View Full Version : Will monsters interact with levels? (AI?)
dudetheman19
10-26-2005, 06:26 AM
Will monsters and neutral people interact with levels?
1. Will monsters be able to destroy destructable things in the levels like windows and doors? (asuming there are destructable things)
2. Will monsters be able to drive cars, use jetpacks etc.
3. Will monsters be able to tip over shelf, grabage bins etc.?
4. Will neutral people react on shootfights and monster attacks.
5. Will monsters be able to take cover behind things?
Just wondering, because in almost all games only the main charactor can interact with the physics and levels. I think that smarter enemies are more fun, like in Far Cry where they hide, drive cars and team up.
SyntaxN
10-26-2005, 06:50 AM
AFAIK Valve wanted to have the AI interacting with the environment in HL2, while there aren´t many things of that left in the retail I hope 3dr can do such stuff http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Piano Man
10-26-2005, 06:58 AM
All the soldiers who turn against Duke should be able to shout commands to each other like - Take the front' or something, make it more realistic.
If they are near a pillar and you shoot near them, they should try and duck or move behind the pillar.
Also, they should also be able to hear when you reload and try and move towards you - Stuff like that.
Smart pigcops* wouldn't really fit in Duke, I guess, but as for smart human enemies (or aliens like the Shock Trooper in HL: Opfor) or whatever, then sure, fine.
*However killer AI wouldn't fit, a little upgrade would be cool :P Just not make them as good as the UT bots or something http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
FireFly
10-26-2005, 07:01 AM
SyntaxN said:
AFAIK Valve wanted to have the AI interacting with the environment in HL2, while there aren´t many things of that left in the retail I hope 3dr can do such stuff http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Yes, and they're trying to add more of this to Aftermath.
Cerberus_e
10-26-2005, 07:30 AM
FireFly said:
SyntaxN said:
AFAIK Valve wanted to have the AI interacting with the environment in HL2, while there aren´t many things of that left in the retail I hope 3dr can do such stuff http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Yes, and they're trying to add more of this to Aftermath.
I thought that would only apply to alyx http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
anyway, they already promized this in the original HL2: "if a combine wants to go somewhere, he WILL get there".
seriously, I hope alyx follows you scripted in aftermath, or there will be shitloads of threads: "HELP - alyx is stuck" http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Kalki
10-26-2005, 08:09 AM
Sang said:
Smart pigcops* wouldn't really fit in Duke, I guess, but as for smart human enemies (or aliens like the Shock Trooper in HL: Opfor) or whatever, then sure, fine.
*However killer AI wouldn't fit, a little upgrade would be cool :P Just not make them as good as the UT bots or something http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Good AI doesn't have to make them more clever. It's job is to make them more believable. While I don't want pigcops to be smart beyond understanding the use of a shotgun, they could be savage, tearing up environmentals to use as melee weaponry when needed. Also snorting behaviour can be used to convey an enhanced sense of smell, adding to their tracking abilities when the player is close.
I really want the AI in general to be doing things and keeping busy in the world than just standing around. Operating machinery, driving away in cars, building barricades and defences, etc.
And they should be aware of their environment and their own capabilities. If a weak NPC gets attacked the NPC runs off and if Duke wants to find them again, he should start looking in dumpsters and other hiding places.
As for physics manipulation, I once suggested the idea of having octabrains fling objects at Duke using telekinesis. Would be cool.
Micki!
10-26-2005, 11:50 AM
Kalki said:
As for physics manipulation, I once suggested the idea of having octabrains fling objects at Duke using telekinesis. Would be cool.
If i should choose an monster action that i REALLY would love to see in DNF, it's the above suggestion..! Octa's has telekenetic abilities, and it would be a cool addition to make it more than just psi-blasts as a range attack..! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Or at least make them pick up objects and throw them after you..!
Big poppa
10-26-2005, 12:13 PM
I would not like Jetpack monsters.
mysteryperfecta
10-26-2005, 12:14 PM
Kalki said:
Good AI doesn't have to make them more clever. It's job is to make them more believable. While I don't want pigcops to be smart beyond understanding the use of a shotgun, they could be savage, tearing up environmentals to use as melee weaponry when needed. Also snorting behaviour can be used to convey an enhanced sense of smell, adding to their tracking abilities when the player is close.
I really want the AI in general to be doing things and keeping busy in the world than just standing around. Operating machinery, driving away in cars, building barricades and defences, etc.
And they should be aware of their environment and their own capabilities. If a weak NPC gets attacked the NPC runs off and if Duke wants to find them again, he should start looking in dumpsters and other hiding places.
Yes.
Mr.Sociopath
10-26-2005, 01:21 PM
Re: Will monsters interact with levels? (AI?)
I hope so http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif
ultra tree 85!
10-26-2005, 02:37 PM
dudetheman19 said:
2. Will monsters be able to drive cars, use jetpacks etc.
Yes, jetpack monsters are confirmed. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Echo Black
10-26-2005, 03:16 PM
People seem to want to know everything about the game before it's released...What will surprise us when it comes out if we try to know all the details beforehand? I think we should give these details a rest, so when we get the game, we play it and think "Wow, cool, (insert feature here) from DN3D is back!" Or "Wow, look, the LizTroop changed!" or even "That's a nice reference to DN3D in (determined game element)".
Why don't we just wait and see? I know we've waited too much already, but I doubt the 3DR staff is willing to throw any more bones at us http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
big fat lazy
10-26-2005, 03:46 PM
Will monsters use the toilet too? With realistic crapping physics?
December Man
10-26-2005, 04:02 PM
big fat lazy said:
Will monsters use the toilet too? With realistic crapping physics?
And, the most important thing of them all, will monsters use toilet paper when needed?
FireFly
10-26-2005, 04:10 PM
Cerberus_e said:
I thought that would only apply to alyx http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Well I doubt they'd let all the improvements in the A.I go to waste, especially considering they could easily apply them to the other major NPCs who get to fight alongside the player.
Micki!
10-26-2005, 04:21 PM
December Man said:
big fat lazy said:
Will monsters use the toilet too? With realistic crapping physics?
And, the most important thing of them all, will monsters use toilet paper when needed?
Will aliens who sit on Toilets stay there through the whole level, untill you beat it..?
Or will they react on sounds or when you open the door..? http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif
FireFly
10-26-2005, 04:23 PM
I'm hoping they do it as it was done in Max Payne.
Micki!
10-26-2005, 04:28 PM
FireFly said:
I'm hoping they do it as it was done in Max Payne.
Were there people sitting on toilets in Max Payne..?!
(Sorry, haven't played it in a loooong time http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif)
big fat lazy
10-26-2005, 04:31 PM
FireFly said:
I'm hoping they do it as it was done in Max Payne.
Like when they get up and try to shoot you with their pants down? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
It would be funny if one monster is looking at a nudie mag when he's on the toilet http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif.
FireFly
10-26-2005, 04:37 PM
Yes, there's a guy sitting on the toilet before the bar scene singing or mumbling to himself. You walk in, and he's like "What?!", then he comes after you with his pants around his ankles.
Micki!
10-26-2005, 04:53 PM
FireFly said:
Yes, there's a guy sitting on the toilet before the bar scene singing or mumbling to himself. You walk in, and he's like "What?!", then he comes after you with his pants around his ankles.
Ahh..! yes, now i remember..! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
That was funny..!
Simon Charles
10-26-2005, 09:26 PM
One thing that totally breaks the immersion for me is enemies that don't suffer from physical hazards like I do. When I see an alien or soldier walking normally through acid, lava or razor-sharp spikes, it pisses me off to no end and totally "breaks the mood".
What crushes me should crush them. What burns me should burn them. What hurts me should hurt them. It's basic fairness to keep the player in a cohesive frame of mind, and well immersed in the experience. If the user sees burning steam damaging an enemy as much as it damages him, then it keeps the world consistant.
FireStorm
10-26-2005, 10:54 PM
Simon Charles said:
One thing that totally breaks the immersion for me is enemies that don't suffer from physical hazards like I do. When I see an alien or soldier walking normally through acid, lava or razor-sharp spikes, it pisses me off to no end and totally "breaks the mood".
What crushes me should crush them. What burns me should burn them. What hurts me should hurt them. It's basic fairness to keep the player in a cohesive frame of mind, and well immersed in the experience. If the user sees burning steam damaging an enemy as much as it damages him, then it keeps the world consistant.
I loved how enemies would fall in DN3d and go splat! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I don’t know about AI in DNF… IMO, the enemies need to be killed by me, there needs to be a lot of them, and if they are hiding behind stuff and cowering away from me, it will just make my job harder. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
“Come out where I can see you so I can ‘let God sort ‘em out!’”
Kalki
10-26-2005, 11:18 PM
Ever since Half-life you see a lot of scripts making a character run into a hazard when you encounter it the first time, just to point out that it's dangerous for you too.
Zaarin
10-28-2005, 05:42 PM
Hope they do, so that situation as appeared while I playd Doom 3; poor Imp couldn't understand where I went hiding when I hid under staircase and the damn thing was 2 feet away from me. Didn't find me even when I shot it with pistol. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
These kind of situations are definate no, no. http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif
john2gr
10-30-2005, 07:34 AM
I want a somehow similar AI with F.E.A.R .Jesus that game has incredible AI which i really love (ok,it's not humanlike but it's way better from anything else).
Gatinater
10-30-2005, 11:48 AM
I can see all the inconsitancies due to flaws in the code.
Enemy sees Duke and chases after him, but stops once it encounters a pop machine and buys some COLA and forgets about Duke while he refreshes himself.
Or They're in a club and the pig cop starts thrusting it's hips and fanning it's arms to the beat and ignores the player while an EDF zombie does the hustle or stayin alive.
Or they stop in the middle of a shootout to play some pinball.
roryok
01-07-2006, 10:29 AM
Kalki said:
Good AI doesn't have to make them more clever. It's job is to make them more believable. While I don't want pigcops to be smart beyond understanding the use of a shotgun, they could be savage, tearing up environmentals to use as melee weaponry when needed. Also snorting behaviour can be used to convey an enhanced sense of smell, adding to their tracking abilities when the player is close.
YES.
I want to see a primal intelligence in these guys. They're not a trained military unit, but everythings got survival instincts.
Also, it'd be cool if they decide to charge you if you get to close, not bot style but wild boar style, ie;, head down, with intent to knock you off your feet.
If you follow a certain logic, a human should react like a human, a monster should react like a monster, a pig cop should react like a pig cop, a octabrain should react like a intelligent thing...
roryok
01-07-2006, 11:40 AM
yes I'd agree with that.
Gatinater
01-07-2006, 11:46 AM
That's on the assumption monsters are stupid. No one actually knows how a pigcop would act, it's behavior is also an assumption. And are we to assume the octabrain is full of intellect simply, because it has a has a large brain? So do huge head handys, but they're bretty dumb.
I think my bit is the way to go. Vending machines should take the creature's change. Not, because it pays with dirty canadian money, but so the creature will begin beating on the vending machine until it tips over onto the creature, causing the chilli gas to rocket out of it's ass, erupting into a highly flamable mushroom cloud. The smallest flame or spark causing it to explode into a massive back draft. Faces and hair blown back by the breeze as eye lids are pushed fully open causing the eyes to bug out while flames singe the eyebrows off.
Tim. Just Tim.
01-07-2006, 12:05 PM
I think 3dr stated that they arnt attempting to do anything revolutionary AI-Wise.
So yes, Im sure you might see a pigcop kick over a table to use it for cover when you enter the room, but for anything more complex than that, It will probably be scripted (ie hardcoded, not realtime AI).
Gatinater said:
That's on the assumption monsters are stupid. No one actually knows how a pigcop would act, it's behavior is also an assumption. And are we to assume the octabrain is full of intellect simply, because it has a has a large brain? So do huge head handys, but they're bretty dumb.
I think my bit is the way to go. Vending machines should take the creature's change. Not, because it pays with dirty canadian money, but so the creature will begin beating on the vending machine until it tips over onto the creature, causing the chilli gas to rocket out of it's ass, erupting into a highly flamable mushroom cloud. The smallest flame or spark causing it to explode into a massive back draft. Faces and hair blown back by the breeze as eye lids are pushed fully open causing the eyes to bug out while flames singe the eyebrows off.
Well, it's a pig cop, something that looks like a wild boar, and aliens has changed genetically wild boars and pigs, in to what they are now: Wild Boars or Pigs on two feets. So they are a little dumb.
Octabraind lunches psychic atacks... It says it all.
Why are some monsters stupid? Because they react on their feelings rather than thinking and making what can be the best thing to do. Not all monsters are stupid (octabrains).
Addicted Gamer
01-07-2006, 01:00 PM
well, Fear's AI has some nice advanced scriptings.
also Condemned: Criminal Origins (x360) has nice opponents with pretty good movement - not much of unreaistic stuckings and fake movements. (flying) yes, they were Zombies, but still - it was great! oh, and their reactions were good as well.
when DNF sees it's day, then he/it really should have logical AI and physically destructible world! http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif
Gatinater
01-07-2006, 01:02 PM
You do realize your scientificly arguing the mentality of fictional creations?
It never actually displayed any telepathic ability. All it ever did was shoot energy balls from it's head. Which isn't communication, it's function.
Now if it smoked a pipe and spoke with a prissy brittish accent I might say maybe.
But really, they maybe ugly and don't speak any language we recognize, but clearly they're capable of piloting a transport craft through space and navigating their way to earth. Using firearms, running and walking straight.
Well it's a game, so whatever does the octabrains can be right. For me it's an intelligent form of monster...
How about monsters interacting with eachother, like a big monster would pick up a smaller one to throw at Duke or use him as a shield. Would be a funny sight. http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif
There's no need for intelligent monsters, because "he's the friggin' Duke Nukem" http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
How's that for reasoning?
Gatinater
01-07-2006, 06:48 PM
How's that for reasoning?
Excellent.
Kalki
01-08-2006, 12:10 AM
Fixed.
C2S said:
It doesn't matter if they are intelligent monsters, because "he's the friggin' Duke Nukem" http://forums.3drealms.com/ubbthreads/images/graemlins/rolleyes.gif
Halcyon
01-08-2006, 05:14 AM
I expect the A.I. in DNF to be solid but not revolutionary. Would be cool though, if enemies and neutral characters could interact with the environment, but I do not really believe that this will happen.
Mr.Sociopath
01-08-2006, 09:18 AM
Halcyon said:
enemies and neutral characters could interact
this gave me an idea...
old granny goes on frenzy mode seeing blood everywhere, then she jumps on a pig cop which she bites on the neck to rip some of it's flesh out, torrent of blood flowing, then she takes the pig cop shotgun to head shot several of them, before attacking duke in her crazy frenzy http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Damien_Azreal
01-08-2006, 09:25 AM
Echo Black said:
People seem to want to know everything about the game before it's released...What will surprise us when it comes out if we try to know all the details beforehand? I think we should give these details a rest, so when we get the game, we play it and think "Wow, cool, (insert feature here) from DN3D is back!" Or "Wow, look, the LizTroop changed!" or even "That's a nice reference to DN3D in (determined game element)".
Why don't we just wait and see? I know we've waited too much already, but I doubt the 3DR staff is willing to throw any more bones at us http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
It's not that people want to know everything about the game, it's we want to make sure certain key items and effects are in.
And we really don't know a whole lot about the game.
Right now, we could be given a 50*50 pixel screen of part of the HUD and be extremely surprised. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
roryok
01-08-2006, 09:47 AM
Damien_Azreal said:
Right now, we could be given a 50*50 pixel screen of part of the HUD and be extremely surprised. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
yeah - i can see it now
"what the.... why does duke need a colon-capacity gauge?"
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