Gaut
11-29-2005, 05:29 AM
I was thinking of some diffrent kinds of ammo!
Explosive:
Shotgun - You Shoot the creature and theres a delay after the impact and the explosion like a sec and the explosion gushes blood out of the torso/head or whatever.
SniperRifle - Basicly a SniperRifle but on impact the projectile explodes ripping huge chunks of the targets.
Acid:
Shotgun - Like paintball bullets filled with acid that drenches the monster in acid melting it.
Chaingun - like the shotgun but can be more used to separate bodyparts from the monster since its a more concentrated area of effect.
Gas:
Shotgun - also like paintball bullets but with gas and the projectiles explode on impact making the area poisonous or just knocking the target uncontious so you can freely walk up to the monster and rip his still-beating heart our or something like that (might be a little to violent, but HEY we all like some violence huh?).
Napalm:
Chaingun - Ammo that sets part after part of the body on fire sending them screaming in pain and drenched in flames
Shotgun - Just drenching them in flames upon impact.
RPG - also like Shotgun but maby a little more fire.
Devastator - that gradually turn a entire room to a awsome inferno!
Electric:
this could be done with either bullets that shoot out arcs of lightning at nearby objects and targets or just releasing a enormous burst of electricity on impact making monsters do cool twitching movements and funny sounds http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Chaingun - as explained above
SniperRifle - with a enormous effect/arc that would look cool
Armorpiercing rounds:
And of course the good old armorpiercing bullets that are used against armored targets and also targets behind cover such as walls, cars and stuff in the enviroment.
With SniperRifle/Chaingun/pistol
Now for a little ideas about these kinds of ammo/weapon modifications!
First of with a Holoduke+pipebomb that either autotriggers or remotedetonates (this is used against meleetargets)
Second idea is Tripbombs with diffrent effects? like acid drenching / regular explosion / Gas release / Napalm explosion / Electric discharge...
And now onto how this could affect gameplay?
how about a built-in information archive about the monsters u encounter so that you can "study" the weaknesses of the monsters
for example when you encounter the pigcop the information about it will be added in the informationcenter telling the reader that it has a bulletproof west so regular ammo dont do as much dmg on the torso while the electric ammo will do extra dmg as because the west leads the electricity out faster into the body.
its also a organic creature so acid and fire damage is quite good.
And additional like "shoot brain for extra damage" Also it has low moral wich means it will flee in panic if enough of his friends nearby are killed etc.
About diffrent damagetypes there could be:
Organic targets - Vunerable to Acid, Fire and Gas But somewhat resistant to electricity and regular ammo.
Robotic targets (Metallic) - Vunerable to Electricity and Armorpiercing but resistant to Acid and Fire and immune to Gas.
Robotic Targets (plastic armor) Vunerable to Acid and Fire but Immune to Electricity and Gas.
These are just some ideas i had and i would be happy if someone read and concidered them even if they concider them idiotic, i would like some criticism and feedback on them.
Alot of these things have to be toned down or removed to work in Multiplayer tho...
And a last thing i would love to have. A Throwing Spear weapon! mainly for Multiplayer but also Singleplayer, wouldnt it be nice to just launch a spear right into the torso of someone and have them run around with it stuck there?
That would be kickass way to humilate people http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
/////Gaut out!
Explosive:
Shotgun - You Shoot the creature and theres a delay after the impact and the explosion like a sec and the explosion gushes blood out of the torso/head or whatever.
SniperRifle - Basicly a SniperRifle but on impact the projectile explodes ripping huge chunks of the targets.
Acid:
Shotgun - Like paintball bullets filled with acid that drenches the monster in acid melting it.
Chaingun - like the shotgun but can be more used to separate bodyparts from the monster since its a more concentrated area of effect.
Gas:
Shotgun - also like paintball bullets but with gas and the projectiles explode on impact making the area poisonous or just knocking the target uncontious so you can freely walk up to the monster and rip his still-beating heart our or something like that (might be a little to violent, but HEY we all like some violence huh?).
Napalm:
Chaingun - Ammo that sets part after part of the body on fire sending them screaming in pain and drenched in flames
Shotgun - Just drenching them in flames upon impact.
RPG - also like Shotgun but maby a little more fire.
Devastator - that gradually turn a entire room to a awsome inferno!
Electric:
this could be done with either bullets that shoot out arcs of lightning at nearby objects and targets or just releasing a enormous burst of electricity on impact making monsters do cool twitching movements and funny sounds http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Chaingun - as explained above
SniperRifle - with a enormous effect/arc that would look cool
Armorpiercing rounds:
And of course the good old armorpiercing bullets that are used against armored targets and also targets behind cover such as walls, cars and stuff in the enviroment.
With SniperRifle/Chaingun/pistol
Now for a little ideas about these kinds of ammo/weapon modifications!
First of with a Holoduke+pipebomb that either autotriggers or remotedetonates (this is used against meleetargets)
Second idea is Tripbombs with diffrent effects? like acid drenching / regular explosion / Gas release / Napalm explosion / Electric discharge...
And now onto how this could affect gameplay?
how about a built-in information archive about the monsters u encounter so that you can "study" the weaknesses of the monsters
for example when you encounter the pigcop the information about it will be added in the informationcenter telling the reader that it has a bulletproof west so regular ammo dont do as much dmg on the torso while the electric ammo will do extra dmg as because the west leads the electricity out faster into the body.
its also a organic creature so acid and fire damage is quite good.
And additional like "shoot brain for extra damage" Also it has low moral wich means it will flee in panic if enough of his friends nearby are killed etc.
About diffrent damagetypes there could be:
Organic targets - Vunerable to Acid, Fire and Gas But somewhat resistant to electricity and regular ammo.
Robotic targets (Metallic) - Vunerable to Electricity and Armorpiercing but resistant to Acid and Fire and immune to Gas.
Robotic Targets (plastic armor) Vunerable to Acid and Fire but Immune to Electricity and Gas.
These are just some ideas i had and i would be happy if someone read and concidered them even if they concider them idiotic, i would like some criticism and feedback on them.
Alot of these things have to be toned down or removed to work in Multiplayer tho...
And a last thing i would love to have. A Throwing Spear weapon! mainly for Multiplayer but also Singleplayer, wouldnt it be nice to just launch a spear right into the torso of someone and have them run around with it stuck there?
That would be kickass way to humilate people http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
/////Gaut out!