, the story ENDED, no cliffhangers, but the story in prince of persia: warrior within (the sequel) is still interesting.
it continues the sands of time story, and it adds new elements. the story also ENDED (altough there is a mild cliffhanger at the end, but it's more an introduction to what to expect in prince of persia 3, which will be released later this year if everything goes well, than an actual cliffhanger that makes you wonder what is next like in HL2).
I'm excited about prince of persia 3, and it STILL continues the sands of time story, which ended in the sands of time http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
FireFly said:
The point is satisfaction applies to each game at a time, and as a concept all it means is you're happy and content with what was delivered. For those that want to think about the story outside the game, open ended endings are the most satisfying because they force you to use your imagination, and they create a permanent connection between you and the universe. So when the next game comes around you'll be exited in a new way, because you'll really care about what happens.
I also cared about what will happen in warrior within as soon as it was announced, and the sands of time story ended.
FireFly said:
a game with a cliffhanger has an unfinished story.
No story is ever finished because there is always more to be told, unless the story ends with the closure of the universe.
there is a difference between universe and story.
the story of prince of persia: sands of time ended in sands of time, but the universe continued in warrior within.
it's a new story, but not ignoring what happened in sands of time, it continues the adventures of the prince after what happened after pop: sot.
Beelze
09-14-2005, 08:35 AM
Duke Nukem Forever should end with a strong closure; when Duke gets the job done, he gets it done. Sure, there may be a hint at something which might happen in the future, but it shouldn't end in the middle of things ā la the Half-Life games.
Cerb, one of the reasons why Half-Life games should end with cliffhangers is because the games are each strung together and immediately follow each other. Just like Tarantino suggests you view Kill Bill Vol. 1 and Kill Bill Vol. 2 as one movie, I imagine Valve to think of the Half-Life series as one big journey.
Half-Life has not ended yet.
But what if Half-Life 2 had not ended where it did, and not before you had escaped the exploding citadel? What if Alyx would pat you on the back, and Kleiner would come out of nowhere and answer all your questions? Not only was it not time for such things (it would've been like eating an unripe fruit, or not letting the wine reach the intended age), but it would've stolen the thunder belonging to the meeting with the Gman. It would've been rushing out the story.
If a Half-Life game is preceeded by a game with a strong closure, it will get a less interesting start. The way they are doing it should mean that each games starts in the middle of things, and there's no time for relaxation. They end on a high note, they begin on a high note. I for one do not want the Half-Life games to end with a false sense of security or closure, until it's all over for real.
Even if you don't favor the approach, I had at least hoped you'd be open-minded enough to aknowledge its merits and advantages. Alas, that does not seem to be the case. Sometimes "I don't like it" is enough... As long as you remember that it is a useful narrative tool, whether you like it or not.
Sure, you might view it as a cheap way to avoid having to think of a good way to end a story (but with a professional writer like Laidlaw on the team, I'm sure they already have a bunch of ideas). Well, even if you do, you can still hope they're saving the best for last.
Cerberus_e
09-14-2005, 08:39 AM
of course the half-life games are a big journey, and I'd be really pissed if the story never ends http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Kalki
09-14-2005, 08:40 AM
Are they aiming for memorable characters who reappear in future titles?
FireFly
09-14-2005, 11:27 AM
Cerberus_e said:
of course having more would be cool, but it's not necessary to keep me satisfied http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
But that is the same situation with cliffhangers. Just because large parts of the story aren't resolved doesn't mean the game can't stand on its own. The feeling of uncertainty, the sense of mystery, the ability to continue the story in your imagination - these are all elements which work whether or not the story is to be continued.
In fact I think the best stories have that element of openness at the end. They're saying "here, you finish things off yourself", and in an idle moment you can wonder what happened after the story ended. What you're saying only seems to stand because you're talking about stories in computer games, which typically just serve to accompany the action.
Can you imagine these sorts of debates if we were talking about books? "Yeah, this book has more story - it's got 50 more pages, see" "Yeah, but look, everything wasn't tied up at the end, so the story sucks". Some of the most critically acclaimed books ever written have plain bad stories according to your definition. Yes, it's a different medium, but we're talking about stories, not games here. A book that leaves things open can be satisfying whether or not you read the sequels, and the same is true for games.
HL2 had only 12 hours of gameplay, I wanted more.
HL2's story didn't end, so I want to know how it ended, and guess what? I don't know, so HL2 has a bad story.
it may be explained in the sixth overpriced HL3 episode through steam, but that's not HL2's story anymore http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I see games as single experiences, not as episodes like you have to watch on TV each particular day on the same hour.
And that's just your perspective. What if others see games as part of a greater universe? What if game developers want to market to that audience? I don't see why game developers should solely favour your perspective at the expense of everyone else's.
that doesn't mean I'm not excited about expansion packs and sequels.
If you're excited then you want more.
I also cared about what will happen in warrior within as soon as it was announced, and the sands of time story ended.
I didn't say that the only way developers can make people care about their stories is to use cliffhangers, just that it's an effective tool. And my point was that you can be satisfied with an ending because it doesn't tie all the loose ends up, because it makes you want more. Satisfaction as a concept can be applied to anything. Some people enjoy having to use their imagination so an experience that doesn't explain everything is more satisfying for them.
Ultimately there can be satisfaction even in knowing that you want more.
there is a difference between universe and story.
the story of prince of persia: sands of time ended in sands of time, but the universe continued in warrior within.
it's a new story, but not ignoring what happened in sands of time, it continues the adventures of the prince after what happened after pop: sot.
What is the difference between a universe and a story? Can each story not be broken up into seperate sub-stories? In which case perhaps what's in SOT is just another sub story, a part of the princes greater "adventures".
Mr.Sociopath
09-14-2005, 11:37 AM
I kind of liked Painkiller ending.. which was a cliffhanger I think.. also the doom 1 ending which was kind of a cliffhanger..
though.. the doom2 game wasn't related to the doom1 ending..
and the painkiller expension..well..I haven't played it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
if it's good or not probably only depends of how it's used..
Personally I like being intrigued.. so if there,s a cliffhanger it can be good..
unless the game is to short.. now that would be different ( like star wars: republic commando, which felt almost like a demo version http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif )
Altered Reality
09-14-2005, 12:09 PM
laffer said:
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Yes, I completely agree. Playing the whole game and seeing that its end is a cliffhanger would be like getting in bed with the girl you lusted after for your whole life and seeing she has a penis and testicles.
Cerberus_e
09-14-2005, 12:23 PM
you like cliffhangers because you can continue the game in your head. I hate cliffhangers because I want to be sure about facts in games.
that settles it http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
suck this FireFly:
Altered Reality said:
laffer said:
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Yes, I completely agree. Playing the whole game and seeing that its end is a cliffhanger would be like getting in bed with the girl you lusted after for your whole life and seeing she has a penis and testicles.
you now http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
FireFly
09-14-2005, 12:27 PM
Where did I say that I wanted DNF to have a cliffhanger?
Emultra
09-14-2005, 12:52 PM
Mr.Sociopath said:
and the painkiller expension..well..I haven't played it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
And you think the original has a cliffhanger ending. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Micki!
09-14-2005, 12:53 PM
I CERTANLY don't want Bombshell to have testicles..! http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif
Cerberus_e
09-14-2005, 12:54 PM
you didn't, but you like cliffhangers http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
FireFly
09-14-2005, 12:55 PM
That's why she isn't attracted to Duke.
Micki!
09-14-2005, 12:58 PM
FireFly said:
That's why she isn't attracted to Duke.
Maybe Dr. Proton is secretly attracted to Duke, thus using a whole alien army to capture him, and force Duke to live together with him... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif
Now THAT'S what i call plot twist... http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif
December Man
09-14-2005, 01:46 PM
Ehem... Me thinks Warrior Within has better plot twists than Sands of Time...
The best ending is the, what I call, 'half-cliffhanger ending'. It's an ending that can be the final one or can be a good entry into a sequel.
WW has a definite cliffhanger, though...
December Man
09-14-2005, 01:47 PM
Micki! said:
FireFly said:
That's why she isn't attracted to Duke.
Maybe Dr. Proton is secretly attracted to Duke, thus using a whole alien army to capture him, and force Duke to live together with him... http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif
Now THAT'S what i call plot twist... http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif
OMFG xD
Ugh... http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif
Otto von Keisinger
09-14-2005, 02:52 PM
December Man said:
Ehem... Me thinks Warrior Within has better plot twists than Sands of Time...
The best ending is the, what I call, 'half-cliffhanger ending'. It's an ending that can be the final one or can be a good entry into a sequel.
WW has a definite cliffhanger, though...
That's just a plot twist to set up the next installment--versus leaving the story hanging. WW's story concluded with the boss fight.
I felt that yes, WW's plot twists may have been "better," but the overall story failed where SoT didn't. Why must every story dealing with time travel involve some obscenely complicated Hollywood plan to reverse everything that is entirely illogical? http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
Mr.Sociopath
09-14-2005, 02:54 PM
Emultra said:
Mr.Sociopath said:
and the painkiller expension..well..I haven't played it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
And you think the original has a cliffhanger ending. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
dunno..what is the expansion's ending?.. I don,t care much for spoiler , at least not for that game http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Cerberus_e
09-14-2005, 03:03 PM
Mr.Sociopath said:
Emultra said:
Mr.Sociopath said:
and the painkiller expension..well..I haven't played it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
And you think the original has a cliffhanger ending. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
dunno..what is the expansion's ending?.. I don,t care much for spoiler , at least not for that game http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
the expansion doesn't have a cliffhanger ending.
everything you need to know is told.
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler">
Eve reigns hell and you go back to your wife in heaven
</td></tr></table>
Mr.Sociopath
09-14-2005, 03:15 PM
Cerberus_e said:
Mr.Sociopath said:
Emultra said:
Mr.Sociopath said:
and the painkiller expension..well..I haven't played it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
And you think the original has a cliffhanger ending. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
dunno..what is the expansion's ending?.. I don,t care much for spoiler , at least not for that game http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
the expansion doesn't have a cliffhanger ending.
everything you need to know is told.
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler">
Eve reigns hell and you go back to your wife in heaven
</td></tr></table>
cool..naked chicks should always be rulers everywhere http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
December Man
09-14-2005, 03:26 PM
Otto von Keisinger said:
Why must every story dealing with time travel involve some obscenely complicated Hollywood plan to reverse everything that is entirely illogical? http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
Why do you call it illogical? The only illogical event in WW is the moment when Dahaka, the Prince with the Mask and the Prince w/o the Mask meet together a second time. The Prince w/o the Mask is the past of the Prince with the Mask, therefore when the first one dies, the second one should too. But fans say that the Mask allowed to 'break the circle' and managed to put everything back in its place.
Otto von Keisinger
09-14-2005, 05:51 PM
December Man said:
Otto von Keisinger said:
Why must every story dealing with time travel involve some obscenely complicated Hollywood plan to reverse everything that is entirely illogical? http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
Why do you call it illogical? The only illogical event in WW is the moment when Dahaka, the Prince with the Mask and the Prince w/o the Mask meet together a second time. The Prince w/o the Mask is the past of the Prince with the Mask, therefore when the first one dies, the second one should too. But fans say that the Mask allowed to 'break the circle' and managed to put everything back in its place.
You mean, that's the only paradox. I was referring to the Prince's plan to change his fate (after he screwed up the first time). It does make sense, but it is far more complex than it needs to be.
hell-angel
09-15-2005, 01:33 AM
Mr.Sociopath said:
Cerberus_e said:
Mr.Sociopath said:
Emultra said:
Mr.Sociopath said:
and the painkiller expension..well..I haven't played it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
And you think the original has a cliffhanger ending. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
dunno..what is the expansion's ending?.. I don,t care much for spoiler , at least not for that game http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
the expansion doesn't have a cliffhanger ending.
everything you need to know is told.
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler">
Eve reigns hell and you go back to your wife in heaven
</td></tr></table>
cool..naked chicks should always be rulers everywhere http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Only if they look good. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Anyway, I don't really like HL2's ending as well, I was like: WTF, it was a nice game but what is up with this ending. It has a very easy to follow story and then such a difficult ending. That annoys me. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
Micki!
09-15-2005, 06:14 AM
hell-angel said:
Mr.Sociopath said:
Cerberus_e said:
Mr.Sociopath said:
Emultra said:
Mr.Sociopath said:
and the painkiller expension..well..I haven't played it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
And you think the original has a cliffhanger ending. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
dunno..what is the expansion's ending?.. I don,t care much for spoiler , at least not for that game http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
the expansion doesn't have a cliffhanger ending.
everything you need to know is told.
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler">
Eve reigns hell and you go back to your wife in heaven
</td></tr></table>
cool..naked chicks should always be rulers everywhere http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Only if they look good. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Anyway, I don't really like HL2's ending as well, I was like: WTF, it was a nice game but what is up with this ending. It has a very easy to follow story and then such a difficult ending. That annoys me. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
I saw the ending by a friend... and i was kinda dissapointed with it... (why wasn't alyx naked when the explosion took place anyways..?! http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif)
Cliffhangers mostly work best if there's a sequel, in HL2's case, it's HL2 aftermath which appears to be right after the ending of HL2...
December Man
09-15-2005, 06:37 AM
Otto von Keisinger said:
You mean, that's the only paradox. I was referring to the Prince's plan to change his fate (after he screwed up the first time). It does make sense, but it is far more complex than it needs to be.
I like complex scenarios.
Cerberus_e
09-15-2005, 10:08 AM
since when isn't it necessary anymore to use spoiler tags?
I like complex things like in the prince of persia games too.
Otto von Keisinger
09-15-2005, 10:38 AM
Since no spoilers were actually given (all plot details were kept deliberately vague). http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
December Man said:
Otto von Keisinger said:
You mean, that's the only paradox. I was referring to the Prince's plan to change his fate (after he screwed up the first time). It does make sense, but it is far more complex than it needs to be.
I like complex scenarios.
So do I, but only when complication is induced by plot turns, rather than needlessly complex Scooby-Doo plans, i.e.,
<table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler"> Capture the bad guy in a confusing and Rube Goldberg-esque trap that fails at first contact with the enemy, but still manages to work at the end with some improvisation. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif </td></tr></table>
In SoT, the Prince's plan was simple, but it was complicated by a change in the situation.
(Major Spoiler) <table><tr><th><font size="-1">Spoiler below:</font></th></tr><tr><td class="spoiler"> The sand visions of Farah's betrayal. </td></tr></table>
NutWrench
09-15-2005, 11:26 AM
I don't mind cliffhangers. It allows you to develop a character up to a certain point and then when the game is released, you can sit back and get tons of good ideas from gamers as they speculate on what directions the story might take in the next game.
But I absolutely HATE it when every character in a game (*cough* HL2) tells you something mysterious and open-ended and it's still completely unanswered and unresolved by the end of the game.
Combat Chuck
09-15-2005, 03:06 PM
I think you can still have a cliffhanger, yet have it remain a satisfying ending. SiN did this relatively well, in having a very open ending, yet leaving you satisfied with the humor in the end. What sucks the most is when a game will have a cliffhanger ending, yet receive no sequel, leaving the horrible ending as your last taste of the game franchise. Shadow Warrior comes to mind in this case.
hell-angel
09-16-2005, 01:34 AM
Combat Chuck said:
I think you can still have a cliffhanger, yet have it remain a satisfying ending. SiN did this relatively well, in having a very open ending, yet leaving you satisfied with the humor in the end. What sucks the most is when a game will have a cliffhanger ending, yet receive no sequel, leaving the horrible ending as your last taste of the game franchise. Shadow Warrior comes to mind in this case.
Ah, but Shadow Warrior has an expansion pack. Maybe you should play that first. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif (see the main site for it. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif )
saNlty
09-16-2005, 10:08 PM
Possibly the worst ending I've experienced Has to be that of Dungeon keeper 2, which advertises it's sequel (and release date if i correctly remember) which would be tolerable if it was ever going to be done.
Now the closest i can get to torturing minons & making elaborate subterranean dungons for them to dwell is the sims.
As to episodic gameing concept, I'm quite looking forward to SiN Episodes, However i'm certainly not fond of the delivery system. just remembering back too how it took 2days to simply register my copy of halflife2 due to overloaded servers annoys me to no end, lets hope that doesen't happen again!
Neptune
09-17-2005, 11:27 PM
Cerberus_e said:
no game should have a cliffhanger.
every game with a cliffhanger before FAILED.
if a game has a cliffhanger, it automatically has a bad story.
Resident Evil: Code Veronica had a cliffhanger.
So did MGS 2, but then again, like I said, I recently found out alot of people didn't like that game. IMO, it succeeded.
Oh, and worse case scenerio, George finds his inner 'peace' and changes everything in the game to not be gory, sexual, or mature... at all! http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif
SyntaxN
09-18-2005, 04:53 AM
Neptune said:
Oh, and worse case scenerio, George finds his inner 'peace' and changes everything in the game to not be gory, sexual, or mature... at all! http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif
http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Possibly that happened already, itīs the reason why they restarted http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Joe Siegler
09-18-2005, 09:50 PM
laffer said:
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
I'm not saying what the ending of the game is (Because I don't even know what it is myself, I've not messed with that part of the game), but..
Why would that be bad?
laffer
09-18-2005, 10:07 PM
Well it wouldn't be all bad as it would mean another Duke game, but I've waited so long for this game now that I need a satisfying ending http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
The best would be an ending that indicates that there will be a sequel while having a satisfying ending as well.
LeadBullet
09-18-2005, 11:27 PM
Joe3DR said:
laffer said:
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
I'm not saying what the ending of the game is (Because I don't even know what it is myself, I've not messed with that part of the game), but..
Why would that be bad?
Because its lame to wait forever for a game and then have the story end incomplete when it can just be finished off, and pick up with a new story if there is ever a sequel. In Duke3D it had a cool ending without any big cliffhanger and despite that people still want to play DNF, and it shows its possible to pick up a new storyline and continue without a cliffhanger.
So cliffhangers don't really serve any good purpose to the player. Duke opening a box and screaming "WTF!?" and then playing the credits would be dumb. Leaving open questions like "whatever happened to _____" throughout the game can work good since all the question marks aren't dumped out at the very end of the game. One example of this would be Mona in Max Payne 1. The game had an ending and the story was pretty much ended, but it was something that made the player ask questions, and then have it answered in the next game.
Yatta
09-19-2005, 12:00 AM
laffer said:
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
http://www.planetduke.com/duke4/faq/game.shtml#2.19 http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Haravikk
09-19-2005, 07:54 AM
The only question at the end of the game is if Duke did in fact kill all of the Gothic Shemale Pig Cop Strippers, or if he kept one for himself...
Combat Chuck
09-19-2005, 08:02 AM
hell-angel said:
Ah, but Shadow Warrior has an expansion pack. Maybe you should play that first. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif (see the main site for it. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif )
Today, I learned to check the main page before making a statement like that again http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif
Evil_C
09-19-2005, 02:20 PM
laffer said:
I just had a horrible thought - what if DNF ends with a cliffhanger?? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That would be pretty horrible if you ask me (for obvious reasons) http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
I think you have to make a distinction between a cliffhanger and an open ending. A cliffhanger would be like that old campy Batman TV series where the heroes are about to meet their death and everything just stops and leaves you hanging until the next episode.
An open ending is like in Star Wars Episode IV where the immediate threat, the Death Star, has been destroyed and the heroes getting medals. However, Darth Vader is still out there and the evil Emperor still rules the Empire with an iron fist.
In DNF I think Duke should achieve something quite significant (like saving the Earth ... for now) and be entitled to a little R & R. However that doesn't mean the alien threat is over and that they will not return and attack the Earth again in the future. Just my two cents.
dukay
09-19-2005, 06:38 PM
Cliff hangers are fine as long as they are for the sake of the story and not for cashin sequals. I liked the ending in Max Payne 1 while offering a resolution it left open some interesting possibilities without being totally ridiculous.
Not sure if anyones said this, but.. it would be bad if there was a cliffhanger because it would be another 10 years before we know what happens http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
hell-angel
09-20-2005, 01:27 AM
Haravikk said:
The only question at the end of the game is if Duke did in fact kill all of the Gothic Shemale Pig Cop Strippers, or if he kept one for himself...
He will keep one for himself, he just have to. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
jet jaguar 2.0
09-22-2005, 04:34 AM
tony said:
Not sure if anyones said this, but.. it would be bad if there was a cliffhanger because it would be another 10 years before we know what happens http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
That's my beef with cliffhangers in games. Unless it's a proven commodity like Halo or Half-Life you shouldn't put a cliffhanger ending in a game. If that game doesn't sell well enough to warrant a sequel you just end up pissing on a lot of gamers that did buy your game. Imagine if DN3D had ended with a cliffhanger? Heck, everyone knows Halo 3 is on the way but people were still annoyed with that stupid non-ending.
MadMac
09-22-2005, 05:00 AM
Joe3DR* said:
Why would that be bad?
Because
- it would be a disappointment, since people knew they'd wait another ten years for the sequel that solves the cliffhanger
- it would look like you didn't finish the game
Remember the backlash on Valve for HL2's "ending"?
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