View Full Version : Any abandoned games?
BADGER
04-21-1999, 12:00 AM
I was just curious as to whether there have been any Apogee games that were on the assembly line but got cut off. I know about the DNF side-scroller but was there anything else?
Umm...I have nothing more to say.
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BADGER
Not Building Software
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TerminX
04-21-1999, 12:04 AM
Yeah, there was RUINS : RETURN OF THE GODS...
-TerminX
[Note: This message has been edited by Joe3DR]
Guest
04-21-1999, 12:57 AM
I think there was a monster bash 2 that was abandoned
NutWrench
04-21-1999, 10:29 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I was just curious as to whether there have been any Apogee games that were on the
assembly line but got cut off. I know about the DNF side-scroller but was there anything else?<HR></BLOCKQUOTE>
From the Apogee Faq:
[3.2.3] Cancelled projects
Frequently, projects that get started never get finished. This can happen for
a number of reasons. Legal problems is one common cause; slow progress and
little promise is another. What follows is a list of projects that, for one
reason or another, never saw the light of day. Dates are approximations of
the time each game spent under development at Apogee.
Please do not contact Apogee for information about these games. Little or no
information remains about what was done, and in some cases, Apogee doesn't
even have copies of them anymore in their archives.
From Apogee:
Game Genre Date Comments/Reason For Cancellation
---- ----- ---- --------------------------------
}Descent: Freespace 3D Action 1998 Non-exclusive rights sold to
} Interplay.
Duke Nukem Forever Platform 1996-7 Title will still be used for a
different Duke Nukem game.
Cyril Cyberpunk Platform 1996 Later released by Reality
Studios. Working title
at Apogee: "Cyberpunk Kid."
Ravager Platform 1995-6 Sold to Inner Circle Creations,
who named it "Alien Rampage."
Crystal Carnage Combat 1994-5
Fumes Racing 1994-5
Crazy Baby Platform 1994-5 Later released by New Generation
Software as "Clif Danger."
Monster Bash VGA Platform 1994-5 Not enough time to finish it.
Descent 3D Action 1994 Financial issues. Interplay
later became the distributor.
Violent Vengeance Fighting 1994 AKA "Sango Fighter;" released
later by Panda Entertainment
under this title.
Tom, Dick, and Harry Platform 1993-4
Megaloman Platform 1993-4
Angels Five Platform 1992-3 VGA, multiple characters.
Nuclear Nightmare 1992-3 Later released independently.
BoulderDash 5000 Puzzle 1992-3
Tubes Puzzle 1992-3 Later released by Software
Creations.
}Cybertank 3D 3D Action 1992-3 Frank Maddin's tank game using
a Wolf3D clone engine; art
by Amanda Dee.
Fantasy 3D 3D Action 1992-3 Peter Jungck's Wolf3D clone.
Commander Keen: The Platform 1992 Never started.
Universe Is Toast
Gateworld 1990-1 Poor quality.
Dino Days 1990-1 Never started.
The Underground Puzzle 1990-1
Empire of Kroz
From 3D Realms:
Game Genre Date Comments/Reason For Cancellation
---- ----- ---- --------------------------------
Blood 3D Action 1994-7 Sold to Monolith Productions.
Ruins: Return of the 3D Action 1994-5 Sold to Playmates Interactive and
Gods retitled "PowerSlave."
[This message has been edited by NutWrench (edited 04-21-99).]
Uncle Duke
04-21-1999, 05:31 PM
Geezo freakin' Petes! You guys let Blood and Descent go? You mean those two games are mainly credited to someone besides the developers? Or were the concept and work done sold?
More importantly, just how much did 3DR let go? I see the weird sense of humor Duke and Shadow Warrior had in Blood . . . was that 3DR influence, or was that Monolith? (It was Monolith that did Blood, right?)
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Uncle Duke
uncleduke@prodigy.net
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Joe Siegler
04-21-1999, 09:47 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>You guys let Blood and Descent go?<HR></BLOCKQUOTE>
Doom was originally to be published through us when it was first started.
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Joe Siegler
3D Realms Entertainment
http://www.3drealms.com
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