View Full Version : Wolfenstein Hi res?
Aurora51
12-09-1998, 04:34 PM
i remember a while back, when Wolfenstein3d was ported over to Atari Jaguar 64 console. The screenshots looked totally cool! Very crisp and clean. I was wondering if there ever would be a Hi-res version of Wolf3d, since an 800x600 version would probly run nice since the engine isnt that detailed. Is there a version out there, that someone did since the Wolf3d code was released?
Joe Siegler
12-09-1998, 04:41 PM
There's no plans to update the PC version, nor do I know of anyone who did this kind of work.
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Joe Siegler
3D Realms Entertainment
www.3drealms.com (http://www.3drealms.com)
Guest
12-27-1998, 02:54 PM
The jagar version looked great, plus it had the flame thrower and rocket launcher that was missing from the pc version for some reason.
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-Reptile
"I hate cowboys" - Chris Jericho
Joe Siegler
12-28-1998, 02:36 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>was missing from the pc version for some reason.<HR></BLOCKQUOTE>
for some reason?? The PC Version was the first version, hence the definitive one. All the other variants that came after it were things that were added after the original was out and finished.
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Joe Siegler
3D Realms Entertainment
www.3drealms.com (http://www.3drealms.com)
Aurora51
12-28-1998, 02:51 PM
i saw the Wolf3d JAG version screenshots. I saw the Rocket launcher, chaingun that were identical from Doom.
Guest
12-28-1998, 03:34 PM
Sorry joe... Its just more versions of the game have the extra weapons than ones without em. (SNES, jaguar, and i think another one too)
Guest
01-08-1999, 11:51 PM
So the Jag version of Wolf3D has better graphics? Another system, another game to add to my looong list of things I plan to get... someday, last I counted I had somewhere around 350 things on it. So is it verified that this version has higher res grafx? Or is it the same as the PC version?
TerminX
01-08-1999, 11:54 PM
It had wayyyyy higher res grafix.
-TerminX
Guest
01-12-1999, 09:41 PM
I have to agree with the idea that someone could do a source port with better res/graphic capablility.. Just to bring it up in line with the Mac version, which also had the 2 new weapons. Plus, you could work in some other cool extras.. What if you could use the Spear of Destiny as a weapon after capturing it? http://3drealms.3dportal.com/ubb/images/icons/smile.gif
Sense the source is avalable, you could do all sorts of cool things, ever see all the verations of Doom that hit after the source came out?
But in the mean time, try the Wolfendoom add ons for Doom2, there actuly very good, and even the more detaile levels still preserve the feel of wolf3d. (Notice how the maps stick to using 90degree wallas where they can.
X-human
01-18-1999, 10:27 PM
Oh oh OVER HERE!
"If your reading this page hoping to find one, and know C/C++, you maybe able to get one. I myself am just learning C. If you want to help the cuase and do like so many DOOM ports and make Wolfenstein look better, run on UNIX systems, or even, dare I say, MULTIPLAYER? Email me and I'll be happy to talk with you."
X-human@inil.com
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The One and Only -=[X-human]=-
http://www.gibbed.com/gznews/
"There was a prince and a princess living happily in a kingdom. But there was a jealous devil from the dark world, named 'X'. 'X' turned the prince and princess into two stone paddles." Story Text, Bad Omen
Guest
02-02-1999, 12:10 AM
To those who are thinking about changing the source code- I read that Wolfenstein 3-D was coded in 16-bit C and assembler- and to port it to Win32 would mean almost a complete rewrite of the code.
So anyway, that's what I've started to do- except it is for the Unreal Engine instead of just being a general windows program. This means that it would be possible to play it on Macs and it could be ported to later Unreal Engine games such as duke4ever and maybe Unreal 2.
I've just released an early version of it. You can run it in whatever resolution your system supports. e.g. 1024x768 or greater...
To install it you need to have Unreal and the full version of the original Wolfenstein 3-D
here's the site:
http://unrealnation.com/wolf3d
Guest
02-02-1999, 12:14 AM
And BTW I agree, the Atari Jaguar version looks awesome. In the Unreal version I have deliberately turned off texture smoothing though, so things like blocky up close, but I think it's truer to the original that way.
Guest
02-03-1999, 05:08 PM
Here's some screenshots from the Atari Jaguar version:
http://www.demand-sys.com/graphics/jagpics/wolf/wolf1.htm
Pycine
02-15-1999, 01:27 PM
I always kinda liked WolfenDOOM. It's a bunch of wads for Doom that make it like Wolfenstien. There's the Original Missions, Nocturnal Missions, Spear of Destiny and a lot of ones that aren't from the original Wolf3D, but are much like it. WolfenDOOM doesn't quite have the same feeling as the real Wolf3D, but it has a lot of nice things in it.
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PYCINE
"How come you people aren't eating chicken?"
-Ben Masi
Guest
02-15-1999, 04:33 PM
Cool site, Luke, where did you find it? Here's an idea that's been said many times before, make another Wolfenstien, that would be the best way to get hi-res Wolf3D, but the levels wouldn't be the same thing that everyone who had a PC in '92 already know. And is it just me, or were the levels in Wolf3D and SoD not meant to be multiplayer levels. Just look at them, they're mazes, not a bunch of areas that could be used to snipe at your friend in a "WolfMatch". The game was a pioneer in it's time, but for added features, a new engine, supporting true 3D or what has become known as "2.5D" (ex: Duke3D) would be required, when I forst got Duke3D and made a DukeMatch level, it was boring because it was one big flat surface, and the walls were 90 degrees thoughout most of the beginning until I realized that they didn't have to be that way. Enough said here, I rest my case.
Guest
02-16-1999, 01:37 AM
I found the Jaguar site by using altavista and searching for wolfenstein and jaguar. It would be easy to make my Unreal add-on multiplayer compatible, but first I want to make sprites for the player since that makes more sense than having a 3d model for the player. I've already got elevators in it that can travel to up to 8 different floors and things like stairs and curved walls are a piece of cake. I'm considering making a very advanced train system as well. Anyway, it will appear as if you are in the wolfenstein 3-D game except that anything is possible.
Guest
03-06-1999, 12:15 AM
Hmm, well if 3DRelams wnated to make a newer Wolf game, I think it could do well. Using one of the newer engines. It might not settle well with people like me who just loved the origonal game, but the key would be to cash in on what was probably the #1 selling point of the origonal.
MASACURING NAZIS!!
Yep, It's defnitly one of the things that keeps the origonal wolf alive. A friend of mine had a granfather who served during WW2, and my friend said that he actuly enjoyed playing Wolf3D some. Also after watching those Holocaust vidoes in history class that make your stomach sick, and make you want just rip the head off one of those SS bastard, and crap down his neck. Going home and playing Wolf3D is the perfect release.
I can imagine a totaly new version of the game would do well. If you add more weapons, variety of nazi-trash to kill, and variety of new locations, not just castles, but now open areas. Imagine say, a level that takes place on a train, or one where you raid a concentration camp to rescue the prisoners. Also, how bout something like Duketalk that makes B.J. swear like they did in "Saving Private Ryan."
Does the idea of a new, potentaly exciting hit 3D shooter, outway the cost of losing the origonal feel of the game, though? Comments anyone?
Hmm, also, make Dr. Mengele one of the bosses, I'd love to empty a chaingun into that monster.
Erk.. sorry about my raged state, I just finished reading "Night" by Elie Wiesel for English class, (A very good, and very emotional book,BTW.) and am wishing I could presonaly dismember Hitler...
Hmmm. I was also gonna suggest getting Rammstein to do the title track, but now that I think better of it, asking a German band to do a song for a game about nazi's probably isn't a nice thing to do... http://3drealms.3dportal.com/ubb/images/icons/smile.gif
So, you like the Nazi-killing, do ya? With an updated engine and all-new graphics? Then check out "Mortyr" a new FPS coming in a few months. In this one, Germany has one WWII, and rule the world. You play a soldier named Mortyr, and you time travel back to the 1940s and try and set the wrong things right. For more info, click here:
http://www.imagicgames.com/mortyr/
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*gleam*
Guest
03-08-1999, 10:59 PM
I could probably figure it out if I thought about it for a while, but... what's FPS mean?
Delphi Dude
03-09-1999, 03:49 AM
First Person Shooter. http://3drealms.3dportal.com/ubb/images/icons/smile.gif
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