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View Full Version : Weather effects, which are the coolest?


dudetheman19
10-17-2005, 07:09 AM
What kinda a weather effects would you like to see in DNF?

Ivan
10-17-2005, 07:16 AM
Fog (Hard too see your enemies, creepy atmosphere)



I love that in games. Althought, I don't know if this atmosphere matches Duke.

Micki!
10-17-2005, 07:16 AM
dudetheman19 said:
What kinda a weather effects would you like to see in DNF?



Can you edit this thread..? I'd like to vote more than just one weather effect..!

Ivan
10-17-2005, 07:18 AM
Micki! said:

dudetheman19 said:
What kinda a weather effects would you like to see in DNF?



Can you edit this thread..? I'd like to vote more than just one weather effect..!



Oh no, not another thread to delete for the mods. http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif

Just deal with what you have. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Sayantan
10-17-2005, 07:27 AM
Rain ofcourse. I'm yet to see one to impress me literally.

Micki!
10-17-2005, 07:33 AM
I loved rain and thunder in Max Payne 2..!
I'd like to see that in a modified version in DNF..! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Kristian Joensen
10-17-2005, 07:56 AM
Rain needs to be in it simply because it was in the Atomic Edition.

hell-angel
10-17-2005, 08:35 AM
Rain and lightning because of the cool light effects, although tornados are a close second because of the breaking of stuff. http://forums.3drealms.com/ubbthreads/images/icons/devilish.gif

http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

EmperorZorn
10-17-2005, 09:41 AM
Nothing beats a good old snowstorm...

Kalki
10-17-2005, 09:56 AM
A shiny octabrain in heavy rain does.

Mr.Sociopath
10-17-2005, 10:27 AM
I choose snow because I haven't seen good snow effect in a game yet..and I 'd want to see it well done..sure 3drealms can do that


but I would have voted for all of them..

Cerberus_e
10-17-2005, 10:46 AM
Tornado! like in no one lives forever 2 http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif


Ivan said:

Fog (Hard too see your enemies, creepy atmosphere)



I love that in games. Althought, I don't know if this atmosphere matches Duke.



too bad you have never played a duke game http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
of course fog would fit, because duke has a RPG sized spotlight http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Zaarin
10-17-2005, 11:12 AM
I want......a nuclear fallout. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Inanimate Carbon Rod
10-17-2005, 11:18 AM
I think Wind would be the coolest. Any game that has had it has done a pretty crappy job of it though... and I dont think any game with physics has had wind. It would be cool to see objects being blown around.

Kalki
10-17-2005, 11:25 AM
Zaarin said:
I want......a nuclear fallout. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Nice one! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

NutWrench
10-17-2005, 11:33 AM
Max Payne 2 and the Asylum level in Painkiller had some cool rain effects.

Sang
10-17-2005, 12:01 PM
At night - with city lights à la Las Vegas in the distance.

dudetheman19
10-17-2005, 12:43 PM
hell-angel said:
Rain and lightning because of the cool light effects, although tornados are a close second because of the breaking of stuff. http://forums.3drealms.com/ubbthreads/images/icons/devilish.gif

http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Have you tried the old UT mod with the tornado in multiplay. It was awsome!! I dont remember the name of it :-( The tornado sucked up people and threw them around. Would love to see that in multiplayer in DNF! Else I bet someone can make it in a mod, like UT :-D

dudetheman19
10-17-2005, 12:46 PM
Mr.Sociopath said:
I choose snow because I haven't seen good snow effect in a game yet..and I 'd want to see it well done..sure 3drealms can do that


but I would have voted for all of them..



Did you see the snow in the X-box game "Dead and Alive"? Pretty cool :-)

Would love to see all the weather effects! But I choose only to have one choice, so GB knows what we would like to see the most in the game.

8IronBob
10-17-2005, 12:59 PM
Which are the "coolest?" Well, if you literally mean it, how does a blizzard of 1 foot of snow, icy sidewalks and streets, and a frosty, chilly, gusty wind sound to you? Hehe... http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

ultra tree 85!
10-17-2005, 02:02 PM
Kristian Joensen said:
Rain needs to be in it simply because it was in the Atomic Edition.



I liked the storm in Atomic Edition. I'd like to see that in DNF. I'd actually like all of them. A tornado would be abolutely awesome, and I like the snow in Zero Hour, too.

Cyrix
10-17-2005, 02:16 PM
Tornados/Hurricanes (things blowing around, houses breaking)

That gets my vote.

I'd love to see a tornado forming, ripping through a city, and watch buildings get torn apart. Plus having debris being thrown at you and your enemies would add to the "cool" effect. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Oh and I'd like to see a city get flooded by a massive tidal wave too. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

KaiserSoze
10-17-2005, 05:38 PM
rain and thunder.

definately sets a cool atmosphere for a level.

Tixus
10-17-2005, 06:06 PM
Rain. <3

Odin
10-17-2005, 06:18 PM
Snow \o/

hell-angel
10-18-2005, 01:29 AM
dudetheman19 said:

hell-angel said:
Rain and lightning because of the cool light effects, although tornados are a close second because of the breaking of stuff. http://forums.3drealms.com/ubbthreads/images/icons/devilish.gif

http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Have you tried the old UT mod with the tornado in multiplay. It was awsome!! I dont remember the name of it :-( The tornado sucked up people and threw them around. Would love to see that in multiplayer in DNF! Else I bet someone can make it in a mod, like UT :-D



No, but I am loving it allready. *drool*
Is it for the original UT?
I would love to see that in DNF as well. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif (Or else UT2007, a tornado gun. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif )

Sayantan
10-18-2005, 02:24 AM
Mr.Sociopath said:
I choose snow because I haven't seen good snow effect in a game yet..and I 'd want to see it well done..sure 3drealms can do that


but I would have voted for all of them..



Max Payne in 2001?

bittercold
10-18-2005, 02:42 AM
Actual. Moving. Dynamic. Interactive. Clouds.

hell-angel
10-18-2005, 03:20 AM
bittercold said:
Actual. Moving. Dynamic. Interactive. Clouds.



Interactive clouds?? I wonder what you can do with that. . http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

Sayantan
10-18-2005, 03:29 AM
Wasn't there a mini-tornado in NOLF2. It was quite well done IMO.

Micki!
10-18-2005, 03:35 AM
Sayantan said:
Wasn't there a mini-tornado in NOLF2. It was quite well done IMO.



I think it was awesome too..! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

JMB
10-18-2005, 04:22 AM
A mix between rain and thunder, and tornadoes and hurricanes (high winds). Why not rain and thunder, with lightning AND various objects (like trash cans) rolling around in the wind? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

In the end, since we can only choose one - I choose a thunderstorm. Besides, playing inside (or near) an actual hurricane or tornado just wouldn't be very believable, but higher-than-normal winds would.

The only one I *wouldn't* like is fog. For Silent Hill, hell yeah - the fog alone basically sets the entire mood of the game. But this is Duke, and I just don't see fog fitting with it. Hail, thunderstorms, etc. would set Duke's action-heavy mood better.

Unless it's very light fog, in which case a small level or so with it might not hurt too much. I'm not much of a fan of fog outside of Silent Hill.

Micki!
10-18-2005, 04:43 AM
JMB said:
Hail, thunderstorms, etc. would set Duke's action-heavy mood better.




Duke: "<font color="red">Hail to the King, ba..</font>*CLONCK!!!*... <font color="red"> WHAA!!? </font> *SMACK!!!* <font color="red"> OOH!!! </font> *WHAM!!!*... <font color="red"> OUCH!!! Damn, where's cover when you need it..!?</font>" http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

dudetheman19
10-18-2005, 04:55 AM
hell-angel said:

dudetheman19 said:

hell-angel said:
Rain and lightning because of the cool light effects, although tornados are a close second because of the breaking of stuff. http://forums.3drealms.com/ubbthreads/images/icons/devilish.gif

http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Have you tried the old UT mod with the tornado in multiplay. It was awsome!! I dont remember the name of it :-( The tornado sucked up people and threw them around. Would love to see that in multiplayer in DNF! Else I bet someone can make it in a mod, like UT :-D



No, but I am loving it allready. *drool*
Is it for the original UT?
I would love to see that in DNF as well. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif (Or else UT2007, a tornado gun. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif )



Yeah for the original UT, I'll see if I can find it somewhere http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

This is the one for UT i played and loved http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
http://nalicity.beyondunreal.com/map_hub.php?mid=1340



Also found it for UT2004:
http://www.pcgamemods.com/mod/2546.html
http://www.fileraider.com/reviews/?id=84

For weather effects there is even designed a tool for UT2004:
http://www.marzerium.com/MarZer/DWeather/



http://nalicity.beyondunreal.com/mapimages/ctf-stormchaserv3/ctf-stormchaserv3ss0.jpg

Sayantan
10-18-2005, 05:38 AM
It sounds cool. But visually it's not as impressive as I had thought. http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif

dudetheman19
10-18-2005, 05:45 AM
Sayantan said:
It sounds cool. But visually it's not as impressive as I had thought. http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif



LoL, it's really really really old http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif Though it looks crappy on the picture it looks better ingame :-D

Sayantan
10-18-2005, 05:54 AM
Maybe I'll give it a trial on the Doom3 engine once I have some free time in my hand. Though only the visual part. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

IwantMORE
10-18-2005, 06:12 AM
Sunny day, a few clouds come up causing shadows along the ground, soon it's raining, which get heavier as the lightning strikes start, soon it's raining so hard it looks like fog. As the rain turns to hail then eventually to snow the ground is starting to get covered in white.

Finally there are streaks of sunlight bursting through the clouds glowing off the bright white of the fresh snow. The sky clears to a brilliant blue sky, then a massive tornado rips through area smashing up buildings and driving the snow into massive drifts.

Ahhh something for everone http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

hell-angel
10-18-2005, 06:20 AM
dudetheman19 said:

Sayantan said:
It sounds cool. But visually it's not as impressive as I had thought. http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif



LoL, it's really really really old http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif Though it looks crappy on the picture it looks better ingame :-D



But the idea is cool though. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Magnamuz
10-18-2005, 09:52 AM
In Las Vegas the best would be night to see all the Las Vagas lighting, but for other scenery...shiny or cloudy, but lighted scenes, not much of a darkness lover.

Mr.Sociopath
10-18-2005, 10:37 AM
Sayantan said:

Mr.Sociopath said:
I choose snow because I haven't seen good snow effect in a game yet..and I 'd want to see it well done..sure 3drealms can do that


but I would have voted for all of them..



Max Payne in 2001?




I admit I didn't play max payne.. but I doubt an old game would have done it correctly with splashing , and marks, and snow covering the marks partially after a while and like the boots getting stuck in snow and snow gettng inside the boots and wind blowing snow and etc.

now that I think of it, the game "the thing" did it quite nicely if I remember right.. (I don't rememebr much though)

Wamplet
10-18-2005, 06:38 PM
I vote rain.



PS: I'm Asian.

hell-angel
10-19-2005, 01:32 AM
Wamplet said:
PS: I'm Asian.



I don't believe you. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

(what has this to do with this thread?? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif )

Micki!
10-19-2005, 04:05 AM
Wamplet said:

PS: I'm Asian.



I wish you were a girl now..! http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Sayantan
10-19-2005, 08:08 AM
Micki! said:

Wamplet said:

PS: I'm Asian.



I wish you were a girl now..! http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif



I can understand. His girlfriend is really sweet. I wish I had one. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Beelze
10-19-2005, 08:11 AM
Snow allows for the most interactivity, and there's a skiing resort near Las Vegas.

Seraph
10-19-2005, 10:20 AM
Hehehe... BTW Wamp, we know your very cool and very Asian. So what if you were, "Made In Taiwan". http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Doesn't make your personality cheap!

Just poking fun, man. I voted rain. I'd love to see a good thunderstorm done right, complete with lightning strikes. Come to think of it (and not to beat a dead horse) but the E3 2001 had a single strike on a tower that just 0wned in terms of weather effects.

Usually theres just flashes of light and sound... Couple that with the effect a-la HL2 for slick surfaces and the lighting that goes with it and you have a winnar. :P

EDIT: Don't forget realistic rain that if you look up droplet of water trickle down and the wind effects it, too!

/stops asking for miracles

Micki!
10-19-2005, 11:26 AM
Seraph said:


EDIT: Don't forget realistic rain that if you look up droplet of water trickle down and the wind effects it, too!





That would rock..! Seeing raindrops hitting Duke's sunglasses when looking in the sky..! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
That feature was in Both Metroid Prime games, and it looked GREAT!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

I'd really like to see this in DNF..! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif It should be a option feature though, so it can be turned on/off..!
Some people may find it distracting, like Flar lenses..! http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Seraph
10-19-2005, 11:41 AM
Yea, lens flare was a real bear for some folks.

I thought the effect in Metroid was cool for the visor.

That was the first game to do that I think.

Micki!
10-19-2005, 12:01 PM
Seraph said:
I thought the effect in Metroid was cool for the visor.

That was the first game to do that I think.



I think that too..!
Haven't seen it in any game before Metroid Prime yet..! http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Sayantan
10-19-2005, 12:16 PM
Micki! said:
Haven't seen it in any game before Metroid Prime yet..! http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



Linky?? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Micki!
10-19-2005, 12:45 PM
Sayantan said:

Micki! said:
Haven't seen it in any game before Metroid Prime yet..! http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



Linky?? http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



I can't find anything yet..! But it looks great in-game..!

C. M. Dratz
10-19-2005, 11:08 PM
A multiplicative weather system that includes all basic kinds of weather, in varying amounts, at once.

Crossfading sounds to go with it.

Details such as hot bullet casings melting snow, wind blowing doors shut and fluttering clothing, heat lightening and lightening induced fire, hail nicking glass, temperature sensitive fogging of windshields windows and sunglasses, heat catylized atmospheric distortion on asphalt, ice that is slippery and cracks under weight and floats on water, rain that puddles glances off players and surrounding plants cars and so forth, sunshine that dries, fire that spreads in the wind over dry flammable material, oil that rises to the surface of puddles and bodies of water and is always potentially burnable, atmospheric displacement (ever open a door inside a house and have one at the other end of the room swing shut?) . . . .

I'm sure we can think of more!

avatar_58
10-20-2005, 12:16 AM
Seraph said:
Yea, lens flare was a real bear for some folks.

I thought the effect in Metroid was cool for the visor.

That was the first game to do that I think.



Many games can't do it because it wouldn't make any sense. It only works in games with helmets or visors.

hell-angel
10-20-2005, 01:26 AM
avatar_58 said:

Seraph said:
Yea, lens flare was a real bear for some folks.

I thought the effect in Metroid was cool for the visor.

That was the first game to do that I think.



Many games can't do it because it wouldn't make any sense. It only works in games with helmets or visors.



That is true, it looks cool though. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Micki!
10-20-2005, 04:07 AM
avatar_58 said:

Seraph said:
Yea, lens flare was a real bear for some folks.

I thought the effect in Metroid was cool for the visor.

That was the first game to do that I think.



Many games can't do it because it wouldn't make any sense. It only works in games with helmets or visors.



Hopefully it would appear in DNF, since Duke wears Sunglasses..! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Seraph
10-20-2005, 01:01 PM
Heh, thankfully Micki theres no annoying tint to our vision because of the shades. I forgot all about that! Anyway, SS has had lens flare as an option regardless of the fact Sam has no helmet or any kind of lens at all. Just a tech thing I guess.

I miss the earthquake effects in Duke 3D... Think they'll be back again on a grander scale?

Micki!
10-20-2005, 01:21 PM
This reminds me of the "Objective/in-game menu, built in Duke's Sunglasses" idea..! Then people would notice that he actually wears them, therefor, making it logical for raindrops to run down his shades, and lensflares appearing when looking at sharp light..! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Fat John
10-20-2005, 03:42 PM
Zaarin said:
I want......a nuclear fallout. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Nice one! http://forums.3drealms.com/ubbthreads/images/icons/cool.gif

Seraph
10-21-2005, 01:19 AM
Agreed. Ashes falling and the like. Perhaps a Nuclear Winter caused by all the fallout.

Anyway, Micki, your right... No one really notices he ev en wears them. I think they really should try to do something with that. Maybe the LCD like HUD only in different corners of his "glasses". Good ideas, fellas!

hell-angel
10-21-2005, 01:22 AM
I like them, both the sunglasses and the nuclear fallout stuff. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Seraph
10-21-2005, 01:31 AM
Heh. I'd love to see a real-time Nuke explosion in the background. Like a holocaust you need to stop from going any farther... Bomb after bomb. That would be one hell of a tight scenario. Maybe you'd have a certain amount of time (ample) and even enjoy a few blasts just for shits n' giggles... Follow me?

Then we could do the lens flare and fallout and stuff.

hell-angel
10-21-2005, 01:36 AM
Seraph said:
Heh. I'd love to see a real-time Nuke explosion in the background. Like a holocaust you need to stop from going any farther... Bomb after bomb. That would be one hell of a tight scenario. Maybe you'd have a certain amount of time (ample) and even enjoy a few blasts just for shits n' giggles... Follow me?

Then we could do the lens flare and fallout and stuff.



iirc, GB doesn't like timed missions and they are not in DNF, could be wrong here though.

Seraph
10-21-2005, 01:39 AM
Thanks. Screw the time then, just real time nukes. : P How's that for ambience? Subtle screen shakes, loud thunderous blasts? Hehehe... Thats a scene to test your system with.

hell-angel
10-21-2005, 02:24 AM
Seraph said:
Thanks. Screw the time then, just real time nukes. : P How's that for ambience? Subtle screen shakes, loud thunderous blasts? Hehehe... Thats a scene to test your system with.



I am pretty sure my system has no problem handling that. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

But I would love to see it though. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Seraph
10-22-2005, 12:46 AM
HDR would be PERFECT for a scene like that. I *hope* my sys. will be able to handle everything... Without spending 300 bucks.

Zaarin
10-22-2005, 07:41 PM
Cool to see that my idea gets support. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
This kind of thing happens very rarely to me. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

jimbob
10-22-2005, 09:54 PM
rain and thunder alwas send a shiver up my spine when done right ( max payne for example )

Seraph
10-23-2005, 12:11 AM
Heh... Zaarin, most folks don't even realize I exist here on the UBB. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif I'm with you, man.

Anyway, rain and thunder is always welcome if done right. I want MORE AUDIO! I want thunder to shake the floor with LFE man...That'd be great. What about blurring your vision for a second and it quicjly receeding? Like when your meeting a car with their lights on bright at night? It takes a second to get used to it again. That would be cool for looking striaght at lightning strikes or other bright lights.

silver
10-23-2005, 03:54 AM
Seraph said:
Thanks. Screw the time then, just real time nukes. : P How's that for ambience? Subtle screen shakes, loud thunderous blasts? Hehehe... Thats a scene to test your system with.



I get shivers just by imagining it.

Think. A-bomb near Las Vegas. What a view. Plus the sounds. People screaming, machine guns, lights. Maybe even rain....

This could put a whole new meaning to the Duke's nuke symbol.

BTW his mission could be to activate some shield before the radiation could kick in or something or get an anti-nuke.

Wheeljack
10-23-2005, 05:10 AM
I voted for Thunder/Rain, because I want to see a lightning storm done right. There are too many games where the lightning storm always seems to be right above your head, with no delays between lightning and thunder. The games doing this right seem quite rare.
Please remember 3dRealms: first the flash, then the "boom".
Also counts for distant nuclear explosions http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
(One thing I still like about the FMV-Intro of Tomb Raider 1).

Seraph
10-23-2005, 01:53 PM
Boy I had a hell of a typo in my last post. Eh, it was late. Sorry. I think we all agree on the rain, and this nuke idea is gaining momentum. Its not likely something that would go in though. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif It would take some time to really craft a nuke explosion, but its not like they wouldn't have a lot of source material to draw from! Many movies have done a hell of a job to a fightening degree.

I'd *really* like to see that though.

Heh, *drools* "Oooohhh.... Pretty!"

Seconds later, I'd be dust.

LOL @ Wheeljack. "first the flash, then "boom"." Light travels a tiny bit faster than sound, so your right. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif Amazing this gets screwed up.

Kickassguy
10-23-2005, 02:44 PM
Rain, fog, snow, tornadoes, and varied sunshine all sound totally kickass. Notsomuch a fan of the "hurting" hail though.

Zaarin
10-23-2005, 06:06 PM
Seraph said:
Heh... Zaarin, most folks don't even realize I exist here on the UBB. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif I'm with you, man.



I've noticed you around and good to know that somebody is watching my back. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Ca Desert man
11-20-2005, 06:12 PM
By far the nuclear winter fallout would hold true to Duke Nukem's genre but like here is the thing why not just have all of them in different parts of Las Vegas? Like some fog down in the sewers, some raining on the roof tops maybe some hailing on like the streets, some flooded houses maybe, also maybe like some type of ski resort with icicles that fall down and maybe you could create some avalances with your rpg? Also this is just a wild suggestion but why not have like a meteor shower?

DarkAngel
11-20-2005, 06:58 PM
I voted rain, but the best weather effect I've ever seen in a game was the fog in silent hill 2 http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif .

cd_toaster
11-21-2005, 12:25 AM
thunder and lightning FTW i want to be able to climb onto the roof of a house and get hit my lightning that would be so much fun

Michelangelo
11-21-2005, 12:27 AM
SMog and acid Rain http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Tim. Just Tim.
11-21-2005, 10:33 AM
I would definetly like to see some snow, but only if done right.

Right means:
snow falls and accumulates over time. not just white textures, but actual physical 3d snow that interacts. Footprints obviously. Snow should be affected by the wind, ie when it falls it should fall at an angle corresponding to the wind direction and speed. It would be cool if snow accumulated in drifts if its really windy. If a grenade goes off in snow, it should throw snow in all directions, leaving the ground snowless beneath it. Any type of fire or heat should melt snow, turn it into water, and possibly put out the fire. Snowballs are an obvious one but I dont really care about snowballs as much as the rest of the stuff. If a player (or any object for that matter) stands still in a snowstorm long enough, he should accumulate snowon his head and shoulders. This snow should fall off if you suddenly start jumping around or running. After coming indoors from the snow, your first 5 steps should leave white snow footprints, which turn to water after a few seconds.

you should be able to throw a pipebomb into a snow drift and then it will be compeltely concealed, and no one will know its there. You should be able to throw a pipebomb on the ground in a snowstorm, and after a few minutes it will be concealed by the snow falling on it. If it is snowing heavlily enough, that should be enough to set off motion tripmines.

Pretty complex and involved for something that is just eye-candy in most games. I wonder if this is the kind of insane interactivity they are going for, or if I am expecting waaaay too much.

How often does it snow in Vegas anyway?

Parkar
11-21-2005, 12:09 PM
Tim. Just Tim. said:
I would definetly like to see some snow, but only if done right.

Right means:
snow falls and accumulates over time. not just white textures, but actual physical 3d snow that interacts. Footprints obviously. Snow should be affected by the wind, ie when it falls it should fall at an angle corresponding to the wind direction and speed. It would be cool if snow accumulated in drifts if its really windy. If a grenade goes off in snow, it should throw snow in all directions, leaving the ground snowless beneath it. Any type of fire or heat should melt snow, turn it into water, and possibly put out the fire. Snowballs are an obvious one but I dont really care about snowballs as much as the rest of the stuff. If a player (or any object for that matter) stands still in a snowstorm long enough, he should accumulate snowon his head and shoulders. This snow should fall off if you suddenly start jumping around or running. After coming indoors from the snow, your first 5 steps should leave white snow footprints, which turn to water after a few seconds.

you should be able to throw a pipebomb into a snow drift and then it will be compeltely concealed, and no one will know its there. You should be able to throw a pipebomb on the ground in a snowstorm, and after a few minutes it will be concealed by the snow falling on it. If it is snowing heavlily enough, that should be enough to set off motion tripmines.

Pretty complex and involved for something that is just eye-candy in most games. I wonder if this is the kind of insane interactivity they are going for, or if I am expecting waaaay too much.

How often does it snow in Vegas anyway?



Come back in 10 or 20 years and maybe a game will try to do something like that.

hell-angel
11-22-2005, 01:30 AM
Parkar said:
Come back in 10 or 20 years and maybe a game will try to do something like that.



A game can allready try that know and give a "reasonable' explenation for it:
Weather Machine. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Sayantan
11-22-2005, 04:07 AM
Parkar said:
Come back in 10 or 20 years and maybe a game will try to do something like that.



Trust me, I was going to say something similar when I scrolled down to see your post already said that. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Mr.Sociopath
11-22-2005, 12:38 PM
but "the thing"'s snow was almost that good if i remember right..

Tim. Just Tim.
11-22-2005, 03:25 PM
Parkar said:

Tim. Just Tim. said:
I would definetly like to see some snow, but only if done right.

Right means:
snow falls and accumulates over time. not just white textures, but actual physical 3d snow that interacts. Footprints obviously. Snow should be affected by the wind, ie when it falls it should fall at an angle corresponding to the wind direction and speed. It would be cool if snow accumulated in drifts if its really windy. If a grenade goes off in snow, it should throw snow in all directions, leaving the ground snowless beneath it. Any type of fire or heat should melt snow, turn it into water, and possibly put out the fire. Snowballs are an obvious one but I dont really care about snowballs as much as the rest of the stuff. If a player (or any object for that matter) stands still in a snowstorm long enough, he should accumulate snowon his head and shoulders. This snow should fall off if you suddenly start jumping around or running. After coming indoors from the snow, your first 5 steps should leave white snow footprints, which turn to water after a few seconds.

you should be able to throw a pipebomb into a snow drift and then it will be compeltely concealed, and no one will know its there. You should be able to throw a pipebomb on the ground in a snowstorm, and after a few minutes it will be concealed by the snow falling on it. If it is snowing heavlily enough, that should be enough to set off motion tripmines.

Pretty complex and involved for something that is just eye-candy in most games. I wonder if this is the kind of insane interactivity they are going for, or if I am expecting waaaay too much.

How often does it snow in Vegas anyway?



Come back in 10 or 20 years and maybe a game will try to do something like that.



Exactly. DNF will do it.

hell-angel
11-23-2005, 01:32 AM
Tim. Just Tim. said:

Parkar said:

Come back in 10 or 20 years and maybe a game will try to do something like that.



Exactly. DNF will do it.



now that is not funny. http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif DNF will be released before that :hope:

roryok
11-23-2005, 05:04 AM
Tim. Just Tim. said:
I would definetly like to see some snow, but only if done right.

Right means:
snow falls and accumulates over time. not just white textures, but actual physical 3d snow that interacts. Footprints obviously. Snow should be affected by the wind, ie when it falls it should fall at an angle corresponding to the wind direction and speed. It would be cool if snow accumulated in drifts if its really windy. If a grenade goes off in snow, it should throw snow in all directions, leaving the ground snowless beneath it. Any type of fire or heat should melt snow, turn it into water, and possibly put out the fire. Snowballs are an obvious one but I dont really care about snowballs as much as the rest of the stuff. If a player (or any object for that matter) stands still in a snowstorm long enough, he should accumulate snowon his head and shoulders. This snow should fall off if you suddenly start jumping around or running. After coming indoors from the snow, your first 5 steps should leave white snow footprints, which turn to water after a few seconds.

you should be able to throw a pipebomb into a snow drift and then it will be compeltely concealed, and no one will know its there. You should be able to throw a pipebomb on the ground in a snowstorm, and after a few minutes it will be concealed by the snow falling on it. If it is snowing heavlily enough, that should be enough to set off motion tripmines.

Pretty complex and involved for something that is just eye-candy in most games. I wonder if this is the kind of insane interactivity they are going for, or if I am expecting waaaay too much.

How often does it snow in Vegas anyway?



I think that's actually doable. altho it's prob more likely to turn up in a next gen console game all about snow since it'd take so long to put together.

Think about it tho. the physics system should be able to handle snow drifts. if might be processor intensive, but provided you told the engine to only buildup the tiniest amount of snow, and not to snow forever, then it could work. Snow drifts could be handled in larger segments of compacted snow, since thats how snow usually moves anyway. Footprints are no prob at all. Games have had em for years.

As for the fire going out / snow melting etc, that wouldn't be too huge a problem either. In the case of it melting, explosion heat would just cause the snow to evaporate, so the engine can remove the snow in a section.

cd_toaster
11-23-2005, 05:44 AM
Tim. Just Tim. said:

Parkar said:

Tim. Just Tim. said:
I would definetly like to see some snow, but only if done right.

Right means:
snow falls and accumulates over time. not just white textures, but actual physical 3d snow that interacts. Footprints obviously. Snow should be affected by the wind, ie when it falls it should fall at an angle corresponding to the wind direction and speed. It would be cool if snow accumulated in drifts if its really windy. If a grenade goes off in snow, it should throw snow in all directions, leaving the ground snowless beneath it. Any type of fire or heat should melt snow, turn it into water, and possibly put out the fire. Snowballs are an obvious one but I dont really care about snowballs as much as the rest of the stuff. If a player (or any object for that matter) stands still in a snowstorm long enough, he should accumulate snowon his head and shoulders. This snow should fall off if you suddenly start jumping around or running. After coming indoors from the snow, your first 5 steps should leave white snow footprints, which turn to water after a few seconds.

you should be able to throw a pipebomb into a snow drift and then it will be compeltely concealed, and no one will know its there. You should be able to throw a pipebomb on the ground in a snowstorm, and after a few minutes it will be concealed by the snow falling on it. If it is snowing heavlily enough, that should be enough to set off motion tripmines.

Pretty complex and involved for something that is just eye-candy in most games. I wonder if this is the kind of insane interactivity they are going for, or if I am expecting waaaay too much.

How often does it snow in Vegas anyway?



Come back in 10 or 20 years and maybe a game will try to do something like that.



Exactly. DNF will do it.


lmao thats good

Parkar
11-23-2005, 11:17 AM
roryok said:

Tim. Just Tim. said:
I would definetly like to see some snow, but only if done right.

Right means:
snow falls and accumulates over time. not just white textures, but actual physical 3d snow that interacts. Footprints obviously. Snow should be affected by the wind, ie when it falls it should fall at an angle corresponding to the wind direction and speed. It would be cool if snow accumulated in drifts if its really windy. If a grenade goes off in snow, it should throw snow in all directions, leaving the ground snowless beneath it. Any type of fire or heat should melt snow, turn it into water, and possibly put out the fire. Snowballs are an obvious one but I dont really care about snowballs as much as the rest of the stuff. If a player (or any object for that matter) stands still in a snowstorm long enough, he should accumulate snowon his head and shoulders. This snow should fall off if you suddenly start jumping around or running. After coming indoors from the snow, your first 5 steps should leave white snow footprints, which turn to water after a few seconds.

you should be able to throw a pipebomb into a snow drift and then it will be compeltely concealed, and no one will know its there. You should be able to throw a pipebomb on the ground in a snowstorm, and after a few minutes it will be concealed by the snow falling on it. If it is snowing heavlily enough, that should be enough to set off motion tripmines.

Pretty complex and involved for something that is just eye-candy in most games. I wonder if this is the kind of insane interactivity they are going for, or if I am expecting waaaay too much.

How often does it snow in Vegas anyway?



I think that's actually doable. altho it's prob more likely to turn up in a next gen console game all about snow since it'd take so long to put together.

Think about it tho. the physics system should be able to handle snow drifts. if might be processor intensive, but provided you told the engine to only buildup the tiniest amount of snow, and not to snow forever, then it could work. Snow drifts could be handled in larger segments of compacted snow, since thats how snow usually moves anyway. Footprints are no prob at all. Games have had em for years.

As for the fire going out / snow melting etc, that wouldn't be too huge a problem either. In the case of it melting, explosion heat would just cause the snow to evaporate, so the engine can remove the snow in a section.



You are oversimplyfing it way to much. Getting this to both work correctly and look good is one hell of a challange. There is no way you could jusst use some sort of particle system to handle the whole thing. In the end the only way I see this being doable with what we have to day is using voxels to build the snow and particles for snow flying through the air.

It will have tons of limitations though. To begin with the snow on the ground will not behave physicaly correct when you walk in/on it with out some kind of trick like removing the voxels you pass and spawn particles in a predefined pattern around the actor. This will most likely look pretty bad unless the object is moving at high speeds. Then comes problems like figureing out how deep objects should sink getting snow to get compressed under pressure etc. Getting the snow to form drifts when blowing in the wind would probably be realy tricky and use up lots of processing power. Melting it and other things like that should work pretty good except for getting it to colaps correctly when ever you remove snow from the bottom of a snow volume would be very hard.

Using something similar to the liquid shown in demos may sound like the obvious way to do it but snow does not act like a liquid and will requier a lot more computations to make it not "floaty". If snowfalkes where round balls of ice with very little friction using something like this would probably work pretty good since that would act very similar to a liquid.

Micki!
11-23-2005, 12:12 PM
^^
Actually, i think 5-6 years are more than enough to get that feature straight...

P.S. Kristian, your PM inbox is full... (what is the limit anyways..?!) http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

roryok
11-26-2005, 02:08 PM
Parkar said:
You are oversimplyfing it way to much. Getting this to both work correctly and look good is one hell of a challange. There is no way you could jusst use some sort of particle system to handle the whole thing. In the end the only way I see this being doable with what we have to day is using voxels to build the snow and particles for snow flying through the air.

It will have tons of limitations though. To begin with the snow on the ground will not behave physicaly correct when you walk in/on it with out some kind of trick like removing the voxels you pass and spawn particles in a predefined pattern around the actor. This will most likely look pretty bad unless the object is moving at high speeds. Then comes problems like figureing out how deep objects should sink getting snow to get compressed under pressure etc. Getting the snow to form drifts when blowing in the wind would probably be realy tricky and use up lots of processing power. Melting it and other things like that should work pretty good except for getting it to colaps correctly when ever you remove snow from the bottom of a snow volume would be very hard.

Using something similar to the liquid shown in demos may sound like the obvious way to do it but snow does not act like a liquid and will requier a lot more computations to make it not "floaty". If snowfalkes where round balls of ice with very little friction using something like this would probably work pretty good since that would act very similar to a liquid.



yeah maybe you're right.

I doubt it'll be more than a year or two before we see something like this though.

KaiserSoze
11-26-2005, 03:18 PM
after the snow here in mi, i think a cool snow type level would be neat. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Wamplet
11-26-2005, 04:56 PM
KaiserSoze said:
after the snow here in mi, i think a cool snow type level would be neat. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



Agreed.

It must be capable of soaking up blood.

Wouldn't hurt to be able to play the lemon snow cone joke on an alien either. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Micki!
11-26-2005, 05:47 PM
Wamplet said:

KaiserSoze said:
after the snow here in mi, i think a cool snow type level would be neat. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



Agreed.

It must be capable of soaking up blood.




Red snowballs would kick ass..!

Alien: "ARGH, i think i've been hit by a cannonball... LOOK AT THE BLOOD!!!" http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif

Sayantan
11-26-2005, 07:21 PM
The sandstorm thing in Doom3 was cool. Unfortunately it was made to hide the level's bad outdoor designing. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Michelangelo
11-26-2005, 07:37 PM
Off Topic:

I find it funny that 3drealms has never produced a 3d title

ZuljinRaynor
11-26-2005, 08:02 PM
Screw weather. Just have lots and lots of BLOOM!

http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif

Sayantan
11-26-2005, 11:18 PM
ZuljinRaynor said:
Screw weather. Just have lots and lots of BLOOM!

http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif


But a subtle perfected usage wouldn't harm. http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif

Micki!
11-27-2005, 03:34 AM
Sayantan said:
The sandstorm thing in Doom3 was cool. Unfortunately it was made to hide the level's bad outdoor designing. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



Kind funny...
Using beautyfull graphics to cover the bad graphics... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Parkar
11-27-2005, 06:10 AM
Michelangelo said:
Off Topic:

I find it funny that 3drealms has never produced a 3d title



Correction: produced a in house developed 3d title.

Max Payne 1/2, Manhattan Project and a bunch of the console titles were 3D as far as I can remeber.

On topic: What kind of weather can you expect in Las Vegas anyway?

I would like to see those distortion effects you see above hot ground.

Cerberus_e
11-27-2005, 06:33 AM
Sayantan said:
The sandstorm thing in Doom3 was cool. Unfortunately it was made to hide the level's bad outdoor designing. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



who says it's made to hide the bad design? I think it's quite normal to have sandstorms on Mars... hiding the bad design is just a side effect http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

roryok
11-27-2005, 06:43 AM
Parkar said:
On topic: What kind of weather can you expect in Las Vegas anyway?



Is the whole game set in Vegas? Surely duke ventures elsewhere....

Sayantan
11-27-2005, 07:06 AM
Cerberus_e said:

Sayantan said:
The sandstorm thing in Doom3 was cool. Unfortunately it was made to hide the level's bad outdoor designing. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



who says it's made to hide the bad design? I think it's quite normal to have sandstorms on Mars... hiding the bad design is just a side effect http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



LOL ..... so true. But it was kinda exagerrated. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Also I said that coz the outdoors they made were so shitty small. They could have done a bigger job IMO. You'll see early next year what could have been possible. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

@ Parker: I'd love to see that in DNF. Sounds quite much achievable. Moreover it would suit daytime levels in DNF the most. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Micki!
11-27-2005, 08:02 AM
Parkar said:


I would like to see those distortion effects you see above hot ground.



That would be cool... Especially if a part was playing in a desert... http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

SyntaxN
11-27-2005, 09:08 AM
Micki! said:

Parkar said:


I would like to see those distortion effects you see above hot ground.



That would be cool... Especially if a part was playing in a desert... http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


The desert town... *hopes* http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

ZuljinRaynor
11-27-2005, 11:46 AM
Sayantan said:

ZuljinRaynor said:
Screw weather. Just have lots and lots of BLOOM!

http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif


But a subtle perfected usage wouldn't harm. http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif


http://img477.imageshack.us/img477/3209/d1town0400002lp.th.jpg (http://img477.imageshack.us/my.php?image=d1town0400002lp.jpg)
http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Sayantan
11-27-2005, 12:22 PM
ZuljinRaynor said:

Sayantan said:

ZuljinRaynor said:
Screw weather. Just have lots and lots of BLOOM!

http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif


But a subtle perfected usage wouldn't harm. http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif


http://img477.imageshack.us/img477/3209/d1town0400002lp.th.jpg (http://img477.imageshack.us/my.php?image=d1town0400002lp.jpg)
http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



Oh my eyes .... the goggles do nothing. I want one like duke. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Micki!
11-27-2005, 02:34 PM
Sayantan said:

ZuljinRaynor said:

Sayantan said:

ZuljinRaynor said:
Screw weather. Just have lots and lots of BLOOM!

http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif


But a subtle perfected usage wouldn't harm. http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif


http://img477.imageshack.us/img477/3209/d1town0400002lp.th.jpg (http://img477.imageshack.us/my.php?image=d1town0400002lp.jpg)
http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



Oh my eyes .... the goggles do nothing.



Funny you say so... I just captured this while exploring the internet...
---

ZuljinRaynor
11-27-2005, 04:24 PM
See!? This is the magic of Bloom. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

dudetheman19
11-27-2005, 04:53 PM
How about a sandstorm??

Gatinater
11-27-2005, 08:53 PM
The Hurrucane with poring rain and flooding sounds like it would be cool.

I personaly like falling rain and snow with lightning and wet reflective surfaces.

hell-angel
11-28-2005, 01:49 AM
roryok said:

Parkar said:
On topic: What kind of weather can you expect in Las Vegas anyway?



Is the whole game set in Vegas? Surely duke ventures elsewhere....



Doesn't really matter, with a good explanation (like a weather machine or something) you can have hail and snow in Vegas. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Micki!
11-28-2005, 02:00 AM
hell-angel said:

you can have hail and snow in Vegas. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



"Hail on the king, bab...*CLONCK* OUCH..!*WOMP* OOH!!!*BONK* AARGHH!!!"
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

hell-angel
11-28-2005, 02:09 AM
Micki! said:

hell-angel said:

you can have hail and snow in Vegas. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



"Hail on the king, bab...*CLONCK* OUCH..!*WOMP* OOH!!!*BONK* AARGHH!!!"
http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif lol, this one made me laugh loud. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Zaarin
11-28-2005, 10:28 AM
Yeah, a good one, Micki. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Micki!
11-28-2005, 10:32 AM
Zaarin said:
Yeah, a good one, Micki. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif



I really like the line too...
But unfortunately i seriously doubt It'll be in DNF... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif (Would be funny though)
Would be cool if you could just hire Jon, and get some personal Duke lines... http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif

Uhmm, yeah, we better get on topic again... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

SyntaxN
11-28-2005, 10:35 AM
Tim. Just Tim. said:
I would definetly like to see some snow, but only if done right.

Right means:
snow falls and accumulates over time. not just white textures, but actual physical 3d snow that interacts. Footprints obviously. Snow should be affected by the wind, ie when it falls it should fall at an angle corresponding to the wind direction and speed. It would be cool if snow accumulated in drifts if its really windy. If a grenade goes off in snow, it should throw snow in all directions, leaving the ground snowless beneath it. Any type of fire or heat should melt snow, turn it into water, and possibly put out the fire. Snowballs are an obvious one but I dont really care about snowballs as much as the rest of the stuff. If a player (or any object for that matter) stands still in a snowstorm long enough, he should accumulate snowon his head and shoulders. This snow should fall off if you suddenly start jumping around or running. After coming indoors from the snow, your first 5 steps should leave white snow footprints, which turn to water after a few seconds.

you should be able to throw a pipebomb into a snow drift and then it will be compeltely concealed, and no one will know its there. You should be able to throw a pipebomb on the ground in a snowstorm, and after a few minutes it will be concealed by the snow falling on it. If it is snowing heavlily enough, that should be enough to set off motion tripmines.

Pretty complex and involved for something that is just eye-candy in most games. I wonder if this is the kind of insane interactivity they are going for, or if I am expecting waaaay too much.

How often does it snow in Vegas anyway?


I´m pretty sure that this is possible with this new fluid simulation (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Number=996051&an=0&page=0#996051) system http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Some days ago I had to laugh when I thought about that but now it seems possible http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Tim. Just Tim.
11-28-2005, 12:04 PM
I dont think the snow stuff is all that difficult to do..

You have to remember there are many many shortcuts and tricks you can do. Its not like you actually need to implement a particle system with 10 billion particles. Thats what graphics programming is all about - using illusions and tricks and shortcuts to make stuff look good, while underneath the hood it might not be implemented exactly how you would expect.

I can think of a few implementations that might be feasable on todays hardware. Im sure 3dr could pull if off if they really wanted to.

On a related note, what do you think about the system requirements of pc games these days? I get the feeling that some developers are getting lazy and in the interest of getting the game out faster they seriously skimp on the performance tuning and efficiency. For example look at the system require ments for the new king kong game. Rediculous. They could make it run on a system half that powerful if they really wanted to.

stockboy
12-01-2005, 11:56 AM
tossing snowballs sounds cool!

BabyFace
12-06-2005, 11:27 AM
There's a very cool thunderstorm scene towards the end of Serious Sam SE. The sky suddenly gets dark and cloudy, rain sets in, thunder and lightnings everywhere - I've played that map once on a big screen (beamer), and it looked quite impressive (while SS isn't really impressive visually otherwise).

As DNF will play in and probably around Las Vegas a lot, I'd also like to see desert-like heat simulated accurately (the typical flimmering of hot air above the ground).

A real storm would also be cool for once. I mean something near-hurrican like. While Duke walks the street, stuff the size of cars gets blown around, buildings collapse, and moving becomes difficult as you are always pushed into one direction. With proper sound effects, that could make a hellish impression. Hm, ok, in the aftermath of Catrina, that may not sound so good. But as DNF will be released in 10 years or so, that should not be a problem anymore.